English translation in progress. Untranslated passages remain in Japanese.

Jia Huan & Gubo

CHAPTER 08 / BOSS GUIDE

Jia Huan & Gubo

8-32 · ImmortalityStory guide

Defeat the adds, then Huan, then Gubo. Avoid excessive focus on Huan, and use ordinary or against Gubo to limit repeated low-SP area attacks.

HP
1824
Level
70
Speed
2〜5
Defense Lv. (adjusted)
63
Deployment limit
7 Sinners

Information last checked:

ContentsTotal: 6 entries
  1. 01Keys to the fight
  2. 02Unique effects and cautions
  3. 03Recommended teams and preparation
  4. 04Basic stats
  5. 05Skills and how to respond
  6. 06Passives

3 things to understand first

  1. After ing Sticking enemies, finish them before Gubo shoots.
  2. Generally target Huan with no more than 4 attacks. Have the holder beat the turn 3 .
  3. Watch for Gubo reaching -20 SP or lower. While leaving him for later, use ordinary or .

GUIDEKeys to the fight

Turn numbers indicate a typical sequence. HP loss and Stagger can change the order, so also check the names of the skills the enemy is using.

Find a response based on how you lost

Gubo uses more area attacks after your clash wins
Gubo loses SP when losing clashes and switches to a special pattern at -20 or lower. Take only necessary clashes and use ordinary or . also lowers SP, so this cannot prevent the pattern forever.
Attacking Huan drains HP and SP
While allies remain, he reacts to focused attacks. Generally limit attacks to 4 and spend the rest on Sticking enemies or defense.
2 powerful attacks target Hong Lu
targeting overlaps with Huan's low-SP pattern. On the previous turn, have the holder beat the to skip that action. Unredirectable skills cannot be intercepted by another Sinner.

Before deployment

Prepare Hong Lu and defense against Gubo's single-target skills

  • Aim for the recommended Level 55 on the main team. Hong Lu must deploy initially; a borrowed Identity is available. Check healing and Pierce, Lust, and Pride resistance.
  • Support gives Hong Lu +2 Power against Huan and Yi Sang +2 against Gubo. Hong Lu's Lord Identity replaces this with exclusive support; do not assume both effects stack.
  • Use ordinary or against Gubo. able causes a clash, so it does not serve the same purpose when trying to avoid lowering his SP.

Opening

Clear Sticking enemies first and stop Gubo's designated shot

  • Maintain necessary clashes against Huan while directing Slash, Wrath, Gluttony, and Envy damage at Sticking enemies. Avoid aiming 5+ attacks at Huan alone.
  • When a Sticking enemy falls below half HP, Gubo may use “”. Killing the designated Sticking enemy before Gubo fires cancels the shot.
  • Do not leave it merely ed; check s and action order to finish it. At -20 SP or lower, watch for Gubo's other special pattern too.

After removing adds

Win the Counter with the Grasp holder to skip the Unleashed turn

  • Huan's inflicts 10 next turn and attracts focused attacks. Heal the affected Sinner's HP/SP and retain a strong attack.
  • On turn 3 of the basic cycle, have the holder win against “”. Reducing and can skip the next Unleashed pattern. Check that the actual skill is present before acting.
  • If it cannot be skipped, the designated Sinner must handle the unredirectable Unleashed skill. When enemy allies have fallen and Huan is at -20 SP or lower, 2 copies may appear. Prepare Lust resistance, defense, and healing; ing him beforehand is another option.

After Huan is incapacitated

Focus the remaining Gubo and finish promptly

  • Envy and Sloth work well. Check SP and predictions, take winning clashes, and concentrate strong skills.
  • Distinguish low-SP negative- area attacks from the 4-Unbreakable- “”. Heal secondary targets beforehand too.
  • Waiting only for 's self-damage also strengthens enemy attacks. Finish the cautious defensive stage and concentrate damage until incapacitation.

NOTESUnique effects and cautions

Easy-to-miss details

  • Gubo's dangerous special-pattern threshold is -20 SP or lower. lowers SP as well as lost clashes.
  • The focus penalty's targeting subject differs between the original effect and the walkthrough. This guide follows the walkthrough's limit of generally 4 attacks.
  • is applied on use; winning the clash does not prevent it.
  • There are 2 Unleashed skills with reversed names. Distinguish the unredirectable Lust skill from the Wrath area attack.
  • Huan's low-SP negative- skill and Gubo's additional low-SP Unbreakable area attack require different responses.

For each 1, take +10% damage from Huan and deal +10% damage to him. At the maximum of 7, becomes .

High increases both damage and risk. Limit incoming hits and watch for 4 Sinners reaching 4+ .

Transforms from 7 . Deal and take 50% less damage against Huan and cannot gain . Expires at Turn End.

