
CHAPTER 09 / BOSS GUIDE
Albina & Callisto (9-43)
You control Faust and Ishmael. Leave Callisto to the NPC while the two Sinners focus on Albina. The NPC's clears partywide , so the animation is no reason to stop attacking.
- HP
- 1352
- Level
- 65
- Speed
- 1〜3
- Defense Lv.
- 65
- Deployment limit
- 3 Sinners
Information last checked:
ContentsTotal: 6 entries
3 things to understand first
- Leave Callisto to the NPC and focus both Sinners on Albina.
- With no Ampules, manage both Sinners' HP and .
- Confirm the rescue by after or partywide , then keep attacking.
GUIDEKeys to the fight
Turn numbers indicate a typical sequence. HP loss and Stagger can change the order, so also check the names of the skills the enemy is using.
Find a response based on how you lost
- Sinclair cannot be controlled
- This battle replaces any selected Sinclair Identity with the NPC . Level the controllable Faust and Ishmael and assign them clashes and attacks against Albina.
- The entire party is ed
- Even when Callisto's Closing Time turns allies into , the NPC rescues them with . Manual rescue need not take the same priority as in 9-37. Check HP and after the rescue.
- Callisto will not die when attacked first
- Callisto cannot fall below 1 HP while Albina is alive. Leave her clashes to the NPC and focus the two controllable Sinners on Albina.
Before deployment
Prepare levels and healing for the two controllable Sinners
- Recommended Lv. 60. Faust, Sinclair, and Ishmael are required, but Sinclair becomes an NPC. Prepare Faust and Ishmael's Identities and .
- Blunt, Sloth, and Gluttony work well against the enemies. Prioritize winning clashes against Albina's regular skills and restoring HP, rather than affinity alone.
- There are no K Corp. Ampules here. Do not take lethal damage expecting another Nursefather battle's revival; avoid concentrating attacks on a Sinner with high .
Opening
Leave Callisto to the NPC and defeat Albina first
- Leave Callisto's powerful skills to and focus both Sinners' attacks on Albina. Do not try to finish the Nursefather while Albina remains alive.
- Beat Albina's skills and use her 80% and 40% to attack. prioritizes the lowest-level unit, so manage both Sinners' HP evenly.
- When “” or “” grants , check equipped enemy skills and clash lines too. Sinner attacks do not always reach their intended target unchanged.
Turn 2 and major attacks
Use automatic E.G.O debuffs and the NPC's Excision
- At the start of Turn 2, Faust and Ishmael's base activate automatically. Unlike ordinary manual uses that deal damage, these alone do not reduce enemy HP.
- The animation still triggers the major enemy skills' debuffs on taking damage. Add attacks from your own hand and check whether Albina's clash predictions become favorable.
- “” cannot be redirected. Earlier separate attacks apply and Power Down, weakening it up to three times.
- The on the NPC's works against Callisto's major skill. It can destroy s too, so do not force a Sinner to take over that clash.
Closing Time and Corpus Theater
Keep attacking after Abate the Smoke rescues allies
- Closing Time is Unclashable and prevents Defense s from activating, inflicting and across the party. A high-Power Sinner cannot clash with it to stop it.
- When an external effect prevents allies from acting, uses before Turn End. It also removes the generated , so you need not divert every attack to manual rescue as in 9-37.
- Rescues and kills can restore SP, but there are no Ampule revivals. Check HP and after the rescue and keep clashing with and attacking Albina.
After handling Albina
Support the NPC against the Nursefather and reach the ending event
- After handling Albina first, the NPC's attacks against Callisto lead toward the finish. Use your two Sinners for HP recovery and safe attacks rather than forcing them to take over strong skills.
- You lose if dies. His support is usually strong, but do not assume he can never lose a clash; check targets and applied effects.
- Reducing Callisto to a certain HP triggers the ending event. Do not treat this as a battle requiring all 2,819 HP to be depleted; watch the event progression.
