
CHAPTER 10 / BOSS GUIDE
Flannel (Canto X B)
These enemies build and , using renewed Shields and conditional s. Focus damage on one target to reduce actions. Distinguish Flannel gaining when hit while Shielded from the Maison reflecting damage during defense.
- HP
- 541
- Level
- 46
- Speed
- 2~4
- Defense Lv.
- 48
- Deployment limit
- 12 Sinners
Information last checked:
ContentsTotal: 6 entries
3 things to understand first
- Focus attacks on an enemy you can finish, such as the Maison, to reduce actions.
- Check separately. Prepare for conditional Unbreakable conversion at 3 Potency.
- During the Maison's “”, watch for reflection from small attacks against its Shield.
GUIDEKeys to the fight
Turn numbers indicate a typical sequence. HP loss and Stagger can change the order, so also check the names of the skills the enemy is using.
Find a response based on how you lost
- The Shield keeps returning despite repeated chip damage
- grants a fresh Shield every turn according to its stacks. Flannel also gains Count when hit while Shielded. Focus one enemy at a time, or break the Shield and deal substantial HP damage that turn.
- and damage remain after a clash win
- “” and “” make the last Unbreakable at 3 or more Potency. Flannel's Stamping also makes every Unbreakable when consuming at least 10 Count. Winning does not stop everything; check the clasher's HP and .
- Attacking the Maison damages my Sinner
- During “”, attacking while its Shield remains returns damage equal to Potency × Fabric stacks. Avoid careless repeated low-damage multi-hit attacks; concentrate enough damage to finish through the Shield or handle another enemy first.
- Where does the 4 Atk Weight “” skill go?
- It is support used on enemy allies, dealing 0 direct damage. Do not confuse it with an area attack against Sinners. It strengthens , defense, and Fabric, so check buffs afterward before assigning clashes.
Before the 3F battle
Prepare Customer Level and enough damage to finish a chosen enemy
- Shop toward Customer Lv. 50 or higher and Sapphire. Lv. 51 is reachable at this point. Raising only outside Identity levels does not change dungeon levels.
- Enemies take ×1.5 Sloth damage. Flannel also takes ×1.25 Lust; the Maison takes ×1.2 Blunt. Bring effective attacks and strong clashes. Both resist Slash at ×0.8.
- Starts with 1 Potency / 0 Count and 5 Fabric. grow through different effects, so check both numbers separately.
Opening and regular turns
Clash with regular skills and focus on enemies you can finish
- with “”, “”, and similar skills to prevent extra on-hit and . On-use Count gains remain after winning.
- Send spare attacks to a target you can finish, such as the lower-HP Maison. Avoid small attacks spread across everyone that only chip at Shields.
- Flannel gains 1 Count when hit while Shielded. Concentrate damage to remove the Shield quickly and continue into HP.
- Both enemies normally have at 0 HP. Do not plan around an early from chip damage; use clashes and kills to stop actions.
“Reinforce Fabric” and “For Conservation”
Check support targets and buffs after consumption
- “” and “” support enemy allies and deal 0 damage to them. They raise Flannel's own and the target's Count. , as a special , is affected too.
- If the target's Count is capped, it gains 3 and 5 next turn. Decide where to focus attacks before that target grows stronger.
- “” refills Count to 10 if lower and gives the user according to the amount added. It consumes all Count after attacking, so a low remaining Count afterward does not guarantee safety.
- Every 3 Count consumed cumulatively grants 1 Fabric; every 10 grants 1 Potency. Consumption strengthens defense and later skills, so avoid letting support repeat through a long battle.
At least 3 Preservation Potency or high Count
Check Unbreakable conditions and assign strong clashes
- “” and “” gain +1 Power per 6 combined Count and target (max 2). At 3 or more Potency, the last also becomes Unbreakable.
- “” consumes up to 15 Count for a Shield equal to (Count consumed × 2)% max HP, lasting through next turn. Consuming at least 10 grants +2 Power and makes all three s Unbreakable.
- Stamping also converts to and triggers Burst. Use a strong clash to lower Power; avoid low-HP or high- targets. It has no 80% damage reduction on a clash win.
- At 3 or more Potency, more is inflicted. A target with lower also takes extra damage from the level gap. Check actual Power predictions and target HP.
Maison defense and remaining enemies
Recognize reflection and focus damage to the finish
- The Maison's “” is a Defense . When attacked while Shielded, it returns damage equal to Potency × stacks. Avoid repeatedly chipping at a Shield that remains intact.
- If enough damage is available, finish through the Shield. Redirect Sinners endangered by reflection to clashes against another enemy and limit unnecessary damage.