Distinguish this status from the same-named attack skill. It also reduces outgoing damage; check predictions.

Max 4. At Turn End, gain 10 next turn and reduce this status by 1. Huan prioritizes holders and changes patterns.

Prepare healing and a clash win for the affected Sinner.

Max 10. At Turn Start, lose SP equal to its value and gain 1 per 3. At maximum, take 5% maximum HP self-damage at Turn End.

Low SP and Power buffs progress together. Check negative- skills and Gubo's special pattern each turn.

Offense/s -7. Gain stacks on Win; each gives -1 and +1 . At the maximum of 5, gain 2 next turn and reset.

The table includes only the initial reduction. Use actual in-combat levels and when assessing clashes.

Offense/s -2. Gain stacks on Lose; each gives +1 Offense/s. At the maximum of 5, gain 2 next turn and reset.

Beating Gubo also advances his buffs. Reduce unnecessary clashes.

Max 7. Builds through Gubo's shots; each stack gives “” +10% damage. Fully consumed after the attack.

Watch both SP and the buildup that strengthens Unbreakable area damage.

Hong Lu's regular support: +2 Power against Huan. The dedicated effect entry uses a spelling variant for Will.

Helps Hong Lu handle the . His Lord Identity replaces it with separate exclusive support.

Yi Sang gains +2 Power against Gubo.

Useful when focusing Gubo, but not a reason to take unnecessary clashes from the opening.

PARTYRecommended teams and preparation

What to prepare first

  • Aim for the recommended Level 55 on the main team. Hong Lu must deploy initially; a borrowed Identity is available. Prepare healing and ordinary or against Gubo.
  • Slash works against Sticking enemies; Lust/Gloom against Huan; Envy/Sloth against Gubo. Prioritize clash predictions as well as affinities.

Gubo single-target attack handler

Use ordinary or to reduce unnecessary clashes.

Grasp holder for the Counter

Skip Huan's next Unleashed pattern.

Damage to finish adds

Kill Gubo's designated N Corp. employee first to cancel the dangerous shot.

One ally can fill several roles. First choose a main fighter who can win Clashes, then assign responsibilities for dangerous attacks and special mechanics.

STATUSBasic stats

Stats for 8-32. Deployment limit: 7 Sinners. The regular 8-32 encounter. Hong Lu is required; a borrowed Identity is available. Displayed Levels are base values, while Offense/Defense entries include initial Volatile Attunement reductions (7 for Huan, 2 for Gubo). Further stacks change these levels. Huan's 60% threshold is listed as 1098, which does not match 60% of 1824 HP. Exact HP thresholds for the bosses' incapacitation are unspecified.

N Corp. E.G.O::Contempt, Awe Jia HuanPart: Body

N Corp. E.G.O::Contempt, Awe Jia Huan appearance
HP
1824
Level
70
Speed
2〜5
Defense Lv. (adjusted)
63
Stagger Thresholds
60% / 30% (listed as 1098 / 547)

Physical resistances

SlashSlash
×1.0
PiercePierce
×1.0
BluntBlunt
×1.0

Sin Nullification

Wrath
×0.5
Lust
×1.5
Sloth
×1.0
Gluttony
×1.1
Gloom
×1.25
Pride
×0.75
Envy
×1.0
  • initially gives -7 Offense/s. Each stack lowers and raises .
  • If a holder is present, all resistance multipliers +0.1. Displayed values are before this change.
  • Becomes incapacitated at Turn End below a certain HP threshold. The exact threshold is unknown.

N Corp. E.G.O::Fell Bullet GuboPart: Body

N Corp. E.G.O::Fell Bullet Gubo appearance
HP
1305
Level
58
Speed
2〜5
Defense Lv. (adjusted)
54
Stagger Thresholds
70% / 40% (913 / 522)

Physical resistances

SlashSlash
×1.0
PiercePierce
×1.0
BluntBlunt
×1.0

Sin Nullification

Wrath
×1.0
Lust
×1.0
Sloth
×1.25
Gluttony
×1.1
Gloom
×0.5
Pride
×0.75
Envy
×1.5
  • initially gives -2 Offense/s. Losing clashes adds stacks, raising both levels.
  • Gains action slots when allies fall. Check attack counts every turn even after removing Sticking enemies.

Swift N Corp. E.G.O::StickingPart: Body · 1 enemy

Swift N Corp. E.G.O::Sticking appearance
HP
256 each
Level
50
Speed
1〜3
Defense Lv.
51
Stagger Thresholds
50%(128)

Physical resistances

SlashSlash
×1.25
PiercePierce
×0.8
BluntBlunt
×0.8

Sin Nullification

Wrath
×1.25
Lust
×1.0
Sloth
×0.5
Gluttony
×1.25
Gloom
×1.0
Pride
×1.0
Envy
×1.25
  • Die when both Huan and Gubo are incapacitated. Usually defeat these first to reduce enemy actions and support.

