A Burn Count supplier that adds Count every turn through Spore to keep Burn active. S3 Field Test - Dust Spark grows stronger when focused on a single target.
Core Mechanics
Supplying Burn Count with Spore: Coins that spend Spore Rounds inflict Spore on hit ([Basic] 2, [Buckshot] 3). Spore (maximum 15) increases Burn Count by 1 per 5 at Turn End. S2 E.G.O Alteration - Buckshot and Coin Ⅳ of S3 also directly increase Burn Count on hit.
S2 is the multi-target starter: 2 Attack Weight, and its [Buckshot] Coins spread 3 Spore each (damage to sub-targets is −50%).
S3 is strong against single targets: +50% damage for each target fewer than its Attack Weight. Coins Ⅰ–Ⅲ only hit 1 target. Coin Ⅳ is Unbreakable; if it hits without being broken and the target's Spore is at maximum, it deals (Burn Potency × Spore ÷ 10) Wrath damage and removes the Spore.
Reloading ammo: S2 reloads after the attack if he has 1 or fewer Basic Rounds, and S3 always reloads after the attack. The Defense skill Spore Germination reloads at Combat Start. Reloading costs SP based on the number of missing rounds. If he has 2 or fewer Basic Rounds before using S3, he spends 6 SP to refill 3 Basic Rounds.
Loyalty Pheromone: Gained when an enemy with Spore dies, up to 3. S2 and S3 gain +1 Clash Power and more Unbreakable Coins.
How to Use
Spread Spore across multiple enemies with S2 to supply Burn Count, keeping the Burn from allies who inflict it going longer. Against a single enemy that has built up 15 Spore, aim for extra Wrath damage with Coin Ⅳ of S3.
A practical guide based on the skill and passive descriptions below.(Updated: 2026-10-17)
SKILLSSkill
S1×3
Warning Shot
LustPierce
Clash Power
4~123~9 → 3~11 → 4~12
Base Power
43 → 4
Coin Power
+4+3 → +4
No. of Coins
2
Skill Level
Identity Lv+3
Attack Weight
1
Damage +10% per 5 on the target (max 30%)
Before Use If own is at maximum, inflict 1 Pierce Fragility on hit (1 time per 1 turn)
On Use Coin Power +1 if/for every 6+ combined and on the target (max 2)
ⅠConsume 1
On Hit Inflict 2
ⅡConsume 1
On Hit Inflict 1/2
Unbreakable Coin
Unbreakable Coin
S3 Field Test - Dust Spark: Coin4
Becomes Unbreakable under certain conditions
S2 E.G.O Alteration - Buckshot effect: [On Use] Coins become Unbreakable Coins from the final Coin backward, up to own Loyalty Pheromone
S3 Field Test - Dust Spark effect: [On Use] Coins become Unbreakable Coins from Coin 3 onward, up to own Loyalty Pheromone
Normal Coin Unbreakable CoinMultiple values represent different Uptie tiers; the larger value is for the highest tier. Roman numerals identify which Coin has the effect.
PASSIVESPassives
Combat Passive
E.G.O Alteration / Spore Round
NoneAlways active
Always active: holds 10 and 6
When a Coin that consumes Rounds hits,
-If was consumed, inflict 2
-If was consumed, inflict 3
-This effect is treated as inflicting a negative effect with a skill
Before using a Coin that consumes , if there is no ,
spend 2 SP and 2 to gain 1
If Rounds run short during skill use, cancel all following Coins and
When a target with dies, gain 1
"Our research team's findings show that, although it is stable gear refined and extracted from an Abnormality, subtle deformations seem to occur depending on the user.
Rather than calling it imperfect... should we see it as a process of becoming more complete, like true E.G.O?
For now, let us name it 'Alteration'."
※Active while deployed in battle
Combat Passive
Spore Diffusion
Wrath ×3Owned
On killing an enemy with , the value inflicted is multiplied by 2 for the next turn
-On kill with a basic attack skill, gain Rounds equal to ( Rounds that skill consumes÷2) (rounded up, 1 time per skill)
※Unlocked at Uptie Ⅱ; active while deployed in battle
Support Passive
Worker Bee
Wrath ×4Resonance
At the end of an ally's Pierce basic attack skill, heal HP equal to 10% of the HP damage dealt by that attack (max 2 times per battle)
-If all basic attack skills equipped in skill slots this turn are Pierce, all allies recover 10 SP at Turn End
※Unlocked at Uptie Ⅲ; active while on the team but not deployed
-Max: 15
-At Turn End, Burn Count increases by 1 per 5
-Gain 1 Bind next turn
Spore Round [Base]
-Special Ammo
-Max: 10
-Consumed when using specific skills
-If there is not enough when consuming, the attack is cancelled
-When consumed and the Coin hits, inflict 2 Spore on the target
Fragile
For 1 turn, damage taken from skills increases in proportion to this value (maximum 10).
This Coin is not destroyed on Clash Lose.
If an attack skill contains this Coin, attack with it after taking damage.
On Clash Lose, the Power of the remaining unbroken Coin becomes 1.
Reload [Germination]
-An effect applied to Spore Rounds (special Ammo)
-Spend SP equal to ((16-total Spore Rounds held)÷2), set held Spore Round [Base] and Spore Round [Buckshot] each to 0, and gain them up to their maximum (rounded down)
Spore Round [Buckshot]
-Special Ammo
-Max: 6
-Consumed when using specific skills
-If there is not enough when consuming, the attack is cancelled
-When consumed and the Coin hits, inflict 3 Spore on the target
Combat glossary →Review combat basics such as Clashes, SP, and resistances