English translation in progress. Untranslated passages remain in Japanese.

LCB Sinner Meursault Identity artwork

IDENTITY 0501 · Standard

LCB Sinner

MeursaultLCB SinnerLCBLimbus CompanyTremor Identities
HP
292
Speed
2-3
Offense Lv.
62
Defense Lv.
68
Stagger Thresholds
50%/20%
Panic
Panic
Resource Distribution
Sloth: 3 cards + GuardGloom: 1 cardPride: 2 cards
Resistance
Slash×1Pierce×2.0Blunt×0.5

GUIDEMechanics and How to Use

At a Glance

A slow, tank-oriented Identity with high Defense Level. He can stack and burst Tremor himself, but his damage is modest.

Core Mechanics

  • Sturdy and slow: His Defense Level is Identity Lv +3, and his Speed is a slow 1–3. S2 Nailing Fist grants 3 Defense Power Up next turn on use, and S3 Des Coups grants 3 Protection next turn on use, shoring up his own defense.
  • Tremor: S1 Un, Deux and S3 inflict Tremor on Heads Hit, and Coin Ⅳ of S3 increases Tremor Count by 2. S2 triggers Tremor Burst on Coin Ⅰ hit.
  • Combat passive — Staunchness (2 Sloth Owned): At Combat Start, gains 1 Protection if his HP is below 50%.
  • Support passive — Backup (3 Sloth Owned; unlocked at Uptie Ⅲ): While in backup, the 1 ally with the highest max HP takes −10% damage from attack skills.

How to Use

Use his durability to take attacks, and limit damage with the next-turn defenses from S2 and S3. He can stack Tremor with S1 and S3 and burst it with S2, but to make the most of Tremor Burst, pair him with allies who inflict plenty of Tremor (such as Ishmael's LCCB Assistant Manager). In backup, his support passive can support the team's tank.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Un, Deux

SlothBluntBlunt
Clash Power
3~112~8 → 2~10 → 3~11
Base Power
32 → 3
Coin Power
+4+3 → +4
No. of Coins
2
Skill Level
Identity Lv-3
Attack Weight
1

ⅠOn Heads Hit/On Hit Inflict 1

ⅡOn Heads Hit/On Hit Inflict 1

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Staunchness

Sloth ×2Owned

At Combat Start, gain 1 if this unit's HP is below 50%

※Active while deployed in battle

E.G.OCompatible E.G.O

  • Chains of Others: Sloth (S1, Guard) and Gloom (S3) supply the required affinities, and his S3 grants 3 Protection next turn, making it easy to play defensively.
  • Pursuance: Sloth (S1, Guard), Pride (S2), and Gloom (S3) supply all three required affinities, making this E.G.O easy to activate with his own skills.

KEYWORDSEffect Glossary

TremorShared mechanics →
When taking damage from a skill that triggers Tremor Burst, raise the Stagger Threshold by the Potency. At Turn End, reduce Count by 1.
Defense Power Up
For 1 turn, increase the Final Power of Defense Skills by the value.
Tremor Burst
Raise the target's Stagger Threshold by their Tremor Potency.
Protection
For 1 turn, decrease damage taken from skills proportional to the value (max 10).

Combat glossary →Review combat basics such as Clashes, SP, and resistances