
CHAPTER 09 / BOSS GUIDE
Kira & Matthias (9-44)
Have the three Sinners defeat Kira and leave Matthias to the LCD team. In the final phase, stop racing for damage and protect Moses from every attack for three turns. Even with plenty of HP, a hit resets her charge.
- HP
- 5600
- Level
- 85
- Speed
- 1〜3
- Defense Lv.
- 100
- Deployment limit
- 3 Sinners
Information last checked:
ContentsTotal: 6 entries
3 things to understand first
- Focus on Kira and avoid needlessly triggering the Nursefather's .
- Save shared Ampules for lethal hits against the LCD team.
- In the final phase, stop “” with a Sinner and protect Moses for three turns.
GUIDEKeys to the fight
Turn numbers indicate a typical sequence. HP loss and Stagger can change the order, so also check the names of the skills the enemy is using.
Find a response based on how you lost
- Attacks cannot finish the final phase
- After is released, reduces damage taken to 1. Stop attacking for damage and switch to intercepting attacks aimed at Moses.
- Three turns pass without ending the battle
- Check Moses's . Hits reset its stacks, so do not ignore attacks even if her HP is high. If Kira remains alive, her attacks must also be intercepted.
- Ezra or Vespa dies and the battle is lost
- NPC deaths also cause defeat. Check whether unnecessary ordinary s against Sinners are consuming shared Ampules. Aim to save about two uses for the final phase, limiting consumption through healing and enemy debuffs.
Before deployment
Prepare the three required Sinners and plan shared Ampule use
- Recommended Lv. 60. Prepare strong clashes and HP/SP recovery for Yi Sang, Don Quixote, and Hong Lu.
- Everyone shares six Ampule uses. Save them for Ezra and Vespa in the final phase rather than spending them on Sinners taking s. Aim to keep about two uses.
- Save resources to beat “”. Check predictions with enemy SP and buffs included, rather than judging from listed Base Power alone.
Opening
Leave the Nursefather to the LCD team and focus on Kira
- Leave Matthias to Ezra and Vespa. Use Moses's support while the Sinners handle Kira's clashes and defeat her.
- “” reuses a at 4 or more . Win with a strong skill and heal damage left by ordinary s and s.
- When NPCs use , do not clash with the unopposed attacks left to them or equip Defense s on the targeted Sinner. Do not assume the same assistance is available every turn.
After defeating Kira
Progress to unsealing without adding unnecessary Counters
- Check Matthias's and Great Brother tattoos. NPC attacks can lower his HP, so Sinners do not need to add every spare attack.
- Check and preserve NPC responses to unsealing skills that cannot be redirected. Save healing and resources, and avoid spending Ampules on lethal damage to Sinners.
- After “”, Moses begins charging. Switch the purpose of your attacks to protecting her.
After Lævateinn is released
Protect Moses from every hit for three turns
- Build to 3. Any attack that reaches Moses resets the charge and forces another protection attempt. Do not ignore attacks because her HP is high.
- Check Ezra and Vespa's responses to major skills, and assign a high-Power Sinner to “”. Check targets, equipped NPC skills, and clash lines before starting combat.
- If Kira is still alive, stop her attacks aimed at Moses too. One turn after the release, Hong Lu's automatic Land of Illusion removes from all allies, but it does not replace protecting Moses.
- Protect her for three turns to trigger the ending event. Do not try to overpower with damage.
NOTESUnique effects and cautions
Easy-to-miss details
- NPC death causes defeat. Ampules do not provide unlimited revivals.
- The absence of tattoos does not remove the itself. Carefully choose attacks that would trigger an ordinary .
- In the final phase, preventing hits matters more than Moses's HP. Use Sinner clashes to stop remaining attacks.
- Automatic Land of Illusion is separate from a normal manual use that spends resources. Do not count it as a selectable trump card.
When taking lethal damage while another ally lives, clear and fully restore HP. Every ally's remaining count decreases by 1 simultaneously. Starts at 6.
