
CHAPTER 02 / BOSS GUIDE
Aida (2-18)
Avoid clearing the initial adds too quickly; let allied action slots grow before facing the reinforcements. Offset with Defense s to stop repeated SP loss. Defeating Aida greatly reduces the remaining enemies' SP.
- HP
- 267
- Level
- 13
- Speed
- 3〜6
- Defense Lv.
- 11
- Deployment limit
- 5 Sinners
Information last checked:
ContentsTotal: 6 entries
3 things to understand first
- Raise 5 Sinners to around the recommended Lv. 13. Use the first 4 enemies to build action slots and SP rather than entering reinforcements before your main attackers have enough actions.
- Avoid repeatedly attacking with weak skills. Switch the slot targeting to a Defense to Offset it and stop repeated SP loss.
- Aida starts with 3 slots and can reach 5. Block necessary attacks while dealing Slash damage, then use the remaining enemies' 45 SP loss on her defeat to finish the fight.
GUIDEKeys to the fight
Turn numbers indicate a typical sequence. HP loss and Stagger can change the order, so also check the names of the skills the enemy is using.
Find a response based on how you lost
- Reinforcements immediately overwhelm me with unopposed attacks
- Defeating the initial enemies too quickly can bring reinforcements before allied slots have fully increased. If your core lacks actions, spend the opening taking winning es before advancing.
- Repeated s drain SP until I cannot win
- Successful s are reused and also reduce SP. Switch the slot targeting to a Defense to Offset it. If attacking through it, use the prediction to choose a skill that can reliably beat it.
- The enemy will not despite taking damage
- Aida lowers her Threshold by 5 on a successful . “” also lowers her own Threshold. Limit failed attacks against and enemy unopposed attacks.
The first 4 adds
Build action slots and SP
- Starts with 2 Mariachi Alegre and 2 Mariachi Vivaz. Slash is effective against both. Take winning es to raise allied SP.
- In regular encounters, allied slots increase as turns pass. If reinforcements overwhelm your action count, avoid clearing the initial wave immediately; build more actions for your main attackers first.
- Replace weak skills aimed at with Defense s to Offset it. Check enemy and automatically assigned targeting lines; do not assume the free retargeting available in s.
Reinforcements / Aida arrives
Block dangerous attacks and deal Slash damage
- Reinforcements include 6 adds and Aida. She starts with 3 slots and can increase to 5 if left alive. Check whether you have enough actions to handle the enemies' multiple attacks.
- Aida's “” costs the target 10 SP if she wins the and applies debuffs next turn on hit. Prioritize winning with strong skills or available .
- The enemies heal SP across their team every turn. Repeatedly attacking while your own SP is low prolongs the disadvantage; recover through Offsetting and winning es.
Staggering and defeating Aida
Prevent Evade from lowering her Threshold and finish the fight
- Aida has ×2 Slash and ×0.5 Blunt resistance. Use Slash to reach her Threshold rather than relying only on Blunt. Successful s lower the Threshold, so keep Offsetting them with Defense s.
- Defeating her in combat activates , reducing all remaining enemies' SP by 45. Finish the survivors during this opening.
- While adds remain, do not spend every action attacking Aida. Also prevent SP-draining and On Hit effects.
NOTESUnique effects and cautions
Easy-to-miss details
- This is a regular encounter. Do not follow a plan that assumes freely assigned targets as in s.
- Clearing the opening too quickly may bring reinforcements while allied action slots are still insufficient.
- Aida is weak to Slash and resistant to Blunt. Keep those resistances distinct.
- The value of “” is unspecified. Do not fill it in as 3 just because has that value.
Starts with 4 adds. Reinforcements bring 6 adds and Aida. Both sides gain actions as turns pass; Aida starts with 3 slots and can reach 5.
If rushing the opening leaves you short of actions, prepare by taking es against the initial enemies.
Successful s by Mariachi Alegre and Aida reduce the attacker's SP by 5. Aida also lowers her own Threshold by 5.
Offset with Defense s to stop weak attacks from being repeatedly dodged.
At Turn Start, Low Morale grants 2 ; grants 4 . Adds enter Low Morale at -20 SP or lower; Aida's threshold is unknown. occurs at -45 SP.
Lowering enemy SP can suppress their attacks, but they also heal each turn. Check their current state.
PARTYRecommended teams and preparation
What to prepare first
- Raise 5 core Sinners to around the recommended Lv. 13. Prepare levels that can win es and a selection of Slash skills.
- If is available, save it to recover unfavorable es. Offset with defense instead of always trying to overpower it.
Core Slash attackers
Exploit the adds' and Aida's Slash weakness to and defeat them.
Defense Skills in slots targeting Evade
Prevent SP loss and lowered from successful s.
SP recovery
Restore SP lost through s and failed es to reduce the Heads chance gap between your team and the enemies.
One ally can fill several roles. First choose a main fighter who can win Clashes, then assign responsibilities for dangerous attacks and special mechanics.
