
CHAPTER 05 / BOSS GUIDE
Ahab / Queequeg / Starbuck
Stop Starbuck's attacks early and prepare for Ahab's orders. Assign a Sinner to take and others to deplete the .
- HP
- 610 → heals to 645 in the second half
- Level
- 40
- Speed
- 2〜3
- Defense Lv.
- 37
- Deployment limit
- 6 Sinners
Information last checked:
ContentsTotal: 6 entries
3 things to understand first
- or defeat Starbuck first to reduce enemy attacks.
- Let a Pierce-resistant Sinner face “”, preparing for focused attacks next turn.
- During , deplete Queequeg's Shield rather than forcing es with Ahab.
GUIDEKeys to the fight
Turn numbers indicate a typical sequence. HP loss and Stagger can change the order, so also check the names of the skills the enemy is using.
Find a response based on how you lost
- You cannot with Ahab
- redirects your attacks to Queequeg. This is intended. Keep the marked defender alive and deplete the Shield, or Ahab on the order turn to cancel it.
- One Sinner takes every attack and falls
- Check for . It also increases damage taken by 50%, so redirect the mark-applying attack to a durable Sinner beforehand. Ishmael's survival condition from Ricardo's fight does not apply here.
- Ahab fully heals after you damage her
- In the first half, falling below 50% HP or completing the specified action pattern triggers the second half and healing. Stopping Starbuck first is easier to manage than spending all damage on Ahab immediately.
First half / opening
Stop Starbuck and preserve your defender
- Focus strong attacks such as Pierce on Starbuck to reach his first Threshold. Win other dangerous es and use Defense s to offset s where needed.
- Damaging Ahab too quickly advances the second half. If unprepared, handle Starbuck and build resources first.
- Save HP and SP on a Pierce-resistant defender for the coming focused attacks. Check resources carried through the dungeon too.
“To Me!” / “Track Them to the End!”
Choose who receives Prey Mark
- The Sinner ing with “” receives focused attacks next turn. Assign a defender after checking Pierce resistance, Sin resistances, and HP.
- The mark applies [On Use], while orders activate at Combat Start. Winning the does not cancel next turn's mechanics.
- Alternatively, ing Ahab on the order turn cancels it. In the first half, aim for her 60% HP Threshold, but avoid excessive damage: falling below 50% triggers the transition and healing.
Assist Defense / Assist Attack turn
Protect your defender while fully depleting the Shield
- redirects attacks aimed at Ahab to Queequeg, preventing es with Ahab. Prepare and healing for the marked Sinner.
- Aim to fully deplete Queequeg's that turn. Leaving it active prolongs assistance and makes Ahab harder to attack.
- In the first half, depleting it can Queequeg next turn. If Starbuck remains, or defeat him to stop extra attacks too.
Ahab heals and enters the second half
Watch negative-Coin skills and normal Stagger Thresholds
- The crew mainly switches to negative- attacks. Low enemy SP strengthens them, so do not reuse first-half predictions.
- Depleting Queequeg's Shield no longer causes through that effect. Consider reaching a normal HP Threshold on the order turn.
- ing Ahab can also stop orders. Assistance already active may persist across the transition, so check the actual attack targets.
- Once Starbuck is stopped and assistance handled, focus damage on defeating Ahab. You do not have to finish all enemies separately.
NOTESUnique effects and cautions
Easy-to-miss details
- Unlike Ricardo's fight, Ishmael can be defeated normally here. Mandatory deployment does not mean invulnerability.
- Assistance already active may persist into the second half. Advancing the phase does not guarantee removing it.
- from depleting Queequeg's Shield differs from normal HP . The former does not occur in the second half.
- reuse is not included in the displayed count. Starbuck in particular gains extra attacks after hitting, making his es valuable to stop.
Prioritized by Pequod crew attacks and takes 50% more damage from them.
Redirect the applying attack to a defender beforehand. Do not assume every attack can be redirected away afterward.
Attacks aimed at Ahab move to Queequeg's slots. The assisting unit's slot weight increases without limit.
