A Slash debuffer that spends Charge to inflict Slash Fragility and Defense Level Down.
Core Mechanics
Gaining Charge: Charge Count increases on use and on hit of S1 Rip, and at Combat Start of his Defense skill. S1 also grants Slash Protection on use.
S2 — Energy Cycle: Inflicts Rupture. On Coin Ⅲ hit, spends 3 Charge Count to inflict 2 Slash Fragility.
S3 — Energy Current: On each Coin hit, spends 2 Charge Count to inflict 2 Defense Level Down (4 Coins).
Charge bonuses: S2 and S3 gain +1 Coin Power at 5 or more Charge Count.
Combat passive — Enduring Spirit (3 Envy Owned; unlocked at Uptie Ⅱ): Charge Count increases by 1 when taking damage and on Clash Lose, up to 6 times each.
How to Use
Build Charge Count through S1 and taking hits, then inflict Slash Fragility with S2 and Defense Level Down with S3 to help allies' attacks land. S3 spends 2 Charge Count per Coin, so spending on all 4 Coins likely requires 8 Charge Count (the behavior when short is unconfirmed).
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)
SKILLSSkill
S1×3
Rip
EnvySlash
Clash Power
5~114~10 → 5~11
Base Power
54 → 5
Coin Power
+6
No. of Coins
1
Skill Level
Identity Lv+0
Attack Weight
1
On Use Gain 1/2 Slash
On Use Gain 3 Count
ⅠOn Hit Gain 3 Count
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.
PASSIVESPassives
Combat Passive
Enduring Spirit
Envy ×3Owned
When taking damage, gain 1 Count (max 6 times)
On Clash Lose, gain 1 Count (max 6 times; counted separately from the damage condition)
※Unlocked at Uptie Ⅱ; active while deployed in battle
Support Passive
Taciturn
Envy ×4Owned
The 1 ally with the lowest Speed inflicts +1
※Unlocked at Uptie Ⅲ; active while on the team but not deployed
Chains of Others: Envy (S1, Guard) and Gloom (S2) supply the required affinities, and his passive, which gains Charge when taking damage or losing Clashes, meshes with a defensive playstyle.
KEYWORDSEffect Glossary
Protection
For 1 turn, decrease damage taken from skills proportional to the value (max 10).