
CHAPTER 09 / BOSS GUIDE
Lucio & Valencina (9-42)
Lower Lucio to half HP in the opening battle to bring Vergilius in. In the second half, reduce the Nursefather's before defeating Lucio. Adjust NPC targets to weaken “”, which cannot be redirected.
- HP
- 1,588 (starts missing 20%)
- Level
- 65
- Speed
- 1〜3
- Defense Lv.
- 67
- Deployment limit
- 3 Sinners
Information last checked:
ContentsTotal: 6 entries
3 things to understand first
- Win other clashes before Lucio's major attack to lower its Power and Atk Weight.
- After reinforcements arrive, direct Vergilius toward the Nursefather to reduce .
- Do not defeat Lucio and trigger “” while remains high.
GUIDEKeys to the fight
Turn numbers indicate a typical sequence. HP loss and Stagger can change the order, so also check the names of the skills the enemy is using.
Find a response based on how you lost
- Defeating Lucio immediately leads to a wipe
- Incapacitating Lucio activates and brings “”, which scales with . Have the NPC reduce the Eye before making this transition.
- Vergilius keeps attacking Lucio
- Lucio draws him in through priority clashes and Assist Defense. Have Sinners take over those clashes, then check that the NPC has switched to the Nursefather's dangerous skills.
- A single hit breaks through the Shield
- and greatly increase damage against Shields. A 600 Shield is not invincibility. Leave strong skills to the NPC and use healing and clashes.
- “” evades every attack
- High raises Base Power. Use the NPC's many clash rolls to trigger ; do not invite retaliation by feeding it weak attacks it can evade entirely.
Before deployment
Protect the three required Sinners and shared Ampules
- Recommended Lv. 60. Level Heathcliff, Rodion, and Gregor, and bring resistance to Slash, , and , plus HP/SP recovery.
- The Sinners share four uses. Avoid spending too many in the opening battle; save a buffer for later accidents.
- Vergilius joins mid-battle; you lose if he dies. Unlike the LCD team, he does not use Assist Defense to cover everyone.
Lucio alone
Win the other clashes first to weaken the major attack
- “” appears from the opening turn. It cannot be redirected, so the targeted Sinner must handle it.
- Each earlier clash win against another attack lowers the major skill's Final Power by 2 and Atk Weight by 1, to a minimum of 1. Check action order so other slots resolve before its clasher acts.
- Repeated clashes between Lucio and the same Sinner build . Rotate clashers while lowering him to 794 HP to bring in reinforcements.
Vergilius and the Nursefather enter
Direct the NPC toward the Nursefather and reduce the Eye first
- Lucio interferes through priority clashes with the NPC and Assist Defense. When Sinners take over clashes against Lucio or weaker skills, changes the NPC's targets. Check that he actually handles the Nursefather's dangerous skills.
- Do not focus only on finishing Lucio at this stage. Have the NPC reduce the Nursefather's so you can handle “” when it appears.
- Vergilius's 600 Shield is insurance. and can break through it, so have Sinners stop remaining regular skills and keep healing.
While Eye of Precognition is high
Reduce it through Overloaded to weaken Evade
- Each Eye stack raises “”'s Base Power and damage. Taking it with all 30 remaining is dangerous even after a clash win.
- Once clashes fill to its cap, each further clash roll reduces the Eye by 1. It also loses 1 when attacked unopposed and 3 on a clash loss. Use the NPC's many clashes.
- With the Eye active, an additional triggers. Evading every leads to an unopposed retaliation, so do not pile on weak attacks. If possible, help reduce it with high-Power skills or s.
- At 0, it changes to Overheat. However, it gains stacks at Turn Start and returns to at 30. is not permanently removed.
After Lucio is incapacitated
Reduce the Eye further before “Disposal”
- The has 1 and is targeted by “”, which cannot be redirected. Another Sinner cannot forcibly take it over.
- The Nursefather also has 1 on “” turns. Resolve clashes against her other skills first to reduce the Eye as much as possible, then have the target use a strong skill. Heal the target beforehand.
