English translation in progress. Untranslated passages remain in Japanese.

Devyat' Assoc. North Section 3 Sinclair Identity artwork

IDENTITY 1011 · Standard

Devyat' Assoc. North Section 3

SinclairDevyat AssociationFixerRupture Identities
HP
228
Speed
3-7
Offense Lv.
67/68/70
Defense Lv.
63
Stagger Thresholds
70%/40%/20%
Panic
Panic
Resource Distribution
Wrath: 1 cardLust: 3 cardsGluttony: 2 cards + Counter
Resistance
Slash×2.0Pierce×1Blunt×0.5

GUIDEMechanics and How to Use

At a Glance

A Blunt Rupture Identity that builds Courier Trunk to improve Coin Power and Rupture Count application. Finish enemies with at least 15 Rupture and 3 Count using S3 Poludnitsa... I trust you! Avoid using S1 or S2 on enemies in that state.

Core Mechanics

  • Courier Trunk - Sinclair: He gains 1 with Coin Ⅰ of S1 Courier Trunk - Decay Hammer (1 more below 15) and 1 with Coin Ⅰ of S2 Courier Trunk - Demolition Gadget (2 more below 15). All attack skills gain +1 Coin Power based on Courier Trunk or the target's Rupture (up to 2; the condition changes with Uptie).
  • Enemies with 15 Rupture and 3+ Count: Against enemies in this state, S1's and S2's on-hit effects do not inflict Rupture (or Count) and inflict 2 Defense Level Down instead (once per Coin). S3 does not inflict Rupture or Count, but gains +2/4 final Coin Power. If the target has 15 or more Rupture, the final Coin gains +3/4% damage per Courier Trunk, up to 90/120%. However, the loss from S1 and S2 no longer maintaining Rupture is larger.
  • Rupture Count: S1 inflicts 2 Rupture Count with Coin Ⅱ (1 more at 15 or more Courier Trunk). S2 inflicts 2 and 3 Rupture with Coins Ⅱ and Ⅲ, increasing Rupture Count by 1/2 only at 15 or more Courier Trunk. S3 inflicts 1 Rupture Count with Coin Ⅰ plus 1 per 10 Courier Trunk, up to 2/3.
  • Maintenance (retreat): With 15 or more Courier Trunk, his Defense skill activates as W-wait, I need to do some maintenance...! at Combat Start, granting Shield based on Courier Trunk, and he enters Strategic R&R Mode at Turn End. When returning from retreat in consecutive battles, Courier Trunk is halved (once per battle, rounded up).
  • Combat passive — A moment, please... (4 Gluttony Owned; unlocked at Uptie Ⅱ): At Turn Start, if he has 6 or more Speed or Haste, he gains Shield of (Courier Trunk)% of max HP, up to 20%. On retreat, gives 1 Clash Power Up to 2 allies next turn (+1 turn of duration per 15 Courier Trunk, up to +2).

How to Use

Build Courier Trunk with S1 and S2 while stacking Rupture. From 15 Courier Trunk, S2 can also increase Rupture Count. Once the enemy reaches 15 Rupture and 3 or more Count, stop landing S1 and S2 on it and aim to finish with S3. In consecutive battles with backup units, use the retreat through his Defense skill once Courier Trunk has built up, buffing allies and keeping the fight going.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

SKILLSSkill

S1×3

Courier Trunk - Decay Hammer

LustBluntBlunt
Clash Power
3-113-9 → 3-11
Base Power
3
Coin Power
43 → 4
No. of Coins
2
Skill Level
Identity Lv+2
Attack Weight
1

Coin Power +1 if own Courier Trunk - Sinclair is 10+ or the target has 6+ / per interval (max 2)

On Use If the target has 15+ and 3+ Count, this skill's On Hit effects inflict 2 instead of Count (1 time per Coin)

ⅠOn Hit Gain 1 Courier Trunk - Sinclair

-If Courier Trunk - Sinclair is below 15, gain 1 more Courier Trunk - Sinclair

ⅡOn Hit Increase Count by 2

-At 15+ Courier Trunk - Sinclair, increase Count by 1 more

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

I'll do better next time...

NoneAlways active

<Chain Battles only> When re-entering battle after retreating through Strategic R&R Mode, halve Courier Trunk - Sinclair (1 time per battle, rounded up)

※active while deployed in battle

Combat Passive

A moment, please...

Gluttony ×4Owned

At Turn Start, if Speed is 6+ or this unit has , gain Shield equal to (Courier Trunk - Sinclair)% of own Max HP (max 20%)

On retreat, give 1 Clash Power Up to 2 allies next turn (prioritizes Identities leaving backup, then earlier deployment order)

-Duration increases by 1 per 15 Courier Trunk this unit has (up to 2 additional turns)

※Unlocked at Uptie Ⅱ; active while deployed in battle

Support Passive

Speedy Courier

Gluttony ×6Owned

When the 1 ally with the highest Speed hits an enemy with , inflict 1 (max 3 per 1 turn per 1 enemy)

※Unlocked at Uptie Ⅲ; active while on the team but not deployed

Support passives activated by these resources →

E.G.OCompatible E.G.O

KEYWORDSEffect Glossary

RuptureShared mechanics →
When hit by an attack skill, take fixed damage equal to the Potency. After taking damage, reduce Count by 1.
Defense Level Down
For 1 turn, decrease Defense Level proportional to the value.
Haste
For 1 turn, increase Speed by the value.

Combat glossary →Review combat basics such as Clashes, SP, and resistances