- Burn
- At Turn End, take fixed damage equal to the Potency.
After Turn End, reduce Count by 1.
- Bleed
- When an attack skill Coin is rolled, take fixed damage equal to this effect's Potency.
After the Coin roll, reduce Count by 1.
- Tremor
- When taking damage from a skill that triggers Tremor Burst, raise the Stagger Threshold by the Potency.
At Turn End, reduce Count by 1.
- Rupture
- When hit by an attack skill, take fixed damage equal to the Potency.
After taking damage, reduce Count by 1.
- Sinking
- When hit by an attack skill, take fixed SP damage equal to the Potency (converted to Gloom damage for Abnormalities).
After taking damage, reduce Count by 1.
- Poise
- When flipping a Coin, has a [5 × Potency]% chance to deal a Critical Hit.
Critical Hits deal 20% more damage.
At Turn End or after a Critical Hit, reduce Count by 1.
- Haste
- For 1 turn, increase Speed by the value.
- Offense Level Up
- For 1 turn, increase Offense Level proportional to the value.
- Charge
- Can be consumed to enhance certain skills. Count can stack up to 20.
At Turn End, reduce Count by 1.
- Defense Level Up
- For 1 turn, increase Defense Level proportional to the value.