- Even a clash win's halved damage and disabled critical hits leave five s, , and Bursts. If the target dies, another appears next turn; avoid a chain of casualties.
- Maintain NPC damage and support until the Nursefather's ending event at 320 HP.
NOTESUnique effects and cautions
Easy-to-miss details
- Defeating Lucio sooner is not always better. Reduce the Eye sufficiently before entering the “” phase.
- Vergilius does not provide Assist Defense like the LCD team. Use his Shields and adjust his attack targets.
- “” cannot be redirected. With high Eye stacks, it is dangerous even after a clash win.
- If “” evades every , it retaliates. Do not repeatedly feed it only weak attacks.
- Overheat conditionally makes round-consuming skills Unbreakable. Running out of rounds does not cancel attacks either.
- Do not apply the hidden Mirror Dungeon boss's resistances, damage, or Lucio kill order to normal 9-42.
When taking lethal damage while another ally is alive, clear and fully restore HP. Every ally's remaining Ampule count decreases by 1 simultaneously.
The Sinners share four uses in this battle. These are not separate counts per Sinner.
Maximum 20. Increases after clashes with Lucio and strengthens Power and damage dealt/taken against its target. Expires at the end of a turn without a clash against him.
Rotate assignments instead of concentrating stacks on one Sinner.
Maximum 30; Power +2. At Turn Start, gain 10 stacks and heal SP equal to stacks ÷ 4. Strengthens and “”.
Reduce it before defeating Lucio, and resolve other clashes first immediately before “” too.
The Overheat state entered at 0 Eye. Attack damage −20%. Converts all s of skills that consume to s. Gains 10 stacks at Turn Start and returns to at 30.
Both weakening and Unbreakable conversion apply. Check the actual effects rather than focusing on variations in the translated Overheat label.
Maximum 10. Power +1 per stack; Power +1 per 5 stacks. The gain cap each turn is at Turn Start ÷ 3.
After the cap, clash rolls trigger . Do not use an opening prediction to judge the entire turn.
Maximum 10. Rounds consumed by specific s. While available, affected skills deal 30% more damage and 150% more damage to Shields.
Running out does not stop attacks. Do not rely solely on Shields.
fixed at 1; targeted by all of Valencina's attacks.
“” cannot be redirected. Prepare the marked Sinner's own skill and heal them beforehand.
Vergilius's attack targets change according to Sinner assignments.
Have Sinners take over weaker skills assigned to the NPC, then check that he switches to the Nursefather's dangerous skills.
PARTYRecommended teams and preparation
What to prepare first
- Recommended Lv. 60 with Heathcliff, Rodion, and Gregor. Bring Slash resistance, HP/SP recovery, and high-Power skills.
- Slash works well against both Lucio and the Nursefather. Prioritize NPC assignments and Eye management before affinity.
Early clashes against Lucio
Weaken his opening major attack, then direct the NPC toward the Nursefather in the second half.
Help reduce the Eye
Use NPC clashes and to weaken “”.
Heal the target and prepare a strong clash
Survive “” without redirection and prevent repeated target generation.
One ally can fill several roles. First choose a main fighter who can win Clashes, then assign responsibilities for dangerous attacks and special mechanics.
STATUSBasic stats
Stats for 9-42. Deployment limit: 3 Sinners. Heathcliff, Rodion, and Gregor are required. Lucio starts missing 20% of his 1,588 max HP. Reinforcements arrive at 794 HP; Valencina enters with 3,204 HP, 30 SP, 30 , and 10 . Her ending event triggers at 320 HP. Treat Eye-based evasion and acceleration, and NPC Shields, as changing battle effects.
The Thumb Apprentice - LucioPart: Body · Continues from the first half

- HP
- 1,588 (starts missing 20%)
- Level
- 65
- Speed
- 1〜3
- Defense Lv.
- 67
- Stagger Thresholds
- 50%(794)
Physical resistances
Slash
- ×1.25
Pierce
- ×1.0
Blunt
- ×0.5
Sin Nullification
- Wrath
- ×1.0
- Lust
- ×1.0
- Sloth
- ×1.0
- Gluttony
- ×1.0
- Gloom
- ×1.0
- Pride
- ×1.0
- Envy
- ×1.0
- Has 2 Power Down for three turns. This differs from the starting state in 9-3.
