English translation in progress. Untranslated passages remain in Japanese.

Albina & Callisto (9-43)

CHAPTER 09 / BOSS GUIDE

Albina & Callisto (9-43)

9-43 · HatchingStory guide

You control Faust and Ishmael. Leave Callisto to the NPC while the two Sinners focus on Albina. The NPC's clears partywide , so the animation is no reason to stop attacking.

HP
1352
Level
65
Speed
1〜3
Defense Lv.
65
Deployment limit
3 Sinners

Information last checked:

ContentsTotal: 6 entries
  1. 01Keys to the fight
  2. 02Unique effects and cautions
  3. 03Recommended teams and preparation
  4. 04Basic stats
  5. 05Skills and how to respond
  6. 06Passives

3 things to understand first

  1. Leave Callisto to the NPC and focus both Sinners on Albina.
  2. With no Ampules, manage both Sinners' HP and .
  3. Confirm the rescue by after or partywide , then keep attacking.

GUIDEKeys to the fight

Turn numbers indicate a typical sequence. HP loss and Stagger can change the order, so also check the names of the skills the enemy is using.

Find a response based on how you lost

Sinclair cannot be controlled
This battle replaces any selected Sinclair Identity with the NPC . Level the controllable Faust and Ishmael and assign them clashes and attacks against Albina.
The entire party is ed
Even when Callisto's Closing Time turns allies into , the NPC rescues them with . Manual rescue need not take the same priority as in 9-37. Check HP and after the rescue.
Callisto will not die when attacked first
Callisto cannot fall below 1 HP while Albina is alive. Leave her clashes to the NPC and focus the two controllable Sinners on Albina.

Before deployment

Prepare levels and healing for the two controllable Sinners

  • Recommended Lv. 60. Faust, Sinclair, and Ishmael are required, but Sinclair becomes an NPC. Prepare Faust and Ishmael's Identities and .
  • Blunt, Sloth, and Gluttony work well against the enemies. Prioritize winning clashes against Albina's regular skills and restoring HP, rather than affinity alone.
  • There are no K Corp. Ampules here. Do not take lethal damage expecting another Nursefather battle's revival; avoid concentrating attacks on a Sinner with high .

Opening

Leave Callisto to the NPC and defeat Albina first

  • Leave Callisto's powerful skills to and focus both Sinners' attacks on Albina. Do not try to finish the Nursefather while Albina remains alive.
  • Beat Albina's skills and use her 80% and 40% to attack. prioritizes the lowest-level unit, so manage both Sinners' HP evenly.
  • When “” or “” grants , check equipped enemy skills and clash lines too. Sinner attacks do not always reach their intended target unchanged.

Turn 2 and major attacks

Use automatic E.G.O debuffs and the NPC's Excision

  • At the start of Turn 2, Faust and Ishmael's base activate automatically. Unlike ordinary manual uses that deal damage, these alone do not reduce enemy HP.
  • The animation still triggers the major enemy skills' debuffs on taking damage. Add attacks from your own hand and check whether Albina's clash predictions become favorable.
  • “” cannot be redirected. Earlier separate attacks apply and Power Down, weakening it up to three times.
  • The on the NPC's works against Callisto's major skill. It can destroy s too, so do not force a Sinner to take over that clash.

Closing Time and Corpus Theater

Keep attacking after Abate the Smoke rescues allies

  • Closing Time is Unclashable and prevents Defense s from activating, inflicting and across the party. A high-Power Sinner cannot clash with it to stop it.
  • When an external effect prevents allies from acting, uses before Turn End. It also removes the generated , so you need not divert every attack to manual rescue as in 9-37.
  • Rescues and kills can restore SP, but there are no Ampule revivals. Check HP and after the rescue and keep clashing with and attacking Albina.

After handling Albina

Support the NPC against the Nursefather and reach the ending event

  • After handling Albina first, the NPC's attacks against Callisto lead toward the finish. Use your two Sinners for HP recovery and safe attacks rather than forcing them to take over strong skills.
  • You lose if dies. His support is usually strong, but do not assume he can never lose a clash; check targets and applied effects.
  • Reducing Callisto to a certain HP triggers the ending event. Do not treat this as a battle requiring all 2,819 HP to be depleted; watch the event progression.

