English translation in progress. Untranslated passages remain in Japanese.

Four-legged Beast (Canto III, Floor 1)

CHAPTER 03 / BOSS GUIDE

Four-legged Beast (Canto III, Floor 1)

3-22 · K-02 Branch, Floor 1: Sealed AreaStory guide

Focus damage on one beast instead of damaging both evenly. Each attack hit increases , leading to ; at 50% HP or less, occurs every turn. Use fewer- skills or defense against the beast you are not finishing yet, and defeat them one at a time.

HP
361
Level
25
Speed
2〜5
Defense Lv.
25
Deployment limit
5 Sinners

Information last checked:

ContentsTotal: 6 entries
  1. 01Keys to the fight
  2. 02Unique effects and cautions
  3. 03Recommended teams and preparation
  4. 04Basic stats
  5. 05Skills and how to respond
  6. 06Passives

3 things to understand first

  1. There are 2 identical beasts. Focus attacks on one without unnecessarily raising the other's .
  2. Each attack hit adds 1 . At Turn End, 4 or more triggers . Damage from statuses such as and does not cause this increase.
  3. At 50% HP or less, occurs every turn. Do not leave a beast near half HP; continue through to the kill.

GUIDEKeys to the fight

Turn numbers indicate a typical sequence. HP loss and Stagger can change the order, so also check the names of the skills the enemy is using.

Find a response based on how you lost

Both enemies suddenly became much stronger
Splitting attacks evenly can raise both enemies to 4 or more , triggering together. Focus on one and handle the other with defense or fewer- skills.
rose sharply after only one skill
It increases for each attack that rolls and hits, not just once per skill. A skill landing 4 s can reach 4 in a single use.
activates before I can it
Its Threshold is deep, at 25% HP. At 50% HP or less, it enters every turn, so concentrate strong attacks from around half HP onward. Avoid chipping away at both enemies.

Opening / 3 or less Instincts

Choose one enemy to finish first

  • Focus Slash and Wrath damage on one beast. Take only necessary es against the other, using defense or skills with 1–2 s.
  • Hitting both with many- skills raises their with each damaging hit. Before using multi-target attacks, check whether you can handle both enemies entering .
  • At 3 or less , the usual pattern is 1 attack and 2 s. Defense s can Offset , so there is no need to force hits on the beast you are not finishing yet.

4 or more Instincts / 50% HP or less

Block enhanced attacks and exploit Fragile

  • At Turn End, 4 or more triggers , granting 3 and 3 for 1 turn and changing behavior. During , taking damage does not add .
  • During , all slots become attacks. “”'s and , and “”'s Count increases, are dangerous. Do not judge them solely by unmodified Power; block with strong skills or .
  • The 3 also creates a chance to finish it. If aiming to it before it acts, check the order of fast Sinners' unopposed attacks and the roles. If too slow, maintain es against dangerous attacks.
  • At 50% HP or less, occurs every turn regardless of alone. Do not leave a wounded beast alive; push through the 25% to the kill.

After defeating one beast

Repeat the process on the survivor

  • Choosing one enemy to finish first reduces the burden of facing 2 Frenzied beasts at once. Check the survivor's , HP, and current skills.
  • Restore HP for allies with lingering or , then focus attacks on the remaining beast. “”'s Power is unconfirmed; do not rely on one fixed number to decide whether an attack can beat it.

NOTESUnique effects and cautions

Easy-to-miss details

  • This fight contains 2 Lv. 25 beasts. Do not use a different encounter's plan that starts by defeating Crawling Inquisitors.
  • increases per hit, not once per attack skill.
  • Recurring at 50% HP or less activates before the 25% HP Threshold.
  • “” has inconsistent Power values. Neither the listed 2–10 nor the calculated 2–18 range is treated as confirmed.

Increases by 1 for each damaging attack hit. At 4 or more at Turn End, enter . Damage from statuses such as does not increase it.

This works opposite to enemies whose decrease when hit. Do not divide attacks evenly between the 2 beasts.

Grants 3 and 3 for 1 turn and changes behavior. Taking damage no longer grants . Occurs every turn at 50% HP or less.

Win against dangerous attacks and exploit the increased damage taken to finish the target.

PARTYRecommended teams and preparation

What to prepare first

  • Deploy 5 Sinners. The Floor 1 bosses are Lv. 25. Prepare core Slash and Wrath attackers, plus fewer- skills and defense for the enemy you leave alive.
  • Reserve skills or that can beat 's increased Power. Offset as well to avoid unnecessary gain.

Slash damage to finish one enemy

Avoid leaving both in ; push from 50% HP through to the kill.

Fewer-Coin skills and defense

Limit gain on the enemy left for later.

High-Power Clashes against Frenzy

Prevent many- attacks from inflicting and .

One ally can fill several roles. First choose a main fighter who can win Clashes, then assign responsibilities for dangerous attacks and special mechanics.

STATUSBasic stats

Stats for 3-22. Deployment limit: 5 Sinners. The Floor 1 boss battle in the Canto III dungeon: 2 Four-legged Beasts at Lv. 25 with 361 HP each. This does not include the Lv. 28 versions encountered earlier or Crawling Inquisitors. The Threshold is 25%, but its corresponding HP value is unconfirmed.

Four-legged BeastPart: Body

Four-legged Beast appearance
HP
361
Level
25
Speed
2〜5
Defense Lv.
25
Stagger Thresholds
25% (HP value unconfirmed)

Physical resistances

SlashSlash
×2.0
PiercePierce
×0.75
BluntBlunt
×1.0

Sin Nullification

Wrath
×2.0
Lust
×1.0
Sloth
×0.75
Gluttony
×0.75
Gloom
×1.5
Pride
×1.0
Envy
×1.0
  • 2 identical enemies. Parts cannot be broken. Slash and Wrath are effective; Pierce is resisted.
  • occurs every turn at 50% HP or less, before the Threshold is reached.

SKILLSSkills and how to respond

Use the tabs to switch skills. Displayed Power excludes unique buffs and adjustments from Offense Level differences.

“” has inconsistent values: a 2–10 Power range, 2 s, and +8 Power. Its displayed Power and Base Power are therefore marked unconfirmed. Other skill ranges also exclude 's 3 .

Four-legged Beast

01

Violent Scratch

LustSlashSlash
Displayed Power
3〜6
Base Power
3
Coin Power
+1
No. of Coins
3
AttackLevel
27Enemy Lv. +2
Attack Weight
1

ⅠOn Heads Hit Inflict 1 next turn.

ⅡOn Heads Hit Inflict 1 next turn.

ⅢOn Heads Hit Inflict 1 next turn.

How to respond

Each of the 3 s inflicts 1 next turn on a Heads hit. Against the beast you are not focusing, use defense or fewer- skills rather than many- attacks to limit gain.

PASSIVESPassives

Four-legged Beast

Enemy passives

Amplified Aggression

Condition: Take damage from an attack

Gain 1 . At Turn End, enter if is at least 4.

Impact on the fight

More hits mean more . Avoid unnecessary attacks on the enemy you are not finishing yet.

Enemy passives

Frenzy

Condition: Enter

Gain 3 and 3 , and change behavior. While Frenzied, taking damage does not increase .

Impact on the fight

Block strong attacks and aim to or finish the enemy while it has .

Enemy passives

Shimmering Rage

Condition: 50% HP or less

Enter every turn.

Impact on the fight

Do not leave it at half HP. Defeat one beast before moving to the other.

Updates may change enemy stats, effects, or behavior. Also check the information shown during battle.

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