English translation in progress. Untranslated passages remain in Japanese.

Heishou Pack - You Branch Sinclair Identity artwork

IDENTITY 1014 · Season 6

Heishou Pack - You Branch

Heishou Pack - You Branch

SinclairH Corp.Heishou PackHeishou Pack - You BranchBurn + Rupture Identities
HP
238
Speed
4-6
Offense Lv.
66/67/68
Defense Lv.
61
Stagger Thresholds
65%/35%/15%
Panic
Panic
Resource Distribution
Wrath: 1 cardLust: 3 cardsGluttony: 2 cards + Counter
Resistance
Slash×0.5Pierce×1Blunt×2.0

GUIDEMechanics and How to Use

At a Glance

A Slash attacker that uses to enable S2 Coin reuse and Unbreakable Coins on S3, stacking Burn and Rupture. Suited to The Lord of Hongyuan Hong Lu teams that swap him out of standby with other Heishou Identities, since leaving standby or returning grants 3 .

Core Mechanics

  • : Maximum 3, decreasing by 1 at Turn End. +1 to the Burn and Rupture Potency his basic skills inflict on enemies. He gains 3 Bloodflame next turn on using the Defense skill Rooster's Deathstrike [鷄窮則殺] and 1 Bloodflame on using S3 Bloodflame Massacre [血炎亂舞]. Through the passive Gamefowl, he also gains 3 Bloodflame on a turn he enters by stepping in from backup or returning.
  • S2's Coin reuse: On Coin Ⅲ Heads Hit, S2 ... Fuel My Rampage. reuses that Coin if he has Bloodflame or is below 50% HP (once per skill). The same Heads Hit also adds Wrath damage equal to 10% of the final damage. It does not reuse on Tails.
  • S3 — Bloodflame Massacre [血炎亂舞]: A 4-Coin Unfocused Volley. If he has Bloodflame or is below 50% HP at Combat Start, all Coins become Unbreakable. +1% damage per 2% of HP lost by the target and himself, up to 50%. On Clash Lose, inflicts 2 Burn on the target and himself.
  • Combined Burn and Rupture: Each attack skill gains Coin Power if the target's combined Burn and Rupture is 6 or more.
  • Coordination with Hong Lu's The Lord of Hongyuan: When Exalted Command triggers with Hong Lu's The Lord of Hongyuan, Gamefowl activates an effect that inflicts 1 Burn when skills inflict Rupture (3 times per turn). However, the data's wording does not settle whether this Identity or Hong Lu gains the effect. There is also an effect that keeps Burn damage from staggering him or reducing his HP below 1, but whether that line falls inside the Exalted Command condition is likewise unclear.
  • Rupture Count consumption: As a Rupture Identity, he consumes Rupture Count heavily.

How to Use

Open with his Defense skill (a clashable counter) to secure 3 Bloodflame for the next turn, bringing out S2's reuse and S3's Unbreakable Coins. The 1 Bloodflame from S3 also meets the reuse condition for an S2 used later that turn. In Lord Hong Lu teams, swap him with other Heishou Identities to gain 3 Bloodflame each time he steps in from backup. Field him after other Identities have built Rupture Count, or use him in a Burn-leaning way where Count does not matter. His only ways to gain Burn himself are S3 and his Defense skill's Clash losses, so there is no need to force the self-damage-based bonuses of the combat passive Let's Get Battle-drunk (3 Wrath and 3 Gluttony Owned).

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

SKILLSSkill

S1×3

Oh, Let the Smell of Burning Blood...

