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The House of Spiders: The Pinky Apprentice Sinclair Identity artwork

IDENTITY 1015 · Season 7

The House of Spiders: The Pinky Apprentice

HP
214
Speed
4-6
Offense Lv.
66/68/70
Defense Lv.
63
Stagger Thresholds
65%/35%
Panic
Panic
Resource Distribution
Wrath: 1 cardGloom: 3 cardsPride: 2 cards + Guard
Resistance
Slash×0.5Pierce×2.0Blunt×1

GUIDEMechanics and How to Use

At a Glance

A Poise Identity for longer battles. Repeatedly use defense's Defend [守] early to build Poise, convert Potency above 25 into Moonlit Azure Blade, then fight with critical Coin reuse from S2 Nameless Slash [無名斬] and S3 Fallstar Slayer [落星一殺].

Core Mechanics

  • Defense skills Defend [守] and Swerve [回]: Defend is a Clashable Guard that grants 6/8 Poise and 1/2 Poise Count at Combat Start (once per turn). If Poise Potency is 25 or more at Turn Start, it turns into the Evade Swerve, which grants Shield equal to Moonlit Azure Blade and 4 Poise Count at Combat Start.
  • Singular Focus of the Mind: At Turn End, converts Poise Potency above 25 into Moonlit Azure Blade, up to 15. On turns he equips no attack skills (including E.G.O), he restores 5 SP at Combat Start and gains 1 Slash Power Up next turn, so spamming his Defense skill does not drop his SP.
  • Moonlit Azure Blade: Maximum 20. At Turn Start, Shield of 2 per point, and +1% Critical damage per point.
  • S2 — Nameless Slash [無名斬]: A 3-target Unfocused Volley. Coin Ⅱ is reused on Critical Heads Hit, and if that reuse lands Heads with 10 or more Moonlit Azure Blade, it is reused once more (the second at Uptie Ⅳ; once per skill each). Base Power also rises with Poise, up to 2.
  • S3 — Fallstar Slayer [落星一殺]: 1 Coin. Coin Power and Base Power rise with Poise and Moonlit Azure Blade. Before attacking, +1 Attack Weight per 10 Moonlit Azure Blade (up to 2), and after attacking, spends 7/5 Moonlit Azure Blade per Attack Weight gained. If there are fewer targets than its Attack Weight, +30/50% damage per missing target. At 20 Moonlit Azure Blade, all Coins are Unbreakable.
  • Combat passive — The Orthodox Blade [整劍] (2 Pride Resonance; unlocked at Uptie Ⅱ): At Combat Start, gains (Pride Resonance ÷ 2) + 1 Poise, up to 4. At Combat End, +1 Poise Count if Poise is 20 or more.

How to Use

For the first 2–3 turns, use Defend without equipping attack skills to build Poise. Switching to attacks once Poise is around 20 works well. Build 2 Pride Resonance every turn to activate The Orthodox Blade too. Bringing Moonlit Azure Blade to 10 or more unlocks S2's second reuse and S3's Attack Weight increase, which is where he hits his stride. When Poise Count is about to run out, top it up with Swerve. His slow start makes him weak in short fights, and he shines in drawn-out battles and boss fights with Unbreakable Coins.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

SKILLSSkill

S1×3

Chainstrike [連擊]

GloomSlashSlash
Clash Power
3~113~9 → 3~11
Base Power
3
Coin Power
+4+3 → +4
No. of Coins
2
Skill Level
Identity Lv+1
Attack Weight
1

On Use Gain 2/3 Count

On Use Coin Power +1 if own is 6+ / per interval (max 2)

ⅠOn Hit Gain 1/2

ⅡOn Hit Gain 2

On Hit Increase Count by 1/2

On Hit Gain 1 next turn (1 time per 1 turn)

On Critical Heads Hit Gain 1 next turn (1 time per 1 turn)

Unbreakable Coin

Unbreakable Coin
  • Defense Defend [守]: Coin1
Becomes Unbreakable under certain conditions
  • S3 Fallstar Slayer [落星一殺] effect: [On Use] At 20 Moonlit Azure Blade, all Coins become Unbreakable Coins
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Singular Focus of the Mind

NoneAlways active

At Turn End, convert up to 15 Potency beyond 25 into

At Combat Start, if this unit has no attack skills equipped this turn (including E.G.O skills), recover 5 SP and gain 1 Slash Power Up next turn

※active while deployed in battle

Combat Passive

The Orthodox Blade [整劍]

Pride ×2Resonance

At Combat Start, gain (Pride Resonance ÷ 2)+1 (max 4, rounded down)

At Combat End, at 20+ own , gain 1 Count

※Unlocked at Uptie Ⅱ; active while deployed in battle

Support Passive

Tranquility [靜念]

Pride ×2Resonance

If the 1 ally with the highest Speed has a Defense skill equipped, recover 5 SP and gain 5 Shield at Combat Start

※Unlocked at Uptie Ⅲ; active while on the team but not deployed

Support passives activated by these resources →

E.G.OCompatible E.G.O

  • Cavernous Wailing: His Defense skill Swerve grants Shield equal to Moonlit Azure Blade, which Blubberbubble can likely carry over.

KEYWORDSEffect Glossary

PoiseShared mechanics →
When flipping a Coin, has a [5 × Potency]% chance to deal a Critical Hit. Critical Hits deal 20% more damage. At Turn End or after a Critical Hit, reduce Count by 1.
BleedShared mechanics →
When an attack skill Coin is rolled, take fixed damage equal to this effect's Potency. After the Coin roll, reduce Count by 1.
Haste
For 1 turn, increase Speed by the value.
Unfocused Volley
-When tossing this skill's Coins, attack 1 randomly chosen target among the targets - Coin 1 always hits the main target - All On Hit effects and the Coin's damage apply only to the target chosen by the effect above
Moonlit Azure Blade
-Maximum: 20 -At Turn Start, gain 2 Shield per 1 stack -Critical damage +1% per 1 stack
Unbreakable CoinShared mechanics →
This Coin is not destroyed on Clash Lose. If an attack skill contains this Coin, attack with it after taking damage. On Clash Lose, the Power of the remaining unbroken Coin becomes 1.
Clashable Guard
On Clash Win, shift the target's Stagger Threshold by the final Clash Power. When taking damage after losing the Clash, reduce the attacker's skill Final Power by this skill's Final Power. On Clash Lose, Final Power is not increased by level difference with the attack skill or by Resonance.

Combat glossary →Review combat basics such as Clashes, SP, and resistances