- TremorShared mechanics →
- When taking damage from a skill that triggers Tremor Burst, raise the Stagger Threshold by the Potency.
At Turn End, reduce Count by 1.
- Promised Nail
- Max: 30
When Tremor Burst is triggered by a skill effect, take 1 Sloth damage per 1 of this effect's value (max 10, 1 time per skill)
At Turn End, if the value is 4 or more, gain 1 Bind next turn
At Turn Start, this effect is removed if Haute Couture:: Le Noir Brand Manager Don Quixote is not on the battlefield
The Promised Hammer was promised to always strike a nail.
Therefore, when the hammer is swung, there must be a nail, even where there is none.
- Preservation
- Max Count: 20
Special Charge
Affected by effects that change Charge Potency and Count in the same way
Count decreases by 1 at Turn End
Condense to gather strength, and hold it fast. Keeping something unchanged sometimes takes more strength than changing it.
- ChargeShared mechanics →
- Can be consumed to enhance certain skills. Count can stack up to 20.
At Turn End, reduce Count by 1.
- Tremor Burst
- Raise the target's Stagger Threshold by their Tremor Potency.
- Sanctum of Conservation
- Max: 5
Give the following effect to all ally Identities
- On skill use, gain Shield equal to (Don Quixote's Preservation Potency×2)% of each ally's Max HP (1 time per 1 turn, max 10%)
Give the following effects to all Le Noir ally Identities
- Offense Level +(Don Quixote's Preservation Potency÷3) (rounded down, max 2)
- Defense Level +(Don Quixote's Preservation Potency÷2) (rounded down, max 3)
Give the following effects to all enemies
- Minimum and maximum Speed -1 (this effect cannot reduce minimum or maximum Speed below 1)
- Stagger Threshold advance from Tremor Burst +10%
- Damage taken from skills that consume Charge Count or special Charge +10% (applied ×2 instead for skills of Le Noir ally Identities)
The value decreases by 1 at Turn End
The domain where the value of conservation that Le Noir pursues is preserved. Every Le Noir-like act to preserve what is to be preserved is beneficially preserved within this domain. This domain is a domain of eternal conservation, and a domain that stirs the urge to draw infinitely close to death.
- Offense Level Up
- For 1 turn, increase Offense Level proportional to the value.
- Defense Level Up
- For 1 turn, increase Defense Level proportional to the value.
- Tremor - Conservation
- On Tremor Burst, take Sloth damage equal to (60+attacker's Charge Potency or special Charge×8)% of Tremor Potency, and Count decreases by 1 (max 120%)
- When Tremor Burst is triggered by skills or passive effects of Le Noir characters, this effect does not reduce Count
When hit by a Tremor Burst skill, the Stagger Threshold advances by the Potency
Count decreases by 1 at Turn End (effects that increase or decrease Tremor Potency and Count also apply)
- Amplitude Conversion
- Convert the target's Tremor or converted Tremor into another type of Tremor.
The existing Tremor's Potency and Count are kept on conversion.
- Blessing of the Obsidian God
- Max: 100
At Turn Start, gain Shield equal to (value÷5)% of own Max HP (rounded down)
At 25 or more, all Coins become Unbreakable Coins when using basic attack skills
At 40 or more, this unit cannot be Staggered (except forced Stagger)
The Obsidian God. The Obsidian Giant. The Priest of the Hammer. The blessing of the most direct contact with the Grand Magasin's Obsidian God, who governs the authority of conservation. The hammer is hard, and black absorbs all and brings it to stillness. Just like the attribute of death.
- Haste
- For 1 turn, increase Speed by the value.