
CHAPTER 05 / BOSS GUIDE
Ambling Pearl (Canto V)
Defeat summoned s before they are eaten, then focus the Pearl when the boss's slime runs out. Avoid repeatedly attacking the resistant Shell, and prepare for 's SP loss and the area attack every 4 turns.
- HP
- Overall 1229 / Part 774
- Level
- 39
- Speed
- 1–3 / on “Devouring Fluid” turns: 1
- Defense Lv.
- 34
- Deployment limit
- 6 Sinners
Information last checked:
ContentsTotal: 6 entries
3 things to understand first
- Defeat the 25-HP s before the boss eats them.
- Win against -inflicting attacks to protect SP.
- Focus the Pearl during the opening at 0 slime.
GUIDEKeys to the fight
Turn numbers indicate a typical sequence. HP loss and Stagger can change the order, so also check the names of the skills the enemy is using.
Find a response based on how you lost
- The enemy is too resistant to damage
- All Shell resistances are 0.7 and remain unchanged on . Defeat summoned slimes to prevent replenishment, then focus the Pearl during the special triggered by 0 slime.
- SP falls every turn
- deals SP damage equal to its value at Turn Start and transfers to the ally with the highest current HP at Turn End. Prioritize winning against “” and “”. “” also applies [On Use], so wins cannot prevent all of it.
- Slime replenishes immediately after decreasing
- Successful on a summoned slime restores 3 stacks. Defeat it first with a faster attack. The area attack every 4 turns and recovery from the special also restore 10, so is not the only cause.
Before deployment
Prepare healing and enough actions to defeat slimes
- Recommended Level 40; deploy 6 Sinners. Account for Ishmael's low SP by giving other main units strong es and healing options.
- Consider Wrath/Pride damage against the boss and area attacks for multiple summons. Prioritize winning against -inflicting attacks rather than building solely to damage the resistant Shell.
- Save HP and SP recovery. 's HP damage and 's SP loss require separate answers.
Regular attacks
Prioritize stopping skills that add Larva
- Beat “” and “” to limit and . ed Sinners receive extra or , so assign healthier main units to these es.
- “” inflicts 3 [On Use]. This remains even when you win, so use SP recovery and action cancellation from Part breaks too.
- is consumed at Combat Start. Winning the does not cancel that consumption or next turn's summon.
Slime summons / Predation
Defeat summons before the boss acts
- Summoned slimes have 25 HP. Use faster Sinners or area attacks to prevent Turn End and the boss's .
- is unclashable and cannot be redirected. Instead of challenging its 50–51 roll with , defeat the targeted slime first so the attack cannot resolve.
- The boss's status and the summoned units share a name but are separate. You do not directly attack the status to reduce its value.
Boss at 0 slime
Focus the Pearl during the special Stagger opening
- At Turn Start with 0 slime, the boss s and the Pearl's resistances weaken. Focus strong attacks on the Pearl to reduce overall HP.
- ing the Shell through ordinary attacks differs from the special at 0 slime. Its normal resistances are 0.7; avoid repeatedly attacking only the Shell.
- Recovery from the special restores 10 slime. If the boss survives, clear summoned slimes again to create another opening.
4-turn cycle / final stretch
Save a strong area-attack answer, then finish the boss
- “” rolls up to 25, with increasing according to the boss's slime. Save a powerful skill to stop its combined , SP loss, and application.
- This area attack gains 10 slime at Combat Start. Winning the does not prevent that replenishment.
- At 10% overall HP or less, the boss repeatedly uses its area attack. If you can finish it, concentrate damage rather than chasing only summons.
NOTESUnique effects and cautions
Easy-to-miss details
- The Shell retains its normal resistances on . Do not confuse this with the Pearl's special weakening.
- Slime consumption and replenishment at Combat Start cannot be canceled by winning es.
- “” applies 3 [On Use]. SP management remains necessary even if you stop all Attack s.
- Successful s can also inflict . Offset “” with another Defense to avoid letting the enemy reuse it repeatedly.
The boss's status has a maximum of 10. When it decreases, summoned units with the same name appear next turn. There can be up to 3 summons, each with 25 HP. on one restores 3 stacks.
Distinguish the status from summoned units, and defeat the summons before .
At Turn End, take HP damage equal to its value, then halve the value.
Clear summoned slimes to limit further application, and save HP healing.
At Turn Start, take SP damage equal to its value. At Turn End, transfer to the ally with the highest current HP.
Win against the skills applying it and use SP recovery. It does not remain only the first affected Sinner's problem.
A Canto V dungeon aid. Raises Ishmael to Level 40 if below 40 and assists / to IV. Grants each battle.
Prepare other main units, resistances, and healing rather than rushing to raise only Ishmael.
Ishmael begins combat at -25 SP. At Turn Start, if SP is below 0, gain 3 .
