A Tremor Identity that develops her coat through the special Charge, Preservation, and Shield, then turns it into Armure Éveillée to go on the offensive.
Core Mechanics
Preservation: A special Charge. Skills increase its Count and spend it to raise power. Each time she spends a cumulative 10 Count, she gains 1 Preservation Potency. At 3 or more Preservation Potency, her basic attack skills gain +1 Coin Power.
Le Noir: Gabardine Overcoat: Gains 25 when she appears. It increases when she gains or spends Preservation Count and when she is hit while having Shield, granting +1 Defense Level per 25. Her leftmost slot also gains +5 Aggro. When it reaches 100, or when she uses a Defense skill at 60 or more, it turns into Armure Éveillée next turn.
Armure Éveillée: +2 Speed, +1 Offense and Defense Level per 25, and all Coins of her basic attack skills become Unbreakable. During this time, S3 becomes Single Kick - Couture Multiple. When it reaches 0, she returns to the Overcoat.
Tremor Burst: S1, S2, S3, and her Defense skill inflict Tremor. S2 triggers Tremor Burst at 3 or more Preservation Potency, and S3 triggers Tremor Burst on hit (more times at 3 or more Preservation Potency).
How to Use
Early on, take attacks with the Overcoat and Shield while cycling Preservation Count and growing Preservation Potency to 3. Once the Overcoat reaches 60 or more, switch to Armure Éveillée with a Defense skill and attack with Unbreakable Coins and the enhanced S3. The enhanced S3 and the Defense skill's enhanced attack spend Armure Éveillée, so she returns to the Overcoat when it reaches 0.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)
SKILLSSkill
S1×3
You, Revolting Thing.
EnvyBlunt
Clash Power
3~113~9 → 3~11
Base Power
3
Coin Power
+4+3 → +4
No. of Coins
2
Skill Level
Identity Lv+2
Attack Weight
1
Combat Start If own Potency is 3 and Count is 12 or more, consume 6 Count to gain Shield equal to 5% of Max HP (2 times per 1 turn)
On Use If own Count is below 12, increase own Count by 1/2
On Use If is 50 or more, Clash Power +1 and damage +30%
On Use Consume up to 15
- Clash/Final Power +1
- Damage +( consumed×3)% (max 45%)
ⅠOn Hit Inflict 2
ⅡOn Hit Increase own Count by 3/4/5
Unbreakable Coin
Unbreakable Coin
Defense Tch. Stupid Customer. You're Wrinkling the Merchandise!: Coin2
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.
PASSIVESPassives
Combat Passive
Le Noir: Gabardine Fabric
NoneAlways active
On entering the battlefield, gain 25
At Turn Start,
- Gain Shield equal to ((+)÷5)% of own Max HP
- If this unit has , Triple Stamped Stitching is applied as Single Kick - Couture Multiple
Combat Passive
Conservation
NoneAlways active
During battle, gain 1 Potency each time a total of 10 own Count is consumed
At Turn End, if own Potency is below 3, consume all Count and gain Shield equal to (amount consumed×5) next turn
If own Potency is 3 or more, Count gained by own basic skills +1 while Count is below 12
When using a basic attack skill,
- Coin Power +1 if the target has 6+ Potency
- Coin Power +1 if own Potency is 3 or more
- Damage +(own Potency×2)% (max 10%)
- For Triple Stamped Stitching and Single Kick - Couture Multiple, damage +(own Potency×4)% instead (max 20%)
Combat Passive
Feedback
Sloth ×1Pride ×1Envy ×2Owned
On against an enemy, Stagger Threshold advance from +15%
- If own Count is 12 or more, on consume 1 own Count instead for Stagger Threshold advance from +30% (applied per target)
When attacked by an enemy while having Shield, inflict 2 Potency on that enemy (2 times per 1 turn per enemy)
Le Noir believes that by shaking its opponent with strong tremors, it can collapse their value. The more violently the target trembles, the more it is thought to be changing moment by moment, and Le Noir's combat techniques were built along this direction.
And though they would neither remember nor have experienced it, combat techniques that operate and developed on the same principle exist outside the Grand Magasin Sisyphe as well.
※Unlocked at Uptie Ⅱ; active while deployed in battle
Support Passive
Le Noir's Virtue and Worth
Sloth ×6Owned
When the 1 ally earliest in team order among those with or special triggers with a basic skill, Stagger Threshold advance +12.5%
※Unlocked at Uptie Ⅲ; active while on the team but not deployed
Max Count: 20
Special Charge
Affected by effects that change Charge Potency and Count in the same way
Count decreases by 1 at Turn End
Condense to gather strength, and hold it fast. Keeping something unchanged sometimes takes more strength than changing it.
Le Noir: Gabardine Overcoat
Max: 100
Defense Level +1 per 25
Leftmost slot Aggro +5
Increases by 5 when attacked while having Shield (max 10 per 1 turn)
Increases by 10 if Shield remains at Turn End
When own skill or passive effects
- gain Preservation Count, increases by the amount gained (including amounts gained beyond the Preservation Count maximum)
- consume Preservation Count, increases by (amount consumed×2)
- Up to 30 can be gained per 1 turn through this effect
At 100, it changes into Armure Éveillée next turn
A twill coat woven with far more warp threads than weft threads.
Its distinctively high density protects the wearer from the outside.
Armure Éveillée
Max: 100
Minimum Speed +2, maximum Speed +2
Offense Level +1 and Defense Level +1 per 25
All basic attack skill Coins become Unbreakable Coins
At Turn Start, recover 8 SP
At 0, it changes into Le Noir: Gabardine Overcoat
The Le Noir fabric, which kept outside forces from reaching the wearer, finally awakens to eliminate change from outside.
It releases the energy it has stored and works to remove external factors.
This Coin is not destroyed on Clash Lose.
If an attack skill contains this Coin, attack with it after taking damage.
On Clash Lose, the Power of the remaining unbroken Coin becomes 1.