- At the next phase after reaching 794 HP, the Nursefather and assistant enter, and Lucio immediately recovers from .
- After the Nursefather enters, interferes with 3 Assist Defense and priority clashes against the NPC. Incapacitating him starts the “Disposal” phase.
The Thumb Nursefather - ValencinaPart: Body · Joins mid-fight

- HP
- 3204
- Level
- 77
- Speed
- 2–5 / Speed 1 on “Disposal” turns
- Defense Lv.
- 79
- Stagger Thresholds
- 50% (1,602) / Cleared by Time to Hunt
Physical resistances
Slash
- ×1.2
Pierce
- ×1.0
Blunt
- ×0.5
Sin Nullification
- Wrath
- ×1.0
- Lust
- ×1.0
- Sloth
- ×1.0
- Gluttony
- ×1.0
- Gloom
- ×1.0
- Pride
- ×1.0
- Envy
- ×1.0
- Enters with 30 , 10 , and 30 SP. The Eye recovers 10 at Turn Start and decreases through .
- After Lucio is incapacitated, focuses on the and uses “”.
- The ending event triggers at 320 HP. You do not need to reduce HP to 0.
SKILLSSkills and how to respond
Use the tabs to switch skills. Displayed Power excludes unique buffs and adjustments from Offense Level differences.
The Thumb Apprentice - Lucio
La Spada di Palermo
- Displayed Power
- 3〜11
- Base Power
- 3
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 65Enemy Lv. +0
- Attack Weight
- 1
If the target has 6 or more , Power +1
ⅠOn Hit Inflict 2
ⅡOn Hit Inflict 2
How to respond
Gains Power against targets with at least 6 . Rotate clashers to avoid building on one Sinner, and win early to weaken the major attack.
Colpi Sottani
- Displayed Power
- 4〜13
- Base Power
- 4
- Coin Power
- +3
- No. of Coins
- 3
- AttackLevel
- 65Enemy Lv. +0
- Attack Weight
- 1
Base Power +1 per 4 combined and on the target (max 2)
ⅠOn Hit Count +2
ⅡOn Hit Inflict 2 and increase Count by 2
On Hit Inflict 2 and increase Count by 2
ⅢOn Hit Inflict 2 and increase Count by 2
On Hit Trigger Burst; reduce the target's Count by 1
How to respond
A three- skill whose Base Power scales with and . Winning before the major attack lowers its Final Power and Atk Weight that turn.
Il Cacciatore
- Displayed Power
- 5〜14
- Base Power
- 5
- Coin Power
- +3
- No. of Coins
- 3
- AttackLevel
- 68Enemy Lv. +3
- Attack Weight
- 1
Power +1 per 4 combined and on the target (max 2)
On Use If the target has , convert all s of this skill to s
ⅠOn Hit Inflict 2
ⅡOn Hit Inflict 2 and increase Count by 2
On Hit Inflict Amplitude Entanglement into - Scorch
ⅢOn Hit Trigger Burst. Reduce the target's Count by 1
On Heads Hit Gain 2 next turn
How to respond
All s become Unbreakable when used against a target with . Check the clasher's stacks rather than relying only on base icons.
Sezionatura di Cervo
- Displayed Power
- 6〜22
- Base Power
- 6
- Coin Power
- +4
- No. of Coins
- 4
- AttackLevel
- 69Enemy Lv. +4
- Attack Weight
- 3
[Cannot be redirected]
Cannot be ed until this skill is used
For each Attack that lost a clash this turn, Final Power −2 and Atk Weight −1 (Atk Weight cannot fall below 1)
[ Lose] Deal 90% less damage; this damage cannot
[ Lose] Lose 15 SP and gain 6 next turn
Ⅰ.
On Hit Inflict 2 and increase Count by 2
On Hit Inflict 2 and increase Count by 2
Ⅱ.
