
CHAPTER 08 / BOSS GUIDE
Jia Huan & Gubo
Defeat the adds, then Huan, then Gubo. Avoid excessive focus on Huan, and use ordinary or against Gubo to limit repeated low-SP area attacks.
- HP
- 1824
- Level
- 70
- Speed
- 2〜5
- Defense Lv. (adjusted)
- 63
- Deployment limit
- 7 Sinners
Information last checked:
ContentsTotal: 6 entries
3 things to understand first
- After ing Sticking enemies, finish them before Gubo shoots.
- Generally target Huan with no more than 4 attacks. Have the holder beat the turn 3 .
- Watch for Gubo reaching -20 SP or lower. While leaving him for later, use ordinary or .
GUIDEKeys to the fight
Turn numbers indicate a typical sequence. HP loss and Stagger can change the order, so also check the names of the skills the enemy is using.
Find a response based on how you lost
- Gubo uses more area attacks after your clash wins
- Gubo loses SP when losing clashes and switches to a special pattern at -20 or lower. Take only necessary clashes and use ordinary or . also lowers SP, so this cannot prevent the pattern forever.
- Attacking Huan drains HP and SP
- While allies remain, he reacts to focused attacks. Generally limit attacks to 4 and spend the rest on Sticking enemies or defense.
- 2 powerful attacks target Hong Lu
- targeting overlaps with Huan's low-SP pattern. On the previous turn, have the holder beat the to skip that action. Unredirectable skills cannot be intercepted by another Sinner.
Before deployment
Prepare Hong Lu and defense against Gubo's single-target skills
- Aim for the recommended Level 55 on the main team. Hong Lu must deploy initially; a borrowed Identity is available. Check healing and Pierce, Lust, and Pride resistance.
- Support gives Hong Lu +2 Power against Huan and Yi Sang +2 against Gubo. Hong Lu's Lord Identity replaces this with exclusive support; do not assume both effects stack.
- Use ordinary or against Gubo. able causes a clash, so it does not serve the same purpose when trying to avoid lowering his SP.
Opening
Clear Sticking enemies first and stop Gubo's designated shot
- Maintain necessary clashes against Huan while directing Slash, Wrath, Gluttony, and Envy damage at Sticking enemies. Avoid aiming 5+ attacks at Huan alone.
- When a Sticking enemy falls below half HP, Gubo may use “”. Killing the designated Sticking enemy before Gubo fires cancels the shot.
- Do not leave it merely ed; check s and action order to finish it. At -20 SP or lower, watch for Gubo's other special pattern too.
After removing adds
Win the Counter with the Grasp holder to skip the Unleashed turn
- Huan's inflicts 10 next turn and attracts focused attacks. Heal the affected Sinner's HP/SP and retain a strong attack.
- On turn 3 of the basic cycle, have the holder win against “”. Reducing and can skip the next Unleashed pattern. Check that the actual skill is present before acting.
- If it cannot be skipped, the designated Sinner must handle the unredirectable Unleashed skill. When enemy allies have fallen and Huan is at -20 SP or lower, 2 copies may appear. Prepare Lust resistance, defense, and healing; ing him beforehand is another option.
After Huan is incapacitated
Focus the remaining Gubo and finish promptly
- Envy and Sloth work well. Check SP and predictions, take winning clashes, and concentrate strong skills.
- Distinguish low-SP negative- area attacks from the 4-Unbreakable- “”. Heal secondary targets beforehand too.
- Waiting only for 's self-damage also strengthens enemy attacks. Finish the cautious defensive stage and concentrate damage until incapacitation.
NOTESUnique effects and cautions
Easy-to-miss details
- Gubo's dangerous special-pattern threshold is -20 SP or lower. lowers SP as well as lost clashes.
- The focus penalty's targeting subject differs between the original effect and the walkthrough. This guide follows the walkthrough's limit of generally 4 attacks.
- is applied on use; winning the clash does not prevent it.
- There are 2 Unleashed skills with reversed names. Distinguish the unredirectable Lust skill from the Wrath area attack.
