English translation in progress. Untranslated passages remain in Japanese.

Kira & Matthias (9-44)

CHAPTER 09 / BOSS GUIDE

Kira & Matthias (9-44)

9-44 · FamilyStory guide

Have the three Sinners defeat Kira and leave Matthias to the LCD team. In the final phase, stop racing for damage and protect Moses from every attack for three turns. Even with plenty of HP, a hit resets her charge.

HP
5600
Level
85
Speed
1〜3
Defense Lv.
100
Deployment limit
3 Sinners

Information last checked:

ContentsTotal: 6 entries
  1. 01Keys to the fight
  2. 02Unique effects and cautions
  3. 03Recommended teams and preparation
  4. 04Basic stats
  5. 05Skills and how to respond
  6. 06Passives

3 things to understand first

  1. Focus on Kira and avoid needlessly triggering the Nursefather's .
  2. Save shared Ampules for lethal hits against the LCD team.
  3. In the final phase, stop “” with a Sinner and protect Moses for three turns.

GUIDEKeys to the fight

Turn numbers indicate a typical sequence. HP loss and Stagger can change the order, so also check the names of the skills the enemy is using.

Find a response based on how you lost

Attacks cannot finish the final phase
After is released, reduces damage taken to 1. Stop attacking for damage and switch to intercepting attacks aimed at Moses.
Three turns pass without ending the battle
Check Moses's . Hits reset its stacks, so do not ignore attacks even if her HP is high. If Kira remains alive, her attacks must also be intercepted.
Ezra or Vespa dies and the battle is lost
NPC deaths also cause defeat. Check whether unnecessary ordinary s against Sinners are consuming shared Ampules. Aim to save about two uses for the final phase, limiting consumption through healing and enemy debuffs.

Before deployment

Prepare the three required Sinners and plan shared Ampule use

  • Recommended Lv. 60. Prepare strong clashes and HP/SP recovery for Yi Sang, Don Quixote, and Hong Lu.
  • Everyone shares six Ampule uses. Save them for Ezra and Vespa in the final phase rather than spending them on Sinners taking s. Aim to keep about two uses.
  • Save resources to beat “”. Check predictions with enemy SP and buffs included, rather than judging from listed Base Power alone.

Opening

Leave the Nursefather to the LCD team and focus on Kira

  • Leave Matthias to Ezra and Vespa. Use Moses's support while the Sinners handle Kira's clashes and defeat her.
  • “” reuses a at 4 or more . Win with a strong skill and heal damage left by ordinary s and s.
  • When NPCs use , do not clash with the unopposed attacks left to them or equip Defense s on the targeted Sinner. Do not assume the same assistance is available every turn.

After defeating Kira

Progress to unsealing without adding unnecessary Counters

  • Check Matthias's and Great Brother tattoos. NPC attacks can lower his HP, so Sinners do not need to add every spare attack.
  • Check and preserve NPC responses to unsealing skills that cannot be redirected. Save healing and resources, and avoid spending Ampules on lethal damage to Sinners.
  • After “”, Moses begins charging. Switch the purpose of your attacks to protecting her.

After Lævateinn is released

Protect Moses from every hit for three turns

  • Build to 3. Any attack that reaches Moses resets the charge and forces another protection attempt. Do not ignore attacks because her HP is high.
  • Check Ezra and Vespa's responses to major skills, and assign a high-Power Sinner to “”. Check targets, equipped NPC skills, and clash lines before starting combat.
  • If Kira is still alive, stop her attacks aimed at Moses too. One turn after the release, Hong Lu's automatic Land of Illusion removes from all allies, but it does not replace protecting Moses.
  • Protect her for three turns to trigger the ending event. Do not try to overpower with damage.

NOTESUnique effects and cautions

Easy-to-miss details

  • NPC death causes defeat. Ampules do not provide unlimited revivals.
  • The absence of tattoos does not remove the itself. Carefully choose attacks that would trigger an ordinary .
  • In the final phase, preventing hits matters more than Moses's HP. Use Sinner clashes to stop remaining attacks.
  • Automatic Land of Illusion is separate from a normal manual use that spends resources. Do not count it as a selectable trump card.

When taking lethal damage while another ally lives, clear and fully restore HP. Every ally's remaining count decreases by 1 simultaneously. Starts at 6.

Shared by the Sinners and LCD team. Do not waste revivals needed later on unnecessary s.

Support equipped by Ezra and Vespa. Intercepts unopposed attacks against allies with no Defense s equipped.

Check what is equipped that turn; do not assign clashes or Defense s to attacks left to assistance.

Moses's final-phase charge. Reaching 3 leads to the finish, but attacks that hit her reset the stacks.

Prevent hits every turn instead of judging safety from remaining HP.

At Turn Start, inflict 5 and 2 Count on all characters. After the release, Matthias also gains .

Enemies gain as well as allies, but keep protecting Moses instead of trying to kill the Nursefather through it.

Damage taken, including status damage, is fixed at 1. wins restore SP; after losing SP through his own skills, he gains damage buffs next turn.