STATUSBasic stats
Stats for 2-18. Deployment limit: 5 Sinners. A regular encounter in 2-18. All enemies are Lv. 13. Starts with 4 adds; reinforcements consist of 6 adds and Aida. Adds have 68 HP and 13; Aida has 267 HP and 11. Targeting is not freely assignable as it is in s.
AidaPart: Body

- HP
- 267
- Level
- 13
- Speed
- 3〜6
- Defense Lv.
- 11
- Stagger Thresholds
- 50% / 20% (134 / 53)
Physical resistances
Slash
- ×2.0
Pierce
- ×1.0
Blunt
- ×0.5
Sin Nullification
- Wrath
- ×1.0
- Lust
- ×1.0
- Sloth
- ×1.0
- Gluttony
- ×1.0
- Gloom
- ×1.0
- Pride
- ×1.0
- Envy
- ×1.0
- Appears with reinforcements. Starts with 3 slots, up to 5. Defeating her in combat reduces all remaining enemies' SP by 45.
- Heals 10 SP for all enemies each turn. At 20 SP or higher, gains 1 and 1 at Turn Start.
Mariachi AlegrePart: Body

- HP
- 68
- Level
- 13
- Speed
- 2〜5
- Defense Lv.
- 13
- Stagger Thresholds
- 70% / 40% (48 / 27)
Physical resistances
Slash
- ×2.0
Pierce
- ×1.0
Blunt
- ×0.75
Sin Nullification
- Wrath
- ×1.0
- Lust
- ×1.0
- Sloth
- ×1.0
- Gluttony
- ×1.0
- Gloom
- ×1.0
- Pride
- ×1.0
- Envy
- ×1.0
- 2 initially; 3 in reinforcements. Starts with 1 slot, increasing to a maximum of 2.
- Uses “” to , reducing the attacker's SP by 5 on success. “” strengthens all allies' Defense s.
Mariachi VivazPart: Body

- HP
- 68
- Level
- 13
- Speed
- 2〜5
- Defense Lv.
- 13
- Stagger Thresholds
- 70% / 40% (48 / 27)
Physical resistances
Slash
- ×2.0
Pierce
- ×1.0
Blunt
- ×0.75
Sin Nullification
- Wrath
- ×1.0
- Lust
- ×1.0
- Sloth
- ×1.0
- Gluttony
- ×1.0
- Gloom
- ×1.0
- Pride
- ×1.0
- Envy
- ×1.0
- 2 initially; 3 in reinforcements. Starts with 1 slot, increasing to a maximum of 2.
- Has no skill and increases its own Attack Power. “” becomes stronger against targets with low SP.
SKILLSSkills and how to respond
Use the tabs to switch skills. Displayed Power excludes unique buffs and adjustments from Offense Level differences.
All 14 skills used by Aida and the 2 add types. s sharing a name are listed separately when their counts or effects differ. The value for “” is unspecified; do not assume it is 3 like . The Threshold reduction from “”'s Heads hit applies to the user itself.
Aida
Pasos Pasionales
- Displayed Power
- 2〜6
- Base Power
- 2
- Coin Power
- +1
- No. of Coins
- 4
- AttackLevel
- 16Enemy Lv. +3
- Attack Weight
- 1
On Use Heal 5 SP.
ⅠOn Hit Gain 1 next turn.
ⅡOn Hit Gain 1 next turn.
ⅢOn Hit Gain 1 next turn.
ⅣOn Hit Gain 1 next turn.
How to respond
Winning the does not stop its On Use healing of 5 SP. Its 4 s gain next turn on hit, so avoid letting the attack through unopposed.
¿Eso es todo?
- Displayed Power
- 4〜12
- Base Power
- 4
- Coin Power
- +8
- No. of Coins
- 1
- AttackLevel
- 16Enemy Lv. +3
- Attack Weight
- 1
[ Win] Deal 10 SP damage to the target.
ⅠOn Hit Inflict and 3 next turn.
How to respond
If the enemy wins the , your Sinner loses 10 SP. On Hit also inflicts and 3 next turn, so match it with a winning skill or .
¡Excelente!
- Displayed Power
- 2〜10
- Base Power
- 2
- Coin Power
- +8
- No. of Coins
- 1
- DefenseLevel
- 11Enemy Lv. -2
- Attack Weight
- 1
On Evade Lower own Threshold by 5. Deal 5 SP damage to the target.
How to respond
A successful lowers the enemy's own Threshold by 5 and reduces the attacker's SP by 5. Switch the slot targeting to a Defense to Offset it instead of letting weak attacks be repeatedly dodged.
¡Bruscamente!
- Displayed Power
- 3〜9
- Base Power
- 3
- Coin Power
- +3
- No. of Coins
- 2
- AttackLevel
- 16Enemy Lv. +3
- Attack Weight
- 1
ⅡOn Hit Gain 2 next turn.
How to respond
2 gains 2 next turn on hit. Use the current prediction to take a and prevent SP and Power bonuses from compounding.