- Focus damage on remaining enemies to stop repeated Shield and Fabric buffs. Even when Count falls, keep checking accumulated Potency and conditional Unbreakable conversion.
NOTESUnique effects and cautions
Easy-to-miss details
- Flannel's and the Maison's are distinct. Count gained from taking hits while Shielded belongs to Flannel.
- “” and “” support the enemy team. Atk Weight alone does not make them area attacks against Sinners.
- The Maison's “” reflects damage from attacks against its Shield while defending. It differs from Flannel's Attack .
- All Unbreakable conversion is conditional. Distinguish the 3 Potency condition from Stamping consuming at least 10 Count.
- Extra Base Power from and the exact action-switching order are unconfirmed. Check actual skills and predicted Power.
A special starting at 1 Potency / 0 Count, with a base Count cap of 20. Lose 1 Count at Turn End; effects changing Potency or Count also apply. Every 3 Count cumulatively consumed grants 1 Fabric, and every 10 grants 1 Potency. At 3 or more Potency, Count cap +5.
Spending Count still builds Potency. Check both and defeat enemies one at a time before the fight drags on.
Maximum 15. Per 5 stacks, maximum −1, +1, and +1. Lose 1 at Turn End. Gain 5 at Stage Start, then a Shield equal to stacks% of max HP each Turn Start.
Focus damage with renewed Shields and defense buffs in mind. The Maison's reflection uses these stacks too.
−1 per 4 Potency. Burst raises Threshold by Potency; lose 1 Count at Turn End.
Conversion from regular also lowers defense. Assign strong skills to Sinners with less to avoid and increased damage taken.
If enemy exceeds the target's, damage +3% per level of difference (max 30%). At a gap of at least 5, Base Power also rises by an unknown amount. At 3/5 or more Potency, inflicted Potency +1/+2.
Check predicted Power and current defense and rather than judging only from base values.
Raised by department-store shopping with eyeballs; determines dungeon Identity levels.
Prepare for Customer Lv. 50 or higher and Sapphire.
PARTYRecommended teams and preparation
What to prepare first
- Aim for Customer Lv. 50 or higher and Sapphire. Outside Identity levels do not carry into the dungeon.
- Bring high Sloth damage and strong clashes. Lust works well against Flannel and Blunt against the Maison.
- Prepare HP recovery for and Unbreakable damage. Check the target's Blunt, Envy, and Sloth resistances too.
Damage focused on Sloth
Concentrate on the chosen enemy to reduce actions before another Shield is gained.
High-Power clasher
Beat skills strengthened by and to limit extra and gains.
HP recovery and taking Blunt hits
Recover damage from conditional s and Maison reflection.
One ally can fill several roles. First choose a main fighter who can win Clashes, then assign responsibilities for dangerous attacks and special mechanics.
STATUSBasic stats
Stats for 10-04. Deployment limit: 12 Sinners. Covers Canto X Route B 3F. Flannel: Lv. 46, 541 HP, base 48; Maison du Noir: Lv. 45, 266 HP, base 47. Both start with 1 Potency / 0 Count. Excludes B2F versions and regular-enemy stats. determines dungeon Identity levels; below III is raised to III, but is unchanged. Team size is up to 12.
FlannelPart: Body

- HP
- 541
- Level
- 46
- Speed
- 2~4
- Defense Lv.
- 48
- Stagger Thresholds
- 0%(0)
Physical resistances
Slash
- ×0.8
Pierce
- ×1.0
Blunt
- ×1.0
Sin Nullification
- Wrath
- ×1.0
- Lust
- ×1.25
- Sloth
- ×1.5
- Gluttony
- ×1.0
- Gloom
- ×1.0
- Pride
- ×1.0
- Envy
- ×1.0
- Starts with 1 Potency / 0 Count and gains 5 Fabric at Stage Start.
- Defense is the base value before Fabric, SP, and skill effects.
Maison du NoirPart: Body

- HP
- 266
- Level
- 45
- Speed
- 2~4
- Defense Lv.
- 47
- Stagger Thresholds
- 0%(0)
Physical resistances
Slash
- ×0.8
Pierce
- ×1.0
Blunt
- ×1.2
Sin Nullification
- Wrath
- ×1.0
- Lust
- ×1.0
- Sloth
- ×1.5
- Gluttony
- ×1.0
- Gloom
- ×1.0
- Pride
- ×1.0
- Envy
- ×1.0
- The 3F add, distinct from the B2F version with 327 HP.
- Starts with 1 Potency / 0 Count. Watch for “” reflection.