- Huan's low-SP negative- skill and Gubo's additional low-SP Unbreakable area attack require different responses.
For each 1, take +10% damage from Huan and deal +10% damage to him. At the maximum of 7, becomes .
High increases both damage and risk. Limit incoming hits and watch for 4 Sinners reaching 4+ .
Transforms from 7 . Deal and take 50% less damage against Huan and cannot gain . Expires at Turn End.
Distinguish this status from the same-named attack skill. It also reduces outgoing damage; check predictions.
Max 4. At Turn End, gain 10 next turn and reduce this status by 1. Huan prioritizes holders and changes patterns.
Prepare healing and a clash win for the affected Sinner.
Max 10. At Turn Start, lose SP equal to its value and gain 1 per 3. At maximum, take 5% maximum HP self-damage at Turn End.
Low SP and Power buffs progress together. Check negative- skills and Gubo's special pattern each turn.
Offense/s -7. Gain stacks on Win; each gives -1 and +1 . At the maximum of 5, gain 2 next turn and reset.
The table includes only the initial reduction. Use actual in-combat levels and when assessing clashes.
Offense/s -2. Gain stacks on Lose; each gives +1 Offense/s. At the maximum of 5, gain 2 next turn and reset.
Beating Gubo also advances his buffs. Reduce unnecessary clashes.
Max 7. Builds through Gubo's shots; each stack gives “” +10% damage. Fully consumed after the attack.
Watch both SP and the buildup that strengthens Unbreakable area damage.
Hong Lu's regular support: +2 Power against Huan. The dedicated effect entry uses a spelling variant for Will.
Helps Hong Lu handle the . His Lord Identity replaces it with separate exclusive support.
Yi Sang gains +2 Power against Gubo.
Useful when focusing Gubo, but not a reason to take unnecessary clashes from the opening.
PARTYRecommended teams and preparation
What to prepare first
- Aim for the recommended Level 55 on the main team. Hong Lu must deploy initially; a borrowed Identity is available. Prepare healing and ordinary or against Gubo.
- Slash works against Sticking enemies; Lust/Gloom against Huan; Envy/Sloth against Gubo. Prioritize clash predictions as well as affinities.
Gubo single-target attack handler
Use ordinary or to reduce unnecessary clashes.
Grasp holder for the Counter
Skip Huan's next Unleashed pattern.
Damage to finish adds
Kill Gubo's designated N Corp. employee first to cancel the dangerous shot.
One ally can fill several roles. First choose a main fighter who can win Clashes, then assign responsibilities for dangerous attacks and special mechanics.
STATUSBasic stats
Stats for 8-32. Deployment limit: 7 Sinners. The regular 8-32 encounter. Hong Lu is required; a borrowed Identity is available. Displayed Levels are base values, while Offense/Defense entries include initial Volatile Attunement reductions (7 for Huan, 2 for Gubo). Further stacks change these levels. Huan's 60% threshold is listed as 1098, which does not match 60% of 1824 HP. Exact HP thresholds for the bosses' incapacitation are unspecified.
N Corp. E.G.O::Contempt, Awe Jia HuanPart: Body

- HP
- 1824
- Level
- 70
- Speed
- 2〜5
- Defense Lv. (adjusted)
- 63
- Stagger Thresholds
- 60% / 30% (listed as 1098 / 547)
Physical resistances
Slash
- ×1.0
Pierce
- ×1.0
Blunt
- ×1.0
Sin Nullification
- Wrath
- ×0.5
- Lust
- ×1.5
- Sloth
- ×1.0
- Gluttony
- ×1.1
- Gloom
- ×1.25
- Pride
- ×0.75
- Envy
- ×1.0
- initially gives -7 Offense/s. Each stack lowers and raises .
- If a holder is present, all resistance multipliers +0.1. Displayed values are before this change.
- Becomes incapacitated at Turn End below a certain HP threshold. The exact threshold is unknown.