On Hit Inflict 2 and increase Count by 2
On Hit Inflict 2 and increase Count by 2
On Hit without Coin Destruction Inflict Amplitude Entanglement into - Scorch
Ⅲ.
On Hit Without Coin Destruction Trigger Burst 2 times. Reduce the target's Count by 2
Ⅳ.
On Hit Without Coin Destruction Trigger Burst 2 times. Reduce the target's Count by 2
How to respond
Four s; cannot be redirected. Each earlier clash win against another attack lowers Final Power by 2 and Atk Weight by 1 (minimum 1). Resolve the targeted Sinner's attack last and win for 90% damage reduction.
Measuring Blade Reach
- Displayed Power
- 4〜12
- Base Power
- 4
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 65Enemy Lv. +0
- Attack Weight
- 1
Clashable Counter
If the target has at least 2 , damage +30%
[ Win] Inflict 1 on the target
ⅠOn Hit Inflict 2
ⅡOn Hit Inflict 2 and increase Count by 2
How to respond
A able . Beating it early also weakens the major attack, but avoid concentrating on one Sinner.
I Will Protect.
- Displayed Power
- 4〜8
- Base Power
- 4
- Coin Power
- +4
- No. of Coins
- 1
- DefenseLevel
- 65Enemy Lv. +0
- Attack Weight
- 1
able
Assist Defense skill only
Damage taken −20% per Assist Defense stack
On Use Heal allies for 8 SP
[ Lose] Gain 1 next turn.
Ⅰ.
How to respond
A able used only for Assist Defense. Have Sinners take over Lucio's clashes so he does not keep intercepting Vergilius's attacks.
The Thumb Nursefather - Valencina
Colpi di Taglio
- Displayed Power
- 3〜11
- Base Power
- 3
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 77Enemy Lv. +0
- Attack Weight
- 1
If the user has 6 or more , Power +1
If the target has 6 or more , gain +1 Power
ⅠOn Hit Inflict 2 and increase Count by 2
On Hit Inflict 2 and increase Count by 2
ⅡOn Hit Inflict 2
On Hit Inflict 2
On Hit Deal Wrath damage equal to the target's Potency
How to respond
Even this regular two- skill gains strength through , , and . Keep the dangerous skills assigned to the NPC and have Sinners handle regular skills they can take.
Colpo di Punta
- Displayed Power
- 4〜10
- Base Power
- 4
- Coin Power
- +3
- No. of Coins
- 2
- AttackLevel
- 77Enemy Lv. +0
- Attack Weight
- 1
If the user has 6 or more , Power +1
On Use Base Power +1 per 4 combined and on the target (max 2)
On Use Gain 2 Count
ⅠConsume
On Hit Inflict 2 and increase Count by 2
On Hit Inflict 2 and increase Count by 2
ⅡConsume
On Hit Inflict 2 and increase Count by 2
On Hit Inflict 2 and increase Count by 2
How to respond
Both s consume . With rounds and present, damage against Shields is also high. A 600 Shield alone does not guarantee safety.
Sezionatura di Coniglio
- Displayed Power
- 5〜11
- Base Power
- 5
- Coin Power
- +3
- No. of Coins
- 2
- AttackLevel
- 77Enemy Lv. +0
- Attack Weight
- 1
If the user has 6 or more , Power +1
On Use Base Power +1 per 4 combined and on the target (max 2)
ⅠOn Hit Inflict 3 and increase Count by 3
On Hit Inflict 3 and increase Count by 3
On Hit Inflict Amplitude Conversion into - Scorch
ⅡOn Hit Deal Wrath damage equal to the target's Potency
On Hit Trigger Burst; reduce the target's Count by 1
How to respond
Inflicts and and triggers Burst. Ignoring it sets up later and stronger major attacks. Stop it with a Sinner who can spare the action.
