English translation in progress. Untranslated passages remain in Japanese.

Kira & Matthias (9-38)

CHAPTER 09 / BOSS GUIDE

Kira & Matthias (9-38)

9-38 · The MiddleStory guide

Leave Matthias to Moses, Ezra, and Vespa while the three Sinners focus on Kira. Do not assign Defense s or clashes to attacks meant for , and avoid needlessly triggering the Nursefather's .

HP
5600
Level
85
Speed
1〜3
Defense Lv.
100
Deployment limit
3 Sinners

Information last checked:

ContentsTotal: 6 entries
  1. 01Keys to the fight
  2. 02Unique effects and cautions
  3. 03Recommended teams and preparation
  4. 04Basic stats
  5. 05Skills and how to respond
  6. 06Passives

3 things to understand first

  1. Focus on Kira and leave Matthias to the NPCs.
  2. Do not equip Defense s on targets of unopposed attacks left to assistance.
  3. After defeating Kira, keep checking s and tattoos; avoid unnecessary attacks.

GUIDEKeys to the fight

Turn numbers indicate a typical sequence. HP loss and Stagger can change the order, so also check the names of the skills the enemy is using.

Find a response based on how you lost

Allies die when attacking Matthias
His ordinary and its Great Brother tattoo reuse are dangerous. Have Sinners attack only Kira and leave damage against Matthias to the NPCs.
Assistance fails to activate and Sinners take heavy damage
Ezra and Vespa's intercepts unopposed attacks against allies with no Defense s equipped. Do not clash with an attack left to them or equip Defense s in any other slot of its target. Also check that the NPC has equipped.
Kira's opening attack consumes an Ampule
Losing to “” is especially dangerous. Win the opening clash with a strong regular skill or . Moses's makes clashes easier from Turn 2 onward.

Before deployment

Bring healing to protect the three required Sinners and the NPCs

  • Recommended Lv. 60. Level Yi Sang, Don Quixote, and Hong Lu. Each has two slots, so divide attacks against Kira and healing duties.
  • Moses, Ezra, and Vespa fight alongside you. You lose if any NPC dies, so do not spend all shared Ampules on Sinners.
  • Kira is vulnerable to Pierce. Consider affinity, but also save a way to beat the opening “”.

Opening

Defeat Kira without attacking Matthias

  • All three Sinners focus on Kira. Spare attacks against Matthias trigger his ordinary ; use spare actions for healing or necessary defense instead.
  • Stop the opening “” with a strong skill. Watch for reuse at 4 or more and for additional damage.
  • applies 3 to Kira on Turn 2. Check the effect and remaining duration, then use improved clash predictions to and defeat her.

When Matthias targets a Sinner

Maintain the conditions for NPC assistance

  • Check that Ezra or Vespa has equipped. Do not assign a Sinner to clash with an attack left to them; keep it unopposed.
  • Do not equip Defense s on the targeted Sinner. Defense in another slot of the same Sinner also breaks the condition, so use attacks against Kira or healing instead.
  • Even if a Sinner is predicted to win, taking over the clash changes assistance and management. Generally leave it to the NPCs and focus on Kira.

Automatic follow-up attacks

Do not count event attacks as extra selectable skills

  • Don Quixote performs an automatic follow-up on Turn 2, and Yi Sang on Turn 5. These are separate from skills selected from your hand; there is no need to prepare resources as for an ordinary use.
  • Don Quixote's automatic follow-up does not trigger Matthias's . This does not mean regular attacks are safe too.

After Kira is incapacitated

Wait for the NPCs to finish without adding Counters

  • Once Kira is defeated, everyone does not need to attack Matthias. Hold attacks unless he has no and can be attacked safely. Having no tattoos does not remove the itself.
  • On turns when NPCs use , do not cancel their assistance by equipping Defense s. Check targets and available assistance, then choose healing or withholding attacks as appropriate.
  • The battle ends through an event below a certain HP threshold. ing Moses for three turns in 9-44 is not this battle's ending condition.

NOTESUnique effects and cautions

Easy-to-miss details

  • Matthias uses an ordinary . Avoid triggering it by withholding attacks; it cannot be stopped through a clash win.
  • Additional attacks against Matthias add tattoos based on all skills that hit, including NPC skills. This does not mean three Sinner attacks are safe.
  • Do not equip Defense s on targets left to . Check support conditions every turn even after Kira is defeated.
  • s, support, and ending conditions differ from the 9-44 rematch. Do not apply its final escort procedure here.

When taking lethal damage while another ally is alive, clear and fully restore HP. Every ally's remaining Ampule count decreases by 1 simultaneously.

Check the remaining count shared by NPCs and Sinners on screen. These are not separate revival counts per character.

Ezra and Vespa intercept unopposed attacks against allies with no Defense s equipped.

Do not assign clashes to attacks left to assistance, or equip Defense s on the targeted Sinner. Check whether the NPC is using assistance that turn too.