Shared by the Sinners and LCD team. Do not waste revivals needed later on unnecessary s.
Support equipped by Ezra and Vespa. Intercepts unopposed attacks against allies with no Defense s equipped.
Check what is equipped that turn; do not assign clashes or Defense s to attacks left to assistance.
Moses's final-phase charge. Reaching 3 leads to the finish, but attacks that hit her reset the stacks.
Prevent hits every turn instead of judging safety from remaining HP.
At Turn Start, inflict 5 and 2 Count on all characters. After the release, Matthias also gains .
Enemies gain as well as allies, but keep protecting Moses instead of trying to kill the Nursefather through it.
Damage taken, including status damage, is fixed at 1. wins restore SP; after losing SP through his own skills, he gains damage buffs next turn.
Stop trying to deplete HP normally and complete Moses's charge.
Maximum 10. Per stack: +1, −2, damage +5%. At maximum, damage taken +20%. Consumed by specific skills.
Taking damage and crossing HP thresholds can bring major skills sooner. Save necessary clashes and healing.
Maximum 2. Blunt and Envy damage +10%; expires at Turn End. Enables effects such as reuse.
Avoid careless attacks against the Nursefather while he has tattoos and a .
Maximum 10. Base Power +1 per 2 stacks; Slash and Blunt damage +5% per stack. Lose 1 after taking skill damage twice.
Do not add Sinner attacks solely to lower it; leave him to the NPCs.
Maximum 10. Base Power +1 per 2 stacks; damage +8% per stack. Lose 1 after taking skill damage twice.
Watch for “”'s reuse condition and win with strong clashes.
Maximum 3. Blunt and Envy damage +5%; expires at Turn End. Enables effects such as reuse.
Restore the clasher's HP while focusing on Kira.
s that inflict Potency or Count also inflict Potency or Count. Cannot return to OFF while the Nursefather has Lævateinn released.
Defeat Kira early to simplify final-phase protection and management.
A state without the additional from Thermal Blades.
Switches ON through or the final-phase transition.
When either Middle enemy lands a skill hit, heal 7 SP once per skill.
Win clashes against Kira to limit hits.
The starting state in 9-44. After “”, advances to .
Do not mix this with 9-38's starting state or skills.
The stage before 's release. Uses enhanced skills such as “”.
Switch to protection after the unsealing skill.
PARTYRecommended teams and preparation
What to prepare first
- Recommended Lv. 60. Level the required Yi Sang, Don Quixote, and Hong Lu.
- Bring HP/SP recovery, Pierce damage against Kira, and high-Power for the final phase.
Clashes and focused damage against Kira
Reduce the enemies that can interfere with Moses before the final phase.
HP recovery and enemy debuffs
Save shared Ampules for Ezra and Vespa.
High-Power final-phase clashes
Handle “” and protect the charge.
One ally can fill several roles. First choose a main fighter who can win Clashes, then assign responsibilities for dangerous attacks and special mechanics.
STATUSBasic stats
Stats for 9-44. Deployment limit: 3 Sinners. Only Yi Sang, Don Quixote, and Hong Lu can deploy. All characters start at 20 SP; every Sinner and assistant shares six uses. Damage from 9-38 does not carry over. Tables show normal 9-44 base values, excluding NPC debuffs and enemy buffs.
The Middle Nursefather - MatthiasPart: Body

- HP
- 5600
- Level
- 85
- Speed
- 1〜3
- Defense Lv.
- 100
- Stagger Thresholds
- None
Physical resistances
Slash
- ×1.0
Pierce
- ×1.2
Blunt
- ×0.8
Sin Nullification
- Wrath
- ×1.0
- Lust
- ×1.0
- Sloth
- ×1.0
- Gluttony
- ×1.0
- Gloom
- ×1.0
- Pride
- ×1.0
- Envy
- ×1.0
- Starts with , unlike the Sealed Sword opening in 9-38.
- Reaching 701 HP indicates the final-phase transition. After releasing , gains and targets Moses.
