- Duality
- Can target allied Identities with this skill
When skills are assigned automatically or in Regular Encounters, prioritizes the ally earliest in deployment order
-When targeting an ally, attacks do not hit or trigger Defense skills (including Clashable Defense)
When targeting an ally, activate the skill at Combat Start
- ChargeShared mechanics →
- Can be consumed to enhance certain skills. Count can stack up to 20.
At Turn End, reduce Count by 1.
- Offense Level Up
- For 1 turn, increase Offense Level proportional to the value.
- Second is Welcome-snipping
- Maximum: 1
Offense Level +3, Defense Level +3
If a Charge Identity, recover 5 SP on skill use (1 time per 1 turn)
On basic skill hit, deal Slash damage equal to 5% of that Coin's final damage
Expires at Turn End
Scissors are two that become one, and divide what is one into two.
- Attack Power Up
- For 1 turn, increase the Final Power of attack skills by the value.
- Inertia of Drifting
- Maximum Count: 20
Unique Charge
Affected in the same way by effects that increase or decrease Charge Potency and Count
At Turn End, Count decreases by 1
Though drifters cannot change the current, they strengthen its flow and do their work within it.
- TremorShared mechanics →
- When taking damage from a skill that triggers Tremor Burst, raise the Stagger Threshold by the Potency.
At Turn End, reduce Count by 1.
- Mark of Shearing
- Maximum: 4
When the unit with this effect dies, the unit that applied it recovers 5 SP and gains 1 Offense Level Up next turn (3 times per 1 turn)
A mark for cutting fabric, wood, and other materials to size.
- Tremor Burst
- Raise the target's Stagger Threshold by their Tremor Potency.
- Blossom Scissors
- Maximum: 2
Damage dealt +7% per 1 stack
The scissors for cutting the primordial material made underground are larger and more special. It is only natural that these scissors, which have kept cutting the first woven cloth, should bloom with flowers: they have cut the very source.