
CHAPTER 07 / BOSS GUIDE
The Barber (7-16)
Prepare to survive Unbreakable area attacks even after winning their es. Maintain HP and manage to prevent the fixed-target instant-kill skill from appearing.
- HP
- 2419
- Level
- 70
- Speed
- 2〜4
- Defense Lv. (adjusted)
- 45
- Deployment limit
- 6 Sinners + 6 reserves
Information last checked:
ContentsTotal: 6 entries
3 things to understand first
- Don Quixote must be in the initial deployment. Bring 6 Sinners plus 6 reserves, HP and SP recovery, and high-Power to beat area attacks.
- Winning against an Unbreakable area attack still leaves . Heal beforehand and check action order so a clasher is not ed before their other clashes.
- Do not leave Sinners at 30% HP or below. The instant-kill skill cannot be redirected; the targeted Sinner must win, or be healed before the hit.
GUIDEKeys to the fight
Turn numbers indicate a typical sequence. HP loss and Stagger can change the order, so also check the names of the skills the enemy is using.
Find a response based on how you lost
- Everyone dies despite winning the area clash
- Unbreakable hits still inflict . Winning does not mean taking no damage. Heal before the big attack, then check how many s Sinners can roll with the remaining .
- An expected clash became an unopposed attack
- A Sinner ed by an earlier area attack cannot execute later clashes. Check area-attack order and the clasher's ; reassign if needed.
- Unable to move a red targeting line to another Sinner
- cannot be redirected. The low-HP target must win, or receive healing first to rise above 30% HP.
- The Barber keeps healing and will not die
- She drains HP when hitting targets with . Winning the clash suppresses this healing even if s remain. Beat dangerous attacks rather than simply trading hits.
Before deployment
Prepare recovery and reserves; do not leave HP low
- Choose 6 Sinners including Don Quixote, aiming for the recommended Lv.48 and III or higher. Don Quixote cannot be a reserve. Set 6 reserves too so the team can keep fighting after losses.
- Check Slash resistance and resistances against Lust and Gluttony area attacks. Lust and Gluttony are effective for damage too.
- Prepare HP and SP recovery and a strong area-attack clasher. Save healing skills and resources for before the big attack.
Opening–Turn 3
Build SP and avoid bonuses against the Sewing Target
- Start with winning clashes to raise allied SP. “” also heals the enemy's SP On Use, so predictions may differ from last turn.
- “” gains +5 Power against the . Have another fast Sinner intercept it and protect low-HP allies.
- Unopposed hits on Sinners with let her drain HP. Win clashes against Unbreakable attacks too to suppress healing.
Turn 4 area attack / later big attacks
Heal first, win the area clash, then survive the hits
- Use a strong against “” Losing lets the first 3 s forcibly activate , so prioritize winning.
- Even after a win, the first 3 s still inflict . Heal all targets beforehand, including additional targets, and check whether they can survive subsequent attacks while ing.
- and targets change Before Attack. Do not assume safety from the initial targeting lines. Check actual action order so an earlier area attack does not another clasher.
40% HP or below
Deal damage before further buffs and avoid instant-kill conditions
- In the latter half, the Barber gains and Scissorblades each turn. Focus attacks during and avoid unnecessarily prolonging the fight.
- A Sinner at 30% HP or below enables an instant-kill attack that cannot be redirected. Win with that Sinner or heal them above 30% HP before it hits. Do not rely on effects that keep HP at 1.
- If a deployed Sinner falls, a reserve enters next turn. Check the replacement's SP and resistances, and recover using your remaining healers and high-Power skills.
NOTESUnique effects and cautions
Easy-to-miss details
- Unbreakable hits remain after a clash win. Distinguish normal On Hit effects from immediate activation that occurs only after you lose the clash.
- cannot be redirected. Do not rely on effects that keep HP at 1 to prevent its instant kill.
- Area changes Before Attack. Do not assume the initial display guarantees a Sinner will not be hit.
- Scissorblade consumption and the cap have reported issues. Do not assume the next big attack will become weaker.