NOTESUnique effects and cautions

Easy-to-miss details

  • There are no K Corp. Ampules. Do not assume revivals from other Nursefather battles apply.
  • Sinclair is replaced by an NPC rather than being controlled with your selected Identity's abilities.
  • Do not count Turn 2's automatic animation as a hand skill that deals damage or triggers ordinary on-use passives. Distinguish this from the debuffs on major enemy skills.
  • The NPC immediately removes , so no separate unit with invented or unknown stats is listed.

An assistant who replaces your selected Sinclair. Handles clashes and damage against Callisto and rescues allies through . You lose if he dies.

Have the two Sinners handle Albina; avoid needlessly taking over the NPC's strong clashes.

A rescue attack used by the NPC before Turn End when an external effect prevents allies from acting. Removes .

Do not give up attacking after the partywide animation; check HP after the rescue.

A powerful NPC attack with an that can destroy s too.

Leave the response to Callisto's powerful skills to the NPC.

A special that can destroy s in clashes, remains intact after a clash loss, and still attacks.

Distinguish this from ordinary s remaining to attack.

Prevents action and freezes HP, SP, and buffs while generating a corresponding . In 9-43, the NPC's removes it.

Do not directly import 9-37's capture-and-rescue procedure.

Intercepts unopposed attacks against the enemy's allies and uses a special . Its stacks also decrease at Start. Does not activate for allies with Defense s equipped.

An enemy support effect. Check NPC and Sinner clash lines while focusing on Albina.

A special with a maximum of 2; starts at 2. At Turn End with 2, consume it to gain .

Prepare for the next turn's major attack, which cannot be redirected.

At Turn Start, gain 4 Base Power Up. Attacks that inflict inflict 2 additional Potency. Removed after using the major skill or losing its clash.

Weaken the major attack with early hits and manage its targeted Sinner's HP and .

A special with a maximum of 206. Callisto consumes it with Blood to gain .

Leave the Nursefather's major attack to the NPC.

Maximum 5. Consume 206 Bones and 5 Blood to gain .

Prioritize focusing your two Sinners on Albina.

The Ring Nursefather - Callisto

At Turn Start, gain 4 Power Up and 2 Slash Power Up. Attacks that inflict inflict 2 additional Potency.

Check the NPC's use of Excision to handle it.

The Ring Nursefather - Callisto

The same special effect as . Leads into a major attack.

Keep NPC assignments intact and handle Albina first.

On Use, gain 2 (up to three times per turn).

May affect fast Sinners. Check levels and clash predictions before use.

PARTYRecommended teams and preparation

What to prepare first

  • Recommended Lv. 60. Prepare Faust and Ishmael's clashes, HP recovery, and management.
  • Blunt, Sloth, and Gluttony work well. Check whether each Sinner can win with regular skills rather than focusing solely on weaknesses.

Faust and Ishmael against Albina

Reduce the enemy count while the NPC handles Callisto.

Healing and Bleed management

Recover damage from s and in this two-Sinner battle without revivals.

Maintain NPC clashes

Leave the Nursefather's powerful skills and ally rescues to the assistant.

One ally can fill several roles. First choose a main fighter who can win Clashes, then assign responsibilities for dangerous attacks and special mechanics.

STATUSBasic stats

Stats for 9-43. Deployment limit: 3 Sinners. Faust, Sinclair, and Ishmael are required. Regardless of the chosen Identity, Sinclair is replaced by an assistant, leaving two controllable Sinners. There are no K Corp. Ampules. Callisto cannot fall below 1 HP while Albina lives, so handle Albina first. Tables show base values for normal 9-43.

The Ring Apprentice - AlbinaPart: Body

The Ring Apprentice - Albina appearance
HP
1352
Level
65
Speed
1〜3
Defense Lv.
65
Stagger Thresholds
80% and 40% (1,081 and 540)

Physical resistances

SlashSlash
×0.8
PiercePierce
×1.0
BluntBlunt
×1.2

Sin Nullification

Wrath
×1.0
Lust
×0.8
Sloth
×1.2
Gluttony
×1.2
Gloom
×0.8
Pride
×1.0
Envy
×1.0
  • Starts with 2 , leading into a major attack from Turn 2.
  • Prioritizes the lowest-level Sinner or assistant. If one Sinner is underleveled, they are more likely to take concentrated hits.
  • Do not import 9-37's armored form and add phase. This battle starts with Albina herself as the target.