NOTESUnique effects and cautions
Easy-to-miss details
- There are no K Corp. Ampules. Do not assume revivals from other Nursefather battles apply.
- Sinclair is replaced by an NPC rather than being controlled with your selected Identity's abilities.
- Do not count Turn 2's automatic animation as a hand skill that deals damage or triggers ordinary on-use passives. Distinguish this from the debuffs on major enemy skills.
- The NPC immediately removes , so no separate unit with invented or unknown stats is listed.
An assistant who replaces your selected Sinclair. Handles clashes and damage against Callisto and rescues allies through . You lose if he dies.
Have the two Sinners handle Albina; avoid needlessly taking over the NPC's strong clashes.
A rescue attack used by the NPC before Turn End when an external effect prevents allies from acting. Removes .
Do not give up attacking after the partywide animation; check HP after the rescue.
A powerful NPC attack with an that can destroy s too.
Leave the response to Callisto's powerful skills to the NPC.
A special that can destroy s in clashes, remains intact after a clash loss, and still attacks.
Distinguish this from ordinary s remaining to attack.
Prevents action and freezes HP, SP, and buffs while generating a corresponding . In 9-43, the NPC's removes it.
Do not directly import 9-37's capture-and-rescue procedure.
Intercepts unopposed attacks against the enemy's allies and uses a special . Its stacks also decrease at Start. Does not activate for allies with Defense s equipped.
An enemy support effect. Check NPC and Sinner clash lines while focusing on Albina.
A special with a maximum of 2; starts at 2. At Turn End with 2, consume it to gain .
Prepare for the next turn's major attack, which cannot be redirected.
At Turn Start, gain 4 Base Power Up. Attacks that inflict inflict 2 additional Potency. Removed after using the major skill or losing its clash.
Weaken the major attack with early hits and manage its targeted Sinner's HP and .
A special with a maximum of 206. Callisto consumes it with Blood to gain .
Leave the Nursefather's major attack to the NPC.
Maximum 5. Consume 206 Bones and 5 Blood to gain .
Prioritize focusing your two Sinners on Albina.
The Ring Nursefather - Callisto
At Turn Start, gain 4 Power Up and 2 Slash Power Up. Attacks that inflict inflict 2 additional Potency.
Check the NPC's use of Excision to handle it.
The Ring Nursefather - Callisto
The same special effect as . Leads into a major attack.
Keep NPC assignments intact and handle Albina first.
On Use, gain 2 (up to three times per turn).
May affect fast Sinners. Check levels and clash predictions before use.
PARTYRecommended teams and preparation
What to prepare first
- Recommended Lv. 60. Prepare Faust and Ishmael's clashes, HP recovery, and management.
- Blunt, Sloth, and Gluttony work well. Check whether each Sinner can win with regular skills rather than focusing solely on weaknesses.
Faust and Ishmael against Albina
Reduce the enemy count while the NPC handles Callisto.
Healing and Bleed management
Recover damage from s and in this two-Sinner battle without revivals.
Maintain NPC clashes
Leave the Nursefather's powerful skills and ally rescues to the assistant.
One ally can fill several roles. First choose a main fighter who can win Clashes, then assign responsibilities for dangerous attacks and special mechanics.
STATUSBasic stats
Stats for 9-43. Deployment limit: 3 Sinners. Faust, Sinclair, and Ishmael are required. Regardless of the chosen Identity, Sinclair is replaced by an assistant, leaving two controllable Sinners. There are no K Corp. Ampules. Callisto cannot fall below 1 HP while Albina lives, so handle Albina first. Tables show base values for normal 9-43.
The Ring Apprentice - AlbinaPart: Body

- HP
- 1352
- Level
- 65
- Speed
- 1〜3
- Defense Lv.
- 65
- Stagger Thresholds
- 80% and 40% (1,081 and 540)
Physical resistances
Slash
- ×0.8
Pierce
- ×1.0
Blunt
- ×1.2
Sin Nullification
- Wrath
- ×1.0
- Lust
- ×0.8
- Sloth
- ×1.2
- Gluttony
- ×1.2
- Gloom
- ×0.8
- Pride
- ×1.0
- Envy
- ×1.0
- Starts with 2 , leading into a major attack from Turn 2.