SKILLSSkills and how to respond
Use the tabs to switch skills. Displayed Power excludes unique buffs and adjustments from Offense Level differences.
Listed Power excludes , , and differences. All Unbreakable conversion is conditional, so no fixed icons are shown. The Base Power increase from a advantage of at least 5 in is unknown. Unfilled skill slots are omitted; changes between regular patterns and Count-based skills are not presented as a fixed sequence.
Flannel
Your purchase history, please?
- Displayed Power
- 3〜11
- Base Power
- 3
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 48Enemy Lv. +2
- Attack Weight
- 1
Damage +(Shield value on self)% (max 20%)
On Use Gain 2 Count
ⅠOn Hit Gain 2 Count
ⅡOn Hit Inflict 3
How to respond
The on-use +2 Count remains after winning, but additional on-hit gains and can be prevented. A Shield also raises damage, so take the clash.
Your purchasing rights, please?
- Displayed Power
- 4〜12
- Base Power
- 4
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 48Enemy Lv. +2
- Attack Weight
- 1
On Use Power +1 per 6 combined Count on self and on the target (max 2)
On Use Gain 3 Count
[ Win] Gain 2 Count
On Use At 3 or more Potency, convert the last to an
ⅠOn Hit Gain 2 Count
On Hit Inflict 2
ⅡOn Hit Gain 2 Count
On Hit Inflict 2
How to respond
Count and target add up to 2 Power. At 3 or more Potency, the last is Unbreakable. Expect attacks remaining after a win and assign a Sinner with little .
Stamping [Flannel]
- Displayed Power
- 3〜15
- Base Power
- 3
- Coin Power
- +4
- No. of Coins
- 3
- AttackLevel
- 49Enemy Lv. +3
- Attack Weight
- 1
Damage +(Shield value on self)% (max 50%)
On Use Final Power +1 per 6 on the target (max 2)
On Use Consume up to 15 Count; gain a Shield lasting through next turn equal to (Count consumed × 2)% of max HP
On Use If at least 10 Count was consumed, Power +2 and convert all s to s
ⅠOn Hit Inflict 3
On Hit without Coin Destruction Gain 3 Count
ⅡOn Hit Increase Count by 2
On Hit without Coin Destruction Gain 2 Count
ⅢOn Hit Inflict Amplitude Conversion into
On Hit Trigger Burst; reduce Count by 1
- Add one activation per 2 Potency on self (max 2 extra)
How to respond
Consumes up to 15 Count for a Shield. Consuming at least 10 makes all three s Unbreakable and grants +2 Power. Check beyond the base maximum of 15; prepare strong clashes and healing after hits.
Reinforce Fabric
- Displayed Power
- 6〜13
- Base Power
- 6
- Coin Power
- +7
- No. of Coins
- 1
- AttackLevel
- 48Enemy Lv. +2
- Attack Weight
- 1
Used on allies; damage to allies is fixed at 0
On Use Final Power +2 per 4 on the target (max 6)
ⅠOn Hit Gain 3 this turn and next turn
On Hit Increase the target's Count by the user's Count
- If the target's Count reaches its cap, grant 3 and 5 next turn
How to respond
Support used on enemy allies, dealing 0 direct damage. Raises Flannel's own defense and the target's Count. Check the target and values, then concentrate enough damage to finish an enemy.
For Conservation
- Displayed Power
- 7〜15
- Base Power
- 7
- Coin Power
- +8
- No. of Coins
- 1
- AttackLevel
- 49Enemy Lv. +3
- Attack Weight
- 4
Used on allies; damage to allies is fixed at 0
On Use Final Power +2 per 4 on the target (max 6)
On Use At 3 or more Potency, convert all s to s
On Use If Count is below 10, raise it to 10 and gain 1 per 2 Count added
[ Lose] Consume half of Count
After Attack Consume all Count
ⅠOn Hit Gain 2 this turn and next turn
On Hit Increase the target's Count by the user's Count
- If the target's Count reaches its cap, grant 3 and 5 next turn
How to respond
Despite 4 Atk Weight, it supports enemy allies and deals 0 direct damage to them. Refills Count, uses it for support, then consumes it all. Consumption builds Fabric and Potency; avoid a prolonged fight.
Maison du Noir
Your price range, please?
- Displayed Power
- 3〜11
- Base Power
- 3
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 47Enemy Lv. +2
- Attack Weight
- 1
On Use Gain 2 Count
ⅠOn Hit Gain 2 Count
ⅡOn Hit Inflict 3
How to respond
A regular two- Blunt skill. On-use Count gains remain, but clash to prevent extra on-hit gains and .