Area attacks aimed at Ahab may not land as expected either. Prioritize ing Queequeg or depleting her Shield.
Decreases by damage taken and persists across turns. In the first half, reaching 0 at Turn End causes next turn. This effect does not occur in the second half.
Aim to fully deplete it in 1 turn. In the second half, pursue normal HP separately.
After Ahab's Attack ends, Starbuck attacks the same target unopposed using his skill's s, effects, and .
Do not calculate incoming damage from Ahab's attacks alone. This is one reason to stop Starbuck first.
Having both on the same target causes . Does not apply again to an already ed target.
Avoid letting both second-half harpoon attacks hit the same Sinner. can occur even with plenty of HP.
On skill use, lose 10% of current HP and gain +1 Final Power. On hit, heal Ahab by 8 SP and grant both units 2 .
The user's attack is strengthened even while losing HP. Check second-half predictions.
PARTYRecommended teams and preparation
What to prepare first
- Aim for Level 40 on your main units. Ishmael is mandatory, but you can prepare another Sinner as the defender.
- Prepare a Pierce-resistant defender. Check Sin resistances to incoming attacks such as Gluttony, Pride, and Envy as well as HP.
- Pierce works against Starbuck and Ahab; Blunt works against Queequeg. First secure winning skills, then exploit weaknesses among those options.
- Prepare resources within the dungeon for , healing, or enemy . No specific high-rarity Identity is required.
Defender for Prey Mark
A Sinner with Pierce resistance and HP who can take the mark-applying attack. Support them with and healing for next turn's focused attacks.
Pierce attacker to stop Starbuck
Aim for immediately to reduce reuse and .
Order disruption / Shield damage
Set up Ahab's Threshold or focus Blunt and other damage on Queequeg. Shift roles between the order turn and the following assistance turn.
One ally can fill several roles. First choose a main fighter who can win Clashes, then assign responsibilities for dangerous attacks and special mechanics.
STATUSBasic stats
Stats for 5-36. Deployment limit: 6 Sinners.
AhabPart: Body

- HP
- 610 → heals to 645 in the second half
- Level
- 40
- Speed
- 2〜3
- Defense Lv.
- 37
- Stagger Thresholds
- 60% / 30% Part HP (366 / 183 in the first half)
Physical resistances
Slash
- ×1.0
Pierce
- ×1.5
Blunt
- ×1.0
Sin Nullification
- Wrath
- ×1.0
- Lust
- ×1.0
- Sloth
- ×1.0
- Gluttony
- ×1.0
- Gloom
- ×1.0
- Pride
- ×1.2
- Envy
- ×1.0
- The 3-person encounter on Floor 3 of the Canto V dungeon. Separate from the final fight and Refraction Railway versions.
- Cannot be defeated in the first half. Below 50% HP or after action pattern 5 ends, transitions to the second half, removing her buffs, debuffs, and while restoring overall and .
- Overall Max HP becomes 645 during the transition, but Part Max HP does not change.
- Defeating Ahab also defeats the other 2 enemies and wins the battle.
QueequegPart: Body

- HP
- 932
- Level
- 40
- Speed
- 1〜2
- Defense Lv.
- 40
- Stagger Thresholds
- 50% / 0% / -50% HP (466 / 0 / -466)
Physical resistances
Slash
- ×1.0
Pierce
- ×1.0
Blunt
- ×1.5
Sin Nullification
- Wrath
- ×1.0
- Lust
- ×1.0
- Sloth
- ×1.0
- Gluttony
- ×1.0
- Gloom
- ×1.0
- Pride
- ×1.0
- Envy
- ×1.25
- A durable defender who intercepts attacks aimed at Ahab. Once per battle at 0 HP, recovers to 50% of Max HP.
- does not function while ed. In the second half, depleting the Shield alone no longer causes ; aim for normal .
- Negative are listed as in the source. Normal HP loss alone does not reach them; effects that move are involved.
StarbuckPart: Body

- HP
- 460
- Level
- 40
- Speed
- 3〜5
- Defense Lv.
