English translation in progress. Untranslated passages remain in Japanese.

Haute Couture:: Le Noir Brand Manager Don Quixote Identity artwork

IDENTITY 0315 · Season 8

Haute Couture:: Le Noir Brand Manager

HP
286
Speed
4-7
Offense Lv.
67/67/68
Defense Lv.
69
Stagger Thresholds
40%
Panic
Panic
Resource Distribution
Sloth: 1 card + CounterPride: 3 cardsEnvy: 2 cards
Resistance
Slash×1Pierce×2.0Blunt×0.5

GUIDEMechanics and How to Use

At a Glance

A Tremor and Charge Identity that creates Sanctum of Conservation with S3 or defense, giving all allies Shield to hold the line. Blessing of the Obsidian God also improves her own durability; at 100 Blessing, her defense becomes With Each Smite, I Sever Thine Advent! with 3 Attack Weight.

Core Mechanics

  • Sanctum of Conservation: S3 I Sever Thine Advent! and the Defense skill Witness Ye in Silence grant 3 Sanctum of Conservation at Combat Start, up to 5, decreasing by 1 at Turn End. While the Sanctum is active, the following apply. All allies gain Shield equal to (Preservation Potency×2)% of their max HP when using a skill, once per turn, up to 10%. All enemies get −1 to minimum and maximum Speed and take +10% damage from skills that spend Charge Count or special Charge, doubled for skills from Le Noir allies. Le Noir allies gain Offense and Defense Level.
  • Blessing of the Obsidian God: Gains 25 on first appearing in a stage. It increases by (value×5) when she spends Preservation Count or gains it beyond the maximum, up to 30 per turn, and also when an ally with Shield is hit, up to 100. At Turn Start, she gains Shield equal to (value÷5)% of her max HP. At 25 or more, all Coins of her basic attack skills become Unbreakable, and at 40 or more she cannot be staggered, except by forced Stagger.
  • With Each Smite, I Sever Thine Advent!: If Blessing is 100 at Combat Start, her Defense skill activates as this skill (3 Attack Weight; it triggers even against one-sided attacks). It adds Sloth damage based on the number of Promised Nails, up to 45%/90%. After the attack, it spends all Blessing of the Obsidian God and all of the target's Nails, so the Shield and Stagger immunity weaken the next turn. This skill's effect text does not include gaining Sanctum of Conservation. So while Blessing is 100, setting up the Defense skill may not renew the Sanctum, and she has to rely on S3 to maintain it during that time.
  • Preservation and Promised Nails: Each Nail infliction spends 2 Preservation Count; at 12 or more, it spends 4 to inflict +1, and if there is not enough, no Nails are inflicted. Each cumulative 10 spent grants 1 Preservation Potency, and at 3 or more Potency each skill is strengthened. All attack skills except S1 Cometh the Nail, plus her Defense skill, inflict Nails, and each skill also replenishes Preservation Count. The Count balance is always positive, so there is little need to manage it closely.
  • Le Noir allies and follow-ups: Before a Le Noir ally other than herself attacks, she makes a one-sided attack with Judgment!, once per turn. This attack inflicts 1 Promised Nail and 3/4 Tremor, so Preservation Potency builds quickly.
  • Tremor - Conservation: Coin Ⅲ of S3 performs Amplitude Conversion. On Tremor Burst, it deals Sloth damage equal to (60 + attacker's Charge Potency or special Charge ×8)% of Tremor Potency, up to 120%.

How to Use

Open with S3 or her Defense skill to set up Sanctum of Conservation, and maintain it by slipping in S3 or the Defense skill before it runs out (at 100 Blessing, the Defense skill turns into the enhanced skill, so maintain it with S3). Grow Preservation Potency to 3 or more while driving in Nails, and once Blessing reaches 100, hit several enemies at once with the enhanced Defense skill. However, if you know a strong attack is coming the turn after using it, consider holding it. Follow-ups speed up Preservation Potency, so pairing her with Le Noir allies is ideal.

A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)

SKILLSSkill

S1×3

Cometh the Nail

PrideBluntBlunt
Clash Power
3~113~9 → 3~11
Base Power
3
Coin Power
+4+3 → +4
No. of Coins
2
Skill Level
Identity Lv+2
Attack Weight
1

On Use Final Power +1 per 4 combined Potency and on the target (max 2/3)

On Use If own Potency is 3 or more, Coin Power +1 and damage +20%/+40%

On Use Increase the Count of this unit and the 1 other Le Noir ally Identity with the least Count by 2/3/4 (1 time per 1 turn)

ⅠOn Hit Increase Count by 2

ⅡOn Hit Increase own Count by 4/5/6

S1Special

Judgment!

PrideBluntBlunt
Clash Power
6~105~9 → 6~10
Base Power
65 → 6
Coin Power
+4
No. of Coins
1
Skill Level
Identity Lv+2
Attack Weight
1

[Unclashable]

The following effects apply to this skill

- Does not trigger Defense skills

- Cannot be reused by external effects

- The target's HP cannot drop below 1 until this skill ends

On Use Final Power +1 per 4 combined Potency and on the target (max 2/3)

On Use If own Potency is 3 or more, Coin Power +1 and damage +20%/+40%

ⅠOn Hit Inflict 1

On Hit Inflict 3/4

Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.