Sezionatura di Cervo
- Displayed Power
- 6〜18
- Base Power
- 6
- Coin Power
- +4
- No. of Coins
- 3
- AttackLevel
- 80Enemy Lv. +3
- Attack Weight
- 1
If the user has 6 or more , Power +1
Power +1 per 4 combined and on the target (max 2)
On Use If SP is 0 or higher, generate 1 Mang
- Base Power +4
On Use Gain 3 Count
[ Win] Gain 5
After Attack If Mang was generated, consume 10 SP
ⅠOn Hit Inflict 3
On Hit Inflict 3
ⅡOn Hit Inflict 3 and increase Count by 3
On Hit Inflict Amplitude Conversion into - Scorch
ⅢOn Hit Trigger Burst twice; reduce the target's Count by 2
On Crit Trigger Burst once; reduce the target's Count by 1
How to respond
A single-target three- skill distinct from Lucio's same-named skill. Also gains +4 Base Power at 0 or more SP. Assign a strong predicted winner or Vergilius.
I'll Gladly Blast a Hole Through You
- Displayed Power
- 5〜14
- Base Power
- 5
- Coin Power
- +3
- No. of Coins
- 3
- AttackLevel
- 79Enemy Lv. +2
- Attack Weight
- 1
If the user has 6 or more , Power +1
Power +1 per 4 combined and on the target (max 2)
On Use Gain 3 Count
ⅠConsume
On Hit Inflict 2 and increase Count by 2
On Hit Inflict 2 and increase Count by 2
ⅡConsume
On Hit Inflict 2 and increase Count by 2
On Hit Inflict 2 and increase Count by 2
ⅢOn Hit Deal Wrath damage equal to the target's Potency
On Hit Trigger Burst; reduce the target's Count by 1
On Crit Trigger Burst; reduce the target's Count by 1
How to respond
A three- skill strengthened by , , and . While reducing the Eye, still check your HP and when assigning its clasher.
Sezionatura di Elefante
- Displayed Power
- 5〜17
- Base Power
- 5
- Coin Power
- +3
- No. of Coins
- 4
- AttackLevel
- 80Enemy Lv. +3
- Attack Weight
- 1
If the user has 6 or more , Power +1
Power +1 per 4 combined and on the target (max 2)
On Use Gain 3 Count
[ Lose] Final damage −50%; cannot trigger critical hits
This skill's damage cannot its target
Ⅰ.
Consume
On Hit Inflict 4
On Hit Inflict 4
Ⅱ.
Consume
On Hit Increase Count by 4
On Hit Increase Count by 4
Ⅲ.
Consume
On Hit Without Coin Destruction Amplitude Conversion into - Scorch
Ⅳ.
On Hit Deal Wrath damage equal to the target's Potency
On Hit Trigger Burst twice; reduce the target's Count by 2
On Crit Trigger Burst twice; reduce the target's Count by 2
How to respond
Four s. Winning halves final damage and prevents critical hits, but and Bursts remain. Use advance healing and NPC assignments.
Disposal
- Displayed Power
- 3〜13
- Base Power
- 3
- Coin Power
- +2
- No. of Coins
- 5
- AttackLevel
- 80Enemy Lv. +3
- Attack Weight
- 1
[Cannot be redirected]
Cannot be ed until this skill is used
Base Power +1 and damage +10% per stack
On Use If the target's current HP is at 50% or less, damage +100%
On Use If SP is 0 or higher, generate 1 Mang
- Base Power +4
On Use Gain 3 Count
[ Win] Gain 5 .
[ Lose] Final damage −50%; cannot trigger critical hits
The target cannot be ed by this skill's damage
On Kill At the start of the next turn, apply to one random Sinner
After Attack Reload (once per turn)
After Attack If Mang was generated, consume 10 SP
Ⅰ.
On Hit Inflict 3
On Hit Inflict 3
Ⅱ.
On Hit Inflict 3
On Hit Inflict 3
Ⅲ.
On Hit Count +6
On Hit Count +6
Ⅳ.
On Hit Without Coin Destruction Amplitude Conversion into - Scorch
Ⅴ
Consume all
On Hit Without Coin Destruction Trigger Burst 3 times. Reduce the target's Count by 3
On Crit Trigger Burst twice; reduce the target's Count by 2
How to respond
Five s; cannot be redirected. Each Eye stack grants +1 Base Power and +10% damage. Start reducing the Eye before defeating Lucio, then resolve the other skills first on this turn too. Heal the target beforehand.
