English translation in progress. Untranslated passages remain in Japanese.

Albina & Callisto (9-37)

CHAPTER 09 / BOSS GUIDE

Albina & Callisto (9-37)

9-37 · The RingStory guide

Fight alongside Hohenheim and Alisa. Weaken major attacks with Sinner attacks before the NPCs clash with them. In the second half, incapacitate Albina first to reduce Callisto's and Assist Defense.

HP
1352
Level
65
Speed
1〜3
Defense Lv.
65
Deployment limit
3 Sinners

Information last checked:

ContentsTotal: 6 entries
  1. 01Keys to the fight
  2. 02Unique effects and cautions
  3. 03Recommended teams and preparation
  4. 04Basic stats
  5. 05Skills and how to respond
  6. 06Passives

3 things to understand first

  1. Land three separate attacks before the major attack. Do not take over the NPC's clash enabled by .
  2. Have the fastest Sinner clash with the enemy not using the major attack to reduce Assist Defense.
  3. Rescue captured allies and keep both NPCs from dying.

GUIDEKeys to the fight

Turn numbers indicate a typical sequence. HP loss and Stagger can change the order, so also check the names of the skills the enemy is using.

Find a response based on how you lost

The NPC loses the clash against a major attack
Land three separate attacks on the major attack's user before Hohenheim clashes with it. If Assist Defense intercepts them, clash with the assisting enemy directly first.
Callisto barely loses HP
Callisto gains 7 while Albina can fight. Incapacitate Albina first in the second half to stop both the and assistance.
A Sinner disappears and cannot be controlled
They are trapped in . If anyone other than Callisto defeats the corresponding enemy unit, the ally returns next turn. Coordinate the rescue with Alisa's targets.

Before deployment

Prepare healing for the three required Sinners and the NPCs

  • Recommended Lv. 60. Level Faust, Sinclair, and Ishmael, and bring HP/SP recovery and strong clashers.
  • Hohenheim handles major attacks; Alisa helps clear adds and rescue allies. You lose if both die. The five Ampules are shared by everyone, so do not spend them all on the Sinners.

Armored Albina and two Automanikins

Clear the Automanikins and weaken the armored major attack

  • and defeat the Automanikins early to gain actions and SP. The turn after “”, makes s Unbreakable. Avoid assigning Sinners with high to take those hits.
  • Resolving a Sloth attack before Liberation of Bones consumes at the end of that attack. However, Unbreakable conversion is determined at Combat Start; do not assume all s revert.
  • When “” appears, land three separate attacks first. Three lowers Final Power by 30. makes it target Hohenheim without redirection, letting the NPC handle the clash.
  • ing Albina clears her and immediately ends the turn. During “”, reflected damage is multiplied by 20. Hold back attacks and prepare for the second half.

Callisto enters

Focus on Albina and stop the support skill

  • The Automanikins withdraw and Albina removes her armor. Callisto gains 7 while Albina is active, so focus on Albina first.
  • Win the clash against Callisto's “” to prevent 6 on Albina. Do not ignore it because its Base Power is low.
  • Handle regular attacks based on current and clash predictions. If NPC assignments and rescues allow, evading Albina's feeding skill can also limit gains.

Turns when an area attack is equipped

Clash with the assisting enemy first, then land three attacks on the major attack's user

  • The enemy not using the area attack intercepts unopposed attacks through Assist Defense. Have the fastest Sinner clash with that enemy directly to reduce its value by 1. Check the remaining stacks and add clashes as needed.
  • Once assistance is reduced, land separate attacks on the major attack's user before it acts. After the armor is removed, each attack applies 1 and 1 Power Down, up to three times. This differs from the first half's −30 Final Power.
  • Then let Hohenheim attack with guaranteed Heads. Three attacks are ideal; if that is impossible, aim for at least two and prepare healing for the damage taken.

Improvised Ribcage and Corpus Theater

Rescue captured allies before Callisto reaches them

  • Improvised Ribcage is Unclashable, cannot be redirected, and prevents Defense s from activating. Destroy the it creates instead of trying to defend with the captured Sinner.
  • Alisa helps with rescues. Check her target and have Sinners supply any missing damage. Do not leave a rescue unattended: Callisto defeating the unit incapacitates the ally.
  • A rescued ally returns next turn, and you gain 2 resources of every affinity. Use them for healing and preparation for major attacks, and keep both NPCs from dying.