- 35
- Stagger Thresholds
- 70% / 40% / 20% HP (322 / 184 / 92)
Physical resistances
Slash
- ×1.0
Pierce
- ×1.5
Blunt
- ×1.0
Sin Nullification
- Wrath
- ×1.0
- Lust
- ×1.0
- Sloth
- ×1.0
- Gluttony
- ×1.25
- Gloom
- ×1.0
- Pride
- ×1.0
- Envy
- ×1.0
- A dangerous attacker with many attacks and reuse. Has the lowest HP of the 3 and multiple .
- does not function while ed. Stopping him early reduces both regular attacks and extra unopposed attacks.
SKILLSSkills and how to respond
Use the tabs to switch skills. Displayed Power excludes unique buffs and adjustments from Offense Level differences.
Ahab
Obey My Orders
- Displayed Power
- 3〜13
- Base Power
- 3
- Coin Power
- +10
- No. of Coins
- 1
- DefenseLevel
- 37Enemy Lv. -3
- Attack Weight
- 1
On Use Heal 10 SP for self and the other ally with the lowest SP.
How to respond
Offset with a Defense to land attacks. Unlike preventing hit effects, this does not necessarily cancel [On Use] SP healing.
To Me!
- Displayed Power
- 15〜20
- Base Power
- 15
- Coin Power
- +5
- No. of Coins
- 1
- DefenseLevel
- 37Enemy Lv. -3
- Attack Weight
- 1
Combat Start Order Queequeg to use next turn. Cancel the order if Ahab becomes ed.
How to respond
Aim to Ahab this turn or prepare to deplete the next Shield. Offsetting alone cannot cancel the order.
Track Them to the End!
- Displayed Power
- 4〜12
- Base Power
- 4
- Coin Power
- +8
- No. of Coins
- 1
- AttackLevel
- 37Enemy Lv. -3
- Attack Weight
- 1
Combat Start Order Starbuck to use next turn. Cancel the order if Ahab becomes ed.
On Use Inflict 1 on the target next turn.
How to respond
Assign a durable Sinner. The mark applies even if you win, so account for next turn when choosing the opponent.
Veteran's Harpoon
- Displayed Power
- 3〜9
- Base Power
- 3
- Coin Power
- +3
- No. of Coins
- 2
- AttackLevel
- 40Enemy Lv. +0
- Attack Weight
- 1
ⅠOn Hit Inflict 2 .
ⅡOn Hit Inflict 2 .
How to respond
Prevent with es while possible. During assistance, use the marked defender's resistances and against unopposed attacks.
Burning Harpoon
- Displayed Power
- 3〜12
- Base Power
- 3
- Coin Power
- +3
- No. of Coins
- 3
- AttackLevel
- 40Enemy Lv. +0
- Attack Weight
- 1
Gain +1 Final Power per negative effect type on the main target, up to 5. Deal +5% damage per on the target.
ⅠOn Hit Inflict 3 .
ⅡOn Hit Inflict 3 .
ⅢOn Hit Inflict equal to the target's value.
How to respond
Can exceed the listed 3–12. Targets carrying and debuffs increase both its power and damage.
Foolishness!
- Displayed Power
- 3〜11
- Base Power
- 3
- Coin Power
- +8
- No. of Coins
- 1
- DefenseLevel
- 40Enemy Lv. +0
- Attack Weight
- 1
On Use Heal 5 own SP.
On Evade Reduce the target's SP by 5.
How to respond
Offset with a Defense before attacking. Avoid letting repeated s drain your main units' SP.
Exhale!
- Displayed Power
- 5〜13
- Base Power
- 5
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 40Enemy Lv. +0
- Attack Weight
- 1
On Use Inflict 1 on the target next turn.
[ Win] Gain 4 .
ⅠOn Hit Grant 4 to 2 other allies. If no allies remain, gain 2 Count instead.
How to respond
Applies the mark again. Choose someone who can survive the next focused attacks rather than considering only the current odds.
Be Fearless!