Precognition
- Displayed Power
- 7〜13
- Base Power
- 7
- Coin Power
- +6
- No. of Coins
- 1
- DefenseLevel
- 77Enemy Lv. +0
- Attack Weight
- 1
After successfully evading every of a skill, use “” for an unopposed attack against the attacker
On Use Base Power +1 per 2 stacks
On Use Reload (once per turn)
On Evade Gain 3 (twice per turn)
On Evade Heal 2 SP (up to 5 times per turn)
On Failed Evade Lose 5 SP
How to respond
At 30 Eye stacks, gains +15 Base Power for a maximum of 28, with further conditional buffs possible. Evading every leads to an unopposed retaliation, so use the NPC rather than piling on weak attacks.
PASSIVESPassives
The Thumb Apprentice - Lucio
Grueling Battle
Condition: Stage Start
Starts the battle missing 20% of max HP.
At Stage Start, gain 2 Power Down for three turns.
Fighting a Color will surely have made him stronger—if he survives to learn from the experience.
Impact on the fight
Lucio starts missing 20% of max HP and has 2 Power Down for three turns. Avoid spending too many shared Ampules in the opening battle.
Crumbling Form
Condition: stacks
Gain the following effects according to (effects stack):
- Deal and take 10% more damage against its target per stack.
- At 3 or more, gain +1 Power against that target.
- At 5 or more, gain +1 Base Power when clashing with that target.
- At 7 or more, gain +1 Power when clashing with that target.
- At 10 or more, gain +1 Final Power when clashing with that target.
Impact on the fight
Repeated clashes against the same Sinner become increasingly dangerous. Rotate assignments and use its expiry at the end of a turn without a clash against him.
Hunter's Mark
Condition: Target selection; every four turns thereafter
Choose one random target, set their to 1, and target them with every skill.
Activates again every four turns afterward.
Impact on the fight
Focuses on a 1 Sinner. Distinguish the major attack that cannot be redirected from other skills whose targets can be changed.
Duello Disperato
Condition: End of a clash with Lucio
At End, inflict 1 on the clasher.
When clashing with a target with , heal 2 SP per stack on the target (max 10).
Impact on the fight
Builds and restores enemy SP. Avoid assigning the same Sinner repeatedly.
Palermitan Rapier / The Cleaving Blade
Condition: Lucio triggers Burst
When the user's skill effects trigger Burst, gain 2 next turn (up to three times per turn)
Impact on the fight
Raises next-turn . Heal allies with accumulated and and take the necessary clashes.
Desperate Struggle
Condition: After Valencina enters
After the Thumb Nursefather appears, stop using and add the following effects:
- If SP is below 30, restore it to 30.
- At Turn Start, gain 3 Assist Defense.
- Can clash regardless of .
- Prioritize clashes with Vergilius.
- When the Thumb Nursefather wins a clash, use “” for an unopposed attack at the end of that attack (twice per turn).
“Could I kill her now?”
Watching his sleeping teacher, Lucio always returned to that thought. Fear ingrained in him, and gratitude toward the person who had taken him out of the Backstreets, kept him from acting. Yet his resentment ran deep. Even as he promised heartfelt obedience, he swore to kill her after this battle—to cut and stab even her remaining eye. For the first time, life began to return to the eyes of the bruised boy.
Impact on the fight
Lucio interferes with 3 Assist Defense and priority clashes against the NPC. Have Sinners take over so the NPC can handle the Nursefather. Do not prioritize an immediate kill.
Panic Recovery
Condition: Turn End while ked
If ked at Turn End, reset SP to 0.
Impact on the fight
SP returns to 0. Do not assume sustained alone will stop the enemy.
Fixed Panic
Condition: Replacing type
When gaining a buff that changes Type, Type stays unchanged. Apply the effects intended for targets without SP instead.
Impact on the fight
Do not rely on replacing Type to disable powerful actions.
The Thumb Nursefather - Valencina
The Eye of Precognition
Condition: On entry; at 0 stacks
On entering the stage, gain 30 .
At 0 stacks, changes to .
