English translation in progress. Untranslated passages remain in Japanese.

Blade Lineage Salsu Sinclair Identity artwork

IDENTITY 1002 · Standard

Blade Lineage Salsu

Blade Lineage Salsu

HP
278
Speed
2-5
Offense Lv.
67
Defense Lv.
67
Stagger Thresholds
60%/30%
Panic
Panic
Resource Distribution
Wrath: 2 cards + CounterGluttony: 3 cardsPride: 1 card
Resistance
Slash×0.5Pierce×2.0Blunt×1

GUIDEMechanics and How to Use

At a Glance

A Poise Identity that builds at least 10 Poise Count, then aims for a large critical hit and 5 Paralyze with single-Coin S3 To Claim Their Bones. Weak alone; designed for a Blade Lineage team with support from Blade Lineage Mentor Meursault or Shadow-vested Bladesinger [着影揮刀].

Core Mechanics

  • Blade Lineage team support: The main support comes from Meursault's Blade Lineage Mentor and his combat passive Swordplay of the Homeland (3 Pride Resonance; unlocked at Uptie Ⅱ). At Combat Start, it gives Swordplay of the Homeland to Blade Lineage members other than the Mentor. Also, each time the Mentor gains Poise Potency or Count, the 2 Blade Lineage Identities with no Poise or the least Poise also gain 1 Potency and Count. At Combat Start on turns they are equipped, the Mentor's S1 and S2 give Sword of the Homeland - Rending and Sword of the Homeland - Penetrating to Blade Lineage members other than himself, in order of lowest Speed (up to the number of the highest Absolute Resonance). This Identity is a Blade Lineage member with low Speed, so he tends to be a priority target.
  • Only S2 grants Poise Potency: Each Coin of S2 Slash Series grants 2, 1, and 1 Poise (only on Heads Hit at lower Uptie). S2 is his only source of Poise Potency; S1 Slice then Stab and his Defense skill only increase Poise Count. On Clash Win, S2 does not consume Poise Count on this skill's Critical Hits.
  • S3 — To Claim Their Bones: 1 Coin. +150% Critical damage if he has 10 or more Poise Count. Inflicts 5 Paralyze (5 Coins' worth of Coin Power fixed at 0 for 1 turn) and 3 Bleed on hit.
  • Topping up Poise Count: The Defense skill Newsprung Counter grants 1 Damage Up next turn and +3 Poise Count on use (Uptie Ⅳ). S1 adds 1/2 Poise Count on hit, and gains +1 Coin Power at 3 or more Poise Count.
  • Combat passive — Slayer (2 Pride Resonance; unlocked at Uptie Ⅱ): When an ally other than himself increases Poise Count with a skill, there is a 50% chance his Poise Count also increases by 1. The final Coin of the last Sin in a chain deals +20% damage.

How to Use

Deploy him with Blade Lineage allies so he can receive their support. Early on, actively use S2 for Poise, and build Poise Count to 10 or more with S1, his Defense skill, and Slayer before firing S3. His Speed is low (2–5), so note that S3's Paralyze tends to only affect enemy skills that act later the same turn.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

SKILLSSkill

S1×3

Slice then Stab

GluttonyPiercePierce
Clash Power
5~94~6 → 5~7 → 5~9
Base Power
54 → 5
Coin Power
+2+1 → +2
No. of Coins
2
Skill Level
Identity Lv+2
Attack Weight
1

Coin Power +1 at 3+ own Count

ⅡOn Heads Hit/On Hit Gain 1/2 Count

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Slayer

Pride ×2Resonance

The final Coin of the last skill in the chain deals +20% damage

When another ally's skill increases Count, this unit has a 50% chance to gain 1 Count

※Unlocked at Uptie Ⅱ; active while deployed in battle

E.G.OCompatible E.G.O

  • Branch of Knowledge: S1 (Gluttony) and S2 (Wrath) supply the required Gluttony and Wrath himself.

KEYWORDSEffect Glossary

PoiseShared mechanics →
When flipping a Coin, has a [5 × Potency]% chance to deal a Critical Hit. Critical Hits deal 20% more damage. At Turn End or after a Critical Hit, reduce Count by 1.
Attack Power Up
For 1 turn, increase the Final Power of attack skills by the value.
ParalyzeShared mechanics →
For 1 turn, set Coin Power to 0 for a number of Coins equal to this value.
BleedShared mechanics →
When an attack skill Coin is rolled, take fixed damage equal to this effect's Potency. After the Coin roll, reduce Count by 1.
Damage Up
For 1 turn, increase damage dealt with skills proportional to the value (max 10).

Combat glossary →Review combat basics such as Clashes, SP, and resistances