- Displayed Power
- 4〜16
- Base Power
- 4
- Coin Power
- +4
- No. of Coins
- 3
- AttackLevel
- 43Enemy Lv. +3
- Attack Weight
- 1
On Use Heal 10 own SP and reduce the other ally with the highest SP by 10 SP.
ⅠOn Hit Increase the target's Count by 1 and inflict 1 on one random other ally next turn.
ⅡOn Hit Increase the target's Count by 1 and inflict 1 on one random other ally next turn.
ⅢOn Hit Increase the target's Count by 1 and inflict 1 on one random other ally next turn.
How to respond
Ahab tends toward high SP while her crew falls to low SP. Include their negative- skills when checking predictions.
Tempering of Death
- Displayed Power
- 6〜16
- Base Power
- 6
- Coin Power
- +10
- No. of Coins
- 1
- AttackLevel
- 45Enemy Lv. +5
- Attack Weight
- 1
On Use Grant to the ally with the lowest SP.
[ Lose] Raise the Threshold of the ally with the lowest SP by 20.
ⅠOn Hit Inflict 2 .
How to respond
Win the where possible to prevent on hit. During assistance, it becomes an unopposed attack.
Queequeg
Harpooning
- Displayed Power
- 4〜10
- Base Power
- 4
- Coin Power
- +6
- No. of Coins
- 1
- AttackLevel
- 40Enemy Lv. +0
- Attack Weight
- 1
ⅠOn Hit Inflict 2 .
How to respond
A normal candidate. Prevent while building SP.
Piercing Harpoon
- Displayed Power
- 4〜13
- Base Power
- 4
- Coin Power
- +3
- No. of Coins
- 3
- AttackLevel
- 40Enemy Lv. +0
- Attack Weight
- 1
ⅡOn Hit Inflict 3 and 2 next turn.
ⅢOn Hit Inflict 4 .
How to respond
Disrupts next turn's es and redirection. Keep it away from main attackers.
Stalk Prey
- Displayed Power
- 3〜18
- Base Power
- 3
- Coin Power
- +5
- No. of Coins
- 3
- AttackLevel
- 43Enemy Lv. +3
- Attack Weight
- 1
Deal +30% damage on Critical Hit.
ⅠOn Hit Inflict 1 .
ⅡOn Hit Inflict 1 . On Crit Raise the target's Threshold by 50% of damage dealt.
ⅢOn Hit Inflict 5 .
How to respond
makes it more likely to push a target into . Consider stopping it with a strong skill or .
Cut Throat
- Displayed Power
- 13〜21
- Base Power
- 13
- Coin Power
- +8
- No. of Coins
- 1
- AttackLevel
- 43Enemy Lv. +3
- Attack Weight
- 3
Critical Hits do not consume Count. Deal +5% damage per on the target.
On Use If this unit has no , become ed at Turn End.
ⅠDeal +50% damage on Critical Hit. On Hit the target next turn.
How to respond
A hit s the target next turn even if HP remains. As an area attack, it is worth stopping with a reliable winner.
Deep Breathing
- Displayed Power
- 8〜9
- Base Power
- 8
- Coin Power
- +1
- No. of Coins
- 1
- DefenseLevel
- 45Enemy Lv. +5
- Attack Weight
- 1
Combat Start Gain 3 and 5 Count. Gain Final Power equal to own Potency this turn; lose 1 Count whenever damaged.
How to respond
The listed 8–9 excludes the bonus. Use multiple hits to reduce Count while depleting the Shield.
Must... Protect
- Displayed Power
- 4〜8
- Base Power
- 4
- Coin Power
- +4
- No. of Coins
- 1
- AttackLevel
- 40Enemy Lv. +0
- Attack Weight
- 1
Turn Start If using this skill with above 0, activate .
Combat Start Gain equal to 10% of Max HP.
How to respond
This redirects attacks aimed at Ahab. Deplete the Shield or cause normal to stop assistance.