Disqualifying defects, all over
- Displayed Power
- 4〜12
- Base Power
- 4
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 47Enemy Lv. +2
- Attack Weight
- 1
On Use Power +1 per 6 combined Count on self and on the target (max 2)
On Use Gain 3 Count
[ Win] Gain 2 Count
On Use At 3 or more Potency, convert the last to an
ⅠOn Hit Gain 2 Count
On Hit Inflict 2
ⅡOn Hit Increase Count by 2
On Hit Trigger Burst; reduce the target's Count by 1
How to respond
Count and target raise Power; at 3 or more Potency, the last becomes Unbreakable. Watch for 2's Count and Burst too.
Stamping [Reverb]
- Displayed Power
- 6〜13
- Base Power
- 6
- Coin Power
- +7
- No. of Coins
- 1
- DefenseLevel
- 48Enemy Lv. +3
- Attack Weight
- Unknown
While Shielded, when hit by an enemy, deal damage to them equal to ( Potency × stacks)
On Use Gain 3 Count
How to respond
A Defense reflecting Potency × Fabric stacks when attacked while Shielded. Choose focused damage that can finish the enemy, or handle another target instead of repeated small attacks.
PASSIVESPassives
Flannel
Le Noir: Fabric
Condition: Stage Start and Turn Start
At Stage Start, gain 5 .
At Turn Start, gain a Shield equal to ( stacks)% of max HP.
Impact on the fight
Gains a Shield every turn according to Fabric. Merely damaging it last turn does not ensure safety; finish the chosen enemy.
Shower of Stinging Sunshine
Condition: Already enhanced units
Levels are increased by the sunlight effect
Impact on the fight
These enemies are already enhanced to Lv. 46 and Lv. 45. Raise and prepare clashes that can beat the current opponents.
Conservation
Condition: Cumulative Count consumption
For Count cumulatively consumed during battle:
- Gain 1 per 3 consumed.
- Gain 1 per 10 consumed.
At 3 or more Potency, maximum Count +5.
Impact on the fight
Every 3 Count consumed adds 1 Fabric; every 10 adds 1 Potency. Check the Potency built through consumption, not just current Count.
Quality Preservation
Condition: Flannel hit while Shielded; at least 10 Count at Turn Start
While Shielded, gain 1 Count when hit by an enemy.
At Turn Start with at least 10 Count, use a powerful skill.
Impact on the fight
Small attacks that fail to break through add Count. Concentrate attacks to finish through the Shield or remove it quickly.
Fabric Density Disparity
Condition: 3/5 Potency; above target
At 3/5 or more Potency, inflicted Potency +1/+2.
On Use, if exceeds the target's, damage +3% per level of difference (max 30%).
- At a difference of at least 5, Base Power increases by an unknown amount.
Impact on the fight
Potency increases application, and differences also increase damage. The Base Power increase at a gap of 5 or more is unknown, so check predicted Power too.
Maison du Noir
Le Noir: Fabric
Condition: Stage Start and Turn Start
At Stage Start, gain 5 .
At Turn Start, gain a Shield equal to ( stacks)% of max HP.
Impact on the fight
Gains a Shield every turn according to Fabric. Merely damaging it last turn does not ensure safety; finish the chosen enemy.
Shower of Stinging Sunshine
Condition: Already enhanced units
Levels are increased by the sunlight effect
Impact on the fight
These enemies are already enhanced to Lv. 46 and Lv. 45. Raise and prepare clashes that can beat the current opponents.
Conservation
Condition: Cumulative Count consumption
For Count cumulatively consumed during battle:
- Gain 1 per 3 consumed.
- Gain 1 per 10 consumed.
At 3 or more Potency, maximum Count +5.
Impact on the fight
Every 3 Count consumed adds 1 Fabric; every 10 adds 1 Potency. Check the Potency built through consumption, not just current Count.
Inspection Preservation
Condition: Maison at 10 or more Count at Turn Start
At Turn Start with at least 10 Count, use a powerful skill
Impact on the fight
The add also builds and switches to strong skills. Reduce actions through regular-skill clashes and early kills.
Fabric Density Disparity
Condition: 3/5 Potency; above target
At 3/5 or more Potency, inflicted Potency +1/+2.
On Use, if exceeds the target's, damage +3% per level of difference (max 30%).
- At a difference of at least 5, Base Power increases by an unknown amount.
Impact on the fight
Potency increases application, and differences also increase damage. The Base Power increase at a gap of 5 or more is unknown, so check predicted Power too.