Maximum 10. Per stack: +1, −2, damage +5%. At maximum, damage taken +20%. Consumed by specific skills.

Careless Sinner attacks against Matthias trigger more dangerous skills.

Maximum 2; expires at Turn End. Blunt and Envy damage +10%. Enables additional effects on s and other skills.

While active, hold back attacks against Matthias and leave him to the NPCs.

Maximum 3; expires at Turn End. Blunt and Envy damage +5%. Enables effects such as reuse.

While focusing on Kira, maintain HP on Sinners exposed to s.

Maximum 10. Base Power +1 per 2 stacks; Slash and Blunt damage +5% per stack. Lose 1 after taking damage from skills twice.

Do not add Sinner attacks solely to lower this value; consider the resulting s first.

Maximum 10. Base Power +1 per 2 stacks; Slash and Blunt damage +8% per stack. Lose 1 after taking damage from skills twice.

Keep winning clashes and focusing on Kira to prevent her reuse condition from being met.

Activates at 3 or more . s that inflict also inflict .

Win clashes to stop the attacks and prepare healing for both and damage.

When either Middle enemy lands a skill hit, heal 7 SP once per skill.

Hits also help maintain enemy SP. Sinners should win against Kira while the NPCs handle Matthias.

Moses's support against Kira: 3 from Turn 2 for five turns.

Do not permanently subtract it from enemy base values. Check the active effect and its remaining duration.

PARTYRecommended teams and preparation

What to prepare first

  • Recommended Lv. 60. Yi Sang, Don Quixote, and Hong Lu are the three required Sinners. Prepare a strong opening clash and HP/SP recovery.
  • Pierce damage is effective against Kira. Maintain NPC assistance rather than forcing extra damage against the Nursefather.

Clashes and focused damage against Kira

Reduce enemy actions while the NPCs handle the Nursefather.

HP and SP recovery

Recover damage from s and ordinary s.

Maintain NPC assistance

Preserve the conditions: an unopposed attack and no Defense s equipped on its target.

One ally can fill several roles. First choose a main fighter who can win Clashes, then assign responsibilities for dangerous attacks and special mechanics.

STATUSBasic stats

Stats for 9-38. Deployment limit: 3 Sinners. Only Yi Sang, Don Quixote, and Hong Lu deploy; each has two skill slots. Enemy tables show base values, with NPC debuffs handled separately. Matthias triggers the ending event below a certain HP threshold, whose exact value is unconfirmed. Do not apply 9-44's final escort conditions or 701 HP threshold here. Check the initial shared Ampule count on screen.

The Middle Nursefather - MatthiasPart: Body

The Middle Nursefather - Matthias appearance
HP
5600
Level
85
Speed
1〜3
Defense Lv.
100
Stagger Thresholds
35%(1960)

Physical resistances

SlashSlash
×1.0
PiercePierce
×1.2
BluntBlunt
×0.8

Sin Nullification

Wrath
×1.0
Lust
×1.0
Sloth
×1.0
Gluttony
×1.0
Gloom
×1.0
Pride
×1.0
Envy
×1.0
  • Has Sealed Sword. Even skills with the same name change Power and effects as its stage changes.
  • Mainly handled by the NPCs. Progresses to an event below a certain HP threshold; Sinners do not need to reduce HP to 0.
  • One unidentified passive is omitted rather than assigning it an unconfirmed effect.

The Middle Apprentice - KiraPart: Body

The Middle Apprentice - Kira appearance
HP
1414
Level
65
Speed
2〜3
Defense Lv.
65
Stagger Thresholds
50% and 30% (707 and 424)

Physical resistances

SlashSlash
×1.0
PiercePierce
×1.25
BluntBlunt
×1.0

Sin Nullification

Wrath
×1.0
Lust
×1.0
Sloth
×1.0
Gluttony
×1.0
Gloom
×1.0
Pride
×1.0
Envy
×1.0
  • Moses's applies 3 from Turn 2 for five turns. This temporary effect is not included in the table.
  • Gains strength through , Thermal Blades, and tattoos. Check current clash predictions and s while focusing attacks.

SKILLSSkills and how to respond

Use the tabs to switch skills. Displayed Power excludes unique buffs and adjustments from Offense Level differences.

The Middle Nursefather - Matthias

01

Stomping

WrathBluntBlunt
Displayed Power
10〜16
Base Power
10
Coin Power
+3
No. of Coins
2
AttackLevel
88Enemy Lv. +3
Attack Weight
1

If the target has 4 or more , Power +1

ⅠOn Hit Inflict 3 .

Ⅱ.

On Hit Increase Count by 2.

On Hit without Coin Destruction If the user has , inflict 2

How to respond

Generally leave this attack to the LCD team. Do not equip Defense s or assign a clash on a Sinner relying on assistance. Do not take over carelessly even if the prediction is favorable.