Persistent Harpoon
- Displayed Power
- 5〜14
- Base Power
- 14
- Coin Power
- -3
- No. of Coins
- 3
- AttackLevel
- 43Enemy Lv. +3
- Attack Weight
- 1
Gain +2 Final Power if attacking the same target as Starbuck.
ⅠOn Hit Heal overall and by 50% of damage dealt.
ⅡOn Hit Inflict and heal overall and by 50% of damage dealt.
How to respond
Combining with causes . Low SP favors stronger Tails rolls, so check the enemy's SP too.
Must Finish Hunt...
- Displayed Power
- 8〜18
- Base Power
- 18
- Coin Power
- -10
- No. of Coins
- 1
- AttackLevel
- 43Enemy Lv. +3
- Attack Weight
- 3
Critical Hits do not consume Count. Deal +5% damage per on the target.
ⅠDeal +50% damage on Critical Hit. On Hit the target next turn.
How to respond
Prolonged assistance leads to a dangerous area attack. Stop it with a or prepare from the preceding turn.
Starbuck
Impale
- Displayed Power
- 3〜9
- Base Power
- 3
- Coin Power
- +2
- No. of Coins
- 3
- AttackLevel
- 38Enemy Lv. -2
- Attack Weight
- 1
On Use Gain 3 Count.
ⅠOn Hit Increase Count by 1.
ⅡOn Hit Increase Count by 1.
ⅢOn Hit Increase Count by 1.
How to respond
Extends applied by other enemies. him early to reduce attack count.
Piercing Thrust
- Displayed Power
- 5〜13
- Base Power
- 5
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 38Enemy Lv. -2
- Attack Weight
- 1
On Use Gain 5 .
ⅠOn Hit Inflict 1 next turn.
ⅡOn Hit Inflict 2 next turn. [Heads Hit] Reuse this , up to 3 times.
How to respond
The listed 2 s exclude reuse. Letting it hit increases attacks and debuffs, so prioritize winning the or ing him before he acts.
I Follow Orders...
- Displayed Power
- 5〜10
- Base Power
- 5
- Coin Power
- +5
- No. of Coins
- 1
- AttackLevel
- 40Enemy Lv. +0
- Attack Weight
- 1
Turn Start If Queequeg's is above 0, activate .
ⅠOn Hit Increase Count by 1.
How to respond
An extra unopposed attack follows Ahab's attack. Limit damage by ing or defeating Starbuck, or by depleting the Shield.
Ambush
- Displayed Power
- 6〜15
- Base Power
- 6
- Coin Power
- +9
- No. of Coins
- 1
- AttackLevel
- 43Enemy Lv. +3
- Attack Weight
- 1
Deal +50% damage on Critical Hit and +5% damage per on the target.
ⅠOn Hit Increase Count by 3. On Crit Raise the target's first Threshold by 50% of damage dealt.
How to respond
and together cause heavy damage. Be especially careful if the marked defender is near .
Fearful Sigh
- Displayed Power
- 3〜12
- Base Power
- 12
- Coin Power
- -3
- No. of Coins
- 3
- AttackLevel
- 41Enemy Lv. +1
- Attack Weight
- 1
On Use Gain 6 Count.
ⅠOn Hit Increase Count by 1.
ⅡOn Hit Increase Count by 1.
ⅢOn Hit Increase Count by 1.
How to respond
Tends to grow stronger at low SP. Prepare for the following critical attack too.
Determined Harpoon
- Displayed Power
- 6〜16
- Base Power
- 16
- Coin Power
- -5
- No. of Coins
- 2
- AttackLevel
- 43Enemy Lv. +3
- Attack Weight
- 1
Gain +2 Final Power if attacking the same target as Queequeg.
ⅠOn Hit Inflict . Inflict 5 next turn.
ⅡOn Hit Inflict 1 next turn. [Tails Hit] Reuse this , up to 3 times.
How to respond
Combining with causes , while reuse increases damage. Stop it with a strong rather than treating it as only 2 hits.
To Escape...
- Displayed Power
- 10〜20
- Base Power
- 20
- Coin Power
- -10
- No. of Coins
- 1
- AttackLevel
- 45Enemy Lv. +5
- Attack Weight
- 1
Deal +100% damage on Critical Hit and +5% damage per on the target.