Starts at 10, stage II; reaches III at 20 or more. Minimum 1. Stage and value change offense, defense, reuse, and .
The same skill can vary in Power and range. Prepare for Before Attack buffs and additional targets.
The Barber's priority attack target. Some skills gain bonuses against it. Removed at Turn End.
Have Sinners without intercept attacks such as “”
On Lose, increase Count by 3, activate , and consume 1 Count. Removed at Turn End.
Affected Sinners should avoid losing clashes. Heal before builds up.
The Manager of La Manchaland Don Quixote gains this instead of the normal support effect. On gaining Hardblood, gain 1 extra (up to 5 times per turn). At Turn End, gain 2 and 3 next turn; every 3 cumulative turns, add another 2 (max 6). Heal 3 SP on Win; on defeating an enemy, gain 1 Power Up next turn (once per turn each).
The Manager Identity has different and Hardblood gains and lacks the normal support's . Check the effects actually applied.
The Barber's Offense and s are lowered by 25 in this encounter.
Do not assume excessive leveling is needed based solely on the base Lv.70. Check the current prediction.
Accumulates damage across the battlefield and is shared by enemies and allies. The Barber consumes it to gain Scissorblades and SP.
Her own self-damage also increases it. Suppressing allied does not guarantee it runs out completely.
Support effect for Don Quixote Identities other than the Manager. At Turn End, gain 1 , 3 , and 3 next turn. Every 3 cumulative turns, add another 2 (max 6). Heal 3 SP on Win; on defeating an enemy, gain 1 Power Up next turn (once per turn each).
Don Quixote can handle strong clashes too. Her is reduced, so do not ignore or low HP. The Manager Identity receives a different support effect instead.
PARTYRecommended teams and preparation
What to prepare first
- Don Quixote is mandatory: 6 deployed Sinners plus 6 reserves. Check healing resources and each Sinner's response to attacks that cannot be redirected.
- Choose developed Pierce or Blunt attackers, or Lust and Gluttony damage. Keep enough HP to attack while carrying .
Area-attack Clash specialist
Prevent immediate activation on a clash loss and suppress HP drain.
HP and SP recovery
Survive Unbreakable hits and avoid the low-HP instant-kill condition.
Developed reserves
Maintain reliable clashers after your initial team is worn down.
One ally can fill several roles. First choose a main fighter who can win Clashes, then assign responsibilities for dangerous attacks and special mechanics.
STATUSBasic stats
Stats for 7-16. Deployment limit: 6 Sinners, with 6 reserves in a Chain Battle. The solo boss encounter at 7-16. HP and available skills differ from the Canto VII dungeon rematch. lowers Offense and s by 25 from the base Lv.70; additional Scissorblade buffs vary separately. Lists the explicitly stated at 60% and 30%.
The BarberPart: Body

- HP
- 2419
- Level
- 70
- Speed
- 2〜4
- Defense Lv. (adjusted)
- 45
- Stagger Thresholds
- 60% / 30% (1451 / 725)
Physical resistances
Slash
- ×0.8
Pierce
- ×1.0
Blunt
- ×1.0
Sin Nullification
- Wrath
- ×0.5
- Lust
- ×1.5
- Sloth
- ×0.75
- Gluttony
- ×1.5
- Gloom
- ×1.25
- Pride
- ×1.25
- Envy
- ×1.0
- Starts with 10 , at stage II. Lust and Gluttony are effective.
- Changes pattern at 40% HP, then gains 10 and 2 Scissorblades each turn.
- Ordinary Don Quixote Identities gain ; the Manager Identity gains instead. Do not assume either can survive the low-HP instant kill.
SKILLSSkills and how to respond
Use the tabs to switch skills. Displayed Power excludes unique buffs and adjustments from Offense Level differences.
Values are before conditional buffs. Area increases with Scissorblade stage Before Attack, so the base value of 1 is shown. “”'s is unspecified. Reported issues affect Scissorblade consumption and the cap; do not assume consumption weakens the next attack or that the range is capped as expected. “”'s bonus checks the Barber's own .
The Barber
I'll Cut You Up All Pretty!
