
CHAPTER 09 / BOSS GUIDE
Albina & Callisto (9-37)
Fight alongside Hohenheim and Alisa. Weaken major attacks with Sinner attacks before the NPCs clash with them. In the second half, incapacitate Albina first to reduce Callisto's and Assist Defense.
- HP
- 1352
- Level
- 65
- Speed
- 1〜3
- Defense Lv.
- 65
- Deployment limit
- 3 Sinners
Information last checked:
ContentsTotal: 6 entries
3 things to understand first
- Land three separate attacks before the major attack. Do not take over the NPC's clash enabled by .
- Have the fastest Sinner clash with the enemy not using the major attack to reduce Assist Defense.
- Rescue captured allies and keep both NPCs from dying.
GUIDEKeys to the fight
Turn numbers indicate a typical sequence. HP loss and Stagger can change the order, so also check the names of the skills the enemy is using.
Find a response based on how you lost
- The NPC loses the clash against a major attack
- Land three separate attacks on the major attack's user before Hohenheim clashes with it. If Assist Defense intercepts them, clash with the assisting enemy directly first.
- Callisto barely loses HP
- Callisto gains 7 while Albina can fight. Incapacitate Albina first in the second half to stop both the and assistance.
- A Sinner disappears and cannot be controlled
- They are trapped in . If anyone other than Callisto defeats the corresponding enemy unit, the ally returns next turn. Coordinate the rescue with Alisa's targets.
Before deployment
Prepare healing for the three required Sinners and the NPCs
- Recommended Lv. 60. Level Faust, Sinclair, and Ishmael, and bring HP/SP recovery and strong clashers.
- Hohenheim handles major attacks; Alisa helps clear adds and rescue allies. You lose if both die. The five Ampules are shared by everyone, so do not spend them all on the Sinners.
Armored Albina and two Automanikins
Clear the Automanikins and weaken the armored major attack
- and defeat the Automanikins early to gain actions and SP. The turn after “”, makes s Unbreakable. Avoid assigning Sinners with high to take those hits.
- Resolving a Sloth attack before Liberation of Bones consumes at the end of that attack. However, Unbreakable conversion is determined at Combat Start; do not assume all s revert.
- When “” appears, land three separate attacks first. Three lowers Final Power by 30. makes it target Hohenheim without redirection, letting the NPC handle the clash.
- ing Albina clears her and immediately ends the turn. During “”, reflected damage is multiplied by 20. Hold back attacks and prepare for the second half.
Callisto enters
Focus on Albina and stop the support skill
- The Automanikins withdraw and Albina removes her armor. Callisto gains 7 while Albina is active, so focus on Albina first.
- Win the clash against Callisto's “” to prevent 6 on Albina. Do not ignore it because its Base Power is low.
- Handle regular attacks based on current and clash predictions. If NPC assignments and rescues allow, evading Albina's feeding skill can also limit gains.
Turns when an area attack is equipped
Clash with the assisting enemy first, then land three attacks on the major attack's user
- The enemy not using the area attack intercepts unopposed attacks through Assist Defense. Have the fastest Sinner clash with that enemy directly to reduce its value by 1. Check the remaining stacks and add clashes as needed.
- Once assistance is reduced, land separate attacks on the major attack's user before it acts. After the armor is removed, each attack applies 1 and 1 Power Down, up to three times. This differs from the first half's −30 Final Power.
- Then let Hohenheim attack with guaranteed Heads. Three attacks are ideal; if that is impossible, aim for at least two and prepare healing for the damage taken.
Improvised Ribcage and Corpus Theater
Rescue captured allies before Callisto reaches them
- Improvised Ribcage is Unclashable, cannot be redirected, and prevents Defense s from activating. Destroy the it creates instead of trying to defend with the captured Sinner.
- Alisa helps with rescues. Check her target and have Sinners supply any missing damage. Do not leave a rescue unattended: Callisto defeating the unit incapacitates the ally.
- A rescued ally returns next turn, and you gain 2 resources of every affinity. Use them for healing and preparation for major attacks, and keep both NPCs from dying.
Callisto near half HP
Proceed from Closing Time to Alisa's last resort
- After incapacitating Albina, damage Callisto. Around half HP, she clears and immediately ends the turn. Closing Time turns everyone except Alisa into .
- Do not try to stop the Unclashable event skill that prevents Defense s from activating. Alisa's last resort rescues everyone and ends the battle.
NOTESUnique effects and cautions
Easy-to-miss details
- You lose if both NPCs die. Remaining Ampules are shared by everyone, rather than being individual use counts.
- Major attacks are weakened differently in the first and second halves. Distinguish −30 Final Power from three Armor stacks from the later and Power Down.
- directly with the enemy that has Assist Defense first. Simply assigning unopposed attacks to the major skill's user lets them be intercepted.
- Do not let Callisto defeat ; the captured ally will be lost.
- s, , and actions differ from the 9-43 event battle and the hidden Mirror Dungeon boss.
When taking lethal damage while another ally is alive, clear and fully restore HP. Every ally's remaining Ampule count decreases by 1 simultaneously.
Everyone shares the initial five uses. They are also needed to revive NPCs; this is not five uses per Sinner.
While not ed, the final attack slot cannot be redirected and prioritizes Hohenheim. Expires at Turn End on the turn it activates.
Check the NPC's clash and have Sinners weaken the enemy with earlier attacks.
