- Duality
- Can target allied Identities with this skill
When skills are assigned automatically or in Regular Encounters, prioritizes the ally earliest in deployment order
-When targeting an ally, attacks do not hit or trigger Defense skills (including Clashable Defense)
When targeting an ally, activate the skill at Combat Start
- Pulsation
- -Unique Charge
-Maximum Count: 20
-Affected in the same way by effects that increase or decrease Charge Potency and Count
-At Turn End, Count decreases by 1
- BleedShared mechanics →
- When an attack skill Coin is rolled, take fixed damage equal to this effect's Potency.
After the Coin roll, reduce Count by 1.
- ChargeShared mechanics →
- Can be consumed to enhance certain skills. Count can stack up to 20.
At Turn End, reduce Count by 1.
- Uncontrollable Rampage
- -Maximum: 3
-Offense Level +1 per 1 stack (max 3)
-Minimum and maximum Speed +1
-Damage +1% per 1 own Bleed (max 15%)
-Cannot be Staggered (except forced Stagger)
-Bleed damage taken -50%
-Cannot die from Bleed damage
-On basic attack skill use, gain 3 Bleed Count
-On basic attack skill hit, gain Bleed equal to Uncontrollable Rampage stacks
-At Turn End, lose 1 stack
- Relentless Hunger
- -Maximum: 150
-Can gain up to 50 per 1 turn
- Fragile
- For 1 turn, damage taken from skills increases in proportion to this value (maximum 10).
- Offense Level Up
- For 1 turn, increase Offense Level proportional to the value.
- Attack Power Up
- For 1 turn, increase the Final Power of attack skills by the value.
- Unbreakable CoinShared mechanics →
- This Coin is not destroyed on Clash Lose.
If an attack skill contains this Coin, attack with it after taking damage.
On Clash Lose, the Power of the remaining unbroken Coin becomes 1.
- Bind
- For 1 turn, decrease Speed by the value.
- Clashable Guard
- On Clash Win, shift the target's Stagger Threshold by the final Clash Power.
When taking damage after losing the Clash, reduce the attacker's skill Final Power by this skill's Final Power.
On Clash Lose, Final Power is not increased by level difference with the attack skill or by Resonance.
- Noble Dignity
- Gain the following effects based on own Pulsation Potency
-2~: Bleed damage taken -25%
-3~: Bleed Potency and Count inflicted by basic skills +1
-4~: Basic skill Base Power +1
- Desperate Hunger
- -Offense Level +2
-At Coin Toss Start of a basic attack skill used on an enemy, consume 1 own Charge Count for damage +10% (includes unique Bleed)
-If there is 1+ Buffet on the battlefield and own Charge Count is not at maximum, consume 1 Buffet to gain 1 Charge Count
-If neither Charge Count nor Buffet remains, consume 1% of own Max HP instead to activate the effect (rounded down)
(This effect cannot Stagger this unit or reduce HP below 1. Activates even at 1 HP)
-Expires at Turn End
Hunger brings desperation; being cornered makes it all the more urgent.
- Attending the Divine
- -Special Defensive Assist
-Maximum: 1
-When Haute Couture:: The Crimson God of Le Rouge Sinclair receives an Unopposed Attack from an enemy, consume 1 stack to redirect that attack to this unit
-Copy and use Haute Couture:: The Crimson God of Le Rouge Sinclair's La Garde
-If multiple allies have Defensive Assist, prioritize the ally with the most Defensive Assist stacks
-This effect is treated as Defensive Assist and added to its total stacks
-Expires at Turn End
For our new god.
- Crimson Cradle
- Activate the following effects when other Le Rouge allies meet the conditions
-Effects persist even if that character is dead
Le Rouge Ishmael
-If that character has Full Makeover, own Max HP increases by 10%. On basic attack hit, heal 5% of own Max HP (rounded up; 5 times per 1 turn)
- Buffet
- -Maximum: 999
-Whenever HP is healed on the battlefield, stacks increase by (actual HP healed ÷ 10)
(max 100; rounded up per 1 heal; excludes healing from E.G.O Gifts)
-All characters share its stacks
-Resets when changing battlefields
A buffet of skin and flesh is ready. Let all feast here.
- L'Abject
- -Unique Bleed
-Maximum: 5
-Damage taken from Le Rouge Identities +2% per 1 stack (max 10%)
-At Turn Start, gain 1 Bleed Count
-At Turn End, gain (stacks ÷ 2) Bind next turn (rounded down)
-At Turn Start, if Haute Couture:: The Crimson God of Le Rouge Sinclair is not on the battlefield, this effect expires