LustSlashSlash
Clash Power
2~112~8 → 2~11
Base Power
2
Coin Power
+3+2 → +3
No. of Coins
3
Skill Level
Identity Lv+1
Attack Weight
1

On Use Coin Power +1 if the target's combined and is 6+

ⅡOn Hit Inflict 1

On Heads Hit Inflict 1

ⅢOn Hit Increase Count by 1

On Heads Hit Increase Count by 1

Unbreakable Coin

Becomes Unbreakable under certain conditions
  • S3 Bloodflame Massacre [血炎亂舞] effect: [Combat Start] If this unit has Bloodflame or current HP is below 50% of max, all Coins become Unbreakable Coins
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Gamefowl

NoneAlways active

When activates with The Lord of Hongyuan Hong Lu, he gains 1 , granting this unit the following effect

-When a skill inflicts Potency or Count, inflict 1 (3 times per 1 turn)

damage cannot Stagger this unit or reduce HP below 1.

On the turn this unit leaves backup or returns to battle, gain 3 Bloodflame

Combat Passive

Let's Get Battle-drunk

Wrath ×3Gluttony ×3Owned

On hit against a target with 7+ , inflict 1 with a (highest Resonance) × 15% chance (4 times per 1 turn)

At Combat End, if this unit has , gain 1 Bloodflame, 1 Wrath DMG Up, and 1 Gluttony DMG Up at the start of the next turn

At Combat Start, gain 1 and per 20% own HP lost (max 3)

※Unlocked at Uptie Ⅱ; active while deployed in battle

Support Passive

Bloodflame Blade [血炎刀]

Wrath ×3Gluttony ×3Owned

When the fastest ally inflicts or Potency on an enemy with their own skill, inflict 1 and Potency (1 time per 1 turn)

※Unlocked at Uptie Ⅲ; active while on the team but not deployed

Support passives activated by these resources →

E.G.OCompatible E.G.O

  • Harmony: His S3 gains damage from HP lost, meshing with this E.G.O's stacking self-damage. S1 (Lust) and S3 (Wrath) also supply resources.

KEYWORDSEffect Glossary

BurnShared mechanics →
At Turn End, take fixed damage equal to the Potency. After Turn End, reduce Count by 1.
RuptureShared mechanics →
When hit by an attack skill, take fixed damage equal to the Potency. After taking damage, reduce Count by 1.
Bloodflame [血炎]
-Max: 3 -Burn and Rupture Potency inflicted on enemies by own basic skills +1 -If this unit Staggers or defeats an enemy while holding this buff, recover 3 SP (3 times per 1 turn) - When the above triggers, if own SP is at maximum, gain 1 Offense Level Up and 1 Haste next turn -Value decreases by 1 at Turn End
Unfocused Volley
-When tossing this skill's Coins, attack 1 randomly chosen target among the targets - Coin 1 always hits the main target - All On Hit effects and the Coin's damage apply only to the target chosen by the effect above
Unbreakable CoinShared mechanics →
This Coin is not destroyed on Clash Lose. If an attack skill contains this Coin, attack with it after taking damage. On Clash Lose, the Power of the remaining unbroken Coin becomes 1.
Exalted Command
-At the end of Skill of the target with this Effect, the enemy attacked by the target will be Unopposed Attack with the basic Skill 3. (Does not activate as reinforcement Skill) -When attacking with this Effect as the target, it does not affect the Skill list used by the character. - Skill 3 will not activate if there are no allies who can use it.
Heishou Bolus Contamination [黑獣丸染]
-Max: 11 -The Lord of Hongyuan Hong Lu is enhanced according to the Heishou who performed the coordination -Enhancements stack - Heishou Mao Adept Faust: Damage taken from skills -5% - Heishou Mao Ryoshu: Damage +5% if faster than the target - Heishou Mao Outis: On One-Sided Attack hit, increase Rupture Count by 1 (1 time per 1 turn) - Heishou Si Rodion: On Critical Hit, inflict Rupture (3 times per 1 turn) - Heishou Si Gregor: When dealing Rupture damage, gain 1 Poise Count (1 time per 1 turn)
Damage Up
For 1 turn, increase damage dealt with skills proportional to the value (max 10).
Offense Level Up
For 1 turn, increase Offense Level proportional to the value.
Defense Level Up
For 1 turn, increase Defense Level proportional to the value.

Combat glossary →Review combat basics such as Clashes, SP, and resistances