Maximum 2. Damage +15% per stack. At 2, convert all attack s to Unbreakable at Combat Start. Expires at Attack End.
Resolve the Sloth skill before Liberation of Bones to consume the damage buff.
Before “” is used, taking damage from an Attack grants 1 stack, once per skill, up to 3. Each stack lowers that skill's Final Power by 10.
Build stacks with three separate attacks, rather than one three- skill.
Maximum 2. Albina gains it through hits and other effects, then uses it to prepare .
Hits from s also add ingredients. Prepare early attacks for the next major skill.
At Turn Start, gain 4 Base Power Up. Attack s that inflict inflict 2 additional Potency. Expires after the major attack.
Account for the buff on top of the listed base values. Early attacks apply different debuffs in the first and second halves.
Maximum 206. Gained at the end of skills that deal damage and through other effects. With 5 Blood and 206 Bones, prepares the next .
Stop Callisto's regular skills, then land early attacks when the major skill appears.
Maximum 5. Gained at the end of skills that deal damage and through other effects. Used with Bones to prepare the major attack.
This is separate from Albina's , which caps at 2.
At Turn Start, gain 4 Power Up and 2 Slash Power Up. Attack s that inflict inflict 2 additional Potency. Expires after the major attack.
Do not judge from Base Power alone. Weaken the skill with early Sinner attacks before the NPC clashes with it.
Base Offense and s −20. At Turn Start, gain 7 if Albina can fight.
The table includes the fixed level reduction. Defeat Albina first in the second half to stop .
On Use, gain 2 , up to three times per turn.
Lowers the fast Sinner's clash Power. Check predictions for the Sinner removing assistance too.
The captured ally cannot act, and HP, SP, and other values stop updating. A corresponding enemy unit appears.
Have someone other than Callisto defeat it to rescue the ally, then wait for their return next turn.
You lose if all Sinners and assistants become .
Keep Alisa able to rescue allies. The late Closing Time event leaves Alisa free and leads into her last resort.
PARTYRecommended teams and preparation
What to prepare first
- Recommended Lv. 60 with Faust, Sinclair, and Ishmael. Bring HP/SP recovery and strong regular skills or .
- NPC is useful, but prioritize early attacks and removing assistance. Blunt, Sloth, and Gluttony damage are effective.
Early clashes to reduce Assist Defense
Keep attacks meant for the major skill's user from being intercepted by the other enemy.
Early attacks against the major skill's user
Use separate attacks to weaken the skill enough for the NPC to win.
Healing and rescue support
Prevent the NPCs and Sinners from all dying or being trapped, and spend resources on healing.
One ally can fill several roles. First choose a main fighter who can win Clashes, then assign responsibilities for dangerous attacks and special mechanics.
STATUSBasic stats
Stats for 9-37. Deployment limit: 3 Sinners. Faust, Sinclair, and Ishmael are the three required Sinners. Everyone, including the NPCs, shares the remaining s. Albina carries her current HP into the second half. lowers Callisto's Offense and s by 20; she gains 7 while Albina can fight. is listed at 74 HP, but use the individual unit's display. Unconfirmed resistances are marked unknown.
Albina · Iron MaidenPart: Phase 1 · Torso

- HP
- 1352
- Level
- 65
- Speed
- 1〜3
- Defense Lv.
- 65
- Stagger Thresholds
- 80%(1081)
Physical resistances
Slash
- ×0.8
Pierce
- ×1.0
Blunt
- ×1.2
Sin Nullification
- Wrath
- ×1.0
- Lust
- ×0.8
- Sloth
- ×1.2
- Gluttony
- ×1.2
- Gloom
- ×0.8
- Pride
- ×1.0
- Envy
- ×1.0
- Once per encounter, clears and immediately ends the turn when ed. “” precedes the second half.
- Unlike 9-18, progression does not use the 60% HP condition. Watch for the transition triggered by .
The Ring Corporist Automanikin - ResearcherPart: Phase 1 · Torso

- HP
- 309
- Level
- 57
- Speed
- 1〜2
- Defense Lv.
- 56
- Stagger Thresholds
- 60%(185)
Physical resistances
Slash
- ×1.25
Pierce
- ×1.0
Blunt
- ×0.75
Sin Nullification
- Wrath
- ×1.25
- Lust
- ×0.75
- Sloth
- ×1.0
- Gluttony
- ×1.0
- Gloom
- ×1.0
- Pride
- ×1.0
- Envy
- ×1.0
- Withdraws when the second half begins. Defeating them earlier earns SP and reduces incoming and buffs.
The Ring Corporist Automanikin - CombatantPart: Phase 1 · Torso

- HP
- 309
- Level
- 57
- Speed
- 1〜2
- Defense Lv.
- 56
- Stagger Thresholds
- 60%(185)
Physical resistances
Slash
- ×1.25
Pierce
- ×1.0
Blunt
- ×0.75
Sin Nullification
- Wrath
- ×1.25
- Lust
- ×0.75
- Sloth
- ×1.0
- Gluttony
- ×1.0
- Gloom
- ×1.0
- Pride
- ×1.0
- Envy
- ×1.0
- Withdraws when the second half begins. Defeating them earlier earns SP and reduces incoming and buffs.