- Prioritizes the lowest-level Sinner or assistant. If one Sinner is underleveled, they are more likely to take concentrated hits.
- Do not import 9-37's armored form and add phase. This battle starts with Albina herself as the target.
The Ring Nursefather - CallistoPart: Body

- HP
- 2819
- Level
- 83
- Speed
- 1〜3
- Defense Lv.
- 84
- Stagger Thresholds
- 70%(1973)
Physical resistances
Slash
- ×0.8
Pierce
- ×1.0
Blunt
- ×1.2
Sin Nullification
- Wrath
- ×1.0
- Lust
- ×0.8
- Sloth
- ×1.2
- Gluttony
- ×1.2
- Gloom
- ×0.8
- Pride
- ×1.0
- Envy
- ×1.0
- Starts with 206 and 5 .
- Prioritizes the highest-level Sinner or assistant and deals 150% more damage to that target. Generally leave her to the NPC.
- Cannot fall below 1 HP while Albina lives. Also clears once at Turn Start and gains 2 Wrath Fragility.
SKILLSSkills and how to respond
Use the tabs to switch skills. Displayed Power excludes unique buffs and adjustments from Offense Level differences.
The Ring Apprentice - Albina
Rotator Crush
- Displayed Power
- 4〜10
- Base Power
- 4
- Coin Power
- +3
- No. of Coins
- 2
- AttackLevel
- 65Enemy Lv. +0
- Attack Weight
- 1
On Use If the target has at least 6 , Power +1.
ⅠOn Hit Increase Count by 2.
ⅡOn Hit Inflict 1 next turn.
On Hit Gain 1 next turn
How to respond
At 6 or more , Power +1. Assign a winning skill from either Sinner and prevent from building up.
Tendon Tear
- Displayed Power
- 4〜10
- Base Power
- 4
- Coin Power
- +2
- No. of Coins
- 3
- AttackLevel
- 65Enemy Lv. +0
- Attack Weight
- 1
On Use Power +1 per 4 on the target (max 2)
ⅠOn Hit Inflict 6
ⅡOn Hit Count +1
ⅢOn Hit Inflict 1 Power Down next turn
On Hit Gain 1 Power Up next turn
How to respond
Power +1 per 4 , up to +2. Three s can lead to Power Down next turn, so stop it early.
Time to Eat, Fascia
- Displayed Power
- 4〜16
- Base Power
- 4
- Coin Power
- +4
- No. of Coins
- 3
- AttackLevel
- 67Enemy Lv. +2
- Attack Weight
- 1
On Clash Lose Deal 80% less damage; targets cannot be ed by this skill's damage
Ⅰ.
On Hit Without Coin Destruction Inflict 10
Ⅱ.
On Hit Without Coin Destruction Inflict 2 Count
Ⅲ.
On Hit Deal 5 SP damage
On Hit Heal the user for 10 SP
On Hit Gain 1
How to respond
Three s. Win for 80% damage reduction and prevention. Restore HP and limit hits that generate .
Liberation of the Repressed Flesh
- Displayed Power
- 10〜26
- Base Power
- 10
- Coin Power
- +4
- No. of Coins
- 4
- AttackLevel
- 70Enemy Lv. +5
- Attack Weight
- 1
[Cannot be redirected]
On the turn this skill is equipped, when damaged by an Attack , gain 1 and 1 Power Down (once per skill, up to 3 times per turn)
Cannot be ed until this skill is used
Heal 15 SP for each target defeated by this skill
Combat Start Gain 4
On Use Damage +3% per 6 total across the main and secondary targets (max 30%)
[ Lose] Deal 60% less damage; this skill's damage cannot its targets
[ Lose] Remove
After Attack expires
Ⅰ.
On Hit Without Coin Destruction Deal 5 SP damage
On Hit Heal the user for 5 SP (once per skill)
Ⅱ.