Rápidamente~
- Displayed Power
- 4〜8
- Base Power
- 4
- Coin Power
- +2
- No. of Coins
- 2
- AttackLevel
- 16Enemy Lv. +3
- Attack Weight
- 1
ⅡOn Hit Gain 2 next turn.
How to respond
2 gains 2 next turn on hit, strengthening the next . Prevent the hit or retain an action for Offsetting it with defense.
Pañata Party~!
- Displayed Power
- 3〜11
- Base Power
- 3
- Coin Power
- +2
- No. of Coins
- 4
- AttackLevel
- 16Enemy Lv. +3
- Attack Weight
- 1
On Use When attacking an enemy below 0 SP, increase critical hit chance based on the target's SP.
ⅠOn Heads Hit Lower own Threshold by 50% of the damage dealt.
How to respond
Critical chance increases against targets below 0 SP according to their SP. A Heads hit on 1 lowers the enemy's own Threshold, so avoid taking it unopposed with low SP.
Mariachi Alegre
Bailemos~
- Displayed Power
- 2〜5
- Base Power
- 2
- Coin Power
- +1
- No. of Coins
- 3
- AttackLevel
- 15Enemy Lv. +2
- Attack Weight
- 1
ⅠOn Hit Heal 2 SP.
ⅡOn Hit Heal 2 SP.
ⅢOn Hit Heal 2 SP.
How to respond
Each heals the enemy's own SP by 2 on hit. against adds as well, preventing enemies from gaining an increasing Heads advantage.
Danza de Paz
- Displayed Power
- 3〜7
- Base Power
- 3
- Coin Power
- +2
- No. of Coins
- 2
- AttackLevel
- 15Enemy Lv. +2
- Attack Weight
- 1
On Use Grant 1 to all allies next turn.
How to respond
On Use, grants all allies 1 next turn. Winning the does not stop this effect, so watch for stronger s.
¡Olé!
- Displayed Power
- 2〜8
- Base Power
- 2
- Coin Power
- +6
- No. of Coins
- 1
- DefenseLevel
- 16Enemy Lv. +3
- Attack Weight
- 1
On Evade Reduce the target's SP by 5.
How to respond
A successful reduces the attacker's SP by 5. Switch the action aimed at to a Defense to Offset it, then use spare attacks against other enemies.
Duelo de Baile
- Displayed Power
- 2〜8
- Base Power
- 2
- Coin Power
- +2
- No. of Coins
- 3
- AttackLevel
- 15Enemy Lv. +2
- Attack Weight
- 1
[ Win] Reduce the target's SP by 5.
ⅢOn Hit Inflict 2 next turn.
How to respond
If the enemy wins the , your Sinner loses 5 SP. 3 also inflicts 2 next turn on hit, so take a you can win.
Mariachi Vivaz
Bailemos~
- Displayed Power
- 2〜5
- Base Power
- 2
- Coin Power
- +1
- No. of Coins
- 3
- AttackLevel
- 15Enemy Lv. +2
- Attack Weight
- 1
ⅠOn Hit Heal 2 SP.
ⅡOn Hit Heal 2 SP.
ⅢOn Hit Heal 2 SP.
How to respond
Each heals the enemy's own SP by 2 on hit. against adds as well, preventing enemies from gaining an increasing Heads advantage.
Danza de Emoción
- Displayed Power
- 3〜7
- Base Power
- 3
- Coin Power
- +2
- No. of Coins
- 2
- AttackLevel
- 15Enemy Lv. +2
- Attack Weight
- 1
On Use Gain 1 next turn.
How to respond
On Use, gains 1 next turn. Winning the does not remove On Use effects, so check the next prediction again.
Duelo de Baile
- Displayed Power
- 2〜8
- Base Power
- 2
- Coin Power
- +2
- No. of Coins
- 3
- AttackLevel
- 15Enemy Lv. +2
- Attack Weight
- 1
[ Win] Reduce the target's SP by 5.
ⅢOn Hit Inflict 2 next turn.
How to respond
If the enemy wins the , your Sinner loses 5 SP. 3 also inflicts 2 next turn on hit, so take a you can win.
Puñales Joviales
- Displayed Power
- 2〜6
- Base Power
- 2
- Coin Power
- +1
- No. of Coins
- 4
- AttackLevel
- 15Enemy Lv. +2
- Attack Weight
- 1
Gain +1 when attacking a target with SP below 0.
How to respond
Gains +1 against targets below 0 SP. Taking all 4 s unopposed compounds damage, so restore allies with low SP.
PASSIVESPassives
Aida
Hora de Fiesta
Condition: Every turn / own SP at 20 or higher
Heal 10 SP for all allies, including self. At Turn Start, if own SP is at least 20, gain 1 and 1 .
Impact on the fight
Enemies regain SP during longer fights. Check current Power and predictions and use skills that can win.
Se Acabó la Fiesta
Condition: This character dies in combat
All allies lose 45 SP.
Impact on the fight
Defeating Aida weakens the remaining enemies. Aim to finish her while also preparing for unopposed attacks during the process.