The Ring Nursefather - CallistoPart: Phase 2 · Torso

- HP
- 2819
- Level
- 83
- Speed
- 1〜3
- Defense Lv. (adjusted)
- 64
- Stagger Thresholds
- 50% (1,409) / Clears the first Stagger
Physical resistances
Slash
- ×0.8
Pierce
- ×1.0
Blunt
- ×1.2
Sin Nullification
- Wrath
- ×1.0
- Lust
- ×0.8
- Sloth
- ×1.2
- Gluttony
- ×1.2
- Gloom
- ×0.8
- Pride
- ×1.0
- Envy
- ×1.0
- lowers Offense and s by 20. At Turn Start, gains 7 if Albina can fight. This differs from the Mirror Dungeon version's 70% final damage reduction.
- The Closing Time event begins around half HP. You do not need to reduce HP to 0.
Albina · Armor RemovedPart: Phase 2 · Torso

- HP
- 1,352 (carries over current HP from the first half)
- Level
- 65
- Speed
- 1〜3
- Defense Lv.
- 65
- Stagger Thresholds
- 40%(540)
Physical resistances
Slash
- ×0.8
Pierce
- ×1.0
Blunt
- ×1.2
Sin Nullification
- Wrath
- ×1.0
- Lust
- ×0.8
- Sloth
- ×1.2
- Gluttony
- ×1.2
- Gloom
- ×0.8
- Pride
- ×1.0
- Envy
- ×1.0
- This is not a fresh, full HP bar. Incapacitate her before focusing on Callisto in the second half.
- Even skills with the same names have different differences and gain conditions from the first half.
Corpus TheaterPart: A unit corresponding to a captured ally

- HP
- 74
- Level
- 40
- Speed
- 1
- Defense Lv.
- 41
- Stagger Thresholds
- 80%(59)
Physical resistances
Slash
- ×1.0
Pierce
- Unknown
Blunt
- ×2.0
Sin Nullification
- Wrath
- ×2.0
- Lust
- Unknown
- Sloth
- Unknown
- Gluttony
- Unknown
- Gloom
- Unknown
- Pride
- Unknown
- Envy
- Unknown
- is effective alongside Wrath and Blunt damage. Do not assume unconfirmed resistances are neutral.
- If anyone other than Callisto defeats it, the ally returns next turn. If Callisto defeats it, the captured ally is incapacitated.
SKILLSSkills and how to respond
Use the tabs to switch skills. Displayed Power excludes unique buffs and adjustments from Offense Level differences.
Both Automanikins' Liberation of Bones have inconsistent Power ranges and listings, so Base Power and displayed Power are marked unconfirmed. “” after the armor is removed is treated as having 1 Atk Weight. Check the actual predictions and targets before skills resolve.
Albina · Iron Maiden
Butcher - Ribs
- Displayed Power
- 4〜10
- Base Power
- 4
- Coin Power
- +3
- No. of Coins
- 2
- AttackLevel
- 63Enemy Lv. -2
- Attack Weight
- 1
On Use If the target has at least 6 , Power +1.
ⅠOn Hit Inflict 4 .
ⅡOn Hit Inflict 1 next turn.
On Hit Gain 1 next turn
How to respond
Gains Power at 6 or more . Avoid repeated hits on a Sinner with high ; clash with a regular skill that can win.
Rotator Crush
- Displayed Power
- 4〜10
- Base Power
- 4
- Coin Power
- +3
- No. of Coins
- 2
- AttackLevel
- 63Enemy Lv. -2
- Attack Weight
- 1
On Use If the target has at least 6 , Power +1.
ⅠOn Hit Increase Count by 2.
ⅡOn Hit Inflict 1 next turn.
On Hit Gain 1 next turn
How to respond
A two- skill that inflicts Count and . Maintain and HP so another Sinner can take over next turn.
Tendon Tear
- Displayed Power
- 4〜10
- Base Power
- 4
- Coin Power
- +2
- No. of Coins
- 3
- AttackLevel
- 63Enemy Lv. -2
- Attack Weight
- 1
On Use Power +1 per 4 on the target (max 2)
ⅠOn Hit Inflict 6
ⅡOn Hit Count +1
ⅢOn Hit Inflict 1 Power Down next turn
On Hit Gain 1 Power Up next turn
How to respond
A three- skill that gains Power per 4 . Redirect it away from Sinners with high to avoid disrupting and healing plans.
Fascia Hungers
- Displayed Power
- 4〜16
- Base Power
- 4
- Coin Power
- +4
- No. of Coins
- 3
- AttackLevel
- 65Enemy Lv. +0
- Attack Weight
- 1
On Clash Lose Deal 80% less damage; targets cannot be ed by this skill's damage
Ⅰ.
On Hit Without Coin Destruction Inflict 10
Ⅱ.
On Hit Without Coin Destruction Inflict 2 Count
Ⅲ.
On Hit Without Coin Destruction Deal 5 SP damage
On Hit Heal 5 own SP
On Hit Gain 1
How to respond
Three s. Winning grants 80% damage reduction and prevents , but on-hit gains remain. Prepare early attacks for the next major skill.
Repressed Flesh
- Displayed Power
- 8〜24
- Base Power
- 8
- Coin Power
- +4
- No. of Coins
- 4
- AttackLevel
- 70Enemy Lv. +5
- Attack Weight
- 1
On the turn this skill is equipped, apply the following effects:
- Before this skill is used, gain 1 when damaged by an attack skill (once per enemy skill, including )
- "" Effect does not activate
- Cannot be ed until this skill is used
On Kill with this skill, heal 15 SP
On Use Power +1 per 4 on the target (max 4)
On Use Damage +10% per 2 on the target (max 100%)
On Clash Lose This skill's damage cannot targets
After Attack expires
Ⅰ.
