English translation in progress. Untranslated passages remain in Japanese.

Zwei Assoc. South Section 6 Sinclair Identity artwork

IDENTITY 1003 · Standard

Zwei Assoc. South Section 6

Zwei Assoc. South Section 6

SinclairZwei AssociationFixerTremor Identities
HP
286
Speed
2-4
Offense Lv.
63
Defense Lv.
68
Stagger Thresholds
55%/20%
Panic
Panic
Resource Distribution
Wrath: 2 cardsSloth: 1 cardGloom: 3 cards + Guard
Resistance
Slash×2.0Pierce×1Blunt×0.5

GUIDEMechanics and How to Use

At a Glance

A tank that uses low Speed to take unopposed attacks and protects allies with S2 Suppress's Damage Down and Protection for the next turn.

Core Mechanics

  • Damage Down: When Coin Ⅱ of S2 hits, it inflicts 1/2 Damage Down on the target next turn (the value changes with Uptie). On use, S2 also adds +4 Aggro to its slot next turn (Uptie Ⅳ).
  • Protection and Your Shield: S1 Baton grants 2 Protection on Clash Lose. On use, S3 Strong Strike gives 1 Protection to the ally with the lowest HP (that turn or the next, depending on Uptie). The combat passive Your Shield (2 Gloom Resonance; unlocked at Uptie Ⅱ) gives +2 Defense power and 1 Protection for 1 turn to the allies on both sides of him on the dashboard at Combat Start (not himself).
  • Slow and durable: His Speed is 1–3/2–3/2–4, and his Defense Level is Identity Lv +3. In regular battles where enemies have many actions, the slowest ally tends to take one-sided attacks, and this Identity can take them on.
  • Aggro (Focused Encounters, Uptie Ⅳ): S3 grants +10 Aggro next turn on use, and S2 and his Defense skill grant +4.
  • Tremor and S3: S1 and S2 can inflict Tremor, but nothing increases Tremor Count, so it disappears at Turn End as is. S3 triggers Tremor Burst on hit and inflicts 2 Blunt Fragility. If the target has at least 5 Tremor at the time of the Tremor Burst, he also gains 2 Protection next turn.

How to Use

In regular battles, take enemy one-sided attacks as the slowest slot, and land S2 to lower the enemy's damage next turn. Placing allies you want to protect on both sides of him on the dashboard makes the most of Your Shield. In Focused Encounters, draw attacks with Aggro and absorb them with Protection. Burst Tremor with S3 the same turn, or combine it with allies who can inflict Tremor Count. He does not need to win every Clash; the playstyle is to limit damage with Protection and Damage Down and absorb hits with his HP.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

SKILLSSkill

S1×3

Baton

GloomBluntBlunt
Clash Power
4~103~9 → 4~10
Base Power
43 → 4
Coin Power
+6
No. of Coins
1
Skill Level
Identity Lv-2
Attack Weight
1

On Clash Lose Gain 2

ⅠOn Heads Hit/On Hit Inflict 2

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Your Shield

Gloom ×2Resonance

At Combat Start, give the allies immediately on either side of this unit on the Dashboard +2 Defense Power and 1 for 1 turn

※Unlocked at Uptie Ⅱ; active while deployed in battle

KEYWORDSEffect Glossary

Protection
For 1 turn, decrease damage taken from skills proportional to the value (max 10).
TremorShared mechanics →
When taking damage from a skill that triggers Tremor Burst, raise the Stagger Threshold by the Potency. At Turn End, reduce Count by 1.
Aggro
In Focused Encounters, Slots with higher Aggro are more likely to be targeted by enemy attacks.
Damage Down
For 1 turn, decrease damage dealt with skills proportional to the value (max 10).
Tremor Burst
Raise the target's Stagger Threshold by their Tremor Potency.
Fragile
For 1 turn, damage taken from skills increases in proportion to this value (maximum 10).

Combat glossary →Review combat basics such as Clashes, SP, and resistances