A Poise Identity for longer battles. Repeatedly use defense's Defend [守] early to build Poise, convert Potency above 25 into Moonlit Azure Blade, then fight with critical Coin reuse from S2 Nameless Slash [無名斬] and S3 Fallstar Slayer [落星一殺].
Core Mechanics
Defense skills Defend [守] and Swerve [回]: Defend is a Clashable Guard that grants 6/8 Poise and 1/2 Poise Count at Combat Start (once per turn). If Poise Potency is 25 or more at Turn Start, it turns into the Evade Swerve, which grants Shield equal to Moonlit Azure Blade and 4 Poise Count at Combat Start.
Singular Focus of the Mind: At Turn End, converts Poise Potency above 25 into Moonlit Azure Blade, up to 15. On turns he equips no attack skills (including E.G.O), he restores 5 SP at Combat Start and gains 1 Slash Power Up next turn, so spamming his Defense skill does not drop his SP.
Moonlit Azure Blade: Maximum 20. At Turn Start, Shield of 2 per point, and +1% Critical damage per point.
S2 — Nameless Slash [無名斬]: A 3-target Unfocused Volley. Coin Ⅱ is reused on Critical Heads Hit, and if that reuse lands Heads with 10 or more Moonlit Azure Blade, it is reused once more (the second at Uptie Ⅳ; once per skill each). Base Power also rises with Poise, up to 2.
S3 — Fallstar Slayer [落星一殺]: 1 Coin. Coin Power and Base Power rise with Poise and Moonlit Azure Blade. Before attacking, +1 Attack Weight per 10 Moonlit Azure Blade (up to 2), and after attacking, spends 7/5 Moonlit Azure Blade per Attack Weight gained. If there are fewer targets than its Attack Weight, +30/50% damage per missing target. At 20 Moonlit Azure Blade, all Coins are Unbreakable.
Combat passive — The Orthodox Blade [整劍] (2 Pride Resonance; unlocked at Uptie Ⅱ): At Combat Start, gains (Pride Resonance ÷ 2) + 1 Poise, up to 4. At Combat End, +1 Poise Count if Poise is 20 or more.
How to Use
For the first 2–3 turns, use Defend without equipping attack skills to build Poise. Switching to attacks once Poise is around 20 works well. Build 2 Pride Resonance every turn to activate The Orthodox Blade too. Bringing Moonlit Azure Blade to 10 or more unlocks S2's second reuse and S3's Attack Weight increase, which is where he hits his stride. When Poise Count is about to run out, top it up with Swerve. His slow start makes him weak in short fights, and he shines in drawn-out battles and boss fights with Unbreakable Coins.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)
SKILLSSkill
S1×3
Chainstrike [連擊]
GloomSlash
Clash Power
3~113~9 → 3~11
Base Power
3
Coin Power
+4+3 → +4
No. of Coins
2
Skill Level
Identity Lv+1
Attack Weight
1
On Use Gain 2/3 Count
On Use Coin Power +1 if own is 6+ / per interval (max 2)
ⅠOn Hit Gain 1/2
ⅡOn Hit Gain 2
On Hit Increase Count by 1/2
On Hit Gain 1 next turn (1 time per 1 turn)
On Critical Heads Hit Gain 1 next turn (1 time per 1 turn)
Unbreakable Coin
Unbreakable Coin
Defense Defend [守]: Coin1
Becomes Unbreakable under certain conditions
S3 Fallstar Slayer [落星一殺] effect: [On Use] At 20 Moonlit Azure Blade, all Coins become Unbreakable Coins
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.
PASSIVESPassives
Combat Passive
Singular Focus of the Mind
NoneAlways active
At Turn End, convert up to 15 Potency beyond 25 into
At Combat Start, if this unit has no attack skills equipped this turn (including E.G.O skills), recover 5 SP and gain 1 Slash Power Up next turn
※active while deployed in battle
Combat Passive
The Orthodox Blade [整劍]
Pride ×2Resonance
At Combat Start, gain (Pride Resonance ÷ 2)+1 (max 4, rounded down)
At Combat End, at 20+ own , gain 1 Count
※Unlocked at Uptie Ⅱ; active while deployed in battle
Support Passive
Tranquility [靜念]
Pride ×2Resonance
If the 1 ally with the highest Speed has a Defense skill equipped, recover 5 SP and gain 5 Shield at Combat Start
※Unlocked at Uptie Ⅲ; active while on the team but not deployed
When flipping a Coin, has a [5 × Potency]% chance to deal a Critical Hit.
Critical Hits deal 20% more damage.
At Turn End or after a Critical Hit, reduce Count by 1.
When an attack skill Coin is rolled, take fixed damage equal to this effect's Potency.
After the Coin roll, reduce Count by 1.
Haste
For 1 turn, increase Speed by the value.
Unfocused Volley
-When tossing this skill's Coins, attack 1 randomly chosen target among the targets
- Coin 1 always hits the main target
- All On Hit effects and the Coin's damage apply only to the target chosen by the effect above
Moonlit Azure Blade
-Maximum: 20
-At Turn Start, gain 2 Shield per 1 stack
-Critical damage +1% per 1 stack
This Coin is not destroyed on Clash Lose.
If an attack skill contains this Coin, attack with it after taking damage.
On Clash Lose, the Power of the remaining unbroken Coin becomes 1.
Clashable Guard
On Clash Win, shift the target's Stagger Threshold by the final Clash Power.
When taking damage after losing the Clash, reduce the attacker's skill Final Power by this skill's Final Power.
On Clash Lose, Final Power is not increased by level difference with the attack skill or by Resonance.
Combat glossary →Review combat basics such as Clashes, SP, and resistances