English translation in progress. Untranslated passages remain in Japanese.

LCB Sinner Sinclair Identity artwork

IDENTITY 1001 · Standard

LCB Sinner

SinclairLCB SinnerLCBLimbus CompanyRupture Identities
HP
195
Speed
3-7
Offense Lv.
68
Defense Lv.
61
Stagger Thresholds
70%/40%/20%
Panic
Panic
Resource Distribution
Wrath: 2 cardsPride: 3 cards + CounterEnvy: 1 card
Resistance
Slash×0.5Pierce×2.0Blunt×1

GUIDEMechanics and How to Use

At a Glance

A Slash attacker that wins clashes to increase damage and applies Rupture.

Core Mechanics

  • Rupture: S1 Downward Swing inflicts 2 Rupture, and S3 Ravaging Cut inflicts 1 Rupture on each Heads Hit.
  • Bonuses on Clash Win: S2 Halberd Combo deals +10%/+30% damage on Clash Win, and S3 grants 1 Attack Power Up on Clash Win.
  • Combat passive — Pluckiness (3 Pride Owned): If an ally dies this turn, he gains 1 Attack Power Up next turn.

How to Use

Inflict Rupture with S1, and throw S2 and S3 at opponents they can beat in Clashes to raise damage.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Downward Swing

PrideSlashSlash
Clash Power
4~112~9 → 3~10 → 4~11
Base Power
42 → 3 → 4
Coin Power
+7
No. of Coins
1
Skill Level
Identity Lv+3
Attack Weight
1

ⅠOn Heads Hit/On Hit Inflict 2

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Pluckiness

Pride ×3Owned

If an ally dies this turn, gain 1 next turn

※active while deployed in battle

KEYWORDSEffect Glossary

RuptureShared mechanics →
When hit by an attack skill, take fixed damage equal to the Potency. After taking damage, reduce Count by 1.
Attack Power Up
For 1 turn, increase the Final Power of attack skills by the value.

Combat glossary →Review combat basics such as Clashes, SP, and resistances