Nimble N Corp. E.G.O::StickingPart: Body · 2 enemies

Nimble N Corp. E.G.O::Sticking appearance
HP
256 each
Level
50
Speed
1〜3
Defense Lv.
51
Stagger Thresholds
50%(128)

Physical resistances

SlashSlash
×1.25
PiercePierce
×0.8
BluntBlunt
×0.8

Sin Nullification

Wrath
×1.25
Lust
×1.0
Sloth
×0.5
Gluttony
×1.25
Gloom
×1.0
Pride
×1.0
Envy
×1.25
  • Die when both Huan and Gubo are incapacitated. Usually defeat these first to reduce enemy actions and support.

SKILLSSkills and how to respond

Use the tabs to switch skills. Displayed Power excludes unique buffs and adjustments from Offense Level differences.

N Corp. E.G.O::Contempt, Awe Jia Huan

01

Contempt

LustPiercePierce
Displayed Power
3〜11
Base Power
3
Coin Power
+4
No. of Coins
2
AttackLevel
63Enemy Lv. +0−7
Attack Weight
1

If the target has 3+ , double negative effects inflicted by this skill

On Use If the target has at least 6 , Power +1.

ⅠOn Heads Hit Count +2

ⅡOn Heads Hit Inflict 4

How to respond

At 3+ , inflicted negative effects double. Do not keep taking it on a Sinner with accumulated ; assign a winning clash handler.

N Corp. E.G.O::Fell Bullet Gubo

01

Front Line Fire

WrathPiercePierce
Displayed Power
5〜11
Base Power
5
Coin Power
+6
No. of Coins
1
AttackLevel
59Enemy Lv. +3−2
Attack Weight
1

Targets the foremost enemy

On Use Gain 1

On Use If the target has at least 6 , Power +1.

On Use Gain 1 Count

ⅠCritical damage +50%

On Hit Increase Count by 2.

How to respond

A single-target skill prioritizing the front line. Ordinary or can avoid rapidly lowering Gubo's SP. Avoid handlers with substantial .

Swift N Corp. E.G.O::Sticking

01

Burst Wounds

LustBluntBlunt
Displayed Power
4〜10
Base Power
4
Coin Power
+3
No. of Coins
2
AttackLevel
50Enemy Lv. +0
Attack Weight
1

ⅠOn Hit Inflict 2 .

ⅡOn Hit Inflict 2 .

How to respond

Sticking enemies inflict . Win with regular skills and retain enough actions to finish them after ing them.

Nimble N Corp. E.G.O::Sticking

01

Tear Up Wound

LustBluntBlunt
Displayed Power
4〜10
Base Power
4
Coin Power
+3
No. of Coins
2
AttackLevel
50Enemy Lv. +0
Attack Weight
1

ⅠOn Hit Count +1

ⅡOn Hit Count +1

How to respond

Increases Count. Avoid a handler already carrying high Potency; stop it through a regular clash.

PASSIVESPassives

N Corp. E.G.O::Contempt, Awe Jia Huan

Enemy passives

E.G.O Corrosion - N Corp.

Condition: Each Turn End / below 50% HP or at -20 SP or lower

At the end of every turn after this character appears, gain 1

- At Turn End, if below 50% maximum HP or at -20 SP or lower, gain 1 additional

Impact on the fight

Waiting lowers SP and strengthens attacks. Do not keep the whole team defending simply because the enemy takes self-damage.

Enemy passives

My Little Brother's Hand I Let Slip

Condition: Huan hitting / being attacked / Hong Lu present

On Hit against an enemy, inflict 1 (once per Identity per turn).

When attacked by an enemy, inflict 1 on the attacker (once per Identity per turn).

At Turn Start, if Hong Lu is present in combat, inflict 1 on Hong Lu.

Impact on the fight

increases both damage dealt and taken. High- Sinners can deal more damage but are also at greater risk from hits.

Enemy passives

Grasp

Condition: While a holder is present

Prioritize targets with .

While a holder is present, change patterns and increase all resistance multipliers by 0.1.

Impact on the fight

Check who receives focused attacks and have that Sinner beat the turn 3 .

Enemy passives

E.G.O Temporary Max Attunement

Condition: 4+ Sinners with 4+

If 4+ Sinners have 4+ , use “”

Impact on the fight

Adds another Unleashed skill. Repeatedly having everyone attack Huan also strengthens his actions.

Enemy passives

Better avert your gazes

Condition: Enemy allies remain and Huan's focus condition is met

While allies are present, if targeting 5+ enemies as main targets, those enemies lose 10 HP and SP

Impact on the fight

The original targeting subject is ambiguous, but the walkthrough advises against aiming 5+ skills at Huan. Generally stay within 4 and spend remaining actions on adds.