The Middle Apprentice - KiraPart: Body

- HP
- 1414
- Level
- 65
- Speed
- 2〜3
- Defense Lv.
- 65
- Stagger Thresholds
- 10%(141)
Physical resistances
Slash
- ×1.0
Pierce
- ×1.25
Blunt
- ×1.0
Sin Nullification
- Wrath
- ×1.0
- Lust
- ×1.0
- Sloth
- ×1.0
- Gluttony
- ×1.0
- Gloom
- ×1.0
- Pride
- ×1.0
- Envy
- ×1.0
- The Threshold is 10%, rather than 9-38's 50% and 30%. Defeat her through strong clashes and focused damage instead of waiting for .
- If she survives into the final phase, Thermal Blades stays ON and she interferes with Moses's Deep Breath.
SKILLSSkills and how to respond
Use the tabs to switch skills. Displayed Power excludes unique buffs and adjustments from Offense Level differences.
s change with the seal stage. “” and “” have inconsistent Power ranges and values, so their Power is marked unconfirmed; use actual predictions. Atk Weight on ... Complete and Total Extermination varies.
The Middle Nursefather - Matthias
Stomping
- Displayed Power
- 11〜17
- Base Power
- 11
- Coin Power
- +3
- No. of Coins
- 2
- AttackLevel
- 88Enemy Lv. +3
- Attack Weight
- 1
If the target has 4 or more , Power +1
On Use If the user has , inflict 1 additional on hit
[ Lose] Gain 1 Power Up next turn (up to twice per turn)
ⅠOn Hit Inflict 4 .
Ⅱ.
On Hit Increase Count by 2.
On Hit without Coin Destruction If the user has , inflict 2
How to respond
Power increases against targets with at least 4 . Check NPC assignments while Sinners keep attacking Kira and healing.
Punting
- Displayed Power
- 13〜17
- Base Power
- 13
- Coin Power
- +2
- No. of Coins
- 2
- AttackLevel
- 88Enemy Lv. +3
- Attack Weight
- 1
If the target has 4 or more , Power +1
On Use If the user has , inflict 1 additional on hit
[ Lose] Gain 1 Envy next turn (up to twice per turn)
ⅠOn Hit Raise Threshold by 10
ⅡOn Hit Raise Threshold by 10
How to respond
Gains strength through conditions and raises . Leave the Nursefather to the LCD team instead of carelessly taking over clashes.
Rule Violation
- Displayed Power
- 16〜20
- Base Power
- 16
- Coin Power
- +2
- No. of Coins
- 2
- AttackLevel
- 88Enemy Lv. +3
- Attack Weight
- 1
When damaged, reuse this skill once per on self (max 1 reuse)
On Use If the user has , increase the target's Count by 1 on hit
Before Attack If the user's HP is at 50% or less, damage +40%
ⅠOn Hit Inflict 3 .
ⅡOn Hit Lower Threshold by 10
How to respond
An ordinary Blunt . Reuses with Great Brother tattoos. Do not trigger it with spare Sinner attacks.
Looks Like I Gotta Unbox the Second Layer, too.
- Displayed Power
- 14〜18
- Base Power
- 14
- Coin Power
- +1
- No. of Coins
- 4
- AttackLevel
- 89Enemy Lv. +4
- Attack Weight
- 1
[Cannot be redirected]
On Use If the user has , deal 10 additional Blunt damage on hit
After Attack Unsealed Stage 1 becomes Unsealed Stage 2
Ⅰ.
On Hit Deal 10 additional Blunt damage
Ⅱ.
On Hit Deal 10 additional Blunt damage
Ⅲ.
On Hit Deal 10 additional Blunt damage
Ⅳ.
On Hit Inflict 5
How to respond
Four s; cannot be redirected. Advances to after attacking. Check the NPC response.
Stomping!
- Displayed Power
- 13〜19
- Base Power
- 13
- Coin Power
- +3
- No. of Coins
- 2
- AttackLevel
- 89Enemy Lv. +4
- Attack Weight
- 1
If the target has 4 or more , Power +1
On Use If the user has , inflict 1 additional on hit
[ Lose] Gain 1 Base Power Up next turn (twice per turn)
ⅠOn Hit Inflict 5 .