The Ring Nursefather - CallistoPart: Body

The Ring Nursefather - Callisto appearance
HP
2819
Level
83
Speed
1〜3
Defense Lv.
84
Stagger Thresholds
70%(1973)

Physical resistances

SlashSlash
×0.8
PiercePierce
×1.0
BluntBlunt
×1.2

Sin Nullification

Wrath
×1.0
Lust
×0.8
Sloth
×1.2
Gluttony
×1.2
Gloom
×0.8
Pride
×1.0
Envy
×1.0
  • Starts with 206 and 5 .
  • Prioritizes the highest-level Sinner or assistant and deals 150% more damage to that target. Generally leave her to the NPC.
  • Cannot fall below 1 HP while Albina lives. Also clears once at Turn Start and gains 2 Wrath Fragility.

SKILLSSkills and how to respond

Use the tabs to switch skills. Displayed Power excludes unique buffs and adjustments from Offense Level differences.

The Ring Apprentice - Albina

01

Rotator Crush

GluttonySlashSlash
Displayed Power
4〜10
Base Power
4
Coin Power
+3
No. of Coins
2
AttackLevel
65Enemy Lv. +0
Attack Weight
1

On Use If the target has at least 6 , Power +1.

ⅠOn Hit Increase Count by 2.

ⅡOn Hit Inflict 1 next turn.

On Hit Gain 1 next turn

How to respond

At 6 or more , Power +1. Assign a winning skill from either Sinner and prevent from building up.

The Ring Nursefather - Callisto

01

Anatomize

GluttonySlashSlash
Displayed Power
6〜18
Base Power
6
Coin Power
+6
No. of Coins
2
AttackLevel
85Enemy Lv. +2
Attack Weight
1

On Use If the target has at least 6 , Power +1.

[ Lose] This skill's damage cannot its target

Ⅰ.

On Hit without Coin Destruction Inflict 4

On Hit Inflict 4 .

Ⅱ.

On Hit Inflict 1 next turn

On Hit Gain 1 next turn

How to respond

Two s. Leave it to the NPC while the two Sinners focus on Albina.

PASSIVESPassives

The Ring Apprentice - Albina

Enemy passives

Fascia, My Precious Artwork

Condition: 2 ; major skill equipped

At Turn End, if is at 2, remove it next turn and gain .

At Turn Start with , use a powerful attack this turn.

Before using that attack, when damaged by an Attack , gain 1 and 1 Power Down (once per skill, up to 3 times per turn).

Impact on the fight

Weaken the major skill with separate early attacks and save a winning skill for its targeted Sinner.

Enemy passives

Visitors Must Respect the Rules of the Gallery

Condition: Start with

With active, reduce it by 1 at Start (once per skill)

Impact on the fight

Check remaining enemy assistance and the actual clash target.

Enemy passives

The Pulse and Beat of Corpus-turned-Ingredient

Condition: Status effects; at Turn End

HP damage, SP damage, and Threshold advancement from , , , and are reduced by 30%.

damage taken is reduced by 50%.

At Turn End, gain 1 next turn per 4 on self (max 15).

Fascia, made from Albina's blood and flesh.

Albina has only her brain left, while Fascia lacks only a brain.

This poses the question of which one truly possesses the body.

Impact on the fight

-based reduction is useful, but prioritize the two controllable Sinners' clashes and HP.

Enemy passives

Corporism

Condition: Attacks that inflict a negative effect and gain a positive effect simultaneously

On an Attack hit, if the user inflicts a negative effect and gains a positive effect simultaneously, heal 4 SP.

- If this recovery occurs at max SP, gain 1 next turn (up to twice per turn).

Impact on the fight

Hits restore enemy SP and grant next-turn buffs. Win against Albina.

Enemy passives

Ingredient Selection

Condition: Lowest-level target selection

This character prioritizes the lowest-level Sinner or assistant.

“We should start by taking the weakest one's muscles and bones.”

“The materials may be insignificant, but if we keep creating and exhibiting pieces one by one, better materials should follow.”

“Aren't you excited, Fascia?”

Impact on the fight

Damage concentrates on underleveled Sinners, so level both of them.