The Middle Apprentice - Kira

01

Time for Some Warm-up!

WrathBluntBlunt
Displayed Power
4〜10
Base Power
4
Coin Power
+2
No. of Coins
3
AttackLevel
67Enemy Lv. +2
Attack Weight
1

If the target has 5 or more , Base Power +2

[ Lose] This skill's damage cannot the target

ⅠOn Hit Deal 3 additional Blunt damage

ⅡOn Hit Deal 3 additional Blunt damage

Ⅲ.

On Hit without Coin Destruction Deal 3 additional Blunt damage

On Hit without Coin Destruction If the user has , inflict 2

How to respond

The third is Unbreakable. Gains 2 Base Power against targets with at least 5 . Heal damage that remains after a clash win and prevent from accumulating.

PASSIVESPassives

The Middle Nursefather - Matthias

Enemy passives

My Daughter's Education

Condition: wins and hits with undestroyed s

On Win, gain 1

On skill hit, gain 1 (once per skill; destroyed s do not grant it).

If the first skill used this turn wins a clash, gain 1 additional and give that skill +1 Power.

Impact on the fight

The NPCs handle Matthias's buffs too. Do not provoke extra s with careless Sinner attacks.

Enemy passives

Resentment

Condition: Two instances of skill damage; HP thresholds

After taking damage from skills twice, gain 1 and lose 1 (damage instances accumulate).

At maximum , use a powerful attack.

At Turn End, if HP is below 80%, 60%, or 40%, gain up to its maximum.

Impact on the fight

Additional attacks add Grudge and lead to powerful skills. Leave the damage to the NPCs.

Enemy passives

The Book of Vengeance

Condition: Stage Start; more than three skills hit

At Stage Start, apply to all Sinners and LCD characters.

If more than three skills hit this turn, gain next turn equal to the number of skills above three.

Impact on the fight

Extra attacks grant Great Brother tattoos. NPC attacks also count, so three or fewer Sinner attacks are not necessarily safe.

Enemy passives

Vengeance Tattoos [Great Brother]

Condition: Status damage and Threshold advancement

Take 30% less damage from , , , and (rounded down).

Threshold advancement received is reduced by 50% (rounded down).

Impact on the fight

Reduces and other status damage. Do not add s while trying to rely solely on status damage.

Enemy passives

Panic Recovery

Condition: Turn End while ked

If ked at Turn End, reset SP to 0.

Impact on the fight

SP returns to 0. Sustaining alone is not a winning plan.

Enemy passives

Fixed Panic

Condition: Replacing type

When gaining a buff that changes Type, Type stays unchanged. Apply the effects intended for targets without SP instead.

Impact on the fight

Use NPC assignments and assistance rather than relying on changing Type.

The Middle Apprentice - Kira

Enemy passives

Praise is the Wind in Her Sail

Condition: Kira's clash wins and hits with undestroyed s

On Win, gain 1

On skill hit, gain 1 (once per skill; destroyed s do not grant it).

If the first skill used this turn wins a clash, gain 1 additional and give that skill +1 Power.

Impact on the fight

More means more damage. Prevent “” from reaching its reuse condition.

Enemy passives

I'm pretty sure the Middle never forgets

Condition: Two instances of skill damage; HP thresholds

After taking damage from skills twice, gain 1 and lose 1 (damage instances accumulate).

At maximum , use a powerful attack.

At Turn End, if HP is below 80%, 60%, or 40%, gain up to its maximum.

Impact on the fight

Kira uses her major attack at maximum Grudge. Save skills and healing while lowering her HP.

Enemy passives

The Middle Styled Tattoos

Condition: More than two skills hit

If more than two skills hit this turn, gain next turn equal to the number of skills above two.

“Will the Middle accept me as family someday too, so I can live with all the Big Sisters and Brothers forever?”

Impact on the fight

More attacks mean more tattoos next turn. Restore the HP of Sinners focusing their attacks to prepare for reuses.

Enemy passives

Am I doing this right, Papa?!

Condition: At least 3

Starts the stage with Thermal Blades OFF.

At Turn Start with at least 3 , change to for the turn and additionally inflict with skills that inflict .

At Turn End with fewer than 3 , change to Thermal Blades OFF.

“Papa's the best. He always praises me and buys me comics.”

Impact on the fight

adds to skills. Win clashes to limit on-hit effects.

Enemy passives

Panic Recovery

Condition: Turn End while ked

If ked at Turn End, reset SP to 0.

Impact on the fight

SP returns to 0. Sustaining alone is not a winning plan.

Enemy passives

Fixed Panic

Condition: Replacing type

When gaining a buff that changes Type, Type stays unchanged. Apply the effects intended for targets without SP instead.

Impact on the fight

Use NPC assignments and assistance rather than relying on changing Type.

Updates may change enemy stats, effects, or behavior. Also check the information shown during battle.

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