Prioritize SP recovery and durability, and watch for at low SP.
PARTYRecommended teams and preparation
What to prepare first
- Aim for the recommended Level 40. Use the dungeon aid for Ishmael, supporting her low opening SP with recovery or resistances.
- Prepare powerful es against application, fast attacks or area damage for summons, and HP/SP recovery.
Clashes against Larva
Stop the chain of SP loss.
Fast summon cleanup
Reduce replenishment and Turn End .
Focused Pearl damage
Use the 0-slime opening to reduce overall HP.
One ally can fill several roles. First choose a main fighter who can win Clashes, then assign responsibilities for dangerous attacks and special mechanics.
STATUSBasic stats
Stats for 5-36. Deployment limit: 6 Sinners. Overall HP is 1229; Pearl HP is 774 and Shell HP is 431. is not added to determine overall HP. The summoned 25-HP s are separate units. Listed resistances are normal values, separate from changes caused by the special at 0 slime or Part breaks. Ishmael must deploy while alive and cannot be replaced with a Support Identity. assists her to Level 40 and / IV. She begins each fight at -25 SP, so do not rely on her alone for strong opening es or costly .
Ambling Pearl (Pearl)Part: Pearl

- HP
- Overall 1229 / Part 774
- Level
- 39
- Speed
- 1–3 / on “Devouring Fluid” turns: 1
- Defense Lv.
- 34
- Stagger Thresholds
- 50%(387)
Physical resistances
Slash
- ×1.0
Pierce
- ×1.0
Blunt
- ×1.0
Sin Nullification
- Wrath
- ×1.2
- Lust
- ×1.0
- Sloth
- ×1.0
- Gluttony
- ×1.0
- Gloom
- ×1.0
- Pride
- ×1.2
- Envy
- ×1.0
- Starts with 10 slime and consumes it through attacks' Combat Start effects.
- Remains targetable after breaking. Breaking the Part cancels its actions at that moment.
- At Turn Start with 0 slime, the boss enters a special and the Pearl's resistances weaken. Distinguish this from normal .
Ambling Pearl (Shell)Part: Shell

- HP
- 431 (separate from 1229 overall HP)
- Level
- 39
- Speed
- 1–3 / on “Devouring Fluid” turns: 1
- Defense Lv.
- 44
- Stagger Thresholds
- 50% / 0% (216 / 0)
Physical resistances
Slash
- ×0.7
Pierce
- ×0.7
Blunt
- ×0.7
Sin Nullification
- Wrath
- ×0.7
- Lust
- ×0.7
- Sloth
- ×0.7
- Gluttony
- ×0.7
- Gloom
- ×0.7
- Pride
- ×0.7
- Envy
- ×0.7
- Retains its normal resistances on . Ordinary does not make it dramatically easier to damage.
- Remains targetable after breaking. Breaking the Part cancels its actions at that moment.
Green Slime (Summoned)Part: Green Slime

- HP
- 25
- Level
- 39
- Speed
- 1〜2
- Defense Lv.
- 39
- Stagger Thresholds
- None
Physical resistances
Slash
- ×1.0
Pierce
- ×1.0
Blunt
- ×1.0
Sin Nullification
- Wrath
- ×1.2
- Lust
- ×1.0
- Sloth
- ×1.0
- Gluttony
- ×1.0
- Gloom
- ×1.0
- Pride
- ×1.2
- Envy
- ×1.0
- Up to 3. They do not act, but their Turn End passive inflicts .
- The boss's Predation restores 3 slime when it eats one, so defeat it first.
- Automatically defeated when the boss dies. In the final stretch, consider finishing the boss instead.
SKILLSSkills and how to respond
Use the tabs to switch skills. Displayed Power excludes unique buffs and adjustments from Offense Level differences.
Ambling Pearl (Pearl)
Devouring Fluid
- Displayed Power
- 4〜16
- Base Power
- 4
- Coin Power
- +6
- No. of Coins
- 2
- AttackLevel
- 35Enemy Lv. -4
- Attack Weight
- 1
Combat Start Reduce by 2.
On Use Inflict 3 .
ⅠOn Hit Inflict 4 .
[Heads Hit] Inflict 1 next turn.
ⅡOn Hit Inflict 4 .
[Heads Hit] Inflict 1 next turn.
How to respond
A 2- skill rolling up to 16. The 3 applied [On Use] remains even if you win. Prevent and next-turn on hit, and prepare recovery.
Effervescent Green Slime
- Displayed Power
- 15〜25
- Base Power
- 15
- Coin Power
- +10
- No. of Coins
- 1
- AttackLevel
- 35Enemy Lv. -4
- Attack Weight
- 5
Combat Start Increase by 's value.
Combat Start Gain 10 .
ⅠOn Hit Inflict 10 .
