
CHAPTER 03 / BOSS GUIDE
Four-legged Beast (Canto III, Floor 1)
Focus damage on one beast instead of damaging both evenly. Each attack hit increases , leading to ; at 50% HP or less, occurs every turn. Use fewer- skills or defense against the beast you are not finishing yet, and defeat them one at a time.
- HP
- 361
- Level
- 25
- Speed
- 2〜5
- Defense Lv.
- 25
- Deployment limit
- 5 Sinners
Information last checked:
ContentsTotal: 6 entries
3 things to understand first
- There are 2 identical beasts. Focus attacks on one without unnecessarily raising the other's .
- Each attack hit adds 1 . At Turn End, 4 or more triggers . Damage from statuses such as and does not cause this increase.
- At 50% HP or less, occurs every turn. Do not leave a beast near half HP; continue through to the kill.
GUIDEKeys to the fight
Turn numbers indicate a typical sequence. HP loss and Stagger can change the order, so also check the names of the skills the enemy is using.
Find a response based on how you lost
- Both enemies suddenly became much stronger
- Splitting attacks evenly can raise both enemies to 4 or more , triggering together. Focus on one and handle the other with defense or fewer- skills.
- rose sharply after only one skill
- It increases for each attack that rolls and hits, not just once per skill. A skill landing 4 s can reach 4 in a single use.
- activates before I can it
- Its Threshold is deep, at 25% HP. At 50% HP or less, it enters every turn, so concentrate strong attacks from around half HP onward. Avoid chipping away at both enemies.
Opening / 3 or less Instincts
Choose one enemy to finish first
- Focus Slash and Wrath damage on one beast. Take only necessary es against the other, using defense or skills with 1–2 s.
- Hitting both with many- skills raises their with each damaging hit. Before using multi-target attacks, check whether you can handle both enemies entering .
- At 3 or less , the usual pattern is 1 attack and 2 s. Defense s can Offset , so there is no need to force hits on the beast you are not finishing yet.
4 or more Instincts / 50% HP or less
Block enhanced attacks and exploit Fragile
- At Turn End, 4 or more triggers , granting 3 and 3 for 1 turn and changing behavior. During , taking damage does not add .
- During , all slots become attacks. “”'s and , and “”'s Count increases, are dangerous. Do not judge them solely by unmodified Power; block with strong skills or .
- The 3 also creates a chance to finish it. If aiming to it before it acts, check the order of fast Sinners' unopposed attacks and the roles. If too slow, maintain es against dangerous attacks.
- At 50% HP or less, occurs every turn regardless of alone. Do not leave a wounded beast alive; push through the 25% to the kill.
After defeating one beast
Repeat the process on the survivor
- Choosing one enemy to finish first reduces the burden of facing 2 Frenzied beasts at once. Check the survivor's , HP, and current skills.
- Restore HP for allies with lingering or , then focus attacks on the remaining beast. “”'s Power is unconfirmed; do not rely on one fixed number to decide whether an attack can beat it.
NOTESUnique effects and cautions
Easy-to-miss details
- This fight contains 2 Lv. 25 beasts. Do not use a different encounter's plan that starts by defeating Crawling Inquisitors.
- increases per hit, not once per attack skill.
- Recurring at 50% HP or less activates before the 25% HP Threshold.
- “” has inconsistent Power values. Neither the listed 2–10 nor the calculated 2–18 range is treated as confirmed.
Increases by 1 for each damaging attack hit. At 4 or more at Turn End, enter . Damage from statuses such as does not increase it.
This works opposite to enemies whose decrease when hit. Do not divide attacks evenly between the 2 beasts.
Grants 3 and 3 for 1 turn and changes behavior. Taking damage no longer grants . Occurs every turn at 50% HP or less.
Win against dangerous attacks and exploit the increased damage taken to finish the target.
PARTYRecommended teams and preparation
What to prepare first
- Deploy 5 Sinners. The Floor 1 bosses are Lv. 25. Prepare core Slash and Wrath attackers, plus fewer- skills and defense for the enemy you leave alive.
- Reserve skills or that can beat 's increased Power. Offset as well to avoid unnecessary gain.
Slash damage to finish one enemy
Avoid leaving both in ; push from 50% HP through to the kill.
Fewer-Coin skills and defense
Limit gain on the enemy left for later.
High-Power Clashes against Frenzy
Prevent many- attacks from inflicting and .
One ally can fill several roles. First choose a main fighter who can win Clashes, then assign responsibilities for dangerous attacks and special mechanics.