On Hit Without Coin Destruction Deal 5 SP damage
On Hit Heal 5 own SP
Ⅱ.
On Hit Without Coin Destruction Inflict 1 next turn
On Hit Gain 1 next turn
Ⅲ.
On Hit Without Coin Destruction Inflict 1 next turn
On Hit Gain 1 next turn
Ⅳ.
On Hit Without Coin Destruction Inflict 1 next turn
On Hit Gain 1 next turn
How to respond
Land three separate attacks first to gain 3 and lower Final Power by 30. With active, Hohenheim handles the clash while Sinners supply the early attacks.
Exhibition Arrangements
- Displayed Power
- 4〜14
- Base Power
- 4
- Coin Power
- +10
- No. of Coins
- 1
- DefenseLevel
- 67Enemy Lv. +2
- Attack Weight
- 1
Combat Start When damaged by an attack skill, increase the attacker's Count by 1 (including )
How to respond
Increases the attacker's Count and reflects damage through Spikes. Avoid unnecessary attacks; spend actions on Automanikins and healing instead.
Iron Curtain
- Displayed Power
- 10〜25
- Base Power
- 10
- Coin Power
- +15
- No. of Coins
- 1
- DefenseLevel
- 70Enemy Lv. +5
- Attack Weight
- 1
This turn, deals 20 times its normal damage to enemies (this effect is not removed by Offset)
Combat Start On taking attack-skill damage, increase the attacker's Count by 1 (including )
How to respond
Spikes reflects 20 times its normal damage and cannot be removed by . Hold back attacks this turn and heal and prepare for the next form.
The Ring Corporist Automanikin - Researcher
Pierce
- Displayed Power
- 6〜10
- Base Power
- 6
- Coin Power
- +4
- No. of Coins
- 1
- AttackLevel
- 57Enemy Lv. +0
- Attack Weight
- 1
ⅠOn Hit Increase Count by 3.
How to respond
A single-target skill that increases Count. Resolve it before Liberation of Bones to consume the enemy's buff at the end of this attack.
Flesh Rip
- Displayed Power
- 5〜13
- Base Power
- 5
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 57Enemy Lv. +0
- Attack Weight
- 1
If the target has 5 or more , Base Power +1
ⅠOn Hit Increase Count by 2.
If the target has 3 or more types of negative effects, increase it by another 1
On Heads Hit Inflict 2 next turn
ⅡOn Hit Increase Count by 2.
If the target has 3 or more types of negative effects, increase it by another 1
On Heads Hit Inflict 2 next turn
How to respond
Adds more Count against targets with and several negative effects. Win with regular skills and the enemy early.
Muscular Contraction
- Displayed Power
- 8〜13
- Base Power
- 8
- Coin Power
- +5
- No. of Coins
- 1
- DefenseLevel
- 57Enemy Lv. +0
- Attack Weight
- 1
able
Combat Start Gain 1 next turn. Gain 1 more when damaged (once per turn).
How to respond
Schedules next-turn buffs at Combat Start. Attacking it adds another stack, so plan for the next turn's Unbreakable conversion.
Artwork: Liberation of Bones Contingent on Cardiac Rhythm
- Displayed Power
- Unconfirmed
- Base Power
- Unconfirmed
- Coin Power
- +5
- No. of Coins
- 3
- AttackLevel
- 57Enemy Lv. +0
- Attack Weight
- 1
Base Power +1 for every 20% HP the main body has lost (max 4)
Power +1 per 3 on the target (max 2)
[ Win] Increase the target's Count by 2
[ Lose] Gain 1 next turn
ⅠOn Hit Increase Count by 3.
On Hit Inflict 3
ⅡOn Hit Inflict 5 .
Ⅲ.
Before Coin Toss Lose 30% of the main body's current HP (cannot from this effect; rounded down)
On Hit Gain 5
On Hit Inflict 5 .
On Hit without Coin Destruction Inflict Amplitude Conversion into - Hemorrhage
On Hit without Coin Destruction Trigger Burst; reduce the target's Count by 1
How to respond
The third is always Unbreakable. makes the others Unbreakable too. Resolve the Sloth attack first to consume the buff, then stop the enemy through and focused attacks.
The Ring Corporist Automanikin - Combatant
Jab
- Displayed Power
- 6〜10
- Base Power
- 6
- Coin Power
- +4
- No. of Coins
- 1
- AttackLevel
- 57Enemy Lv. +0
- Attack Weight
- 1
ⅠOn Hit Inflict 4 .
How to respond
A single-target skill that inflicts Potency. ing with it before Liberation of Bones can consume the enemy's buff.
Vascular Tear
- Displayed Power
- 5〜13
- Base Power
- 5
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 57Enemy Lv. +0
- Attack Weight
- 1
If the target has 5 or more , Base Power +1
If the target has 3 or more types of negative effects, damage +30%
ⅠOn Hit Inflict 3 .
ⅡOn Hit Inflict 3 .
How to respond
Gains strength against targets with at least 5 or three types of negative effects. Protect weaker Sinners and aim for an early or kill.