Enemy passives

Panic Recovery

Condition: Turn End while ked

If ked at Turn End, reset SP to 0.

Impact on the fight

SP recovers. Do not treat -based weakening as permanent.

Enemy passives

Fixed Panic

Condition: Replacing type

When gaining a buff that changes Type, Type stays unchanged. Apply the effects intended for targets without SP instead.

Impact on the fight

Use skill assignments and debuffs rather than relying on a different Type.

The Ring Nursefather - Callisto

Enemy passives

Magnum Opus: Tibia

Condition: 206 Bones, 5 Blood; major skill equipped

At Turn End, with 206 and 5 , consume both amounts and gain 1 .

At Turn Start with , use a powerful attack this turn.

When damaged by an Attack while preparing to use that attack, gain 1 and 1 Power Down (up to three times per turn).

Tibia: a masterpiece carved and completed by pouring in every part of her own body.

Impact on the fight

Leave the Nursefather's major attack to the NPC.

Enemy passives

Allow Me to Briefly Enjoy My Pupil's Exhibition

Condition: Start with

With active, reduce it by 1 at Start (once per skill)

Impact on the fight

Check assistance stacks and clash lines while attacking Albina.

Enemy passives

The Aesthetics of Harvesting and Trimming the Ingredient On-site

Condition: Dealing damage with a skill

At End, if the skill dealt damage, gain 30 and 1 per target

Impact on the fight

Leave the Nursefather to the NPC rather than taking her attacks with Sinners.

Enemy passives

Please, Do Stop Running and Be Seated

Condition: Turn End; fastest allies

At Turn End, inflict next turn on the fastest Sinner and assistant

Impact on the fight

Check from .

Enemy passives

All of My Corpus has been Given to Tibia

Condition: Status effects, , and

HP damage, SP damage, and Threshold advancement from , , , and are reduced by 30%.

damage taken is reduced by 50%.

At Turn Start, if ed, clear and gain 2 Wrath Fragility (once per encounter).

At Turn End, gain 1 next turn per 4 on self (max 15).

The masterpiece the Fingers have awaited so eagerly—the very reason for the Spiderweb's existence—seems close to completion. The Golden Bough is intriguing, but it was never actually necessary to complete the piece. I still cannot understand why it was taken at the cost of making an enemy of Limbus Company... Yet with the result assured, this disorderly process must be accepted. These circumstances were desired by Lian... no, by the god that man worships. Is receiving all the love of a being called a god a blessing, or a curse? Hehe.

Impact on the fight

is cleared once. Do not focus Sinner attacks on the Nursefather relying solely on .

Enemy passives

Corporism

Condition: Attacks that inflict a negative effect and gain a positive effect simultaneously

On an Attack hit, if the user inflicts a negative effect and gains a positive effect simultaneously, heal 4 SP at Attack End.

- If this recovery occurs at max SP, gain 1 Power Up next turn (once per turn).

Impact on the fight

Hits restore enemy SP and grant next-turn buffs. Win against Albina.

Enemy passives

Artwork Pleasing to the Senses

Condition: expires.

When expires, heal the following units for 30 SP and grant them 2 and 2 next turn:

- The Ring Nursefather - Callisto

- The Ring Apprentice - Albina

-

Impact on the fight

Enemy SP and next-turn buffs return, so do not judge clashes from base values alone.

Enemy passives

Healthy Corpus Leads to Healthy Ingredient

Condition: Highest-level target selection

This character prioritizes the highest-level Sinner or assistant and deals 150% more damage to them.

“But once your artistic senses have matured enough, you should first seek out the finest body.”

“Flesh and bone fragments cut from a quality body provide the foundation for a work on a grander scale.”

“Aren't you excited, Albina?”

Impact on the fight

Damage +150% against that target. Leave the Nursefather's clashes to the NPC.

Enemy passives

Panic Recovery

Condition: Turn End while ked

If ked at Turn End, reset SP to 0.

Impact on the fight

SP recovers. Do not treat -based weakening as permanent.

Enemy passives

Fixed Panic

Condition: Replacing type

When gaining a buff that changes Type, Type stays unchanged. Apply the effects intended for targets without SP instead.

Impact on the fight

Use skill assignments and debuffs rather than relying on a different Type.

Updates may change enemy stats, effects, or behavior. Also check the information shown during battle.

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