N Corp. E.G.O::Fell Bullet GuboPart: Body

- HP
- 1305
- Level
- 58
- Speed
- 2〜5
- Defense Lv. (adjusted)
- 54
- Stagger Thresholds
- 70% / 40% (913 / 522)
Physical resistances
Slash
- ×1.0
Pierce
- ×1.0
Blunt
- ×1.0
Sin Nullification
- Wrath
- ×1.0
- Lust
- ×1.0
- Sloth
- ×1.25
- Gluttony
- ×1.1
- Gloom
- ×0.5
- Pride
- ×0.75
- Envy
- ×1.5
- initially gives -2 Offense/s. Losing clashes adds stacks, raising both levels.
- Gains action slots when allies fall. Check attack counts every turn even after removing Sticking enemies.
Swift N Corp. E.G.O::StickingPart: Body · 1 enemy

- HP
- 256 each
- Level
- 50
- Speed
- 1〜3
- Defense Lv.
- 51
- Stagger Thresholds
- 50%(128)
Physical resistances
Slash
- ×1.25
Pierce
- ×0.8
Blunt
- ×0.8
Sin Nullification
- Wrath
- ×1.25
- Lust
- ×1.0
- Sloth
- ×0.5
- Gluttony
- ×1.25
- Gloom
- ×1.0
- Pride
- ×1.0
- Envy
- ×1.25
- Die when both Huan and Gubo are incapacitated. Usually defeat these first to reduce enemy actions and support.
Nimble N Corp. E.G.O::StickingPart: Body · 2 enemies

- HP
- 256 each
- Level
- 50
- Speed
- 1〜3
- Defense Lv.
- 51
- Stagger Thresholds
- 50%(128)
Physical resistances
Slash
- ×1.25
Pierce
- ×0.8
Blunt
- ×0.8
Sin Nullification
- Wrath
- ×1.25
- Lust
- ×1.0
- Sloth
- ×0.5
- Gluttony
- ×1.25
- Gloom
- ×1.0
- Pride
- ×1.0
- Envy
- ×1.25
- Die when both Huan and Gubo are incapacitated. Usually defeat these first to reduce enemy actions and support.
SKILLSSkills and how to respond
Use the tabs to switch skills. Displayed Power excludes unique buffs and adjustments from Offense Level differences.
N Corp. E.G.O::Contempt, Awe Jia Huan
Contempt
- Displayed Power
- 3〜11
- Base Power
- 3
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 63Enemy Lv. +0−7
- Attack Weight
- 1
If the target has 3+ , double negative effects inflicted by this skill
On Use If the target has at least 6 , Power +1.
ⅠOn Heads Hit Count +2
ⅡOn Heads Hit Inflict 4
How to respond
At 3+ , inflicted negative effects double. Do not keep taking it on a Sinner with accumulated ; assign a winning clash handler.
Awe
- Displayed Power
- 3〜11
- Base Power
- 3
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 64Enemy Lv. +1−7
- Attack Weight
- 1
If the target has 3+ , double negative effects inflicted by this skill
On Use If the target has at least 6 , Power +1.
Ⅰ.
On Hit Inflict 2 .
On Heads Hit Inflict 3 next turn
Ⅱ.
On Hit Count +1
On Hit Inflict 1 next turn
How to respond
Both s are Unbreakable, leaving and debuffs after a win. Check HP and Count; especially dangerous against targets with 3+ .
Contempt, Awe 【Unleashed】
- Displayed Power
- 3〜15
- Base Power
- 3
- Coin Power
- +4
- No. of Coins
- 3
- AttackLevel
- 66Enemy Lv. +3−7
- Attack Weight
- 1
[Cannot be redirected]
ⅠOn Hit Inflict 1 .
ⅡOn Hit Deal 10 SP damage
Ⅲ.
On Hit Raise the Threshold by (target's × 5)
After Attack Remove all from the target
How to respond
Unredirectable, with the last Unbreakable. Have the holder beat “” on the previous turn to skip it. Otherwise, the designated target must prepare their own clash or defense.
Contemptuous Thing
- Displayed Power
- 6〜10
- Base Power
- 6
- Coin Power
- +4
- No. of Coins
- 1
- AttackLevel
- 63Enemy Lv. +0−7
- Attack Weight
- 1
Prioritizes Hong Lu
On Use Inflict 4 on the target
On Use Gain 2 next turn
Ⅰ.