Muscular Contraction
- Displayed Power
- 8〜13
- Base Power
- 8
- Coin Power
- +5
- No. of Coins
- 1
- DefenseLevel
- 57Enemy Lv. +0
- Attack Weight
- 1
able
Combat Start Gain 1 next turn. Gain 1 more when damaged (once per turn).
How to respond
A able that schedules a buff for next turn. Do not confuse it with Offset against an ordinary Defense .
Artwork: Liberation of Bones Contingent on Cardiac Rhythm
- Displayed Power
- Unconfirmed
- Base Power
- Unconfirmed
- Coin Power
- +5
- No. of Coins
- 3
- AttackLevel
- 57Enemy Lv. +0
- Attack Weight
- 1
Base Power +1 for every 20% HP the main body has lost (max 4)
Power +1 per 3 on the target (max 2)
[ Win] Increase the target's Count by 2
[ Lose] Gain 1 next turn
ⅠOn Hit Increase Count by 3.
On Hit Inflict 3
ⅡOn Hit Inflict 5 .
Ⅲ.
Before Coin Toss Lose 30% of the main body's current HP (cannot from this effect; rounded down)
On Hit Gain 5
On Hit Inflict 5 .
On Hit without Coin Destruction Inflict Amplitude Conversion into - Hemorrhage
On Hit without Coin Destruction Trigger Burst; reduce the target's Count by 1
How to respond
The same three- skill as the Researcher's. Its Base Power increases at lower HP, so follow through to or defeat it rather than leaving it injured.
The Ring Nursefather - Callisto
Installation Art no. 3: Improvised Ribcage
- Displayed Power
- 4〜10
- Base Power
- 4
- Coin Power
- +6
- No. of Coins
- 1
- AttackLevel
- 63Enemy Lv. +0−20
- Attack Weight
- 1
[Unclashable] [Cannot be redirected]
Prioritizes enemies with higher levels
This skill prevents Defense s from activating
On Use Power +1 per 8 on the target (max 2)
ⅠOn Hit Deal SP damage instead of HP damage
On Hit Heal the user for 15 SP
On Hit the target and turn them into next turn
How to respond
Unclashable, cannot be redirected, and prevents Defense s from activating. Destroy the corresponding to the captured Sinner to bring them back next turn. Check Alisa's rescue target too.
Anatomize
- Displayed Power
- 6〜18
- Base Power
- 6
- Coin Power
- +6
- No. of Coins
- 2
- AttackLevel
- 65Enemy Lv. +2−20
- Attack Weight
- 1
On Use If the target has at least 6 , Power +1.
On Clash Lose Deal 80% less damage; targets cannot be ed by this skill's damage
Ⅰ.
On Hit without Coin Destruction Inflict 4
On Hit Inflict 4 .
Ⅱ.
On Hit Inflict 1 next turn
On Hit Gain 1 next turn
How to respond
Two s. Win for 80% damage reduction and protection from caused by this skill. High on the target also raises Power.
Gather Ingredient - Blood-bathed Objet
- Displayed Power
- 7〜19
- Base Power
- 7
- Coin Power
- +6
- No. of Coins
- 2
- AttackLevel
- 65Enemy Lv. +2−20
- Attack Weight
- 1
Prioritizes as a target
On Use If the target has at least 6 , Power +1.
On Clash Lose Deal 80% less damage; targets cannot be ed by this skill's damage
Ⅰ.
On Hit without Coin Destruction Increase Count by 1
On Hit Count +1
Ⅱ.
On Hit Inflict 1 Power Down next turn
On Hit Gain 1 Power Up next turn
How to respond
Prioritizes . If Callisto destroys it, the captured ally is incapacitated, so rescue the ally first.
Tibia's Melody - Anatomization of the Unanatomized by the Anatomized
- Displayed Power
- 10〜26
- Base Power
- 10
- Coin Power
- +4
- No. of Coins
- 4
- AttackLevel
- 68Enemy Lv. +5−20
- Attack Weight
- 6
On the turn this skill is equipped, when damaged by an Attack , gain 1 and 1 Power Down (once per skill, up to 3 times per turn)
Cannot be ed until this skill is used
Heal 15 SP for each target defeated by this skill
Combat Start Gain 4
On Use Damage +3% per 6 total across the main and secondary targets (max 30%)
[ Lose] Deal 60% less damage; this skill's damage cannot its targets
After Attack Remove
Ⅰ.
On Hit Without Coin Destruction Deal 5 SP damage
On Hit Heal the user for 5 SP (once per skill)
Ⅱ.
On Hit Without Coin Destruction Inflict 1 next turn
On Hit Gain 1 next turn (once per skill)
Ⅲ.
On Hit Without Coin Destruction Inflict 1 next turn
On Hit Gain 1 next turn (once per skill)
Ⅳ.
On Hit Increase Count by 3.
How to respond
Four s and 6 Atk Weight. Land three separate early attacks to apply 3 and 3 Power Down, then let Hohenheim clash through . Exhaust the other enemy's Assist Defense first.
Oh, How We Love the Flesh and the Blood
- Displayed Power
- 4〜8
- Base Power
- 4
- Coin Power
- +4
- No. of Coins
- 1
- AttackLevel
- 64Enemy Lv. +1−20
- Attack Weight
- 1
Prioritizes The Ring Apprentice - Albina as a target
[ Lose] Gain 4
Ⅰ.
