English translation in progress. Untranslated passages remain in Japanese.

Night Drifter of the Drunken Palm (8-17)

CHAPTER 08 / BOSS GUIDE

Night Drifter of the Drunken Palm (8-17)

8-17 · Night Raid 2Story guide

Clear the adds first and win against “” to limit . Hong Lu takes focused attacks, but his death does not immediately cause defeat here. Bring reserves to recover the fight.

HP
969
Level
53
Speed
3–5 / 10 on the turn after the HP threshold
Defense Lv.
53
Deployment limit
7 Sinners + 5 reserves

Information last checked:

ContentsTotal: 6 entries
  1. 01Keys to the fight
  2. 02Unique effects and cautions
  3. 03Recommended teams and preparation
  4. 04Basic stats
  5. 05Skills and how to respond
  6. 06Passives

3 things to understand first

  1. Aim for the recommended Level 53 with 7 Sinners and 5 reserves. Consider a borrowed Hong Lu Identity, and bring Slash resistance, , and healing.
  2. Remove the 3 adds first. Win against “” to consume 3 , limiting healing and upgrades.
  3. The fight can continue if Hong Lu falls. Below 50% boss HP, the turn ends and a 10 finisher follows; keep healing and powerful skills ready.

GUIDEKeys to the fight

Turn numbers indicate a typical sequence. HP loss and Stagger can change the order, so also check the names of the skills the enemy is using.

Find a response based on how you lost

Hong Lu cannot survive the focused attacks
The 3 adds prioritize Hong Lu. Protect him with , Slash resistance, and redirection by faster Sinners, but his death does not immediately end this fight. Bring reserves and avoid ruining the entire team by trying to intercept everything.
The boss keeps healing despite winning clashes
can increase on use and heals 3% HP at Turn End with 3+ stacks. Winning a clash against “” consumes 3. Resolving it after other -generating skills is effective.
“” kills a Sinner with despite a clash win
At 3+ , all its s become Unbreakable. It also gains Power against targets with substantial . Reduce , or prepare resistance and healing beforehand to survive the remaining hits.
The turn ended immediately after ing the boss
Below 50% HP, the boss recovers from and ends the turn, then has 10 next turn. Later healing and follow-up attacks will not resolve; prepare before crossing the threshold.

Before deployment

Prepare Hong Lu and a full reserve team

  • Aim for the recommended Level 53 and III or higher, with 7 Sinners and 5 reserves. Hong Lu must deploy initially; this fight also offers borrowed Identities with suitable levels and .
  • Choose a Hong Lu Identity with Slash resistance or , and bring HP and SP recovery. Slash damage works well offensively.
  • This is a separate encounter from the next family-head examination, where Hong Lu's death causes immediate defeat. Here, reserves can recover the fight after he falls.

Opening

Remove the adds before focusing the boss

  • Check attacks targeting Hong Lu and limit damage with , defense skills, and faster Sinners redirecting them. For Sinners with high , also check their remaining HP and how many s they will use.
  • Each add has 207 HP and a 1.5 Slash resistance multiplier. Focus one at a time, it, and finish it to reduce enemy actions.
  • When the boss readies “”, avoid targeting it with everyone unnecessarily. Limit the gained from the number of attackers, and spend actions on adds or defense instead.

Turns with “Waterfall”

Limit Swig healing and buffs

  • “” and “” gain on use. A clash win does not undo that gain; retain someone who can beat “” afterward.
  • Winning against “” consumes 3 . If action order can be adjusted, resolve it after -generating skills and aim to leave fewer than 3 stacks at Turn End.
  • “” becomes Unbreakable at 3+ . If it cannot be reduced in time, prepare resistance and HP for the hits that remain after a clash win.

Boss below 50% HP

Prepare for the turn ending and Speed 10

  • Below 50% HP, the boss clears and ends the turn. Heal before crossing the threshold; do not rely on later actions to recover.
  • Next turn's has 10 and substantial on-use buffs. Prepare a powerful or suitable defensive resistance, and check the current clash prediction.
  • The listed ending conditions include Hong Lu's death with the boss at 50% HP or lower, plus another HP condition with no specified percentage. If Hong Lu is alive, continue preparing for the finisher; crossing 50% does not necessarily end the encounter immediately.