PASSIVESPassives

Combat Passive

Malleus Promissionis

NoneAlways active

On first appearance in a stage, increase own Count by 10 and the Count of other Le Noir ally Identities by 2

When inflicting with skill effects, if own Count is

- 12 or more, inflicted +1 and consume 4 own Count

- below 12, consume 2 own Count

- insufficient, do not inflict instead

- Through this effect, skills that inflict are treated as skills that consume Count

During battle, gain 1 Potency each time a total of 10 own Count is consumed

The hammer drives the nail. The hammer strikes only nails. What the hammer strikes is a nail. So it was promised.

Combat Passive

Mission of Conservation

NoneAlways active

On first appearance in a stage, gain 25

When consuming own Count or gaining it beyond the maximum, gain equal to (that value×5) (max 30 per 1 turn)

After an ally Identity with Shield is hit, gain 2 (max 10 per 1 turn)

- If that ally Identity is a Identity, gain 5

Combat Passive

The Lord's Will and Values Be With Us...

NoneAlways active

Before another Le Noir ally Identity starts attacking an enemy, this unit performs a One-Sided Attack with Judgment! prioritizing the main target (1 time per 1 turn)

At the start of the last Coin of a basic skill, that Coin's Final Power increases by (own Potency + target's ÷2) (max 5)

If this unit has , Clash Power +1/+2/+3 for basic skills 1/2/3

When occurs on a target with , increase the Count of this unit and the 1 other ally Identity with the least Count by 2 (2 times per 1 turn)

In this world where everything is uncertain, only one thing guides and protects us: the words of the Obsidian God. Only when those words became our path and our light, shining upon us, were we first given meaning.

Combat Passive

Obsidian Covenant

Pride ×1Envy ×1Sloth ×1Owned

At the end of combat, if this unit has , gain 1/2 next turn

Damage dealt to the main target by own basic attack skills +(own Potency×3/6)% (max 15%/30%)

※Unlocked at Uptie Ⅱ; active while deployed in battle

Support Passive

Formation Conservation

Envy ×2Sloth ×2Owned

At Combat Start, all ally Identities take -2% damage this turn per 1 ally Identity on the battlefield (min -10%)

※Unlocked at Uptie Ⅲ; active while on the team but not deployed

Support passives activated by these resources →

KEYWORDSEffect Glossary

TremorShared mechanics →
When taking damage from a skill that triggers Tremor Burst, raise the Stagger Threshold by the Potency. At Turn End, reduce Count by 1.
Promised Nail
Max: 30 When Tremor Burst is triggered by a skill effect, take 1 Sloth damage per 1 of this effect's value (max 10, 1 time per skill) At Turn End, if the value is 4 or more, gain 1 Bind next turn At Turn Start, this effect is removed if Haute Couture:: Le Noir Brand Manager Don Quixote is not on the battlefield The Promised Hammer was promised to always strike a nail. Therefore, when the hammer is swung, there must be a nail, even where there is none.
Preservation
Max Count: 20 Special Charge Affected by effects that change Charge Potency and Count in the same way Count decreases by 1 at Turn End Condense to gather strength, and hold it fast. Keeping something unchanged sometimes takes more strength than changing it.
ChargeShared mechanics →
Can be consumed to enhance certain skills. Count can stack up to 20. At Turn End, reduce Count by 1.
Tremor Burst
Raise the target's Stagger Threshold by their Tremor Potency.
Sanctum of Conservation
Max: 5 Give the following effect to all ally Identities - On skill use, gain Shield equal to (Don Quixote's Preservation Potency×2)% of each ally's Max HP (1 time per 1 turn, max 10%) Give the following effects to all Le Noir ally Identities - Offense Level +(Don Quixote's Preservation Potency÷3) (rounded down, max 2) - Defense Level +(Don Quixote's Preservation Potency÷2) (rounded down, max 3) Give the following effects to all enemies - Minimum and maximum Speed -1 (this effect cannot reduce minimum or maximum Speed below 1) - Stagger Threshold advance from Tremor Burst +10% - Damage taken from skills that consume Charge Count or special Charge +10% (applied ×2 instead for skills of Le Noir ally Identities) The value decreases by 1 at Turn End The domain where the value of conservation that Le Noir pursues is preserved. Every Le Noir-like act to preserve what is to be preserved is beneficially preserved within this domain. This domain is a domain of eternal conservation, and a domain that stirs the urge to draw infinitely close to death.
Offense Level Up
For 1 turn, increase Offense Level proportional to the value.
Defense Level Up
For 1 turn, increase Defense Level proportional to the value.
Tremor - Conservation
On Tremor Burst, take Sloth damage equal to (60+attacker's Charge Potency or special Charge×8)% of Tremor Potency, and Count decreases by 1 (max 120%) - When Tremor Burst is triggered by skills or passive effects of Le Noir characters, this effect does not reduce Count When hit by a Tremor Burst skill, the Stagger Threshold advances by the Potency Count decreases by 1 at Turn End (effects that increase or decrease Tremor Potency and Count also apply)
Amplitude Conversion
Convert the target's Tremor or converted Tremor into another type of Tremor. The existing Tremor's Potency and Count are kept on conversion.
Blessing of the Obsidian God
Max: 100 At Turn Start, gain Shield equal to (value÷5)% of own Max HP (rounded down) At 25 or more, all Coins become Unbreakable Coins when using basic attack skills At 40 or more, this unit cannot be Staggered (except forced Stagger) The Obsidian God. The Obsidian Giant. The Priest of the Hammer. The blessing of the most direct contact with the Grand Magasin's Obsidian God, who governs the authority of conservation. The hammer is hard, and black absorbs all and brings it to stillness. Just like the attribute of death.
Haste
For 1 turn, increase Speed by the value.

Combat glossary →Review combat basics such as Clashes, SP, and resistances