English translation in progress. Untranslated passages remain in Japanese.

Holiday Heathcliff E.G.O artwork

E.G.O 0705 · ZAYIN

Holiday

HeathcliffGluttonySandorf?S3 event exclusive
Risk Level
ZAYIN
SP Cost
20/20/30
Resource Cost
Gluttony ×3Envy ×2E.G.O usable with these resources →
Resistance
×1×1×1×0.75×2×1×2

GUIDEMechanics and How to Use

At a Glance

A Gluttony Blunt E.G.O that inflicts a random status effect next turn on hit and hands out random buffs to allies on kills.

Core Mechanics

  • Random status effect: Inflicts one of Burn, Bleed, Tremor, Rupture, or Sinking next turn. The amount is 2 + highest Gluttony Absolute Resonance (up to 5, 7 at Threadspin Ⅳ), and you cannot choose which status effect.
  • Buffs on kills (Threadspin Ⅲ): Defeating an enemy gives 2 random allies one of Poise, Haste, Offense Level Up, Charge, or Defense Level Up next turn (value 2 at Threadspin Ⅳ).
  • Passive — Infinite Hatred: When he has a status effect or negative effect, and the main target or a target attacking him has a positive effect, status effect infliction and Poise and Charge gain increase by 1. The condition is strict.
  • Corrosion skill: Targets the highest-SP target and deals SP damage. Allies' SP tends to be higher than most enemies', so it likely tends to attack allies.

How to Use

  • Its everyday damage is not high. Make use of its resistances, which differ greatly from Bodysack (Normal to Lust, Endured against Gluttony), and pick it for fights with many Lust and Gluttony attacks, which Bodysack struggles against.
  • If you have E.G.O Gifts tied to many status effects, it can pick up benefits even with random infliction.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-18)

ANALYSISThreadspin

  • Ⅱ: Unlocks Infinite Hatred.
  • Ⅲ: The Corrosion skill becomes multi-target (2 Attack Weight), and buff distribution on kills is added.
  • Ⅳ: The Awakening skill becomes multi-target (2 Attack Weight), infliction is relaxed from Heads Hit to on hit, and the infliction cap and buff values rise.

SKILLSSkill

Awakening

Awakening skill

BluntBlunt
Clash Power
17~25
Base Power
17
Coin Power
+8
No. of Coins
1
Skill Level
Identity Lv+0
Attack Weight
21 → 2

ⅠOn Heads Hit/On Hit Next turn, inflict the Potency of 1 random effect among , , , , and 2 + (highest Gluttony Absolute Resonance) times (max 5/7 times)

On Kill Next turn, give 2 random allies 1 of the following at random: 1/2 Count, 1/2 , 1/2 , 1/2 Count, or 1/2

Corrosion

Corrosion skill

BluntBlunt
Clash Power
10~25
Base Power
25
Coin Power
-15
No. of Coins
1
Skill Level
Identity Lv+0
Attack Weight
21 → 2

Indiscriminate Attacks the target with the highest SP

Attack Weight +1 if the main target has 15+ SP

Before Attack Deal 10 SP damage to the target

ⅠOn Hit Next turn, inflict the Potency of 1 random effect among , , , , and 2+ (highest Gluttony Absolute Resonance) times (max 7 times)

Normal Coin Unbreakable CoinThreadspin Ⅲ Threadspin Ⅳ mark additions or changes at those Threadspin tiers. Multiple values represent different tiers; the larger value is for the highest tier.

PASSIVEE.G.O Passives

E.G.O Passives

Infinite Hatred

While this unit has an ailment or negative effect, if the main target or an attacker targeting this unit has positive effects, , , , , and Potency that skill and Coin effects inflict on this unit and enemies +1, and and Count this unit gains from skill and Coin effects +1

※Unlocked at Threadspin Ⅱ; active from the turn after E.G.O use until the end of battle

SYNERGYTeams and Synergies

  • Heishou Pack - You Branch Adept: S1 (Envy) and S2 (Gluttony) supply the required affinities, and he applies Burn to himself at the start of Clashes, easily meeting the passive's "status effect on himself" condition.
  • Lobotomy E.G.O:: Sunshower: His S1 applies Sinking to himself on Clash Lose, likely meeting the passive's condition. However, he cannot supply Gluttony.

KEYWORDSEffect Glossary

Burn
At Turn End, take fixed damage equal to the Potency. After Turn End, reduce Count by 1.
Bleed
When an attack skill Coin is rolled, take fixed damage equal to this effect's Potency. After the Coin roll, reduce Count by 1.
Tremor
When taking damage from a skill that triggers Tremor Burst, raise the Stagger Threshold by the Potency. At Turn End, reduce Count by 1.
Rupture
When hit by an attack skill, take fixed damage equal to the Potency. After taking damage, reduce Count by 1.
Sinking
When hit by an attack skill, take fixed SP damage equal to the Potency (converted to Gloom damage for Abnormalities). After taking damage, reduce Count by 1.
Poise
When flipping a Coin, has a [5 × Potency]% chance to deal a Critical Hit. Critical Hits deal 20% more damage. At Turn End or after a Critical Hit, reduce Count by 1.
Haste
For 1 turn, increase Speed by the value.
Offense Level Up
For 1 turn, increase Offense Level proportional to the value.
Charge
Can be consumed to enhance certain skills. Count can stack up to 20. At Turn End, reduce Count by 1.
Defense Level Up
For 1 turn, increase Defense Level proportional to the value.