This deals no HP damage
On Hit Increase Count by 3.
- If the target is an ally, instead grant 6 through the next turn
How to respond
A support skill that grants Albina . Win the clash to stop it. Do not ignore it because of its low Power.
Curating the Exhibition
- Displayed Power
- 4〜14
- Base Power
- 4
- Coin Power
- +10
- No. of Coins
- 1
- DefenseLevel
- 63Enemy Lv. +0−20
- Attack Weight
- 1
Combat Start Gain 2 Assist Defense
On Use The attacker's Count cannot decrease until their attack ends
How to respond
Gains 2 Assist Defense at Combat Start. Each clash against Callisto herself reduces it by 1. Resolve these before the unopposed attacks meant for the major skill's user.
Please. Vandalism is Prohibited.
- Displayed Power
- 7〜19
- Base Power
- 7
- Coin Power
- +6
- No. of Coins
- 2
- AttackLevel
- 67Enemy Lv. +4−20
- Attack Weight
- 1
Clashable Counter
Assist Defense skill only
Cannot be ed until this skill is used
On Use Gain 1 .
On Use If the target has at least 6 , Power +1.
ⅠOn Hit Inflict 1 next turn.
On Hit Gain 1 next turn
ⅡOn Hit Inflict 1 Power Down next turn
On Hit Gain 1 Power Up next turn
How to respond
A able used only for Assist Defense. with Callisto to reduce her assistance count and let early attacks reach the other enemy.
Closing Time - Installation Art no. 1: Your Flesh and Bones as the Gallery's Seats
- Displayed Power
- 4〜10
- Base Power
- 4
- Coin Power
- +6
- No. of Coins
- 1
- AttackLevel
- 63Enemy Lv. +0−20
- Attack Weight
- 10
[Unclashable]
Prioritizes higher-level enemies as targets
This skill prevents Defense s from activating
On Use Power +1 per 8 on the target (max 2)
After Attack End turn
ⅠOn Hit If the user's HP is below 60% of max HP, deal SP damage instead of HP damage
On Hit the target and turn them into next turn
How to respond
An Unclashable late-battle event skill that prevents Defense s from activating. Proceed to Alisa's last resort instead of trying to stop it with Sinners. The turn ends after the attack.
Albina · Armor Removed
Butcher - Ribs
- Displayed Power
- 4〜10
- Base Power
- 4
- Coin Power
- +3
- No. of Coins
- 2
- AttackLevel
- 65Enemy Lv. +0
- Attack Weight
- 1
On Use If the target has at least 6 , Power +1.
ⅠOn Hit Inflict 4 .
ⅡOn Hit Inflict 1 next turn.
On Hit Gain 1 next turn
How to respond
Removing the armor also changes the difference. Check -based Power increases and focus on Albina.
Rotator Crush
- Displayed Power
- 4〜10
- Base Power
- 4
- Coin Power
- +3
- No. of Coins
- 2
- AttackLevel
- 65Enemy Lv. +0
- Attack Weight
- 1
On Use If the target has at least 6 , Power +1.
ⅠOn Hit Increase Count by 2.
ⅡOn Hit Inflict 1 next turn.
On Hit Gain 1 next turn
How to respond
Inflicts Count and . Incapacitate Albina first to cut off Callisto's and assistance.
Tendon Tear
- Displayed Power
- 4〜10
- Base Power
- 4
- Coin Power
- +2
- No. of Coins
- 3
- AttackLevel
- 65Enemy Lv. +0
- Attack Weight
- 1
On Use Power +1 per 4 on the target (max 2)
ⅠOn Hit Inflict 6
ⅡOn Hit Count +1
ⅢOn Hit Inflict 1 Power Down next turn
On Hit Gain 1 Power Up next turn
How to respond
A three- skill whose Power increases with . Avoid repeatedly taking it with a Sinner who has high .
Time to Eat, Fascia
- Displayed Power
- 4〜16
- Base Power
- 4
- Coin Power
- +4
- No. of Coins
- 3
- AttackLevel
- 67Enemy Lv. +2
- Attack Weight
- 1
On Clash Lose Deal 80% less damage; targets cannot be ed by this skill's damage
Ⅰ.
On Hit Without Coin Destruction Inflict 10
Ⅱ.
On Hit Without Coin Destruction Inflict 2 Count
Ⅲ.
On Hit Deal 5 SP damage
On Hit Heal the user for 10 SP
On Hit Gain 1
How to respond
Three s; gains on hit. Evading the hits can delay preparation for the next major attack, but this is not a guaranteed way to stop it.
Liberation of the Repressed Flesh
- Displayed Power
- 10〜26
- Base Power
- 10
- Coin Power
- +4
- No. of Coins
- 4
- AttackLevel
- 70Enemy Lv. +5
- Attack Weight
- 1
On the turn this skill is equipped, when damaged by an Attack , gain 1 and 1 Power Down (once per skill, up to 3 times per turn)
Cannot be ed until this skill is used
Heal 15 SP for each target defeated by this skill
Combat Start Gain 4
On Use Damage +3% per 6 total across the main and secondary targets (max 30%)
[ Lose] Deal 60% less damage; this skill's damage cannot its targets
After Attack expires
Ⅰ.
On Hit Without Coin Destruction Deal 5 SP damage
On Hit Heal the user for 5 SP (once per skill)
Ⅱ.
