English translation in progress. Untranslated passages remain in Japanese.

Devyat' Assoc. North Section 3 Rodion Identity artwork

IDENTITY 0910 · Standard

Devyat' Assoc. North Section 3

RodionDevyat AssociationFixerRupture Identities
HP
268
Speed
4-7
Offense Lv.
67/67/69
Defense Lv.
67
Stagger Thresholds
60%/30%
Panic
Panic
Resource Distribution
Wrath: 2 cardsLust: 3 cardsGluttony: 1 card + Counter
Resistance
Slash×1Pierce×0.5Blunt×2.0

GUIDEMechanics and How to Use

At a Glance

A Slash attacker whose S2 and S3 gain substantial Power and damage as Courier Trunk - Rodion builds, while a large Shield helps her take attacks. Rupture teams enable her full strength early. In longer battles, defense also offers a way to retreat.

Core Mechanics

  • Courier Trunk - Rodion: Gained on Coin Ⅰ hit of S1 and S2 and on using her Defense skill (extra below 15). All attack skills gain +1 Coin Power if Courier Trunk is 10 or more or the target has at least 6 Rupture (+1 per 10 Courier Trunk or 6 Rupture, up to 2, at higher Uptie). S2 gains +2% damage per Courier Trunk (up to 40%), and S3 gains +2/4% (up to 40/80%).
  • S2 Courier Trunk - Gadget Reveal (core): 3 Coins. Gains Courier Trunk, grants 1 Haste next turn on Coin Ⅱ Heads Hit (+1 more at 15 or more Courier Trunk), and Coin Ⅲ inflicts Defense Level Down. If the target has 15 Rupture and at least 3 Rupture Count, it does not consume Rupture Count on hit.
  • S3 — I Trust Ya, Polu!: If the target has 15 Rupture and at least 3 Rupture Count, it reuses its last Coin instead of inflicting Rupture Count. Otherwise, Coin Ⅱ adds +3 Rupture Count (+1 more per 10 Courier Trunk, up to 2). At 15 or more Courier Trunk, Coin Ⅲ deals +15/25% damage.
  • Combat passive — Speedy Delivery (4 Gluttony Owned; unlocked at Uptie Ⅱ): At Turn Start, if she has 6 or more Speed or Haste, she gains Shield of (Courier Trunk ÷ 2 / Courier Trunk)% of her max HP, up to 15/20%. On retreat, gives 1 Clash Power Up to 2 allies next turn (+1 turn of duration per 15 Courier Trunk, up to +2).
  • Retreat: If Courier Trunk is 15 or more at Combat Start, the Defense skill Courier Support & Control Sequence activates as Just... a Strategic Time Off!, and she enters Strategic R&R Mode (retreat) at Turn End. When she rejoins in consecutive battles, Courier Trunk is halved (once per battle, rounded up).

How to Use

Early on, build Courier Trunk with S1, S2, and her Defense skill (it builds faster up to 15), and attack mainly with S2, which grows stronger as it builds. Against enemies with 15 Rupture and 3 or more Rupture Count, S3's last Coin is reused, so setting up the condition in a Rupture team before firing it deals big damage. S2's Haste also makes Speedy Delivery's Shield condition easy to meet. Once Courier Trunk reaches 15 or more, placing her Defense skill makes her retreat at Turn End regardless of whether the counter was used, so from then on it is a choice between continuing to attack and retreating. Above 30 Courier Trunk, self-damage begins (not mentioned in the Identity's effect text), but most battles end without her retreating. Think of retreat as an option for long fights or for swapping with a backup unit in consecutive battles.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

SKILLSSkill

S1×3

Courier Trunk - Decay Knife

LustSlashSlash
Clash Power
3-113-9 → 3-11
Base Power
3
Coin Power
43 → 4
No. of Coins
2
Skill Level
Identity Lv+2
Attack Weight
1

Coin Power +1 if Courier Trunk - Rodion is 10+ or the target has 6+ / per interval (max 2)

On Use If the target has 15+ and 3+ Count, this skill's On Hit effects do not inflict ; instead, its hits do not consume Count

ⅠOn Hit Gain 1 Courier Trunk - Rodion

-If Courier Trunk - Rodion is below 15, gain 1 more Courier Trunk - Rodion

ⅡOn Hit Inflict 2/3

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Lemme go and I swear I'll make it in time!

NoneAlways active

<Chain Battles only> When re-entering battle after retreating through Strategic R&R Mode, halve Courier Trunk - Rodion (1 time per battle, rounded up)

※active while deployed in battle

Combat Passive

Speedy Delivery

Gluttony ×4Owned

At Turn Start, if Speed is 6+ or this unit has , gain Shield equal to (Courier Trunk - Rodion ÷ 2 / Courier Trunk - Rodion)% of own Max HP (max 15/20%)

On retreat, give 1 Clash Power Up to 2 allies next turn (prioritizes Identities leaving backup, then earlier deployment order)

-Duration increases by 1 per 15 Courier Trunk - Rodion this unit has (up to 2 additional turns)

※Unlocked at Uptie Ⅱ; active while deployed in battle

Support Passive

Outstanding Courier

Gluttony ×6Owned

The 1 ally with the highest Speed gains Clash Power +1 with skills that inflict Potency or Count

※Unlocked at Uptie Ⅲ; active while on the team but not deployed

Support passives activated by these resources →

KEYWORDSEffect Glossary

RuptureShared mechanics →
When hit by an attack skill, take fixed damage equal to the Potency. After taking damage, reduce Count by 1.
Haste
For 1 turn, increase Speed by the value.
Defense Level Down
For 1 turn, decrease Defense Level proportional to the value.

Combat glossary →Review combat basics such as Clashes, SP, and resistances