On Hit Reduce SP by 7.
On Hit Inflict 3 .
[Heads Hit] Inflict 1 and 3 next turn.
How to respond
An area attack rolling up to 25. Slime-based and replenishment of 10 apply at Combat Start. Prevent hits with a strong , then handle slimes after replenishment too.
Overflowing Poison
- Displayed Power
- 8〜16
- Base Power
- 8
- Coin Power
- +8
- No. of Coins
- 1
- DefenseLevel
- 35Enemy Lv. -4
- Attack Weight
- 1
On Evade Inflict 5 on the target.
How to respond
Each successful inflicts 5 . Offset with a Defense or break through with a strong attack; avoid unplanned weak multi-hit attacks.
Ambling Pearl (Shell)
Toxic Fluid
- Displayed Power
- 4〜10
- Base Power
- 4
- Coin Power
- +3
- No. of Coins
- 2
- AttackLevel
- 35Enemy Lv. -4
- Attack Weight
- 1
Combat Start Reduce by 1.
ⅠOn Hit Inflict 3 .
ⅡOn Hit Inflict 3 .
How to respond
Win to prevent on hit. Winning alone does not cancel Combat Start slime consumption or next turn's summon.
Corrosive Slime
- Displayed Power
- 4〜12
- Base Power
- 4
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 35Enemy Lv. -4
- Attack Weight
- 1
Combat Start Reduce by 1.
ⅠOn Hit Inflict equal to the target's .
On Hit Inflict 1 .
ⅡOn Hit Inflict equal to the target's .
On Hit Inflict 1 .
How to respond
Inflicts and -based . Its SP impact is greater than “”'s, so assign a main unit who can win.
Paralytic Fluid
- Displayed Power
- 5〜13
- Base Power
- 5
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 35Enemy Lv. -4
- Attack Weight
- 1
Combat Start Reduce by 1.
ⅠOn Hit If the target has , inflict 1 .
On Hit Inflict 2 .
ⅡOn Hit If the target has , inflict 1 .
On Hit Inflict 2 .
How to respond
Each applies 2 . ed targets also receive , so prioritize stopping this .
Predation
- Displayed Power
- 50〜51
- Base Power
- 50
- Coin Power
- +1
- No. of Coins
- 1
- AttackLevel
- 35Enemy Lv. -4
- Attack Weight
- 1
[Unclashable] [Cannot be redirected]
Prioritize s as targets.
Defeat when attacking it.
ⅠOn Kill Gain 3 .
How to respond
An unclashable, unredirectable attack that defeats a summoned slime. Use faster attacks to defeat its target and prevent replenishment rather than attempting to with a Sinner.
Overflowing Poison
- Displayed Power
- 8〜16
- Base Power
- 8
- Coin Power
- +8
- No. of Coins
- 1
- DefenseLevel
- 35Enemy Lv. -4
- Attack Weight
- 1
On Evade Inflict 5 on the target.
How to respond
Each successful inflicts 5 . Offset with a Defense or break through with a strong attack; avoid unplanned weak multi-hit attacks.
PASSIVESPassives
Ambling Pearl (Pearl)
Exposed Pearl
Condition: Turn Start / boss at 0 slime
At Turn Start, if this unit has 0 , become ed and reduce the Pearl's Sin resistances by 0.5 each. When ends, gain 10 .
Impact on the fight
Focus the Pearl during the special opening. Distinguish this from ordinary and the Shell's resistances.
Gathering Slime
Condition: Turns using “”
becomes 1 on turns using “”.
Impact on the fight
falls to 1, making it easier to remove summons before the boss acts.
Ambling Pearl (Shell)
Exposed Pearl
Condition: Turn Start / boss at 0 slime
At Turn Start, if this unit has 0 , become ed and reduce the Pearl's Sin resistances by 0.5 each. When ends, gain 10 .
Impact on the fight
Focus the Pearl during the special opening. Distinguish this from ordinary and the Shell's resistances.
Gathering Slime
Condition: Turns using “Devouring Fluid”
becomes 1 on turns using “Devouring Fluid”.
Impact on the fight
falls to 1, making it easier to remove summons before the boss acts.
Solid Shell
Condition: Shell ed
The Shell Part retains its original resistances even while ed.
Impact on the fight
The Shell retains its normal resistances, so prioritize focusing the Pearl.
Green Slime (Summoned)
Green Slime
Condition: Defeated by the boss's Predation
When defeated by Ambling Pearl, grant 3 .
Impact on the fight
Defeat the slime with a faster Sinner to prevent replenishment of 3 stacks.
Contaminating Slime
Condition: Turn End / surviving slimes
At Turn End, inflict on all enemies equal to 2 + the number of living s.
Impact on the fight
Each surviving slime applies . Do not leave them alone just because they have no actions.