STATUSBasic stats
Stats for 3-22. Deployment limit: 5 Sinners. The Floor 1 boss battle in the Canto III dungeon: 2 Four-legged Beasts at Lv. 25 with 361 HP each. This does not include the Lv. 28 versions encountered earlier or Crawling Inquisitors. The Threshold is 25%, but its corresponding HP value is unconfirmed.
Four-legged BeastPart: Body

- HP
- 361
- Level
- 25
- Speed
- 2〜5
- Defense Lv.
- 25
- Stagger Thresholds
- 25% (HP value unconfirmed)
Physical resistances
Slash
- ×2.0
Pierce
- ×0.75
Blunt
- ×1.0
Sin Nullification
- Wrath
- ×2.0
- Lust
- ×1.0
- Sloth
- ×0.75
- Gluttony
- ×0.75
- Gloom
- ×1.5
- Pride
- ×1.0
- Envy
- ×1.0
- 2 identical enemies. Parts cannot be broken. Slash and Wrath are effective; Pierce is resisted.
- occurs every turn at 50% HP or less, before the Threshold is reached.
SKILLSSkills and how to respond
Use the tabs to switch skills. Displayed Power excludes unique buffs and adjustments from Offense Level differences.
“” has inconsistent values: a 2–10 Power range, 2 s, and +8 Power. Its displayed Power and Base Power are therefore marked unconfirmed. Other skill ranges also exclude 's 3 .
Four-legged Beast
Violent Scratch
- Displayed Power
- 3〜6
- Base Power
- 3
- Coin Power
- +1
- No. of Coins
- 3
- AttackLevel
- 27Enemy Lv. +2
- Attack Weight
- 1
ⅠOn Heads Hit Inflict 1 next turn.
ⅡOn Heads Hit Inflict 1 next turn.
ⅢOn Heads Hit Inflict 1 next turn.
How to respond
Each of the 3 s inflicts 1 next turn on a Heads hit. Against the beast you are not focusing, use defense or fewer- skills rather than many- attacks to limit gain.
Rabid Ram
- Displayed Power
- 2〜10
- Base Power
- 2
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 27Enemy Lv. +2
- Attack Weight
- 1
ⅠOn Hit Inflict 1 next turn.
ⅡOn Hit Inflict 1 next turn.
How to respond
Both s inflict 1 next turn on hit. It is also used outside , so take necessary es using the current prediction rather than treating it as harmless.
Tear Apart
- Displayed Power
- 3〜7
- Base Power
- 3
- Coin Power
- +1
- No. of Coins
- 4
- AttackLevel
- 27Enemy Lv. +2
- Attack Weight
- 1
ⅠOn Hit Inflict 4 next turn.
On Hit Inflict 1 next turn.
ⅡOn Hit Inflict 4 next turn.
On Hit Inflict 1 next turn.
ⅢOn Hit Inflict 4 next turn.
On Hit Inflict 1 next turn.
ⅣOn Hit Inflict 4 next turn.
On Hit Inflict 1 next turn.
How to respond
Each of the 4 s inflicts 4 and 1 next turn on hit. Its unmodified maximum Power is only 7, but adds , and hits worsen next turn's damage as well. Block with a strong skill.
Furious Chase
- Displayed Power
- 3〜13
- Base Power
- 13
- Coin Power
- -10
- No. of Coins
- 1
- AttackLevel
- 27Enemy Lv. +2
- Attack Weight
- 1
ⅠOn Hit Increase Count by 6 next turn.
On Hit Increase Count by 6 next turn.
How to respond
A Minus skill with Base Power 13 and Power −10. On Hit increases Count and Count by 6 each next turn. Take a strong rather than looking only at the low end of the displayed range.
Sharp Alertness
- Displayed Power
- Unconfirmed
- Base Power
- Unconfirmed
- Coin Power
- +8
- No. of Coins
- 2
- DefenseLevel
- 27Enemy Lv. +2
- Attack Weight
- 1
No additional unique effects.
How to respond
An skill whose Power range and values do not agree, so its maximum is not treated as confirmed. Each successful attack adds ; avoid forcing many- attacks through the other beast's . Use defensive Offsetting as well.
PASSIVESPassives
Four-legged Beast
Amplified Aggression
Condition: Take damage from an attack
Gain 1 . At Turn End, enter if is at least 4.
Impact on the fight
More hits mean more . Avoid unnecessary attacks on the enemy you are not finishing yet.
Frenzy
Condition: Enter
Gain 3 and 3 , and change behavior. While Frenzied, taking damage does not increase .
Impact on the fight
Block strong attacks and aim to or finish the enemy while it has .
Shimmering Rage
Condition: 50% HP or less
Enter every turn.
Impact on the fight
Do not leave it at half HP. Defeat one beast before moving to the other.