How to respond
Prioritizes Hong Lu. is inflicted on use; winning the clash does not prevent it. Check the HP of whoever will take the subsequent focused attacks.
Be Awed
- Displayed Power
- 6〜14
- Base Power
- 14
- Coin Power
- -4
- No. of Coins
- 2
- AttackLevel
- 65Enemy Lv. +2−7
- Attack Weight
- 1
Prioritizes targets with
ⅠOn Hit Increase Count by 2.
ⅡOn Hit Inflict 6
How to respond
A negative- skill starting at 14 and subtracting 4 per . Low enemy SP makes high rolls more likely. If predictions are poor, consider defending with a resistant Sinner.
You Must Confront This
- Displayed Power
- 6〜14
- Base Power
- 6
- Coin Power
- +8
- No. of Coins
- 1
- AttackLevel
- 64Enemy Lv. +1−7
- Attack Weight
- 1
Clashable Counter
On Clash Lose Reduce the target's by 2
On Clash Lose Reduce the target's by 1
ⅠOn Hit Increase Count by 2.
How to respond
A able . Winning with the holder reduces by 2 and by 1, skipping the next dangerous pattern. Win with an attack rather than trying to Offset it with a defense skill.
Awe, Contempt【Unleashed】
- Displayed Power
- 4〜13
- Base Power
- 4
- Coin Power
- +9
- No. of Coins
- 1
- AttackLevel
- 67Enemy Lv. +4−7
- Attack Weight
- 1
Before Attack Increase by the number of Sinners with 4+
Ⅰ.
On Hit Inflict 1 next turn
On Hit If the target has 4+ , inflict 1
How to respond
A distinct skill with its name in reverse order. Added when more Sinners have 4+ , which also increases . 1 is Unbreakable, so winning does not guarantee no damage.
Spiral Warp Field
- Displayed Power
- 8〜16
- Base Power
- 8
- Coin Power
- +8
- No. of Coins
- 1
- DefenseLevel
- 67Enemy Lv. +4−7
- Attack Weight
- 1
able
Combat Start Jia Huan and Gubo gain 30 Shield
On Clash Win Jia Huan and Gubo gain 30 Shield
Ⅰ.
How to respond
A able . Winning does not undo the 30 Shield gained at Combat Start. If the enemy wins, both bosses gain more Shield.
N Corp. E.G.O::Fell Bullet Gubo
Front Line Fire
- Displayed Power
- 5〜11
- Base Power
- 5
- Coin Power
- +6
- No. of Coins
- 1
- AttackLevel
- 59Enemy Lv. +3−2
- Attack Weight
- 1
Targets the foremost enemy
On Use Gain 1
On Use If the target has at least 6 , Power +1.
On Use Gain 1 Count
ⅠCritical damage +50%
On Hit Increase Count by 2.
How to respond
A single-target skill prioritizing the front line. Ordinary or can avoid rapidly lowering Gubo's SP. Avoid handlers with substantial .
Rear Line Fire
- Displayed Power
- 5〜11
- Base Power
- 5
- Coin Power
- +6
- No. of Coins
- 1
- AttackLevel
- 59Enemy Lv. +3−2
- Attack Weight
- 1
Targets the rearmost enemy
On Use Gain 1
On Use If the target has at least 6 , Power +1.
On Use Gain 2 Count
ⅠCritical damage +70%
On Hit Increase Count by 2.
How to respond
A single-target skill prioritizing the rear, unlike “”. Even with ordinary or , watch for critical hits and Count.
Sigilshattered Bullet
- Displayed Power
- 7〜15
- Base Power
- 15
- Coin Power
- -4
- No. of Coins
- 2
- AttackLevel
- 60Enemy Lv. +4−2
- Attack Weight
- 2
Targets the foremost enemy
On Use Gain 3 and 2 Count
ⅠThis only damages the main target.
On Kill Final damage +100%
ⅡThis only damages secondary targets.
