A versatile Sloth Blunt E.G.O that absorbs attacks with high Clash Power while healing the 2 allies with the lowest HP to stabilize the team.
Core Mechanics
High Clash Power: 20 Base Power (26 at Threadspin Ⅲ) with +8 Coin Power, strong in Clashes against enemy big attacks.
Healing 2 allies: After the attack, heals the 2 allies with the lowest current HP, excluding himself, by 15% of max HP (30% at Threadspin Ⅲ). He cannot heal himself.
Protection: At Threadspin Ⅲ, also gives 2 Protection next turn.
Passive — Revelation from Above: Winning a Clash with the leftmost skill on the dashboard gives a random ally 1 Attack Power Up or Defense Power Up next turn. Both the effect and the target are random.
Corrosion skill: Instead of healing, it inflicts Fragile and Damage Up on the 2 allies with the lowest HP. 3 Attack Weight, attacking friend and foe at random.
How to Use
When hits have piled up, throw it into a Clash against the enemy's strong skill to absorb it, and stabilize with the healing.
The healing grows at Ⅲ, so take it to Threadspin Ⅲ if you use it for healing.
It requires 4 Sloth, 1 Gloom, and 2 Pride; the Sloth cost is heavy.
It is likely a versatile slot that does not depend on synergy with Identities. Its Sin resistances are Fatal (×2) to Lust and Gluttony.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)
ANALYSISThreadspin
Ⅱ: Unlocks Revelation from Above.
Ⅲ: Clash Power becomes 26–34, healing rises to 30%, and 2 Protection is added. Its performance is complete here.
Ⅳ: Only raises Awakening's Attack Weight to 3; the healing is not improved. Likely a low priority.
SKILLSSkill
Awakening
Awakening skill
Blunt
Clash Power
26~3420~28 → 26~34
Base Power
2620 → 26
Coin Power
+8
No. of Coins
1
Skill Level
Identity Lv-1
Attack Weight
31 → 3
After Attack Heal the 2 other allies with the lowest current HP by 15/30% of Max HP. Give 2 next turn
ⅠOn Heads Hit
Corrosion
Corrosion skill
Blunt
Clash Power
26~3420~28 → 26~34
Base Power
3428 → 34
Coin Power
-8
No. of Coins
1
Skill Level
Identity Lv-1
Attack Weight
3
Indiscriminate Attacks random targets
After Attack Give 1/2 and 2/3 next turn to the 2 other allies with the lowest current HP
ⅠOn Heads Hit
Normal Coin Unbreakable CoinThreadspin ⅢThreadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.
PASSIVEE.G.O Passives
E.G.O Passives
Revelation from Above
On Clash Win with the leftmost skill on the control panel, give 1 or to a random ally next turn
※Unlocked at Threadspin Ⅱ; active from E.G.O use until the end of battle
SYNERGYTeams and Synergies
LCB Sinner: Sloth (S1, Guard), Pride (S2), and Gloom (S3) supply all three required affinities, making this E.G.O easy to activate with his own skills.
Rosespanner Workshop Fixer: Gloom (S1), Pride (S2), and Sloth (S3, Guard) supply all three required affinities.
KEYWORDSEffect Glossary
Protection
For 1 turn, decrease damage taken from skills proportional to the value (max 10).
Tremor Burst
Raise the target's Stagger Threshold by their Tremor Potency.
Fragile
For 1 turn, damage taken from skills increases in proportion to this value (maximum 10).
Damage Up
For 1 turn, increase damage dealt with skills proportional to the value (max 10).
Attack Power Up
For 1 turn, increase the Final Power of attack skills by the value.
Defense Power Up
For 1 turn, increase the Final Power of Defense Skills by the value.