English translation in progress. Untranslated passages remain in Japanese.

Dead Rabbits Boss Meursault Identity artwork

IDENTITY 0509 · Season 4

Dead Rabbits Boss

MeursaultDead RabbitsSyndicateRupture Identities
HP
245
Speed
4-7
Offense Lv.
66/66/68
Defense Lv.
67
Stagger Thresholds
65%/35%
Panic
Panic
Resource Distribution
Wrath: 2 cardsLust: 3 cardsGluttony: 1 card + Counter
Resistance
Slash×0.5Pierce×2.0Blunt×1

GUIDEMechanics and How to Use

At a Glance

A Rupture-team tank that buys time through strong clashing skills and Offense Level Down. He struggles to sustain Rupture Count himself.

Core Mechanics

  • Offense Level Down: Inflicts 2 Offense Level Down on Coin Ⅱ hit of S2 Smackdown (if the target has at least 6/4 Rupture) and on Clash Win with S3 Relentless. Coin Ⅳ of S3 also inflicts 2 Offense Level Down next turn if the target has at least 6 Rupture, helping allies' Clashes as well.
  • Rupture bonuses: S1 Bat Strike gains Coin Power if the target has at least 5 Rupture, and S2 and S3 at 6 or more. S3 gains +1 Clash Power at 3 or more Rupture.
  • Relies on others for Rupture Count: His only way to increase Rupture Count is S2's Clash Win (+2), and Rupture loses 1 Count each time the bearer is attacked.
  • Combat passive — Buy Time (3 Gluttony Resonance; unlocked at Uptie Ⅱ): +1 Clash Power in Clashes against targets with Rupture, or +2 if the target has at least 5 Rupture Count.
  • Support passive — My Responsibility (3 Gluttony Resonance; unlocked at Uptie Ⅲ): While in backup, when the 1 fastest ally lands an attack on an enemy with at least 6/3 Rupture, inflicts 1 Offense Level Down, up to 3 per enemy per turn.

How to Use

Pair him with allies who inflict Rupture Potency and Count, and use his passive to win Clashes against enemies with Rupture. Stack Offense Level Down with S2 and S3 to weaken enemy attacks.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Bat Strike

LustBluntBlunt
Clash Power
5-114-9 → 5-10 → 5-11
Base Power
54 → 5
Coin Power
+6+5 → +6
No. of Coins
1
Skill Level
Identity Lv+1
Attack Weight
1

Coin Power +1/2 if the target has 5+

ⅠOn Heads Hit/On Hit Inflict 2

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Buy Time

Gluttony ×3Resonance

Clash Power +1 when Clashing with a target with

Clash Power +2 if the target has 5+ Count

※Unlocked at Uptie Ⅱ; active while deployed in battle

Support Passive

My Responsibility

Gluttony ×3Resonance

When the 1 ally with the highest Speed hits a target with 6/3+ , inflict 1 (max 3 per 1 turn per 1 enemy)

※Unlocked at Uptie Ⅲ; active while on the team but not deployed

Support passives activated by these resources →

KEYWORDSEffect Glossary

RuptureShared mechanics →
When hit by an attack skill, take fixed damage equal to the Potency. After taking damage, reduce Count by 1.
Offense Level Down
For 1 turn, decrease Offense Level proportional to the value.

Combat glossary →Review combat basics such as Clashes, SP, and resistances