The relic called Odin's Eye is actually one fragment of another relic split into three.
Impact on the fight
Reduce it from 30 to 0 to enter Overheat. Lowering it before “” is essential.
Accelerating Future
Condition: Each clash; on unopposed attacks or clash losses
Gain 1 per clash.
Each turn, it can be gained up to ( at Turn Start ÷ 3).
With active, being attacked unopposed or losing a clash activates “”.
“With every exchange this blade will heat up and keep accelerating until I reach the future I saw.”
Impact on the fight
The enemy accelerates as clashes continue. After reaching the cap, further clash rolls reduce the Eye.
Overloaded
Condition: es after the acceleration cap; unopposed attacks; clash losses
Reduce under these conditions:
- If cannot be gained, lose 1 Eye per clash roll.
- When attacked unopposed, lose 1 Eye.
- On Lose, lose 3 Eye.
“My eye throbs with pain and heat, and my vision turns red.”
Impact on the fight
The main mechanism for reducing the Eye. Use the NPC's many clashes rather than repeatedly using only weak Sinner attacks.
The Shame of Famiglia Bognatelli
Condition: and status effects
HP damage, SP damage, and Threshold advancement from , , , , and are reduced by 30%.
With at least 1 , skills that consume rounds deal 30% more damage and 150% more damage to Shields.
Gain 4 per 4 rounds consumed.
s that consume rounds still attack when no rounds remain.
“You were taught Palermo and even inherited a family heirloom, yet you disgrace yourself like this.”
“We will not reclaim your inherited relic and sword; your dishonor has already stained them.”
“Valencina, surely no one else has been dismissed just three days after becoming Underboss.”
“You are a disgrace to the famiglia. Bognatelli withdraws its love from you.”
Impact on the fight
Rounds greatly increase damage against Shields. Running out does not cancel the attack itself.
La Spada di Palermo
Condition: Target's ; clashes against Slash or Pierce
Damage to Shields +15% per on the main target (max 300%).
On Use, if the target's Attack is Slash or Pierce, Power +1.
When the user's skill effects trigger Burst, gain 2 next turn (up to three times per turn).
When the user's skill effects trigger a critical hit, heal 5 SP.
Impact on the fight
increases damage against Shields. Your attack type can also improve the enemy's clashes, so check predictions.
Shin (心) - Valencina
Condition: Taking damage; Lucio incapacitated
When damaged, or when The Thumb Apprentice - Lucio is incapacitated, gain next turn.
“Phew... So I just slip in and raise hell like that fanatic planned... Will that really get my ticket back?”
Impact on the fight
Expect buffs next turn. Actions and Power do not remain unchanged after Lucio falls.
Lucio, you useless little shit!
Condition: Lucio incapacitated
When The Thumb Apprentice - Lucio is incapacitated, activate
Impact on the fight
Starts . Reduce the Eye sufficiently before making this transition.
Time to Hunt
Condition: On activation; every four turns; after a “” kill
At Turn Start, clear if ed.
Choose one random Sinner and apply .
- Activates once every four turns afterward.
- Activates again next turn if “” kills its target.
Palermo swordsmanship embodies Famiglia Bognatelli's temperament: relentlessly pursue, hunt, and dismember a single quarry. It rejects stealth, killing openly before witnesses with honor and dignity. Its elegant swordsmanship brought many honors and raised Bognatelli into the Seven Great Famiglie of the Backstreets. Valencina mastered Palermo, beheaded many officers and veteran soldiers in the Smoke War, and became one of its heroes. Yet who could have foreseen that this fame would become her shackle?
Impact on the fight
A target's death creates another target next turn. Do not allow repeated “” attacks while the Eye remains high.
Panic Recovery
Condition: Turn End while ked
If ked at Turn End, reset SP to 0.
Impact on the fight
SP returns to 0. Do not assume sustained alone will stop the enemy.
Fixed Panic
Condition: Replacing type
When gaining a buff that changes Type, Type stays unchanged. Apply the effects intended for targets without SP instead.
Impact on the fight
Do not rely on replacing Type to disable powerful actions.