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GLOSSARY / Battle Basics

Counter

Battle Basics

At a Glance

A defense skill that normally retaliates after taking an enemy attack.

GUIDEHow It Works

An ordinary Counter does not reduce incoming damage. It makes an unopposed retaliation immediately after the first attack skill received that turn, responding to the actual first attacker rather than the enemy selected when setting it.

An ordinary Counter triggers once per enemy skill. Stagger or death before retaliation prevents it, and ordinary defense skills cannot defend against its unopposed attack.

Clashable Counter is a special defense skill that Clashes before taking the enemy attack. Winning stops that attack; its handling after a loss differs from ordinary Counter.

NOTESCommon Misunderstandings

  • Ordinary Counter does not stop the enemy without taking a hit first.

EXAMPLEWorked Example

Ordinary and Clashable Counter

  1. Ordinary Counter: take the hit first
  2. Immediately afterward, make an unopposed Counter attack
  3. Clashable Counter: Clash with the enemy skill first

Stagger, death before retaliation, and skill-specific conditions can prevent activation.

Checked: / These entries explain general mechanics. Check individual skill and enemy descriptions for exceptions.

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