ⅠOn Hit Increase Count by 3. On Crit Raise the target's first Threshold by 50% of damage dealt.
How to respond
A negative- attack with 20 Base Power. Low enemy SP does not weaken it; check predictions and resistances when answering it.
PASSIVESPassives
Ahab
Suppressed Pallidification
Condition: Turn Start
Increase Offense and s by the number of other living allies.
Impact on the fight
Defeating crew members reduces this buff as well as enemy actions.
Captain of the Pequod
Condition: Turn Start / Turn End
At Turn Start, heal 15 SP unless at -45 SP. At Turn End, if in , remove it and reset SP to 0.
Impact on the fight
SP rises easily. In longer fights, prepare for high Heads odds.
Muddled Orders
Condition: Ahab becomes ed
Reset all other allies' SP to 0.
Impact on the fight
also helps cancel orders, but low-SP negative- attacks still need separate care.
Coldhearted Decision
Condition: Transition to the second half
Ahab heals. Captain's Orders stops activating for Queequeg and Starbuck.
Impact on the fight
Her crew has less SP recovery and switches to negative- skills. Adjust your first-half strategy.
Fixed Panic
Condition: Receives a Type change effect
Type stays unchanged; apply the effects intended for enemies without SP instead.
Impact on the fight
Do not rely on changing Type.
Queequeg
Suppressed Pallidification
Condition: Turn Start
Increase Offense and s by the number of other living allies.
Impact on the fight
Defeating crew members reduces this buff as well as enemy actions.
Captain's Orders
Condition: Turn Start in the first half
Unless at -45 SP, heal SP equal to the number of other living allies × 5. If at -45 at Turn Start, remove and reset SP to 0 at Turn End.
Impact on the fight
Provides first-half SP recovery. Does not activate in the second half.
Clouded Mind
Condition: Becomes ed
Reset SP to 0.
Impact on the fight
Check SP after too. Previous high SP may not remain.
Mutilated Tattoos
Condition: An allied Pequod Town member is defeated
Lose 1 Count and 10 SP.
Impact on the fight
Defeating Starbuck also reduces , but second-half negative- attacks grow stronger at low SP.
The Indomitable Harpooneer
Condition: As HP decreases
damage increases.
Impact on the fight
If leaving her partially damaged, save answers to her attacks.
Engraved Hatred and Animosity
Condition: Reaches 0 HP / once per battle
Recover to 50% of Max HP and gain 2 next turn.
Impact on the fight
Reaching 0 HP once does not finish her. The basic beginner strategy stops Starbuck first.
Fixed Panic
Condition: Receives a Type change effect
Type stays unchanged; apply the effects intended for enemies without SP instead.
Impact on the fight
Do not rely on changing Type.
Starbuck
Suppressed Pallidification
Condition: Turn Start
Increase Offense and s by the number of other living allies.
Impact on the fight
Defeating crew members reduces this buff as well as enemy actions.
Captain's Orders
Condition: Turn Start in the first half
Unless at -45 SP, heal SP equal to the number of other living allies × 5. If at -45 at Turn Start, remove and reset SP to 0 at Turn End.
Impact on the fight
Provides first-half SP recovery. Does not activate in the second half.
Clouded Mind
Condition: Becomes ed
Reset SP to 0.
Impact on the fight
Check SP after too. Previous high SP may not remain.
Puncturing Harpoon
Condition: On Crit
Increase the value of negative effects inflicted by skills by 1.
Impact on the fight
Letting attacks hit also means stronger debuffs.
Engraved Hatred and Animosity
Condition: Below 50% HP at Turn End / once per battle
Gain 2 and 2 next turn.
Impact on the fight
After reducing HP by half, push on to or defeat rather than giving the buffed enemy a chance to retaliate.
Fixed Panic
Condition: Receives a Type change effect
Type stays unchanged; apply the effects intended for enemies without SP instead.
Impact on the fight
Do not rely on changing Type.