On Hit Without Coin Destruction Inflict 1 next turn
On Hit Gain 1 next turn (once per skill)
Ⅲ.
On Hit Without Coin Destruction Inflict 1 next turn
On Hit Gain 1 next turn (once per skill)
Ⅳ.
On Hit Increase Count by 3.
How to respond
Four s; cannot be redirected. Weaken it up to three times with separate early attacks, then win with the targeted Sinner. Check actual predictions rather than relying solely on automatic debuffs.
The Exhibition Begins
- Displayed Power
- 4〜14
- Base Power
- 4
- Coin Power
- +10
- No. of Coins
- 1
- DefenseLevel
- 65Enemy Lv. +0
- Attack Weight
- 1
Combat Start Gain 1
Combat Start Gain 1 next turn
How to respond
s while gaining 1 . Check your attacks and the NPC's clash lines; watch for the switch to a special .
You there. Vandalism is Prohibited.
- Displayed Power
- 4〜12
- Base Power
- 4
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 69Enemy Lv. +4
- Attack Weight
- 1
Clashable Counter
skill only
Cannot be ed until this skill is used
On Use Gain 1 .
On Use If the target has at least 6 , Power +1.
ⅠOn Hit Inflict 1 next turn.
On Hit Gain 1 next turn
ⅡOn Hit Inflict 1 Power Down next turn
On Hit Gain 1 Power Up next turn
How to respond
A able used only for . Distinguish it from an ordinary and check -based buffs and the actual clasher.
The Ring Nursefather - Callisto
Anatomize
- Displayed Power
- 6〜18
- Base Power
- 6
- Coin Power
- +6
- No. of Coins
- 2
- AttackLevel
- 85Enemy Lv. +2
- Attack Weight
- 1
On Use If the target has at least 6 , Power +1.
[ Lose] This skill's damage cannot its target
Ⅰ.
On Hit without Coin Destruction Inflict 4
On Hit Inflict 4 .
Ⅱ.
On Hit Inflict 1 next turn
On Hit Gain 1 next turn
How to respond
Two s. Leave it to the NPC while the two Sinners focus on Albina.
Gather Ingredient - Blood-bathed Objet
- Displayed Power
- 7〜19
- Base Power
- 7
- Coin Power
- +6
- No. of Coins
- 2
- AttackLevel
- 85Enemy Lv. +2
- Attack Weight
- 1
On Use If the target has at least 6 , Power +1.
[ Lose] This skill's damage cannot its target
Ⅰ.
On Hit without Coin Destruction Increase Count by 1
On Hit Count +1
Ⅱ.
On Hit Inflict 1 Power Down next turn
On Hit Gain 1 Power Up next turn
How to respond
Two s that inflict Count and next-turn Power Down. Check the NPC's response.
Tibia's Melody - Anatomization of the Unanatomized by the Anatomized
- Displayed Power
- 10〜26
- Base Power
- 10
- Coin Power
- +4
- No. of Coins
- 4
- AttackLevel
- 88Enemy Lv. +5
- Attack Weight
- 6
[Cannot be redirected]
On the turn this skill is equipped, when damaged by an Attack , gain 1 and 1 Power Down (once per skill, up to 3 times per turn)
Cannot be ed until this skill is used
Heal 15 SP for each target defeated by this skill
Combat Start Gain 4
On Use Damage +3% per 6 total across the main and secondary targets (max 30%)
[ Lose] Deal 60% less damage; this skill's damage cannot its targets
[ Lose] Remove
After Attack Remove
Ⅰ.
On Hit Without Coin Destruction Deal 5 SP damage
On Hit Heal the user for 5 SP (once per skill)
Ⅱ.
On Hit Without Coin Destruction Inflict 1 next turn
On Hit Gain 1 next turn (once per skill)
Ⅲ.
On Hit Without Coin Destruction Inflict 1 next turn
On Hit Gain 1 next turn (once per skill)
Ⅳ.
On Hit Increase Count by 3.