Critical damage +100%
On Hit Inflict 4 and increase Count by 2
How to respond
A negative- skill with 2 . 1 hits the main target; 2 hits the secondary target. The main target's defense does not protect everyone; check secondary targets' HP too.
Bullet Drenched with the Blood of a Comrade
- Displayed Power
- 8〜16
- Base Power
- 16
- Coin Power
- -4
- No. of Coins
- 2
- AttackLevel
- 61Enemy Lv. +5−2
- Attack Weight
- 5
[Cannot be redirected]
Prioritizes N Corp. employees
- If unable to attack the designated target, cancel the skill
On Use Gain 5 .
Turn End Heal 20 SP
ⅠThis only damages the main target.
On Hit Add Pride damage to the final equal to the target's current HP at the moment of the hit
On Hit Kill the target
ⅡThis only damages secondary targets.
Critical damage +100%
On Hit Inflict 4 and increase Count by 2
On Hit Inflict 4 and increase Count by 2
How to respond
Unredirectable, with 5 . Killing the designated N Corp. employee first cancels it. Focus that Sticking enemy before Gubo fires, rather than waiting for him to shoot his ally.
Reminiscence Shattering Bullet
- Displayed Power
- 6〜18
- Base Power
- 6
- Coin Power
- +3
- No. of Coins
- 4
- AttackLevel
- 61Enemy Lv. +5−2
- Attack Weight
- 5
Unfocused Volley
Deal +10% damage for every 1 on self
On Use Lose 10 SP
After Attack Consume all
Ⅰ.
On Hit Inflict 3
On Hit Inflict 3
On Hit Lose 5 SP
Ⅱ.
On Hit Inflict 3
On Hit Inflict 3
On Hit Lose 5 SP
Ⅲ.
On Hit Inflict 3
On Hit Inflict 3
On Hit Lose 5 SP
Ⅳ.
On Hit Inflict 3
On Hit Inflict 3
On Hit Lose 5 SP
How to respond
A dangerous 5-Attack-Weight skill with 4 s, appearing at -20 SP or lower. Avoid continuously lowering Gubo's SP through clash wins; if it appears, use a strong clash and healing beforehand.
Melee Combat
- Displayed Power
- 4〜12
- Base Power
- 4
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 56Enemy Lv. +0−2
- Attack Weight
- 1
Clashable Counter
ⅠOn Hit Count +2
ⅡOn Hit Gain 2
How to respond
A able . Winning still lowers the enemy's SP through . While postponing Gubo, avoid unnecessary attacks that trigger it.
Swift N Corp. E.G.O::Sticking
Burst Wounds
- Displayed Power
- 4〜10
- Base Power
- 4
- Coin Power
- +3
- No. of Coins
- 2
- AttackLevel
- 50Enemy Lv. +0
- Attack Weight
- 1
ⅠOn Hit Inflict 2 .
ⅡOn Hit Inflict 2 .
How to respond
Sticking enemies inflict . Win with regular skills and retain enough actions to finish them after ing them.
Snag Wounds
- Displayed Power
- 4〜14
- Base Power
- 4
- Coin Power
- +5
- No. of Coins
- 2
- AttackLevel
- 50Enemy Lv. +0
- Attack Weight
- 1
On Use If the target has 2+ , Power +1
ⅠOn Hit Inflict 2 and increase Count by 2
ⅡOn Hit Inflict 2 and increase Count by 2
How to respond
Power increases at 2+ . Avoid adding more Count to Sinners already carrying .
Flesh Melting
- Displayed Power
- 5〜14
- Base Power
- 5
- Coin Power
- +3
- No. of Coins
- 3
- AttackLevel
- 50Enemy Lv. +0
- Attack Weight
- 1
On Use If the target has 3+ , Power +1
ⅠOn Hit Inflict 5 .
ⅢOn Hit Gain 1 next turn
How to respond
A 3- skill strengthened at 3+ . Focus adds from through defeat rather than leaving them alive.