On Hit Without Coin Destruction Inflict 1 next turn
On Hit Gain 1 next turn (once per skill)
Ⅲ.
On Hit Without Coin Destruction Inflict 1 next turn
On Hit Gain 1 next turn (once per skill)
Ⅳ.
On Hit Increase Count by 3.
How to respond
This weakening differs from the armored version's −30 Final Power. Land three attacks to apply 3 and 3 Power Down before Hohenheim's clash.
The Exhibition Begins
- Displayed Power
- 4〜14
- Base Power
- 4
- Coin Power
- +10
- No. of Coins
- 1
- DefenseLevel
- 65Enemy Lv. +0
- Attack Weight
- 1
Combat Start Gain 1 Assist Defense
Combat Start Gain 1 next turn
How to respond
Starts with 1 Assist Defense. Consume it by clashing with Albina directly, allowing early attacks to reach Callisto's major skill.
You there. Vandalism is Prohibited.
- Displayed Power
- 4〜12
- Base Power
- 4
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 69Enemy Lv. +4
- Attack Weight
- 1
Clashable Counter
Assist Defense skill only
Cannot be ed until this skill is used
On Use Gain 1 .
On Use If the target has at least 6 , Power +1.
ⅠOn Hit Inflict 1 next turn.
On Hit Gain 1 next turn
ⅡOn Hit Inflict 1 Power Down next turn
On Hit Gain 1 Power Up next turn
How to respond
A able used only for Assist Defense. with the assisting enemy directly first to reduce interception.
PASSIVESPassives
Albina · Iron Maiden
Fascia, My Precious Artwork
Condition: 2 ; preparing a powerful attack
At Turn End with 2 , remove it next turn and gain .
At Turn Start with , use a powerful attack this turn.
Before using the powerful attack, gain 1 when damaged by an attack skill.
Impact on the fight
The weakening method changes depending on whether Albina is armored. Check her current form.
Corpus Spent as Material
Condition: Status effect damage
Take 30% less HP/SP damage and Threshold increase from , , , and .
Take 50% less damage.
Impact on the fight
Reduces damage from and other statuses. Do not simply wait for statuses to work; weaken major skills and focus your attacks.
Panic Recovery
Condition: Turn End while ked
If ked at Turn End, reset SP to 0.
Impact on the fight
SP returns to 0. Maintaining alone is not a complete strategy.
Fixed Panic
Condition: Replacing type
When gaining a buff that changes Type, Type stays unchanged. Apply the effects intended for targets without SP instead.
Impact on the fight
Do not assume changing Type will disable dangerous skills.
Armor of Protection & Repression
Condition: Turn Start while not ed
At Turn Start while not ed, gain 2 , 10 , and Shield equal to 10% current HP.
For each use of “” this encounter, reduce these gains by 1 , 5 , and 5 percentage points of Shield.
Impact on the fight
Work around the early defenses by clearing Automanikins first. Using “” weakens the defensive buffs.
Iron Maiden - Spikes
Condition: Taking damage from a final while not ed
While not ed, when damaged by an attacker's final :
- Deal Pierce damage to the attacker equal to 20% of that 's damage and inflict 2 (max 100 damage per skill).
- This effect's damage cannot .
Impact on the fight
Avoid “”'s reflection and concentrate attacks on turns preparing “”.
Iron Maiden - Defibrillation
Condition: When ed; once per encounter
When ed, clear and end the turn (once per encounter)
Impact on the fight
Unlike 9-18, itself triggers progression. After is cleared and the turn ends, do not keep attacking into “”.
The Ring Corporist Automanikin - Researcher
The Ring Nursefather's Artwork
Condition: Main target has at least three types of negative effects
If the main target has 3 or more types of negative effects, Final Power +1
Impact on the fight
The enemy gains Power. Avoid concentrating attacks on Sinners with accumulated and debuffs.
The Ring Corporist Automanikin - Combatant
The Ring Nursefather's Artwork
Condition: Main target has at least three types of negative effects
If the main target has 3 or more types of negative effects, Final Power +1
Impact on the fight
The enemy gains Power. Avoid concentrating attacks on Sinners with accumulated and debuffs.
The Ring Nursefather - Callisto
Magnum Opus: Tibia
Condition: 206 Bones, 5 Blood, and preparation for a powerful attack
At Turn End, with 206 and 5 , consume both amounts and gain 1 .
At Turn Start with , use a powerful attack this turn.
When damaged by an Attack while preparing to use the powerful attack, gain 1 and 1 Power Down (once per skill, up to 3 times per turn).
Tibia: a masterpiece carved and completed by pouring in every part of her own body.
Impact on the fight
When Tibia's Melody appears, prepare three separate early attacks and the NPC's clash.
Allow Me to Briefly Enjoy My Pupil's Exhibition
Condition: Start with Assist Defense active
With Assist Defense active, reduce it by 1 at Start (once per skill)
Impact on the fight
with Callisto directly to reduce Assist Defense and let early attacks reach Albina's major skill.
The Aesthetics of Harvesting and Trimming the Ingredient On-site
Condition: End of a skill that dealt damage
At End, if the skill dealt damage, gain 30 and 1 per target
Impact on the fight
Hits supply ingredients. Stop dangerous skills and check preparation for major attacks every turn.
Please, Do Stop Running and Be Seated
Condition: Fastest allies at Turn End
At Turn End, inflict next turn on the fastest Sinner and assistant
Impact on the fight
Fast Sinners receive . Check whether early attackers can still win required clashes.