How to respond
Four s, 6 Atk Weight, and no redirection. Excision on the NPC's is effective, so do not force a Sinner to take over.
Curating the Exhibition
- Displayed Power
- 4〜14
- Base Power
- 4
- Coin Power
- +10
- No. of Coins
- 1
- DefenseLevel
- 83Enemy Lv. +0
- Attack Weight
- 1
Combat Start Gain 2
On Use The attacker's Count cannot decrease until their attack ends
How to respond
with 2 . Also prevents the attacker's Count from decreasing. Avoid careless repeated attacks from Sinners with high .
Please. Vandalism is Prohibited.
- Displayed Power
- 7〜19
- Base Power
- 7
- Coin Power
- +6
- No. of Coins
- 2
- AttackLevel
- 87Enemy Lv. +4
- Attack Weight
- 1
Clashable Counter
skill only
Cannot be ed until this skill is used
On Use Gain 1 .
On Use If the target has at least 6 , Power +1.
ⅠOn Hit Inflict 1 next turn.
On Hit Gain 1 next turn
ⅡOn Hit Inflict 1 Power Down next turn
On Hit Gain 1 Power Up next turn
How to respond
A able used only for . If Sinner attacks are redirected here, check both your response and the NPC's.
Closing Time - Installation Art no. 1: Your Flesh and Bones as the Gallery's Seats
- Displayed Power
- 4〜10
- Base Power
- 4
- Coin Power
- +6
- No. of Coins
- 1
- AttackLevel
- 83Enemy Lv. +0
- Attack Weight
- 10
[Unclashable]
Prioritizes higher-level enemies as targets
This skill prevents Defense s from activating
On Use Power +1 per 8 on the target (max 2)
After Attack End turn
ⅠOn Hit If the user's HP is below 60% of max HP, deal SP damage instead of HP damage
On Hit the target and turn them into
How to respond
Unclashable and prevents Defense s from activating. The NPC's rescues allies from and . Keep attacking Albina instead of trying to clash with a powerful .
PASSIVESPassives
The Ring Apprentice - Albina
Fascia, My Precious Artwork
Condition: 2 ; major skill equipped
At Turn End, if is at 2, remove it next turn and gain .
At Turn Start with , use a powerful attack this turn.
Before using that attack, when damaged by an Attack , gain 1 and 1 Power Down (once per skill, up to 3 times per turn).
Impact on the fight
Weaken the major skill with separate early attacks and save a winning skill for its targeted Sinner.
Visitors Must Respect the Rules of the Gallery
Condition: Start with
With active, reduce it by 1 at Start (once per skill)
Impact on the fight
Check remaining enemy assistance and the actual clash target.
The Pulse and Beat of Corpus-turned-Ingredient
Condition: Status effects; at Turn End
HP damage, SP damage, and Threshold advancement from , , , and are reduced by 30%.
damage taken is reduced by 50%.
At Turn End, gain 1 next turn per 4 on self (max 15).
Fascia, made from Albina's blood and flesh.
Albina has only her brain left, while Fascia lacks only a brain.
This poses the question of which one truly possesses the body.
Impact on the fight
-based reduction is useful, but prioritize the two controllable Sinners' clashes and HP.
Corporism
Condition: Attacks that inflict a negative effect and gain a positive effect simultaneously
On an Attack hit, if the user inflicts a negative effect and gains a positive effect simultaneously, heal 4 SP.
- If this recovery occurs at max SP, gain 1 next turn (up to twice per turn).
Impact on the fight
Hits restore enemy SP and grant next-turn buffs. Win against Albina.
Ingredient Selection
Condition: Lowest-level target selection
This character prioritizes the lowest-level Sinner or assistant.
“We should start by taking the weakest one's muscles and bones.”
“The materials may be insignificant, but if we keep creating and exhibiting pieces one by one, better materials should follow.”
“Aren't you excited, Fascia?”
Impact on the fight
Damage concentrates on underleveled Sinners, so level both of them.