Casting Shade
- Displayed Power
- 10〜16
- Base Power
- 10
- Coin Power
- +6
- No. of Coins
- 1
- DefenseLevel
- 50Enemy Lv. +0
- Attack Weight
- 1
On Use Inflict 1
How to respond
An ordinary . Only on-use application is listed; the target is unspecified. Prepare enough damage to cut through .
Nimble N Corp. E.G.O::Sticking
Tear Up Wound
- Displayed Power
- 4〜10
- Base Power
- 4
- Coin Power
- +3
- No. of Coins
- 2
- AttackLevel
- 50Enemy Lv. +0
- Attack Weight
- 1
ⅠOn Hit Count +1
ⅡOn Hit Count +1
How to respond
Increases Count. Avoid a handler already carrying high Potency; stop it through a regular clash.
Skim Wounds
- Displayed Power
- 4〜14
- Base Power
- 4
- Coin Power
- +5
- No. of Coins
- 2
- AttackLevel
- 50Enemy Lv. +0
- Attack Weight
- 1
On Use If the target has 2+ , Power +1
ⅠOn Hit Inflict 2 and increase Count by 2
ⅡOn Hit Inflict 2 and increase Count by 2
How to respond
Strengthens at 2+ and adds both and Count. Avoid repeated hits on low-HP Sinners.
Flesh Tearing
- Displayed Power
- 5〜14
- Base Power
- 5
- Coin Power
- +3
- No. of Coins
- 3
- AttackLevel
- 50Enemy Lv. +0
- Attack Weight
- 1
On Use If the target has 3+ , Power +1
ⅠOn Hit Inflict 5 .
ⅢOn Hit Gain 1 next turn
How to respond
A 3- skill strengthened by . Assign winning clashes to prevent next-turn too.
Casting Shade
- Displayed Power
- 10〜16
- Base Power
- 10
- Coin Power
- +6
- No. of Coins
- 1
- DefenseLevel
- 50Enemy Lv. +0
- Attack Weight
- 1
On Use Inflict 1
How to respond
An ordinary . Only on-use application is listed; the target is unspecified. Prepare enough damage to cut through .
PASSIVESPassives
N Corp. E.G.O::Contempt, Awe Jia Huan
E.G.O Corrosion - N Corp.
Condition: Each Turn End / below 50% HP or at -20 SP or lower
At the end of every turn after this character appears, gain 1
- At Turn End, if below 50% maximum HP or at -20 SP or lower, gain 1 additional
Impact on the fight
Waiting lowers SP and strengthens attacks. Do not keep the whole team defending simply because the enemy takes self-damage.
My Little Brother's Hand I Let Slip
Condition: Huan hitting / being attacked / Hong Lu present
On Hit against an enemy, inflict 1 (once per Identity per turn).
When attacked by an enemy, inflict 1 on the attacker (once per Identity per turn).
At Turn Start, if Hong Lu is present in combat, inflict 1 on Hong Lu.
Impact on the fight
increases both damage dealt and taken. High- Sinners can deal more damage but are also at greater risk from hits.
Grasp
Condition: While a holder is present
Prioritize targets with .
While a holder is present, change patterns and increase all resistance multipliers by 0.1.
Impact on the fight
Check who receives focused attacks and have that Sinner beat the turn 3 .
E.G.O Temporary Max Attunement
Condition: 4+ Sinners with 4+
If 4+ Sinners have 4+ , use “”
Impact on the fight
Adds another Unleashed skill. Repeatedly having everyone attack Huan also strengthens his actions.
Better avert your gazes
Condition: Enemy allies remain and Huan's focus condition is met
While allies are present, if targeting 5+ enemies as main targets, those enemies lose 10 HP and SP
Impact on the fight
The original targeting subject is ambiguous, but the walkthrough advises against aiming 5+ skills at Huan. Generally stay within 4 and spend remaining actions on adds.
Fixed Panic
Condition: Effects that replace type
When gaining a buff that changes Type, Type stays unchanged. Apply the effects intended for targets without SP instead.
Impact on the fight
Do not build around stopping the mechanics by replacing type.
Panic Recovery
Condition: Turn End while ked
If ked at Turn End, reset SP to 0.
Impact on the fight
SP resets to 0. Do not assume the enemy can be held at low SP indefinitely.
