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You Want To Get Beat? Hurtily? (Canto II)

CHAPTER 02 / BOSS GUIDE

You Want To Get Beat? Hurtily? (Canto II)

2-19 · J-03 Branch, Floor 2: Component Assembly RoomStory guide

Defeat adds to trigger revivals, then investigate the factory. After the warning, or defeat the main body. Choose “No.” 3 times at the control panel to stop all enemy revivals without losing HP. After shutdown, keep ing to block attacks and finish the enemies.

HP
Unconfirmed (main body 152 / 120; Part 90)
Level
13
Speed
1〜2
Defense Lv.
15
Deployment limit
5 Sinners

Information last checked:

ContentsTotal: 6 entries
  1. 01Keys to the fight
  2. 02Unique effects and cautions
  3. 03Recommended teams and preparation
  4. 04Basic stats
  5. 05Skills and how to respond
  6. 06Passives

3 things to understand first

  1. Prioritize reducing both adds to 0 HP, triggering a total of 2 increases from revivals across the enemy team. There is no need to repeatedly defeat the main body.
  2. Choose “Investigate the factory.” After the next warning, or defeat the main body, then select “No.” a total of 3 times at the control panel.
  3. 's bonuses remain after stopping the factory. Beat “” and finish enemies while they have . Do not let low-Power attacks through unopposed.

GUIDEKeys to the fight

Turn numbers indicate a typical sequence. HP loss and Stagger can change the order, so also check the names of the skills the enemy is using.

Find a response based on how you lost

Defeated enemies keep coming back
revives them and increases by 1. Stop revivals through the shutdown event or continue defeating them until reaches 5. Normally, use the 2 adds to meet the investigation requirement.
Extra attacks on the main body increase only once
Repeated attacks during the same turn in which an enemy reaches 0 HP do not add multiple stages. Defeat another enemy or wait for the next revival before attacking again.
I investigated, but the next warning never appeared
If the main body is dead when the first investigation event begins, the next warning or event may not occur. Use adds for the investigation requirement, then or defeat the main body after the next warning.
Stopping the factory dealt 30 damage to every ally
Reaching the fifth input before giving “No.” 3 times stops the factory at a cost of 30 HP for everyone. Avoid extra choices and select “No.” 3 times.

Opening to the first investigation warning

Use the 2 adds to progress the revival requirement

  • Take necessary es against the main body, and direct spare Blunt attacks at adds. Pierce is effective against the main body; Blunt against adds. Wrath and Pride also deal good damage.
  • Reduce each add to 0 HP to trigger a total of 2 increases from revivals across the enemy team. Progress the requirement using the low-HP adds rather than repeatedly damaging the main body.
  • If the main body is dead at the first investigation event, an exception can prevent the next investigation. For the standard route, trigger the warning through the adds instead of defeating the main body first.

The first investigation event

Investigate the factory and wait for the next warning

  • Choose “Investigate the factory.” No dice check is needed here.
  • Choosing not to investigate closes the shutdown route. In that case, keep defeating enemies until reaches 5.
  • After investigating, watch for the Turn Start warning “Go for the Big One!”, then the main body or reduce it to 0 HP.

The control panel event

Select “No.” 3 times to stop the factory without a cost

  • At the control panel, choose “No.” a total of 3 times. is removed from all enemies, preventing revivals.
  • If the fifth input is reached before 3 “No.” inputs, shutdown costs all Sinners 30 HP. There is no cost if the fifth input is also the third negative answer, but choosing it 3 times consecutively from the start avoids this complication.
  • Immediately after shutdown, enemies gain and mainly use “”. Removing revivals does not instantly defeat every enemy.

After shutdown / pursuing 5 Surgery instead

Win even the low-Power Clashes and finish the fight

  • “” has an unmodified maximum Power of 4, but increases its damage. Win es before taking hits and defeat the enemies with .
  • Without the investigation route, keep triggering revivals until reaches 5. Increasing lowers max HP but raises and damage, so do not let attacks through.
  • Extra hits in the same turn do not repeatedly add . Redirect attacks to another active enemy or attack after the next revival.