Ⅱ.
On Hit Increase Count by 3.
On Hit without Coin Destruction If the user has , inflict 2
How to respond
Enhanced “”. Watch for and next-turn Base Power Up, and maintain NPC support.
Punting!
- Displayed Power
- 15〜19
- Base Power
- 15
- Coin Power
- +2
- No. of Coins
- 2
- AttackLevel
- 89Enemy Lv. +4
- Attack Weight
- 1
If the target has 4 or more , Power +1
On Use If the user has , inflict 1 additional on hit
[ Lose] Gain 1 Envy next turn (twice per turn)
ⅠOn Hit Raise Threshold by 15
ⅡOn Hit Raise Threshold by 15
How to respond
The enhanced version raises by 15 on each . Avoid unnecessary Sinner hits that consume Ampules.
Stamp of Complete and Total Extermination!
- Displayed Power
- Unconfirmed
- Base Power
- Unconfirmed
- Coin Power
- +2
- No. of Coins
- 4
- AttackLevel
- 89Enemy Lv. +4
- Attack Weight
- 1
Base Power +1 per 3 on the target (max 3)
On Use If the user has , inflict 1 additional on hit
After Attack Consume all and gain 1
Ⅰ.
On Hit Inflict 5 .
Ⅱ.
On Hit Increase Count by 3.
Ⅲ.
On Hit without Coin Destruction Inflict 5
Ⅳ.
On Hit without Coin Destruction Increase Count by 3
On Hit without Coin Destruction If the user has , inflict 2
How to respond
A major attack with four s. Power is unconfirmed because the listed range and values conflict. Check the NPC response and actual predictions.
Time to Melt Away and Die
- Displayed Power
- 16〜19
- Base Power
- 16
- Coin Power
- +1
- No. of Coins
- 3
- AttackLevel
- 89Enemy Lv. +4
- Attack Weight
- 1
On Use If the user has , deal 10 additional Slash damage on hit
Before Attack If the user's HP is at 50% or less, damage +40%
Ⅰ.
On Hit Inflict 4
On Hit Inflict 2
Ⅱ.
On Hit Inflict 4
On Hit Deal 15 additional Slash damage
Ⅲ.
On Hit Inflict 4
On Hit without Coin Destruction Inflict 3
How to respond
Three s, with , , and extra damage at low HP. Heal in advance and preserve NPC assignments.
Rule Violation!
- Displayed Power
- Unconfirmed
- Base Power
- Unconfirmed
- Coin Power
- +2
- No. of Coins
- 4
- AttackLevel
- 89Enemy Lv. +4
- Attack Weight
- 1
When damaged, reuse this skill once per on self (max 1 reuse)
On Use If the user has , increase the target's Count by 1 on hit
Before Attack If the user's HP is at 50% or less, damage +40%
ⅠOn Hit Inflict 5 .
ⅡOn Hit Lower Threshold by 10
How to respond
A skill described as reusing when damaged. Its listed Power range conflicts with the four values, so Power is unconfirmed. Check the NPC response rather than assuming safety from base values.
Lævateinn - Been a While Since I Had to Unbox the Whole Thing!
- Displayed Power
- 19〜23
- Base Power
- 19
- Coin Power
- +1
- No. of Coins
- 4
- AttackLevel
- 90Enemy Lv. +5
- Attack Weight
- 1
[Cannot be redirected]
On Use If the user has , deal 10 additional Slash damage on hit
After Attack becomes
Ⅰ.
On Hit Deal 10 additional Slash damage
Ⅱ.
On Hit Deal 10 additional Slash damage
Ⅲ.
On Hit Deal 10 additional Slash damage
Ⅳ.
On Hit Inflict 10
How to respond
Four s; cannot be redirected. Changes to after attacking and begins the Moses protection phase.