N Corp. E.G.O::Fell Bullet Gubo
E.G.O Corrosion - N Corp.
Condition: Each Turn End / below 50% HP or at -20 SP or lower
At the end of every turn after this character appears, gain 1
- At Turn End, if below 50% maximum HP or at -20 SP or lower, gain 1 additional
Impact on the fight
Waiting lowers SP and strengthens attacks. Do not keep the whole team defending simply because the enemy takes self-damage.
The Cost of Fell Bullets
Condition: Gubo hitting / losing clashes
On Hit, heal 5 SP.
On Lose, lose 5 SP.
Impact on the fight
Repeatedly beating Gubo lowers his SP and invites dangerous area attacks. Use ordinary or and check enemy SP each turn.
Charge Forth
Condition: Gubo killing a target
On Kill, Count +3
Impact on the fight
Letting Gubo shoot Sticking enemies also increases his Count. Prioritize killing the designated target first.
A new era is upon us, my dear fellow.
Condition: -20 SP or lower
At -20 SP or lower, use a special pattern
Impact on the fight
The threshold for switching to an area-attack-focused pattern; merely having negative SP is not enough.
Please, dedicate yourself for the new ideal.
Condition: N Corp. employee other than Huan below 50% HP
If an N Corp. employee other than Jia Huan is below 50% HP, use a special pattern
Impact on the fight
Do not leave Sticking enemies ed; kill them before Gubo fires.
Fixed Panic
Condition: Effects that replace type
When gaining a buff that changes Type, Type stays unchanged. Apply the effects intended for targets without SP instead.
Impact on the fight
Do not build around stopping the mechanics by replacing type.
Panic Recovery
Condition: Turn End while ked
If ked at Turn End, reset SP to 0.
Impact on the fight
SP resets to 0. Do not assume the enemy can be held at low SP indefinitely.
Swift N Corp. E.G.O::Sticking
E.G.O Corrosion - N Corp.
Condition: Each Turn End / below 50% HP or at -20 SP or lower
At the end of every turn after this character appears, gain 1
- At Turn End, if below 50% maximum HP or at -20 SP or lower, gain 1 additional
Impact on the fight
Waiting lowers SP and strengthens attacks. Do not keep the whole team defending simply because the enemy takes self-damage.
Four-leaf Clover
Condition: Turn Start / allied critical hits
At Turn Start, gain 5 and increase Count by 2.
During combat, if an ally with uses a skill and deals critical damage to an enemy, grant a random ally 5 Potency and 2 Count at the next Turn Start (once per turn).
Impact on the fight
Adds distribute ; leaving them alive increases the bosses' damage too. Reduce their numbers first.
Tasty Flesh
Condition: Hitting a ing target at 50% HP or lower / once per encounter
At 50% HP or lower, on hitting an enemy with , heal 1% of maximum HP per 1 on the enemy (max 10%; once per encounter)
Impact on the fight
Finish them after ing them to prevent healing.
Nimble N Corp. E.G.O::Sticking
E.G.O Corrosion - N Corp.
Condition: Each Turn End / below 50% HP or at -20 SP or lower
At the end of every turn after this character appears, gain 1
- At Turn End, if below 50% maximum HP or at -20 SP or lower, gain 1 additional
Impact on the fight
Waiting lowers SP and strengthens attacks. Do not keep the whole team defending simply because the enemy takes self-damage.
Four-leaf Clover
Condition: Turn Start / allied critical hits
At Turn Start, gain 5 and increase Count by 2.
During combat, if an ally with uses a skill and deals critical damage to an enemy, grant a random ally 5 Potency and 2 Count at the next Turn Start (once per turn).
Impact on the fight
Adds distribute ; leaving them alive increases the bosses' damage too. Reduce their numbers first.
Tasty Flesh
Condition: Hitting a ing target at 50% HP or lower / once per encounter
At 50% HP or lower, on hitting an enemy with , heal 1% of maximum HP per 1 on the enemy (max 10%; once per encounter)
Impact on the fight
Finish them after ing them to prevent healing.