English translation in progress. Untranslated passages remain in Japanese.

Haute Couture:: Le Noir 3F Public Address Room Hong Lu Identity artwork

IDENTITY 0617 · Season 8

Haute Couture:: Le Noir 3F Public Address Room

HP
?
Speed
?
Offense Lv.
?
Defense Lv.
?
Resource Distribution
Sloth: 1 card + CounterGloom: 3 cardsEnvy: 2 cards
Resistance
Slash×?Pierce×?Blunt×?

Based on the official pre-release preview. Values not shown in the preview are marked "?", and effect values are written as X. This will be updated after release.

SKILLSSkill

S1×3

Please Listen to Me

GloomBluntBlunt
No. of Coins
2

Deal more damage for every X Potency on self

On Use Consume Count to gain Coin Power

[Skill End] At fewer than X Count, gain Count

ⅠOn Hit Gain Count

ⅡOn Hit Inflict

Unbreakable Coin

Unbreakable Coin
  • Defense Warning Announcement: Coin1
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

You Should Listen, You Know?

Gain 1 Potency every time this unit consumes X cumulative Count in this Encounter

Can gain up to X in 1 turn

- If this unit has , this unit cannot gain

Turn End: At X , consume all Stacks and apply the following effects next turn:

- Gain X

- Inflict X on all enemies on the field

- Reset the activation limit on the Before Use effect of "Customer Announcement"

Combat Passive

Le Noir: Worsted

Defense Skills gain Clash Power equal to Potency on self

At X+ , after this unit consumes Count using "Warning Announcement", gain Count equal to the amount consumed at Skill End

Support Passive

Tuck Them Under a Blanket

The first Identity to use an exclusive Skill in a turn gains on said Skill Use

KEYWORDSEffect Glossary

Preservation
Max Count: 20 Special Charge Affected by effects that change Charge Potency and Count in the same way Count decreases by 1 at Turn End Condense to gather strength, and hold it fast. Keeping something unchanged sometimes takes more strength than changing it.
TremorShared mechanics →
When taking damage from a skill that triggers Tremor Burst, raise the Stagger Threshold by the Potency. At Turn End, reduce Count by 1.
Time to Listen
Base Skills gain Base Power Combat Start: Identities that equipped Plus Coin Skills in their leftmost Slots heal SP, and Identities that equipped Minus Coin Skills in their leftmost Slots lose SP (this effect cannot reduce the unit's SP below X) Combat Start: Apply Sloth DMG Up on the following Identities - Identities that equipped Plus Coin Skills and have X or higher SP (Le Noir Identities additionally gain Base Power Up) - Identities that equipped Minus Coin Skills and have X or lower SP (Le Noir Identities additionally gain Base Power Up) Turn End: Lose Stack
Auditive Punishment
Lose Offense Level equal to Stack If there is an Identity that has Time to Listen, take +(Stack × X)% damage from "Le Noir" Identities Turn End: If there is an Identity that has Time to Listen, lose Stack
Sloth Resist Down
Take more Sloth damage for 1 turn, scaling with the value
Le Noir: Worsted Overcoat
Gain Offense Level and Defense Level for every X Stack When hit while this unit has Shield, gain Stack Turn End: Next turn, gain (Stack × X) Shield and lose Stack
Ready to Narrate
Turn End: Gain (Stack) Protection next turn Turn End: At max Stack, consume all Stacks to gain X Time to Listen next turn Can gain up to X Stack per turn If this unit has Time to Listen, it cannot gain Ready to Narrate
Tremor Burst
Raise the target's Stagger Threshold by their Tremor Potency.
Assist Defense
Max: 3 When an ally is hit by a one-sided attack, consume 1 to redirect the enemy's attack to this unit and use an Assist Defense-only skill If multiple allies have Assist Defense, the ally with the highest value activates first Does not activate for allies with a Defense skill equipped Removed at Turn End
Clashable Guard
On Clash Win, shift the target's Stagger Threshold by the final Clash Power. When taking damage after losing the Clash, reduce the attacker's skill Final Power by this skill's Final Power. On Clash Lose, Final Power is not increased by level difference with the attack skill or by Resonance.
Protection
For 1 turn, decrease damage taken from skills proportional to the value (max 10).

Combat glossary →Review combat basics such as Clashes, SP, and resistances