NOTESUnique effects and cautions

Easy-to-miss details

  • Hong Lu is required, but his death does not immediately cause defeat in this encounter. Do not confuse this with 8-20.
  • At 3+ , “” still hits after a clash win.
  • The turn ends below 50% HP. Later healing may not resolve.
  • The scope of 2 boss passives and the alternative ending HP percentage while Hong Lu lives are unclear in the source. Check actual statuses and targeting lines.

Max 5. At 3+, heal 3% HP at Turn End; at 5+, gain 3 and 2 next turn. Losing a clash with “” consumes 3.

wins do not cancel on-use gains; reduce stacks through “” and action order.

PARTYRecommended teams and preparation

What to prepare first

  • Aim for Level 53 with 7 Sinners and 5 reserves. Bring Slash resistance, , and HP/SP recovery.
  • Use Slash damage to remove adds and retain powerful skills for the boss's finisher.

Hong Lu's defenses and healing

Limit focused damage and buy time to remove the adds.

Slash damage

Remove the 207-HP adds first to reduce enemy actions.

Waterfall and finisher handlers

Limit buildup and prepare for the 10 attack.

One ally can fill several roles. First choose a main fighter who can win Clashes, then assign responsibilities for dangerous attacks and special mechanics.

STATUSBasic stats

Stats for 8-17. Deployment limit: 7 Sinners, with 5 reserves in a Chain Battle. The regular 8-17 story encounter. Hong Lu must deploy initially; bring 7 Sinners and 5 reserves. The boss's entry lists both 60% and 588, which do not agree at 969 HP; neither is treated as a measured threshold. Two boss passives have footnotes restricting them to the Canto VIII dungeon; their uncertain applicability is retained in the responses.

Night Drifter of the Drunken PalmPart: Body

Night Drifter of the Drunken Palm appearance
HP
969
Level
53
Speed
3–5 / 10 on the turn after the HP threshold
Defense Lv.
53
Stagger Thresholds
60% / 0% (listed as 588 / 0)

Physical resistances

SlashSlash
×1.25
PiercePierce
×1.0
BluntBlunt
×0.5

Sin Nullification

Wrath
×1.0
Lust
×1.0
Sloth
×1.0
Gluttony
×1.0
Gloom
×1.0
Pride
×1.0
Envy
×1.0
  • Weak to Slash. Heals at 3+ ; at 5, gains offensive buffs and next turn.
  • Deals more damage as HP falls. Prepare before the finisher below 50% HP.

Large Podao AssailantPart: Body · 3 enemies

Large Podao Assailant appearance
HP
207 each
Level
53
Speed
3〜5
Defense Lv.
53
Stagger Thresholds
70% / 0% (144 / 0)

Physical resistances

SlashSlash
×1.5
PiercePierce
×1.0
BluntBlunt
×0.75

Sin Nullification

Wrath
×1.0
Lust
×1.0
Sloth
×1.0
Gluttony
×1.0
Gloom
×1.0
Pride
×1.0
Envy
×1.0
  • Prioritize Hong Lu. them with Slash and defeat them one at a time.
  • The second s of “” and “” are Unbreakable. Do not leave low-HP adds unattended.

SKILLSSkills and how to respond

Use the tabs to switch skills. Displayed Power excludes unique buffs and adjustments from Offense Level differences.

7 boss skills and 5 add skills. “” gains s only at 3+ . gains further and Power on use. Ordinary s and able s are distinguished. The listed ending conditions are Hong Lu's death with the boss at 50% HP or lower, or another HP condition whose percentage is unspecified.

Night Drifter of the Drunken Palm

01

Frontal Swirl

LustSlashSlash
Displayed Power
5〜12
Base Power
5
Coin Power
+7
No. of Coins
1
AttackLevel
53Enemy Lv. +0
Attack Weight
1

On Use If the target has 5+ , Base Power +1

On Use Gain 1

ⅠOn Hit Inflict 5 .

How to respond

Gains 1 on use. Winning does not prevent that gain, but prevents the hit that inflicts 5 . Base Power increases against targets with high .

