An Identity that slows enemies with Bind, raises Stagger Thresholds through Tremor, and makes enemies accumulate damage under Time Moratorium while Borrow Time is active.
Core Mechanics
Tremor bonuses: Each attack skill gains Clash Power the more Tremor the target has.
Bind: S2 T Corp. Martial Suppression and S3 Execute Collections inflict Bind next turn, and damage rises with the target's Bind.
S3: Spends 8 of her own Tremor Count for +1 Coin Power. Coin Ⅳ triggers Tremor Burst and inflicts 1 Bind next turn (2 more if Tremor Count was spent). If she is in Borrowed Time, it inflicts 2 Time Moratorium.
Borrowed Time: Gained through the Defense skill Borrow Time. At 2 or more Count, she gains Haste and Clash Power Up in exchange for Fragile, and is staggered if Bind exceeds Haste. At 1 Count, she gains Bind next turn.
Combat passive — Golden Time - Standoff (5 Sloth Owned; unlocked at Uptie Ⅱ): If her HP is between 16% and 20% at Turn End, she immediately recovers 60% HP and recovers from Stagger (once per battle). +2 Clash Power in Clashes against enemies with Time Moratorium, and −10% damage taken from them.
How to Use
Inflict Tremor with S1, build her own Tremor Count with S1 and S2, then apply Tremor Burst and Bind with S3. Landing S3 on or after the turn following Borrowed Time from her Defense skill applies Time Moratorium, but Borrowed Time carries a risk of Stagger.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)
SKILLSSkill
S1×3
Prepare To Collect
EnvyBlunt
Clash Power
3~113~9 → 3~11
Base Power
3
Coin Power
+4+3 → +4
No. of Coins
2
Skill Level
Identity Lv+1
Attack Weight
1
On Use Gain 2 Count
On Use Clash Power +1 if the target has 6+ / Clash Power +1 per 6 on the target (max 2)
ⅠOn Hit Inflict 1/2
ⅡOn Hit Gain 1 Count
On Hit After Clash Win Increase Count by 1
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.
PASSIVESPassives
Combat Passive
Golden Time - Standoff
Sloth ×5Owned
At Turn End, if remaining HP is 16~20%, immediately recover 60% of Max HP and recover from Stagger (1 time per battle)
Clash Power +2 when Clashing against a target with
Take -10% damage from enemies with
※Unlocked at Uptie Ⅱ; active while deployed in battle
Support Passive
T Corp. Martial Arts
Sloth ×3Resonance
The 1 ally with the highest Speed gains Clash Power +1 when Clashing against an enemy with 5+
※Unlocked at Uptie Ⅲ; active while on the team but not deployed
When taking damage from a skill that triggers Tremor Burst, raise the Stagger Threshold by the Potency.
At Turn End, reduce Count by 1.
Bind
For 1 turn, decrease Speed by the value.
Borrowed Time
If Count is 2 or more at Turn End,
- gain Haste, Clash Power Up, and Fragile equal to (Borrowed Time Count-1) next turn.
- If Bind exceeds the Haste gained next turn, Borrowed Time is removed at the next Turn Start and the bearer becomes Staggered.
If Count is 1 at Turn End, gain Bind equal to (Borrowed Time Potency-1)×2 next turn
At Turn End, Potency increases by 1 and Count decreases by 1
Time Moratorium
- While this effect is active, take no damage and store it instead
- At Combat End, if Count is 1, take Sloth damage equal to (100+Potency×15)% of the stored damage, and trigger Tremor Burst equal to Potency
- At Turn End, Potency +1 and Count -1
- When Time Moratorium is applied again to a target that already has it, its Sloth damage and Tremor Burst trigger immediately and the buff is removed
Tremor Burst
Raise the target's Stagger Threshold by their Tremor Potency.
Combat glossary →Review combat basics such as Clashes, SP, and resistances