I'll Gut Ya Like a Fish
- Displayed Power
- 12〜16
- Base Power
- 12
- Coin Power
- +2
- No. of Coins
- 2
- AttackLevel
- 90Enemy Lv. +5
- Attack Weight
- 1
Before Use Lose 10 SP
[ Lose] This skill's damage cannot the target
[ Lose] Gain 1 Base Power Up next turn (twice per turn)
Before Attack Gain equal to (this skill's count × 2)
Ⅰ.
On Hit without Coin Destruction Raise Threshold by 10
On Hit without Coin Destruction If the user has , inflict 2
Ⅱ.
On Hit Inflict 10 and increase Count by 2
How to respond
A final-phase skill for Sinners to handle. Win with a high-Power . from s remains, but winning prevents from this skill.
Gut Stab [Lævateinn]
- Displayed Power
- 15〜20
- Base Power
- 15
- Coin Power
- +1
- No. of Coins
- 5
- AttackLevel
- 90Enemy Lv. +5
- Attack Weight
- 1
Before Use Lose 10 SP
[ Lose] This skill's damage cannot the target
Before Attack If the user's HP is at 50% or less, damage +40%
Before Attack Gain equal to (this skill's count × 2)
Ⅰ.
On Hit without Coin Destruction Deal 10 additional Blunt damage
Ⅱ.
On Hit without Coin Destruction Deal 10 additional Blunt damage
Ⅲ.
On Hit Inflict 10
Ⅳ.
On Hit Increase Count by 4
Ⅴ
On Hit without Coin Destruction Inflict 10
How to respond
A Pierce skill with five s. Check the LCD team's response and remaining shared Ampules. Do not add attacks just to damage the Nursefather.
... Complete and Total Extermination [Lævateinn]
- Displayed Power
- 20〜25
- Base Power
- 20
- Coin Power
- +1
- No. of Coins
- 5
- AttackLevel
- 93Enemy Lv. +8
- Attack Weight
- 1
Before Use Lose 10 SP
[ Lose] This skill's damage cannot the target
Before Attack If the user's HP is at 50% or less, damage +60%
Before Attack Gain equal to (this skill's count × 2)
Ⅰ.
On Hit Inflict 5
Ⅱ.
On Hit Count +3
On Hit without Coin Destruction Deal 10 additional Slash damage
Ⅲ.
On Hit Inflict 10
On Hit without Coin Destruction Deal 10 additional Slash damage
Ⅳ.
On Hit Inflict 10
Ⅴ
On Hit without Coin Destruction Deal 10 additional Pierce damage
On Hit without Coin Destruction Deal 10 additional Blunt damage
On Hit without Coin Destruction If the user has , inflict 5
How to respond
Five s with variable Atk Weight. Check the NPC response while Sinners stop remaining attacks aimed at Moses.
Rule Violation!!
- Displayed Power
- 16〜20
- Base Power
- 16
- Coin Power
- +2
- No. of Coins
- 2
- AttackLevel
- 90Enemy Lv. +5
- Attack Weight
- 1
When damaged, reuse this skill once per on self (max 1 reuse)
Before Use Lose 10 SP
Before Attack If the user's HP is at 50% or less, damage +40%
Before Attack Gain equal to (this skill's count × 2)
ⅠOn Hit Inflict 10
ⅡOn Hit Increase Count by 2
How to respond
An ordinary Slash after the release. Do not trigger it to try to kill the Nursefather; choose only attacks needed for protection.
The Middle Apprentice - Kira
Time for Some Warm-up!
- Displayed Power
- 4〜10
- Base Power
- 4
- Coin Power
- +2
- No. of Coins
- 3
- AttackLevel
- 67Enemy Lv. +2
- Attack Weight
- 1
If the target has 5 or more , Base Power +2
[ Lose] This skill's damage cannot the target
ⅠOn Hit Deal 3 additional Blunt damage
ⅡOn Hit Deal 3 additional Blunt damage
Ⅲ.
On Hit without Coin Destruction Deal 3 additional Blunt damage
On Hit without Coin Destruction If the user has , inflict 2
How to respond
The third is Unbreakable. Gains +2 Base Power against targets with at least 5 . Combine clash wins with healing.
