English translation in progress. Untranslated passages remain in Japanese.

G Corp. Manager Corporal Gregor Identity artwork

IDENTITY 1203 · Season 1

G Corp. Manager Corporal

GregorFormer G Corp.G Corp.Rupture Identities
HP
214
Speed
3-7
Offense Lv.
70
Defense Lv.
63
Stagger Thresholds
70%/40%/20%
Panic
Panic
Resource Distribution
Lust: 1 cardSloth: 2 cardsGluttony: 3 cards + Guard
Resistance
Slash×1Pierce×0.5Blunt×2.0

GUIDEMechanics and How to Use

At a Glance

An Identity that endures long battles through damage-based lifesteal on every skill. Use single-Coin S2 Dismember for clashes. Another strength is supplying almost all the resources for his own Legerdemain E.G.O.

Core Mechanics

  • Lifesteal: S1 Hack heals HP equal to 30% of damage dealt with Coin Ⅰ (50% on hit at higher Uptie), S2 heals 50% of damage, and S3 Eviscerate heals 100% with Coin Ⅳ. It scales with damage dealt, so hitting staggered enemies increases the healing.
  • S2 Dismember (main Clash skill): 1 Coin with Clash Power 6–16 (5–15 at lower Uptie). Inflicts 5 Rupture on Coin Ⅰ hit. Used on a target that already has 5 or more Rupture, it deals +50% damage (the 5 Rupture he inflicts himself does not arrive in time for this skill's condition).
  • S1: +40% damage on Clash Win (+20% at lower Uptie).
  • Rupture effects are a bonus: S1 and S3 gain +1 Coin Power if the target has at least 5 Rupture. Coins Ⅰ–Ⅲ of S3 deal additional damage equal to 30% of the damage dealt if the target has Rupture. His own Rupture infliction is only S2's 5 Rupture, and he cannot increase Rupture Count.
  • Passives: The combat passive Emergency Rations (4 Gluttony Owned; unlocked at Uptie Ⅱ) heals 5% HP on Clash Win below 25% HP. The support passive Gene Code G-3 (4 Gluttony Owned; unlocked at Uptie Ⅲ) heals 5 HP to the 1 ally with the lowest HP when they win a Clash.

How to Use

Take dangerous Clashes with S2, and send S3, whose Clash Power caps at 12, into openings (one-sided attacks) to deal damage and heal. Treat Rupture's extra damage as a bonus if you can get it. His Sins are Gluttony for S1, Sloth for S2, and Lust for S3. He alone covers the resources for Legerdemain, and using them together greatly changes how easily he plays. When he is not deployed, Gene Code G-3 makes him a healer in regular battles with many actions.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

SKILLSSkill

S1×3

Hack

GluttonySlashSlash
Clash Power
4~103~9 → 4~10
Base Power
43 → 4
Coin Power
+3
No. of Coins
2
Skill Level
Identity Lv+5
Attack Weight
1

On Clash Win Damage +20/40%

Coin Power +1 if the target has 5+

ⅠOn Heads Hit/On Hit Heal HP by 30/50% of the damage dealt

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Emergency Rations

Gluttony ×4Owned

If HP is below 25%, heal 5% HP on Clash Win

※Unlocked at Uptie Ⅱ; active while deployed in battle

E.G.OCompatible E.G.O

  • Legerdemain: His S1 is Gluttony and S2 Sloth, supplying both required affinities.
  • Lantern: Uses Rupture, and his S1 is Gluttony and S2 Sloth, supplying the required affinities.

KEYWORDSEffect Glossary

RuptureShared mechanics →
When hit by an attack skill, take fixed damage equal to the Potency. After taking damage, reduce Count by 1.

Combat glossary →Review combat basics such as Clashes, SP, and resistances