A defensive Identity that converts his Tremor Count into Defense Level Up and also grants Defense Level Up to allies.
Core Mechanics
Defense Level Up: S1 Suppressing. grants Defense Level Up on use. S2 Combat Preparation and S3 Fence grant Defense Level Up per 2 of his own Tremor Count; S2 gains +1 Coin Power at 4 or more Defense Level Up, and S3 gains +1 per 3.
Supporting allies: On hit after a Clash Win, S2 gives Defense Level Up to a low-HP ally and Offense Level Up to allies with Defense Level Up. S3 gives 3/4 Defense Level Up to the ally with the lowest HP ratio.
Aggro: S1, S2, and his Defense skill grant Aggro next turn.
Tremor: He gains his own Tremor Count on S1 and S2 Clash Wins and from his Defense skill. Coin Ⅲ of S3 spends up to 8 of his own Tremor Count to transfer it to the target and triggers Tremor Burst. His Defense skill triggers Tremor Burst on Clash Win.
Combat passive — Begin Protection Mission (5 Sloth Owned; unlocked at Uptie Ⅱ): At Combat Start, gains Defense Level Up equal to his own Tremor Count, up to 5.
How to Use
Build Tremor Count with S1 and his Defense skill to raise Defense Level, and take attacks with Aggro in Focused Encounters. Hand out Defense Level Up to allies with S2 and S3, and trigger Tremor Burst with S3.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)
SKILLSSkill
S1×3
Suppressing.
LustSlash
Clash Power
3~112~10 → 3~11
Base Power
32 → 3
Coin Power
+4
No. of Coins
2
Skill Level
Identity Lv+0
Attack Weight
1
On Use Gain 3 on this skill slot next turn
On Use Gain 1/2
On Use Clash Power +1/2 if the target has 4+
On Clash Win Gain 2/3 Count
ⅠOn Hit After Clash Win Increase Count by 1/2
ⅡOn Heads Hit/On Hit Gain 2 next turn
Unbreakable Coin
Unbreakable Coin
Defense Zwei Knight's Greatsword Form - Guard: Coin1
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.
PASSIVESPassives
Combat Passive
Begin Protection Mission
Sloth ×5Owned
At Combat Start, gain equal to own Count (max 5)
※Unlocked at Uptie Ⅱ; active while deployed in battle
Support Passive
Contract Target Protection
Sloth ×4Owned
At Turn End, give 1 and 3 next turn to the 1 ally with the lowest HP percentage
※Unlocked at Uptie Ⅲ; active while on the team but not deployed
Cavernous Wailing: S1 (Lust), S2 (Gloom), and S3 (Sloth) cover the required affinities, and he serves as a tank who takes hits with Guard.
Hex Nail: Has skills that handle Tremor, likely meshing with Grimy Hide's negative effect condition. His Defense skill is a Clashable Guard that can use the Clash and Defense Power Up.
KEYWORDSEffect Glossary
Aggro
In Focused Encounters, Slots with higher Aggro are more likely to be targeted by enemy attacks.
Defense Level Up
For 1 turn, increase Defense Level proportional to the value.
When taking damage from a skill that triggers Tremor Burst, raise the Stagger Threshold by the Potency.
At Turn End, reduce Count by 1.
Offense Level Up
For 1 turn, increase Offense Level proportional to the value.
Tremor Burst
Raise the target's Stagger Threshold by their Tremor Potency.
Clashable Guard
On Clash Win, shift the target's Stagger Threshold by the final Clash Power.
When taking damage after losing the Clash, reduce the attacker's skill Final Power by this skill's Final Power.
On Clash Lose, Final Power is not increased by level difference with the attack skill or by Resonance.
This Coin is not destroyed on Clash Lose.
If an attack skill contains this Coin, attack with it after taking damage.
On Clash Lose, the Power of the remaining unbroken Coin becomes 1.
Haste
For 1 turn, increase Speed by the value.
Combat glossary →Review combat basics such as Clashes, SP, and resistances