- Displayed Power
- 5〜11
- Base Power
- 5
- Coin Power
- +6
- No. of Coins
- 1
- AttackLevel
- 45Enemy Lv.+0−25
- Attack Weight
- 1
On Use If the target has at least 6 , Power +1.
On Use Power +1 per 5 Count on self (max 3).
ⅠOn Hit Inflict 4 .
On Hit Reuse this in proportion to (Blood-tinged Scissorblade stage −1), up to 2 times.
How to respond
Reuses the based on Blood-tinged Scissorblade stage; it is not necessarily just a single- attack. Also check its bonus against targets with heavy .
Even Sharper
- Displayed Power
- 6〜14
- Base Power
- 6
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 45Enemy Lv.+0−25
- Attack Weight
- 1
On Use Consume up to 20 ; gain 1 and heal 3 SP per 10 consumed.
- If this skill cannot consume , gain 30 .
On Use If the target has at least 6 , Power +1.
On Use Power +1 per 5 on self (max 2).
ⅠOn Hit Increase Count by 2.
ⅡOn Hit Increase Count by 2.
How to respond
Consumes On Use to gain Scissorblades and SP. Winning cannot cancel the On Use buffs, but prevents the Count increases.
SNIP!!
- Displayed Power
- 4〜16
- Base Power
- 4
- Coin Power
- +4
- No. of Coins
- 3
- AttackLevel
- 45Enemy Lv.+0−25
- Attack Weight
- 1
On Use Consume up to 30 ; gain 1 and heal 3 SP per 10 consumed.
On Use If the target is a , Power +5.
Heal 5 SP each time a hit lands on a .
ⅠOn Hit Inflict 3 .
ⅡOn Hit Inflict 3 .
ⅢOn Hit Inflict 3 Count.
How to respond
Gains +5 Power against a . Have a fast Sinner without intercept it.
I'll Cut You Up Too!
- Displayed Power
- 4〜18
- Base Power
- 4
- Coin Power
- +7
- No. of Coins
- 2
- AttackLevel
- 45Enemy Lv.+0−25
- Attack Weight
- 1
Before Attack +1 per Blood-tinged Scissorblade stage (max 2).
On Use Consume up to 30 ; gain 1 and heal 3 SP per 10 consumed.
On Use If the target has at least 6 , Power +2.
Ⅰ.
On Hit Inflict 1 next turn.
[Heads Hit] Inflict 5 and increase Count by 2.
How to respond
increases Before Attack and I is Unbreakable. Win the clash, then prepare for the hit, , and . Do not judge safety solely by the initially displayed additional targets.
Now, It's Your Turn
- Displayed Power
- 6〜14
- Base Power
- 6
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 45Enemy Lv.+0−25
- Attack Weight
- 1
On Use If the target has at least 6 , Power +1.
Ⅱ.
On Hit Inflict 1 next turn.
On Hit Become a next turn.
How to respond
II is Unbreakable. or next-turn may remain even after a win; check next turn's assignments too.
I'll Cut You Together!
- Displayed Power
- 3〜23
- Base Power
- 3
- Coin Power
- +5
- No. of Coins
- 4
- AttackLevel
- UnknownValue unknown
- Attack Weight
- 1
Before Attack +1 per Blood-tinged Scissorblade stage.
On Use Consume up to 100 ; gain 1 and heal 3 SP per 10 consumed.
After Attack Consume 10 .
Ⅰ.
On Hit Inflict 3 Count.
On Hit after Clash Win Activate the target's (max 10); reduce their Count by 1.
Ⅱ.
On Hit Inflict 5 .
On Hit after Clash Win Activate the target's (max 10); reduce their Count by 1.
Ⅲ.
On Hit Inflict 5 .
On Hit after Clash Win Activate the target's (max 10); reduce their Count by 1.
ⅣOn Hit Damage +40% per Blood-tinged Scissorblade stage (max 120%).
On Kill If this effect defeats the target, heal for 50% of damage dealt to that target.
How to respond
An area attack whose first 3 s are Unbreakable. Losing the clash also causes immediate activation, so win with a strong . Normal application remains after a win; heal everyone beforehand.
