English translation in progress. Untranslated passages remain in Japanese.

Harmony Sinclair E.G.O artwork

E.G.O 1009 · HE

Harmony

SinclairWrathSinging Machine (Lobotomy Corporation / Library of Ruina)Walpurgisnacht event exclusive
Risk Level
HE
SP Cost
10/30/45
Resource Cost
Wrath ×3Lust ×2Sloth ×1Pride ×1Envy ×1E.G.O usable with these resources →
Resistance
×0.5×0.75×1×1×2×2×1

GUIDEMechanics and How to Use

At a Glance

A multi-target Wrath Slash attacker E.G.O that reuses its third Coin while cutting into its own HP, spreading Burn and Bleed and handing Rhythm to allies.

Core Mechanics

  • Coin reuse: When the third Coin lands Heads, if his HP is 10% or more, he takes 4–8 self-damage and reuses the Coin (up to 4 times per skill; no Stagger or death). Each reuse adds 1 Burn and 1 Bleed.
  • Bonuses from Bleed and Burn: +1 Clash Power per 2 combined Bleed and Burn on the main target (up to 6, 8 at Threadspin Ⅲ, 10 at Ⅳ). Damage also increases with the ratio of HP lost (up to 10%, 15% at Ⅲ, 20% at Ⅳ). Damage to sub-targets is −50%.
  • Distributing Rhythm and SP: On hit, gives Rhythm next turn to a random ally, and on kills, 2 to all allies. After the attack, restores SP to the allies with low SP (1 + highest Resonance, up to 4).
  • Passive — That... was Indeed a Rhythm: Gains 2 Rhythm at Turn Start. Recovers HP and SP on kills, doubled for kills with this E.G.O. It also recovers at the end of turns in which his SP decreased.
  • SP paid in installments: For 2 turns after the attack, he loses 8 SP at Combat End.

How to Use

  • Higher SP makes Heads more likely and extends the reuse chain, so fire it while his SP is high.
  • Fire it at multiple enemies with Bleed and Burn. Against a single enemy, it struggles to show its value.
  • Its Clash Power is lowish, so land it as a one-sided attack. The self-damage piles up, so HP management is required.
  • It requires 3 Wrath, 2 Lust, 1 Sloth, 1 Pride, and 1 Envy, with an Awakening Sanity cost of 10.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

ANALYSISThreadspin

  • Ⅱ: Unlocks That... was Indeed a Rhythm. High priority.
  • Ⅲ: Raises the caps on Clash Power and damage, SP recovery, and Rhythm infliction.
  • Ⅳ: The same items increase further. The upgrade is modest.

SKILLSSkill

Awakening

Awakening skill

SlashSlash
Clash Power
6~12
Base Power
6
Coin Power
+2
No. of Coins
3
Skill Level
Identity Lv+2
Attack Weight
3

Clash Power +1 per 2 combined and on the main target (max 6/8/10)

Damage increases by own HP lost percentage (max 10/15/20%)

Damage to secondary targets -50%

On Kill All allies gain 2 next turn (1 time per skill)

After Attack The (1+highest Resonance) other allies with the lowest SP recover 8/10/12 SP (max 4 allies)

After Attack For 2 turns, lose 8 SP at Combat End

ⅠOn Hit Inflict 2

ⅡOn Hit Inflict 2

ⅢOn Heads Hit If own HP is 10% or more, take 4~8 HP damage (1 time per Coin)

-Then reuse this Coin (max 4 times per skill)

-This effect cannot Stagger this unit or reduce HP below 1

On Hit Inflict 1

On Hit Inflict 1

On Hit The 1 random ally gains 1/1~2/1~3 next turn (1 time per Coin)

Corrosion

Corrosion skill

SlashSlash
Clash Power
8~14
Base Power
14
Coin Power
-2
No. of Coins
3
Skill Level
Identity Lv+4
Attack Weight
3

Indiscriminate

Attack random targets

Clash Power +1 per 2 combined and on the main target (max 6/8/10)

Damage increases by own HP lost percentage (max 10/15/20%)

Damage to secondary targets -50%

Before Attack Attack Weight increases by (highest Resonance ÷ 2) (max 2, rounded down)

Before Attack Base Power -2 per 1 broken Coin (max -6)

After Attack The 4 allies with the lowest SP recover 10/12/15 SP

After Attack All allies gain 2 , 1 Wrath DMG Up, 1 Lust DMG Up, 1 Envy DMG Up, and 1 next turn

-If the target was killed, activate this effect again

Ⅰ

On Hit Inflict 2

Ⅱ

On Hit Inflict 2

Ⅲ

On Hit If own HP is 10% or more, take 10~20 HP damage (1 time per Coin)

-Then, if the total HP consumed is below 50, reuse this Coin (max 4 times per skill)

-This effect cannot Stagger this unit or reduce HP below 1

On Hit Inflict 1

On Hit Inflict 1

On Hit The 1 random ally gains 1/1~2/1~3 next turn (1 time per Coin)

Normal Coin Unbreakable CoinThreadspin Ⅲ Threadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.

PASSIVEE.G.O Passives

E.G.O Passives

That... was Indeed a Rhythm

At Turn Start, gain 2

On kill, heal 5% of own Max HP and recover 5 SP (1 time per 1 turn)

-If the kill was made with the Harmony E.G.O skill, multiply the above effects by 2

If this unit lost SP this turn, at Turn End, recover (4+total and Potency across all enemies ÷ 10) SP (max 10, rounded down)

※Unlocked at Threadspin Ⅱ; active from the turn after E.G.O use until the end of battle

SYNERGYTeams and Synergies

  • Dawn Office Fixer: S1–S3 inflict Burn, and S3 (Wrath) and S2 (Envy) also supply the required affinities.
  • Heishou Pack - You Branch: His S3 gains damage from HP lost, meshing with this E.G.O's stacking self-damage. S1 (Lust) and S3 (Wrath) also supply resources.

KEYWORDSEffect Glossary

Bleed
When an attack skill Coin is rolled, take fixed damage equal to this effect's Potency. After the Coin roll, reduce Count by 1.
Burn
At Turn End, take fixed damage equal to the Potency. After Turn End, reduce Count by 1.
Rhythm
-Maximum: 5 -Damage dealt +2% per 1 stack (max 10%) -Offense Level +1 per 1 stack (max 5) -Defense Level -1 per 1 stack (max -5) -Expires at Turn End
Damage Up
For 1 turn, increase damage dealt with skills proportional to the value (max 10).
Fragile
For 1 turn, damage taken from skills increases in proportion to this value (maximum 10).
Unbreakable Coin
This Coin is not destroyed on Clash Lose. If an attack skill contains this Coin, attack with it after taking damage. On Clash Lose, the Power of the remaining unbroken Coin becomes 1.