Panic Recovery
Condition: Turn End while ked
If ked at Turn End, reset SP to 0.
Impact on the fight
SP recovers. Do not treat -based weakening as permanent.
Fixed Panic
Condition: Replacing type
When gaining a buff that changes Type, Type stays unchanged. Apply the effects intended for targets without SP instead.
Impact on the fight
Use skill assignments and debuffs rather than relying on a different Type.
The Ring Nursefather - Callisto
Magnum Opus: Tibia
Condition: 206 Bones, 5 Blood; major skill equipped
At Turn End, with 206 and 5 , consume both amounts and gain 1 .
At Turn Start with , use a powerful attack this turn.
When damaged by an Attack while preparing to use that attack, gain 1 and 1 Power Down (up to three times per turn).
Tibia: a masterpiece carved and completed by pouring in every part of her own body.
Impact on the fight
Leave the Nursefather's major attack to the NPC.
Allow Me to Briefly Enjoy My Pupil's Exhibition
Condition: Start with
With active, reduce it by 1 at Start (once per skill)
Impact on the fight
Check assistance stacks and clash lines while attacking Albina.
The Aesthetics of Harvesting and Trimming the Ingredient On-site
Condition: Dealing damage with a skill
At End, if the skill dealt damage, gain 30 and 1 per target
Impact on the fight
Leave the Nursefather to the NPC rather than taking her attacks with Sinners.
Please, Do Stop Running and Be Seated
Condition: Turn End; fastest allies
At Turn End, inflict next turn on the fastest Sinner and assistant
Impact on the fight
Check from .
All of My Corpus has been Given to Tibia
Condition: Status effects, , and
HP damage, SP damage, and Threshold advancement from , , , and are reduced by 30%.
damage taken is reduced by 50%.
At Turn Start, if ed, clear and gain 2 Wrath Fragility (once per encounter).
At Turn End, gain 1 next turn per 4 on self (max 15).
The masterpiece the Fingers have awaited so eagerly—the very reason for the Spiderweb's existence—seems close to completion. The Golden Bough is intriguing, but it was never actually necessary to complete the piece. I still cannot understand why it was taken at the cost of making an enemy of Limbus Company... Yet with the result assured, this disorderly process must be accepted. These circumstances were desired by Lian... no, by the god that man worships. Is receiving all the love of a being called a god a blessing, or a curse? Hehe.
Impact on the fight
is cleared once. Do not focus Sinner attacks on the Nursefather relying solely on .
Corporism
Condition: Attacks that inflict a negative effect and gain a positive effect simultaneously
On an Attack hit, if the user inflicts a negative effect and gains a positive effect simultaneously, heal 4 SP at Attack End.
- If this recovery occurs at max SP, gain 1 Power Up next turn (once per turn).
Impact on the fight
Hits restore enemy SP and grant next-turn buffs. Win against Albina.
Artwork Pleasing to the Senses
Condition: expires.
When expires, heal the following units for 30 SP and grant them 2 and 2 next turn:
- The Ring Nursefather - Callisto
- The Ring Apprentice - Albina
-
Impact on the fight
Enemy SP and next-turn buffs return, so do not judge clashes from base values alone.
Healthy Corpus Leads to Healthy Ingredient
Condition: Highest-level target selection
This character prioritizes the highest-level Sinner or assistant and deals 150% more damage to them.
“But once your artistic senses have matured enough, you should first seek out the finest body.”
“Flesh and bone fragments cut from a quality body provide the foundation for a work on a grander scale.”
“Aren't you excited, Albina?”
Impact on the fight
Damage +150% against that target. Leave the Nursefather's clashes to the NPC.
Panic Recovery
Condition: Turn End while ked
If ked at Turn End, reset SP to 0.
Impact on the fight
SP recovers. Do not treat -based weakening as permanent.
Fixed Panic
Condition: Replacing type
When gaining a buff that changes Type, Type stays unchanged. Apply the effects intended for targets without SP instead.
Impact on the fight
Use skill assignments and debuffs rather than relying on a different Type.