How Discourteous!
- Displayed Power
- 5〜13
- Base Power
- 5
- Coin Power
- +8
- No. of Coins
- 1
- AttackLevel
- 45Enemy Lv.+0−25
- Attack Weight
- 1
Clashable Counter
On Use Power +1 per Blood-tinged Scissorblade stage (max 3).
On Use Power +1 per 5 on self (max 3).
ⅠOn Hit Inflict 4 and increase Count by 4.
How to respond
A able , strengthened by Scissorblade stage and the Barber's own . Assign a strong clasher; do not carelessly attack first with a low-HP Sinner carrying heavy .
I Don't Need Ugly Things!!
- Displayed Power
- 15〜25
- Base Power
- 15
- Coin Power
- +10
- No. of Coins
- 1
- AttackLevel
- 45Enemy Lv.+0−25
- Attack Weight
- 1
[Cannot be redirected]
Prioritizes the target with the lowest current HP percentage.
ⅠOn Hit If the target is at 30% HP or below, instantly kill them.
On Kill Increase by 30% of the defeated target's HP.
On Kill Gain 4 next turn.
How to respond
Cannot be redirected. Win with the targeted Sinner's strong skill or heal them above 30% HP before the hit. Do not rely on survival at 1 HP to prevent instant death.
PASSIVESPassives
The Barber
Starved and Withered
Condition: Combat Start
At Combat Start, gain .
Impact on the fight
Displayed Offense and s account for . Check subsequent changes from Scissorblades, Thorns, Severe Wounds, and other effects too.
I'll Cut You First!
Condition: A is present
Prioritizes attacking s.
Impact on the fight
Dangerous skills concentrate on the . Check which attacks another fast Sinner can intercept.
I Don't Need Ugly Things!!
Condition: A Sinner is at 30% HP or below
If an enemy has 30% HP remaining, use .
Impact on the fight
Heal low-HP Sinners to prepare for the instant-kill skill that cannot be redirected. If it appears, the target must win the clash.
Blood... Blood... Blood...!
Condition: On recovery from
If ked at Turn End, recover at the next Turn Start and reset SP to 0. On recovery from :
- Consume 30 ; gain 2 and 1 next turn, and heal 20 SP.
- If unable to consume , gain 30 , immediately activate damage, then reduce Count by 3. Afterward, gain 2 and 2 next turn, and heal 20 SP.
Impact on the fight
Recovery restores SP and strengthens attacks. Do not rely on alone to keep her disabled.
It's Not Over Yet
Condition: The Barber reaches 40% HP
At 40% HP remaining, change pattern. After the change, gain 10 and 2 each turn.
Impact on the fight
and Scissorblades increase every turn in the latter half. Focus attacks before the buffs stack further.
Bloodfeast
Condition: damage occurs on the battlefield
If this character appears in the encounter or is in its enemy roster, all characters' damage increases from Turn 1. Each time this character enters, reveal the latent blood scattered across the battlefield.
Impact on the fight
A resource shared by enemies and allies. Your and enemy self-damage both increase it; do not assume you can always keep it depleted.
Bloodsteeped Scissors
Condition: At the start / on gaining or consuming Scissorblades
At Combat Start, gain 10 .
- Cannot fall below 1.
- At 10 or more, changes to II.
- At 20 or more, changes to III.
Returns to the previous stage if consumption lowers the value below its threshold.
Impact on the fight
Starts at 10, stage II. Higher stages strengthen reuse and area attacks; check the current value.
Hardblood Scissor
Condition: On hitting a target with
On attack hit against a target with , heal part and overall HP by 40% of the damage taken by that target. If 100 HP was healed by Attack End, heal 10 SP. This effect does not activate on Unbreakable hits after losing a clash.
Impact on the fight
Winning suppresses HP drain. Even if Unbreakable hits remain, this healing does not activate after the Barber loses the clash.
Fixed Panic
Condition: Type change effect
When gaining a buff that changes Type, Type stays unchanged. Apply the effects intended for targets without SP instead.
Impact on the fight
Handle the fight with clashes and recovery rather than relying on replacing Type.