Stop trying to deplete HP normally and complete Moses's charge.

Maximum 10. Per stack: +1, −2, damage +5%. At maximum, damage taken +20%. Consumed by specific skills.

Taking damage and crossing HP thresholds can bring major skills sooner. Save necessary clashes and healing.

Maximum 2. Blunt and Envy damage +10%; expires at Turn End. Enables effects such as reuse.

Avoid careless attacks against the Nursefather while he has tattoos and a .

Maximum 10. Base Power +1 per 2 stacks; Slash and Blunt damage +5% per stack. Lose 1 after taking skill damage twice.

Do not add Sinner attacks solely to lower it; leave him to the NPCs.

Maximum 10. Base Power +1 per 2 stacks; damage +8% per stack. Lose 1 after taking skill damage twice.

Watch for “”'s reuse condition and win with strong clashes.

Maximum 3. Blunt and Envy damage +5%; expires at Turn End. Enables effects such as reuse.

Restore the clasher's HP while focusing on Kira.

s that inflict Potency or Count also inflict Potency or Count. Cannot return to OFF while the Nursefather has Lævateinn released.

Defeat Kira early to simplify final-phase protection and management.

A state without the additional from Thermal Blades.

Switches ON through or the final-phase transition.

When either Middle enemy lands a skill hit, heal 7 SP once per skill.

Win clashes against Kira to limit hits.

The starting state in 9-44. After “”, advances to .

Do not mix this with 9-38's starting state or skills.

The stage before 's release. Uses enhanced skills such as “”.

Switch to protection after the unsealing skill.

PARTYRecommended teams and preparation

What to prepare first

  • Recommended Lv. 60. Level the required Yi Sang, Don Quixote, and Hong Lu.
  • Bring HP/SP recovery, Pierce damage against Kira, and high-Power for the final phase.

Clashes and focused damage against Kira

Reduce the enemies that can interfere with Moses before the final phase.

HP recovery and enemy debuffs

Save shared Ampules for Ezra and Vespa.

High-Power final-phase clashes

Handle “” and protect the charge.

One ally can fill several roles. First choose a main fighter who can win Clashes, then assign responsibilities for dangerous attacks and special mechanics.

STATUSBasic stats

Stats for 9-44. Deployment limit: 3 Sinners. Only Yi Sang, Don Quixote, and Hong Lu can deploy. All characters start at 20 SP; every Sinner and assistant shares six uses. Damage from 9-38 does not carry over. Tables show normal 9-44 base values, excluding NPC debuffs and enemy buffs.

The Middle Nursefather - MatthiasPart: Body

The Middle Nursefather - Matthias appearance
HP
5600
Level
85
Speed
1〜3
Defense Lv.
100
Stagger Thresholds
None

Physical resistances

SlashSlash
×1.0
PiercePierce
×1.2
BluntBlunt
×0.8

Sin Nullification

Wrath
×1.0
Lust
×1.0
Sloth
×1.0
Gluttony
×1.0
Gloom
×1.0
Pride
×1.0
Envy
×1.0
  • Starts with , unlike the Sealed Sword opening in 9-38.
  • Reaching 701 HP indicates the final-phase transition. After releasing , gains and targets Moses.

The Middle Apprentice - KiraPart: Body

The Middle Apprentice - Kira appearance
HP
1414
Level
65
Speed
2〜3
Defense Lv.
65
Stagger Thresholds
10%(141)

Physical resistances

SlashSlash
×1.0
PiercePierce
×1.25
BluntBlunt
×1.0

Sin Nullification

Wrath
×1.0
Lust
×1.0
Sloth
×1.0
Gluttony
×1.0
Gloom
×1.0
Pride
×1.0
Envy
×1.0
  • The Threshold is 10%, rather than 9-38's 50% and 30%. Defeat her through strong clashes and focused damage instead of waiting for .
  • If she survives into the final phase, Thermal Blades stays ON and she interferes with Moses's Deep Breath.

SKILLSSkills and how to respond

Use the tabs to switch skills. Displayed Power excludes unique buffs and adjustments from Offense Level differences.

s change with the seal stage. “” and “” have inconsistent Power ranges and values, so their Power is marked unconfirmed; use actual predictions. Atk Weight on ... Complete and Total Extermination varies.

The Middle Nursefather - Matthias

01

Stomping

WrathBluntBlunt
Displayed Power
11〜17
Base Power
11
Coin Power
+3
No. of Coins
2
AttackLevel
88Enemy Lv. +3
Attack Weight
1

If the target has 4 or more , Power +1

On Use If the user has , inflict 1 additional on hit

[ Lose] Gain 1 Power Up next turn (up to twice per turn)

ⅠOn Hit Inflict 4 .

Ⅱ.

On Hit Increase Count by 2.

On Hit without Coin Destruction If the user has , inflict 2

How to respond

Power increases against targets with at least 4 . Check NPC assignments while Sinners keep attacking Kira and healing.

