An easy-to-use starting Identity with straightforward skills. His status effects do little alone; his main role is often on the bench, where Gene Code G-0 provides healing every turn.
Core Mechanics
Support passive — Gene Code G-0 (3 Gloom Owned; unlocked at Uptie Ⅲ): While in the team but not participating in battle, heals 5 HP to the 1 ally with the lowest current HP at Combat Start. It can trigger every turn without spending resources, so it works well in dungeons with many turns, and it is this Identity's centerpiece.
Combat passive — Forced Survival (3 Gloom Owned): While participating in battle, he heals 5 of his own HP at Combat Start.
S3 — Chop Up: Each Coin deals +10% damage if the target has Rupture. On Coin Ⅱ Heads Hit, he heals HP equal to 30% of the damage dealt.
Rupture and Pierce Fragility: S1 Swipe inflicts 2 Rupture on Heads Hit (4 at higher Uptie) but does not increase Rupture Count. S2 Jag adds +1 Rupture Count with Coin Ⅰ and inflicts 2 Rupture and 1 Pierce Fragility on Heads Hit. On his own, Rupture Count runs short and tends to disappear before S3.
Sin affinities: S1 is Gloom, S2 Gluttony, and S3 Sloth. S2 and S3 cover the resources for the E.G.O Legerdemain.
How to Use
In long runs such as the Mirror Dungeon, keeping him in the team but out of battle as a healer through Gene Code G-0 is effective. It heals the lowest-HP ally first, so note that it can break the conditions of Identities that rely on "below X% HP." When deploying him, treat S1's and S2's Rupture as a bonus, deal damage with his Pierce S2 and S3, and hold out with S3's Coin Ⅱ healing and Forced Survival.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)
SKILLSSkill
S1×3
Swipe
GloomSlash
Clash Power
4~112~9 → 3~10 → 4~11
Base Power
42 → 3 → 4
Coin Power
+7
No. of Coins
1
Skill Level
Identity Lv-1
Attack Weight
1
ⅠOn Heads Hit Inflict 2/4
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.
PASSIVESPassives
Combat Passive
Forced Survival
Gloom ×3Owned
At Combat Start, heal 5 HP
※Active while deployed in battle
Support Passive
Gene Code G-0
Gloom ×3Owned
At Combat Start, the 1 ally with the lowest current HP heals 5 HP
※Unlocked at Uptie Ⅲ; active while on the team but not deployed