NOTESUnique effects and cautions

Easy-to-miss details

  • If the main body is dead during the first investigation, an exception can prevent the next investigation event.
  • Part destruction alone does not stop the main body's actions, and revival restores the Part as well.
  • Including its On Use bonus, “” rolls 5–17. Do not judge the using only its unmodified 3–15 range.
  • After shutdown, still account for 's damage bonus. Low Power does not necessarily mean a hit deals little damage.
  • Starting HP is inconsistent and unconfirmed. Do not rely on a fixed sequence based on one specific HP value.

Dies at 5. Each stack reduces max HP by 20% and increases damage dealt. Gain equal to the value each turn. Damage increases are listed in increments of 20, but the unit is unconfirmed.

Revivals reduce HP but increase and damage. Do not repeatedly multiply the current max HP by 20%, or treat the damage bonus as an unconfirmed flat damage increase.

A total of 2 increases from revivals across the enemy team creates an investigation opportunity. Investigate, then or defeat the main body after the next warning to reach the control panel.

Use both adds to meet the initial requirement. To avoid the exception involving the main body's dead state, do not finish it before the next warning.

All enemies lose their revival passive, gain , and change behavior. Shutdown is not stated to remove itself.

even against low-Power attacks and finish the fight without taking hits strengthened by the remaining damage bonus.

PARTYRecommended teams and preparation

What to prepare first

  • Deploy 5 Sinners. Use the Canto II dungeon's recommended Lv. 15 as a guide and prepare a core team that can win es, plus any available .
  • Pierce is effective against the main body; Blunt against adds. Wrath and Pride also work well. Check as makes enemies faster.

Blunt attackers for the adds

Meet the first investigation requirement without relying on defeating the main body.

High-Power skills for the main body

Stop “”, then or defeat the main body after the warning.

Clash roles after shutdown

Do not let low-Power attacks through while remains. Finish the enemies during .

One ally can fill several roles. First choose a main fighter who can win Clashes, then assign responsibilities for dangerous attacks and special mechanics.

STATUSBasic stats

Stats for 2-19. Deployment limit: 5 Sinners. The Floor 2 encounter in the Canto II dungeon. Main body: Lv. 13, 15, 90 . Starting main-body HP is inconsistently listed as 152 or 120 and remains unconfirmed. Add HP is also inconsistent, with 51 main-body HP and 52 listed; it is not treated as confirmed. Do not infer HP from enemy level or other encounters.

You Want To Get Beat? Hurtily?Part: Body

You Want To Get Beat? Hurtily? appearance
HP
Unconfirmed (main body 152 / 120; Part 90)
Level
13
Speed
1〜2
Defense Lv.
15
Stagger Thresholds
40%(36)

Physical resistances

SlashSlash
×1.0
PiercePierce
×1.5
BluntBlunt
×1.0

Sin Nullification

Wrath
×2.0
Lust
×0.5
Sloth
×1.0
Gluttony
×1.0
Gloom
×1.0
Pride
×1.5
Envy
×0.5
  • Starts with 1 . Remains targetable and continues acting after Part destruction.
  • Revival through also revives the Part and fully restores its HP. grants in addition to the displayed .

Grown Powerful! For Realsies?Part: Body

Grown Powerful! For Realsies? appearance
HP
Unconfirmed (51 / 52)
Level
13
Speed
2〜5
Defense Lv.
11
Stagger Thresholds
50%(26)

Physical resistances

SlashSlash
×1.0
PiercePierce
×1.0
BluntBlunt
×2.0

Sin Nullification

Wrath
×2.0
Lust
×0.75
Sloth
×1.0
Gluttony
×1.0
Gloom
×1.5
Pride
×2.0
Envy
×0.75
  • 1 enemy. Part cannot be broken. Blunt, Wrath, and Pride are effective.
  • Revives while the factory is running. Use it to progress the first investigation requirement.