The Middle Apprentice - Kira

01

Time for Some Warm-up!

WrathBluntBlunt
Displayed Power
4〜10
Base Power
4
Coin Power
+2
No. of Coins
3
AttackLevel
67Enemy Lv. +2
Attack Weight
1

If the target has 5 or more , Base Power +2

[ Lose] This skill's damage cannot the target

ⅠOn Hit Deal 3 additional Blunt damage

ⅡOn Hit Deal 3 additional Blunt damage

Ⅲ.

On Hit without Coin Destruction Deal 3 additional Blunt damage

On Hit without Coin Destruction If the user has , inflict 2

How to respond

The third is Unbreakable. Gains +2 Base Power against targets with at least 5 . Combine clash wins with healing.

PASSIVESPassives

The Middle Nursefather - Matthias

Enemy passives

Vengeance Tattoos [Great Brother]

Condition: Status damage and Threshold advancement

Take 30% less damage from , , , and (rounded down).

Threshold advancement received is reduced by 50% (rounded down).

Impact on the fight

Leave him to the NPCs instead of forcing damage through status resistance.

Enemy passives

The Book of Vengeance

Condition: At battle start; more than three skills hit

At Stage Start, apply to all Sinners and LCD characters.

If more than three skills hit this turn, gain next turn equal to the number of skills above three.

Impact on the fight

Extra Sinner attacks add more tattoos next turn. Hold back unnecessary attacks.

Enemy passives

My Daughter's Education

Condition: wins and hits with undestroyed s

On Win, gain 1

On skill hit, gain 1 (once per skill; destroyed s do not grant it).

If the first skill used this turn wins a clash, gain 1 additional and give that skill +1 Power.

Impact on the fight

Leave the enhanced Matthias to the LCD team.

Enemy passives

Resentment

Condition: Two instances of skill damage; HP thresholds

After taking damage from skills twice, gain 1 and lose 1 (damage instances accumulate).

At maximum , use a powerful attack.

At Turn End, if HP is below 80%, 60%, or 40%, gain up to its maximum.

Impact on the fight

Watch for the transition to major skills and save Ampules and healing.

Enemy passives

Vengeance Tattoos Max Output... Unseal Lævateinn!

Condition: released

When is released, gain .

Target the character with .

Impact on the fight

Gains and targets Moses. Switch from damage to protection.

Enemy passives

Panic Recovery

Condition: Turn End while ked

If ked at Turn End, reset SP to 0.

Impact on the fight

SP returns to 0. Do not expect permanent incapacitation.

Enemy passives

Fixed Panic

Condition: Replacing type

When gaining a buff that changes Type, Type stays unchanged. Apply the effects intended for targets without SP instead.

Impact on the fight

Use clashes and NPC support rather than relying on changing Type.

The Middle Apprentice - Kira

Enemy passives

Am I doing this right, Papa?!

Condition: At least 3

Starts the stage with .

At Turn Start with at least 3 , switch to for the turn and additionally inflict with skills that inflict .

At Turn End with fewer than 3 , switch to .

Impact on the fight

Prepare for 's and defeat Kira first.

Enemy passives

Whoa... That looks mad dangerous!

Condition: Nursefather has Lævateinn

While the Middle Nursefather has Lævateinn, cannot enter .

Target the character with .

Her animal instincts and innate combat sense tell her: whatever that is, if it hits, she will die.

Impact on the fight

Kira targets Moses too. If she remains alive, stop her attacks.

Enemy passives

The Middle Styled Tattoos

Condition: More than two skills hit

If more than two skills hit this turn, gain next turn equal to the number of skills above two.

“Will the Middle accept me as family someday too, so I can live with all the Big Sisters and Brothers forever?”

Impact on the fight

Restore the HP of Sinners exposed to s while dealing focused damage.

Enemy passives

Praise is the Wind in Her Sail

Condition: wins and hits with undestroyed s

On Win, gain 1

On skill hit, gain 1 (once per skill; destroyed s do not grant it).

If the first skill used this turn wins a clash, gain 1 additional and give that skill +1 Power.

Impact on the fight

Win clashes to prevent “”'s reuse condition.

Enemy passives

I'm pretty sure the Middle never forgets

Condition: Two instances of skill damage; HP thresholds

After taking damage from skills twice, gain 1 and lose 1 (damage instances accumulate).

At maximum , use a powerful attack.

At Turn End, if HP is below 80%, 60%, or 40%, gain up to its maximum.

Impact on the fight

Save strong clashes and healing for Kira's major attack.

Enemy passives

Panic Recovery

Condition: Turn End while ked

If ked at Turn End, reset SP to 0.

Impact on the fight

SP returns to 0. Do not expect permanent incapacitation.

Enemy passives

Fixed Panic

Condition: Replacing type

When gaining a buff that changes Type, Type stays unchanged. Apply the effects intended for targets without SP instead.

Impact on the fight

Use clashes and NPC support rather than relying on changing Type.

Updates may change enemy stats, effects, or behavior. Also check the information shown during battle.

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