Large Podao Assailant

01

Parrying Slash

GluttonySlashSlash
Displayed Power
4〜11
Base Power
4
Coin Power
+7
No. of Coins
1
AttackLevel
53Enemy Lv. +0
Attack Weight
1

On Use If the target has 8+ , Power +1

ⅠOn Hit Inflict 4 .

How to respond

Stronger against high- targets. Stop it with a winning regular skill and limit on Hong Lu.

PASSIVESPassives

Night Drifter of the Drunken Palm

Enemy passives

Well, well... Hic. This won't do

Condition: Enemy below 50% HP

When HP falls below 50%, recover from and end the turn.

is fixed at 10 next turn.

Impact on the fight

clears, the turn ends, and next turn's is 10. Do not assume later healing or follow-up attacks will resolve.

Enemy passives

Panic Recovery

Condition: Turn End while ked

If ked at Turn End, reset SP to 0.

Impact on the fight

Recheck predictions rather than assuming the enemy remains ked next turn.

Enemy passives

Fixed Panic

Condition: Effects that change type

When gaining a buff that changes Type, Type stays unchanged. Apply the effects intended for targets without SP instead.

Impact on the fight

Use winning clashes and HP recovery rather than relying on replacing its type.

Enemy passives

Target - Jia Baoyu

Condition: Priority targeting of Hong Lu (check the boss passive's stated scope)

Prioritizes Hong Lu

Impact on the fight

The adds focus Hong Lu. The boss's same-named passive has a footnote restricting it to the Canto VIII dungeon; check the actual targeting lines in 8-17.

Enemy passives

Damage Taken

Condition: Taking damage / losing a clash

When taking damage during combat, deal +20% damage for the rest of the turn.

On Lose during combat, take +15% damage from that skill.

Impact on the fight

An enemy hit earlier deals more damage that turn. Check whether an early attack can it, and avoid spreading damage without a purpose.

Enemy passives

Plastered Training

Condition: Boss losing HP

Deal +2% damage for every 1% HP lost (max 100%)

Impact on the fight

Its damage rises as HP falls. Clear the adds before concentrating damage on the boss.

Enemy passives

Clear Target

Condition: Source footnote: Canto VIII dungeon only; applicability to 8-17 unconfirmed

At Turn End, if at 70%+ HP and no skill hit Hong Lu, gain 3 next turn.

At Turn End, if below 70% HP and no skill hit Hong Lu, gain 6 next turn.

Impact on the fight

Next-turn changes based on 70% HP and whether Hong Lu was hit. Do not assume it applies when calculating 8-17 clashes; check actual buff displays.

Large Podao Assailant

Enemy passives

Panic Recovery

Condition: Turn End while ked

If ked at Turn End, reset SP to 0.

Impact on the fight

Recheck predictions rather than assuming the enemy remains ked next turn.

Enemy passives

Damage Taken

Condition: Taking damage / losing a clash

When taking damage during combat, deal +10% damage for the rest of the turn.

On Lose during combat, take +20% damage from that skill.

Impact on the fight

An enemy hit earlier deals more damage that turn. Check whether an early attack can it, and avoid spreading damage without a purpose.

Enemy passives

Target - Jia Baoyu

Condition: Priority targeting of Hong Lu (check the boss passive's stated scope)

Prioritizes Hong Lu

Impact on the fight

The adds focus Hong Lu. The boss's same-named passive has a footnote restricting it to the Canto VIII dungeon; check the actual targeting lines in 8-17.

Enemy passives

Mission Progress

Condition: Adds losing HP

Deal +0.5% damage for every 1% HP lost (max 50%)

Impact on the fight

Damage rises at low HP. Finish adds after ing them rather than leaving several partly damaged.

Enemy passives

Honing in on Target

Condition: 70% HP / hitting Hong Lu that turn

At Turn End, if at 70%+ HP and no skill hit Hong Lu, gain 1 next turn.

At Turn End, if below 70% HP and no skill hit Hong Lu, gain 1 next turn.

- Inflict +1 and Count next turn.

Impact on the fight

Below 70% HP, Attack Power and application can increase. Protecting Hong Lu does not always weaken the enemy.

Updates may change enemy stats, effects, or behavior. Also check the information shown during battle.

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