Become Strong? Genuinely?Part: Body

Become Strong? Genuinely? appearance
HP
Unconfirmed (51 / 52)
Level
13
Speed
2〜5
Defense Lv.
11
Stagger Thresholds
50%(26)

Physical resistances

SlashSlash
×1.0
PiercePierce
×1.0
BluntBlunt
×2.0

Sin Nullification

Wrath
×2.0
Lust
×0.75
Sloth
×1.0
Gluttony
×1.0
Gloom
×1.5
Pride
×2.0
Envy
×0.75
  • 1 enemy. Part cannot be broken. Uses Pierce skills such as “” rather than “Stay Diligent!”.
  • Revives while the factory is running. Further attacks after defeating it cannot advance through multiple stages.

SKILLSSkills and how to respond

Use the tabs to switch skills. Displayed Power excludes unique buffs and adjustments from Offense Level differences.

All 14 entries: 6 main-body skills and 4 for each add type. “” has Base Power 3, +6 Power, and 2 s; its +2 On Use Power is not included in Base Power. “” and “” are Minus skills. 's damage bonus applies separately even to low-Power skills after shutdown.

You Want To Get Beat? Hurtily?

01

Worktime!

PrideBluntBlunt
Displayed Power
2〜9
Base Power
9
Coin Power
-7
No. of Coins
1
AttackLevel
15Enemy Lv. +2
Attack Weight
1

No additional unique effects.

How to respond

A Minus skill with Base Power 9 and Power −7. Heads makes it weaker. still increases its damage, so do not allow an unopposed attack based only on the lower end of its Power range.

Grown Powerful! For Realsies?

01

Best Get It Over With…

PrideSlashSlash
Displayed Power
1〜3
Base Power
3
Coin Power
-1
No. of Coins
2
AttackLevel
15Enemy Lv. +2
Attack Weight
1

No additional unique effects.

How to respond

Base Power 3, Power −1, and 2 s. Its relatively low Power makes it suitable for winning es while reducing adds to 0 HP and progressing the investigation requirement.

Become Strong? Genuinely?

01

Work Hard!

PridePiercePierce
Displayed Power
2〜11
Base Power
2
Coin Power
+9
No. of Coins
1
AttackLevel
15Enemy Lv. +2
Attack Weight
1

On Use Take 10 damage. Gain +1 .

How to respond

Its unmodified 2–11 range gains +1 Power On Use. Even an add can reach 12, so do not allow an unopposed attack merely because it is a lesser enemy.

PASSIVESPassives

You Want To Get Beat? Hurtily?

Enemy passives

You Must Become Strong

Condition: Every turn

Gain 2 .

Impact on the fight

The main body has . Distinguish it from the adds' 1 and use effective Pierce, Wrath, or Pride attacks.

Enemy passives

Upgrade Factory at Work

Condition: On death

Revive next turn with 1 additional .

Impact on the fight

Stop revivals by shutting down the factory, or progress to 5. Extra attacks in the same turn do not add multiple stages.

Grown Powerful! For Realsies?

Enemy passives

Upgrade Factory at Work

Condition: On death

Revive next turn with 1 additional .

Impact on the fight

Stop revivals by shutting down the factory, or progress to 5. Extra attacks in the same turn do not add multiple stages.

Enemy passives

You Must Become Strong

Condition: Every turn

Gain 1 .

Impact on the fight

Has less than the main body. Use Blunt attacks against adds to progress the investigation requirement.

Become Strong? Genuinely?

Enemy passives

Upgrade Factory at Work

Condition: On death

Revive next turn with 1 additional .

Impact on the fight

Stop revivals by shutting down the factory, or progress to 5. Extra attacks in the same turn do not add multiple stages.

Enemy passives

You Must Become Strong

Condition: Every turn

Gain 1 .

Impact on the fight

Has less than the main body. Use Blunt attacks against adds to progress the investigation requirement.

Updates may change enemy stats, effects, or behavior. Also check the information shown during battle.

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