English translation in progress. Untranslated passages remain in Japanese.

Liu Assoc. South Section 6 Gregor Identity artwork

IDENTITY 1202 · Standard

Liu Assoc. South Section 6

GregorLiu AssociationFixerBurn Identities
HP
204
Speed
3-7
Offense Lv.
70
Defense Lv.
61
Stagger Thresholds
70%/40%/20%
Panic
Panic
Resource Distribution
Wrath: 3 cardsLust: 2 cardsSloth: 1 card + Guard
Resistance
Slash×1Pierce×2.0Blunt×0.5

GUIDEMechanics and How to Use

At a Glance

A Blunt Identity for Burn teams that stacks Burn Potency through multiple Coins while allies maintain Count, then gains bonuses against targets with at least 6 Burn. On the bench, Rushing Heart also improves allies' damage.

Core Mechanics

  • Bonuses at 6+ Burn: S1 Single-point Stab and S2 Rush Down gain +1 Coin Power if the target has at least 6 Burn, and S3 Perfected Palm Strike deals +10% damage. On Coin Ⅲ hit, S2 grants 1 Attack Power Up next turn if the target has at least 6 Burn.
  • Inflicting Burn Potency: Each Coin inflicts 1 Burn, and Coin Ⅲ of S2 and Coin Ⅳ of S3 inflict 3 Burn on hit. The effect text has no mention of increasing Burn Count (whether S1's "inflict 1 Burn" is Potency or Count cannot be determined from the wording).
  • Combat passive — Ignition (3 Sloth Owned; unlocked at Uptie Ⅱ): Inflicts 1 Burn on hits from the third and later Coins of a skill. With this, landing all of S2's Coins reaches 6 Burn (1+1+3+1).
  • Support passive — Rushing Heart (5 Sloth Owned; unlocked at Uptie Ⅲ): While in the team but not participating in battle, Coins after the third of the 1 slowest ally deal +30% damage.
  • Low Clash Power: S1 tops out at 8, S2 at 11, and S3 at 12.

How to Use

He cannot add Burn Count himself, so pair him with Identities who inflict Burn Count to keep Burn going. Bring the target's Burn to 6 or more with S2 and S3, then attack with the bonuses on S1–S3. His Clash Power caps are low, so prepare for strong attacks with E.G.O. When he is not deployed, make use of Rushing Heart in teams with slow allies who have multi-Coin skills.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

SKILLSSkill

S1×3

Single-point Stab

WrathBluntBlunt
Clash Power
4~83~7 → 4~8
Base Power
43 → 4
Coin Power
+2
No. of Coins
2
Skill Level
Identity Lv+5
Attack Weight
1

Coin Power +1 if the target has 6+

ⅠOn Heads Hit/On Hit Inflict 1

ⅠOn Heads Hit Inflict 1

ⅡOn Heads Hit/On Hit Inflict 1

ⅡOn Heads Hit Inflict 1

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Ignition

Sloth ×3Owned

From the skill's 3rd Coin onward, inflict 1 on hit

※Unlocked at Uptie Ⅱ; active while deployed in battle

KEYWORDSEffect Glossary

BurnShared mechanics →
At Turn End, take fixed damage equal to the Potency. After Turn End, reduce Count by 1.
Attack Power Up
For 1 turn, increase the Final Power of attack skills by the value.

Combat glossary →Review combat basics such as Clashes, SP, and resistances