Totally Badass Ass-kicking
- Displayed Power
- 4〜10
- Base Power
- 4
- Coin Power
- +3
- No. of Coins
- 2
- AttackLevel
- 67Enemy Lv. +2
- Attack Weight
- 1
If the target has 5 or more , Base Power +2
On Use If the user has , inflict 2 on hit
ⅠOn Hit Deal 5 additional Blunt damage
On Hit Raise Threshold by 5
ⅡOn Hit Deal 5 additional Blunt damage
On Hit Raise Threshold by 5
On Hit If the user has at least 4 , reuse this 3 times
How to respond
At 4 or more , reuses the final three times. Win with a strong skill to limit Ampule consumption.
Fixer Disemboweling!
- Displayed Power
- 5〜9
- Base Power
- 5
- Coin Power
- +2
- No. of Coins
- 2
- AttackLevel
- 67Enemy Lv. +2
- Attack Weight
- 1
While is active, apply Thermal Blades effects to this skill
If the target has 4 or more , Power +1
On Use If the user has , increase the target's Count by 1 on hit
After Attack If the user has at least 2 , gain 1 Envy next turn
ⅠOn Hit Inflict 3 .
ⅡOn Hit Increase Count by 2.
How to respond
Gains Power against targets with at least 4 . adds too; stop her with regular skills and defeat her early.
Crossing Dervish!
- Displayed Power
- 4〜12
- Base Power
- 4
- Coin Power
- +2
- No. of Coins
- 4
- AttackLevel
- 67Enemy Lv. +2
- Attack Weight
- 1
While is active, apply Thermal Blades effects to this skill
If the target has 4 or more , Power +1
On Use If the user has , increase the target's Count by 1 on hit
[ Lose] This skill's damage cannot the target
Ⅰ.
On Hit Inflict 3
Ⅱ.
On Hit without Coin Destruction Increase Count by 2
Ⅲ.
On Hit Increase Count by 2.
Ⅳ.
On Hit without Coin Destruction Deal 5 additional Blunt damage
On Hit without Coin Destruction If the user has , inflict 2
How to respond
All four s are Unbreakable. Winning prevents from this skill, but and additional damage remain.
Violet~ Breaking Slam!
- Displayed Power
- 5〜15
- Base Power
- 5
- Coin Power
- +2
- No. of Coins
- 5
- AttackLevel
- 67Enemy Lv. +2
- Attack Weight
- 1
While is active, apply Thermal Blades effects to this skill
On Use If the user has , increase the target's Count by 1 on hit
On Use If the user's HP is at 40% or less, damage +60%
On Use If the user has at least 5 , each hit has a 50% chance to inflict 1
[ Lose] This skill's damage cannot the target
After Attack Consume all and gain 1
Ⅰ.
On Hit Inflict 3
Ⅱ.
On Hit Increase Count by 2.
Ⅲ.
On Hit without Coin Destruction Increase Count by 2
Ⅳ.
On Hit without Coin Destruction Deal 5 additional Blunt damage
On Hit without Coin Destruction Raise Threshold by 5
Ⅴ
On Hit Inflict 3
How to respond
Five s, with +60% damage at 40% HP or less. Save strong clashes and healing to finish her.
I'll Get You Back for This...!
- Displayed Power
- 5〜7
- Base Power
- 5
- Coin Power
- +1
- No. of Coins
- 2
- AttackLevel
- 67Enemy Lv. +2
- Attack Weight
- 1
While is active, apply Thermal Blades effects to this skill
When damaged, reuse this skill once per on self (max 2 reuses)
On Use If the user has , inflict 1 on hit
On Use If the user's HP is at 40% or less, damage +40%
ⅠOn Hit Increase Count by 2.
ⅡOn Hit Inflict 1 .
On Hit Lower Threshold by 10
How to respond
An ordinary Slash . Augmentation Tattoos allow up to two reuses. Check HP and on Sinners concentrating their attacks.