Corpus-centric Art
Condition: On entry and buffs from hits
On entry, heal 30 SP.
On an Attack hit, if the user inflicts a negative effect and gains a positive effect simultaneously, heal 4 SP at Attack End.
- If this recovery occurs at max SP, gain 1 Power Up next turn (once per turn).
An art that shapes combat using the opponent's bones and muscles as on-site materials. As the process continues, even small bone fragments become increasingly intricate weapons.
Impact on the fight
Starts at 30 SP. Check current SP as well as the base values.
All of My Corpus has been Given to Tibia
Condition: Status effects, , and
HP and SP damage from , , , and are reduced by 30%.
damage taken is reduced by 50%.
At Turn Start, if ed, clear . Then gain 2 Wrath Fragility and disable “” through the next turn (once per encounter).
At Turn End, gain 1 next turn per 4 on self (max 15).
Impact on the fight
The first is cleared. Use to lower , but check actions after is cleared too.
Artwork Pleasing to the Senses
Condition: expires
When expires, heal the following units for 30 SP and grant them 2 and 2 next turn:
- The Ring Nursefather - Callisto
- The Ring Apprentice - Albina
-
Impact on the fight
The major attack is followed by enemy SP recovery and Offense/ buffs. Prepare for the next regular skills too.
Transcend the Corpus
Condition: Callisto below 50% HP
If HP falls below 50%, clear and end the turn.
- At the start of the next turn after this effect activates, equip “” in the last slot.
Impact on the fight
Clears , immediately ends the turn, and proceeds to Closing Time. Continue to Alisa's ending event instead of trying to reduce HP to 0.
Panic Recovery
Condition: Turn End while ked
If ked at Turn End, reset SP to 0.
Impact on the fight
SP returns to 0. Maintaining alone is not a complete strategy.
Fixed Panic
Condition: Replacing type
When gaining a buff that changes Type, Type stays unchanged. Apply the effects intended for targets without SP instead.
Impact on the fight
Do not assume changing Type will disable dangerous skills.
Albina · Armor Removed
Fascia, My Precious Artwork
Condition: 2 ; preparing a powerful attack
At Turn End, if is at 2, remove it next turn and gain .
At Turn Start with , use a powerful attack this turn.
Before using that attack, when damaged by an Attack , gain 1 and 1 Power Down (once per skill, up to 3 times per turn).
Impact on the fight
The weakening method changes depending on whether Albina is armored. Check her current form.
Visitors Must Respect the Rules of the Gallery
Condition: Start with Assist Defense active
With Assist Defense active, reduce it by 1 at Start (once per skill)
Impact on the fight
Have the fastest Sinner clash with Albina directly and exhaust her assistance before attacking Callisto.
Corporism
Condition: Hits that both inflict a negative effect and grant a buff
On an Attack hit, if the user inflicts a negative effect and gains a positive effect simultaneously, heal 4 SP.
- If this recovery occurs at max SP, gain 1 next turn (up to twice per turn).
Impact on the fight
Allowing hits also restores SP. Use resistance and healing to handle s that remain after a clash win.
The Pulse and Beat of Corpus-turned-Ingredient
Condition: Status effects and
HP damage, SP damage, and Threshold advancement from , , , and are reduced by 30%.
damage taken is reduced by 50%.
At Turn End, gain 1 next turn per 4 on self (max 15).
Fascia, made from Albina's blood and flesh.
Albina has only her brain left, while Fascia lacks only a brain.
This poses the question of which one truly possesses the body.
Impact on the fight
works well with the NPCs and lowers , but prioritize required clashes and removing assistance.
With this Artwork, I will Prove Myself before the Maestro
Condition: When Callisto enters
When the Ring Nursefather appears, if the user's SP is below 20, set it to 20
Impact on the fight
Albina's SP returns to 20 if it is lower. Do not use her first-half SP for predictions.
Panic Recovery
Condition: Turn End while ked
If ked at Turn End, reset SP to 0.
Impact on the fight
SP returns to 0. Maintaining alone is not a complete strategy.
Fixed Panic
Condition: Replacing type
When gaining a buff that changes Type, Type stays unchanged. Apply the effects intended for targets without SP instead.
Impact on the fight
Do not assume changing Type will disable dangerous skills.
Corpus Theater
Ingredient Harvest
Condition: Callisto defeats
If the Ring Nursefather defeats , its linked character is incapacitated
Impact on the fight
The captured ally is incapacitated. Have a Sinner or NPC destroy it first.
Escape from the Art
Condition: Someone other than Callisto defeats
If anyone other than the Ring Nursefather defeats , apply the following:
- Its linked character returns next turn; if their SP is below 10, set it to 10.
- Lower the Ring Nursefather's and Ring Apprentice's SP by 10.
- Gain 2 of every resource.
Impact on the fight
The ally returns next turn, and you gain 2 resources of every affinity. Avoid wasting too many actions on the same rescue as Alisa.
Flammable Material
Condition: on
Take twice as much damage
Impact on the fight
Takes double damage. Use it to help Alisa rescue allies.
Bondage
Condition: While trapped in
Apply the following to the character linked to :
- Cannot act.
- Buffs, HP, and SP do not update.
Impact on the fight
The captured character cannot act. Rescue them with the remaining Sinners and NPCs.