English translation in progress. Untranslated passages remain in Japanese.

Pursuance Meursault E.G.O artwork

E.G.O 0503 · HE

Pursuance

MeursaultSlothAide of the Heavenly Executor?
Risk Level
HE
SP Cost
20/20/30
Resource Cost
Sloth ×4Gloom ×1Pride ×2E.G.O usable with these resources →
Resistance
×1×2×0.5×2×1×0.75×1

GUIDEMechanics and How to Use

At a Glance

A versatile Sloth Blunt E.G.O that absorbs attacks with high Clash Power while healing the 2 allies with the lowest HP to stabilize the team.

Core Mechanics

  • High Clash Power: 20 Base Power (26 at Threadspin Ⅲ) with +8 Coin Power, strong in Clashes against enemy big attacks.
  • Healing 2 allies: After the attack, heals the 2 allies with the lowest current HP, excluding himself, by 15% of max HP (30% at Threadspin Ⅲ). He cannot heal himself.
  • Protection: At Threadspin Ⅲ, also gives 2 Protection next turn.
  • Passive — Revelation from Above: Winning a Clash with the leftmost skill on the dashboard gives a random ally 1 Attack Power Up or Defense Power Up next turn. Both the effect and the target are random.
  • Corrosion skill: Instead of healing, it inflicts Fragile and Damage Up on the 2 allies with the lowest HP. 3 Attack Weight, attacking friend and foe at random.

How to Use

  • When hits have piled up, throw it into a Clash against the enemy's strong skill to absorb it, and stabilize with the healing.
  • The healing grows at Ⅲ, so take it to Threadspin Ⅲ if you use it for healing.
  • It requires 4 Sloth, 1 Gloom, and 2 Pride; the Sloth cost is heavy.
  • It is likely a versatile slot that does not depend on synergy with Identities. Its Sin resistances are Fatal (×2) to Lust and Gluttony.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

ANALYSISThreadspin

  • Ⅱ: Unlocks Revelation from Above.
  • Ⅲ: Clash Power becomes 26–34, healing rises to 30%, and 2 Protection is added. Its performance is complete here.
  • Ⅳ: Only raises Awakening's Attack Weight to 3; the healing is not improved. Likely a low priority.

SKILLSSkill

Awakening

Awakening skill

BluntBlunt
Clash Power
26~3420~28 → 26~34
Base Power
2620 → 26
Coin Power
+8
No. of Coins
1
Skill Level
Identity Lv-1
Attack Weight
31 → 3

After Attack Heal the 2 other allies with the lowest current HP by 15/30% of Max HP. Give 2 next turn

ⅠOn Heads Hit

Corrosion

Corrosion skill

BluntBlunt
Clash Power
26~3420~28 → 26~34
Base Power
3428 → 34
Coin Power
-8
No. of Coins
1
Skill Level
Identity Lv-1
Attack Weight
3

Indiscriminate Attacks random targets

After Attack Give 1/2 and 2/3 next turn to the 2 other allies with the lowest current HP

ⅠOn Heads Hit

Normal Coin Unbreakable CoinThreadspin Ⅲ Threadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.

PASSIVEE.G.O Passives

E.G.O Passives

Revelation from Above

On Clash Win with the leftmost skill on the control panel, give 1 or to a random ally next turn

※Unlocked at Threadspin Ⅱ; active from E.G.O use until the end of battle

SYNERGYTeams and Synergies

  • LCB Sinner: Sloth (S1, Guard), Pride (S2), and Gloom (S3) supply all three required affinities, making this E.G.O easy to activate with his own skills.
  • Rosespanner Workshop Fixer: Gloom (S1), Pride (S2), and Sloth (S3, Guard) supply all three required affinities.

KEYWORDSEffect Glossary

Protection
For 1 turn, decrease damage taken from skills proportional to the value (max 10).
Tremor Burst
Raise the target's Stagger Threshold by their Tremor Potency.
Fragile
For 1 turn, damage taken from skills increases in proportion to this value (maximum 10).
Damage Up
For 1 turn, increase damage dealt with skills proportional to the value (max 10).
Attack Power Up
For 1 turn, increase the Final Power of attack skills by the value.
Defense Power Up
For 1 turn, increase the Final Power of Defense Skills by the value.