PASSIVESPassives
The Middle Nursefather - Matthias
Vengeance Tattoos [Great Brother]
Condition: Status damage and Threshold advancement
Take 30% less damage from , , , and (rounded down).
Threshold advancement received is reduced by 50% (rounded down).
Impact on the fight
Leave him to the NPCs instead of forcing damage through status resistance.
The Book of Vengeance
Condition: At battle start; more than three skills hit
At Stage Start, apply to all Sinners and LCD characters.
If more than three skills hit this turn, gain next turn equal to the number of skills above three.
Impact on the fight
Extra Sinner attacks add more tattoos next turn. Hold back unnecessary attacks.
My Daughter's Education
Condition: wins and hits with undestroyed s
On Win, gain 1
On skill hit, gain 1 (once per skill; destroyed s do not grant it).
If the first skill used this turn wins a clash, gain 1 additional and give that skill +1 Power.
Impact on the fight
Leave the enhanced Matthias to the LCD team.
Resentment
Condition: Two instances of skill damage; HP thresholds
After taking damage from skills twice, gain 1 and lose 1 (damage instances accumulate).
At maximum , use a powerful attack.
At Turn End, if HP is below 80%, 60%, or 40%, gain up to its maximum.
Impact on the fight
Watch for the transition to major skills and save Ampules and healing.
Vengeance Tattoos Max Output... Unseal Lævateinn!
Condition: released
When is released, gain .
Target the character with .
Impact on the fight
Gains and targets Moses. Switch from damage to protection.
Panic Recovery
Condition: Turn End while ked
If ked at Turn End, reset SP to 0.
Impact on the fight
SP returns to 0. Do not expect permanent incapacitation.
Fixed Panic
Condition: Replacing type
When gaining a buff that changes Type, Type stays unchanged. Apply the effects intended for targets without SP instead.
Impact on the fight
Use clashes and NPC support rather than relying on changing Type.
The Middle Apprentice - Kira
Am I doing this right, Papa?!
Condition: At least 3
Starts the stage with .
At Turn Start with at least 3 , switch to for the turn and additionally inflict with skills that inflict .
At Turn End with fewer than 3 , switch to .
Impact on the fight
Prepare for 's and defeat Kira first.
Whoa... That looks mad dangerous!
Condition: Nursefather has Lævateinn
While the Middle Nursefather has Lævateinn, cannot enter .
Target the character with .
Her animal instincts and innate combat sense tell her: whatever that is, if it hits, she will die.
Impact on the fight
Kira targets Moses too. If she remains alive, stop her attacks.
The Middle Styled Tattoos
Condition: More than two skills hit
If more than two skills hit this turn, gain next turn equal to the number of skills above two.
“Will the Middle accept me as family someday too, so I can live with all the Big Sisters and Brothers forever?”
Impact on the fight
Restore the HP of Sinners exposed to s while dealing focused damage.
Praise is the Wind in Her Sail
Condition: wins and hits with undestroyed s
On Win, gain 1
On skill hit, gain 1 (once per skill; destroyed s do not grant it).
If the first skill used this turn wins a clash, gain 1 additional and give that skill +1 Power.
Impact on the fight
Win clashes to prevent “”'s reuse condition.
I'm pretty sure the Middle never forgets
Condition: Two instances of skill damage; HP thresholds
After taking damage from skills twice, gain 1 and lose 1 (damage instances accumulate).
At maximum , use a powerful attack.
At Turn End, if HP is below 80%, 60%, or 40%, gain up to its maximum.
Impact on the fight
Save strong clashes and healing for Kira's major attack.
Panic Recovery
Condition: Turn End while ked
If ked at Turn End, reset SP to 0.
Impact on the fight
SP returns to 0. Do not expect permanent incapacitation.
Fixed Panic
Condition: Replacing type
When gaining a buff that changes Type, Type stays unchanged. Apply the effects intended for targets without SP instead.
Impact on the fight
Use clashes and NPC support rather than relying on changing Type.