Enemy passives

Fixed Panic

Condition: Effects that replace type

When gaining a buff that changes Type, Type stays unchanged. Apply the effects intended for targets without SP instead.

Impact on the fight

Do not build around stopping the mechanics by replacing type.

Enemy passives

Panic Recovery

Condition: Turn End while ked

If ked at Turn End, reset SP to 0.

Impact on the fight

SP resets to 0. Do not assume the enemy can be held at low SP indefinitely.

N Corp. E.G.O::Fell Bullet Gubo

Enemy passives

E.G.O Corrosion - N Corp.

Condition: Each Turn End / below 50% HP or at -20 SP or lower

At the end of every turn after this character appears, gain 1

- At Turn End, if below 50% maximum HP or at -20 SP or lower, gain 1 additional

Impact on the fight

Waiting lowers SP and strengthens attacks. Do not keep the whole team defending simply because the enemy takes self-damage.

Enemy passives

The Cost of Fell Bullets

Condition: Gubo hitting / losing clashes

On Hit, heal 5 SP.

On Lose, lose 5 SP.

Impact on the fight

Repeatedly beating Gubo lowers his SP and invites dangerous area attacks. Use ordinary or and check enemy SP each turn.

Enemy passives

Charge Forth

Condition: Gubo killing a target

On Kill, Count +3

Impact on the fight

Letting Gubo shoot Sticking enemies also increases his Count. Prioritize killing the designated target first.

Enemy passives

A new era is upon us, my dear fellow.

Condition: -20 SP or lower

At -20 SP or lower, use a special pattern

Impact on the fight

The threshold for switching to an area-attack-focused pattern; merely having negative SP is not enough.

Enemy passives

Please, dedicate yourself for the new ideal.

Condition: N Corp. employee other than Huan below 50% HP

If an N Corp. employee other than Jia Huan is below 50% HP, use a special pattern

Impact on the fight

Do not leave Sticking enemies ed; kill them before Gubo fires.

Enemy passives

Fixed Panic

Condition: Effects that replace type

When gaining a buff that changes Type, Type stays unchanged. Apply the effects intended for targets without SP instead.

Impact on the fight

Do not build around stopping the mechanics by replacing type.

Enemy passives

Panic Recovery

Condition: Turn End while ked

If ked at Turn End, reset SP to 0.

Impact on the fight

SP resets to 0. Do not assume the enemy can be held at low SP indefinitely.

Swift N Corp. E.G.O::Sticking

Enemy passives

E.G.O Corrosion - N Corp.

Condition: Each Turn End / below 50% HP or at -20 SP or lower

At the end of every turn after this character appears, gain 1

- At Turn End, if below 50% maximum HP or at -20 SP or lower, gain 1 additional

Impact on the fight

Waiting lowers SP and strengthens attacks. Do not keep the whole team defending simply because the enemy takes self-damage.

Enemy passives

Four-leaf Clover

Condition: Turn Start / allied critical hits

At Turn Start, gain 5 and increase Count by 2.

During combat, if an ally with uses a skill and deals critical damage to an enemy, grant a random ally 5 Potency and 2 Count at the next Turn Start (once per turn).

Impact on the fight

Adds distribute ; leaving them alive increases the bosses' damage too. Reduce their numbers first.

Enemy passives

Tasty Flesh

Condition: Hitting a ing target at 50% HP or lower / once per encounter

At 50% HP or lower, on hitting an enemy with , heal 1% of maximum HP per 1 on the enemy (max 10%; once per encounter)

Impact on the fight

Finish them after ing them to prevent healing.

Nimble N Corp. E.G.O::Sticking

Enemy passives

E.G.O Corrosion - N Corp.

Condition: Each Turn End / below 50% HP or at -20 SP or lower

At the end of every turn after this character appears, gain 1

- At Turn End, if below 50% maximum HP or at -20 SP or lower, gain 1 additional

Impact on the fight

Waiting lowers SP and strengthens attacks. Do not keep the whole team defending simply because the enemy takes self-damage.

Enemy passives

Four-leaf Clover

Condition: Turn Start / allied critical hits

At Turn Start, gain 5 and increase Count by 2.

During combat, if an ally with uses a skill and deals critical damage to an enemy, grant a random ally 5 Potency and 2 Count at the next Turn Start (once per turn).

Impact on the fight

Adds distribute ; leaving them alive increases the bosses' damage too. Reduce their numbers first.

Enemy passives

Tasty Flesh

Condition: Hitting a ing target at 50% HP or lower / once per encounter

At 50% HP or lower, on hitting an enemy with , heal 1% of maximum HP per 1 on the enemy (max 10%; once per encounter)

Impact on the fight

Finish them after ing them to prevent healing.

Updates may change enemy stats, effects, or behavior. Also check the information shown during battle.

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