Callisto near half HP

Proceed from Closing Time to Alisa's last resort

  • After incapacitating Albina, damage Callisto. Around half HP, she clears and immediately ends the turn. Closing Time turns everyone except Alisa into .
  • Do not try to stop the Unclashable event skill that prevents Defense s from activating. Alisa's last resort rescues everyone and ends the battle.

NOTESUnique effects and cautions

Easy-to-miss details

  • You lose if both NPCs die. Remaining Ampules are shared by everyone, rather than being individual use counts.
  • Major attacks are weakened differently in the first and second halves. Distinguish −30 Final Power from three Armor stacks from the later and Power Down.
  • directly with the enemy that has Assist Defense first. Simply assigning unopposed attacks to the major skill's user lets them be intercepted.
  • Do not let Callisto defeat ; the captured ally will be lost.
  • s, , and actions differ from the 9-43 event battle and the hidden Mirror Dungeon boss.

When taking lethal damage while another ally is alive, clear and fully restore HP. Every ally's remaining Ampule count decreases by 1 simultaneously.

Everyone shares the initial five uses. They are also needed to revive NPCs; this is not five uses per Sinner.

While not ed, the final attack slot cannot be redirected and prioritizes Hohenheim. Expires at Turn End on the turn it activates.

Check the NPC's clash and have Sinners weaken the enemy with earlier attacks.

Maximum 2. Damage +15% per stack. At 2, convert all attack s to Unbreakable at Combat Start. Expires at Attack End.

Resolve the Sloth skill before Liberation of Bones to consume the damage buff.

Before “” is used, taking damage from an Attack grants 1 stack, once per skill, up to 3. Each stack lowers that skill's Final Power by 10.

Build stacks with three separate attacks, rather than one three- skill.

Maximum 2. Albina gains it through hits and other effects, then uses it to prepare .

Hits from s also add ingredients. Prepare early attacks for the next major skill.

At Turn Start, gain 4 Base Power Up. Attack s that inflict inflict 2 additional Potency. Expires after the major attack.

Account for the buff on top of the listed base values. Early attacks apply different debuffs in the first and second halves.

Maximum 206. Gained at the end of skills that deal damage and through other effects. With 5 Blood and 206 Bones, prepares the next .

Stop Callisto's regular skills, then land early attacks when the major skill appears.

Maximum 5. Gained at the end of skills that deal damage and through other effects. Used with Bones to prepare the major attack.

This is separate from Albina's , which caps at 2.

At Turn Start, gain 4 Power Up and 2 Slash Power Up. Attack s that inflict inflict 2 additional Potency. Expires after the major attack.

Do not judge from Base Power alone. Weaken the skill with early Sinner attacks before the NPC clashes with it.

Base Offense and s −20. At Turn Start, gain 7 if Albina can fight.

The table includes the fixed level reduction. Defeat Albina first in the second half to stop .

On Use, gain 2 , up to three times per turn.

Lowers the fast Sinner's clash Power. Check predictions for the Sinner removing assistance too.

The captured ally cannot act, and HP, SP, and other values stop updating. A corresponding enemy unit appears.

Have someone other than Callisto defeat it to rescue the ally, then wait for their return next turn.

You lose if all Sinners and assistants become .

Keep Alisa able to rescue allies. The late Closing Time event leaves Alisa free and leads into her last resort.

PARTYRecommended teams and preparation

What to prepare first

  • Recommended Lv. 60 with Faust, Sinclair, and Ishmael. Bring HP/SP recovery and strong regular skills or .
  • NPC is useful, but prioritize early attacks and removing assistance. Blunt, Sloth, and Gluttony damage are effective.

Early clashes to reduce Assist Defense

Keep attacks meant for the major skill's user from being intercepted by the other enemy.

Early attacks against the major skill's user

Use separate attacks to weaken the skill enough for the NPC to win.

Healing and rescue support

Prevent the NPCs and Sinners from all dying or being trapped, and spend resources on healing.

One ally can fill several roles. First choose a main fighter who can win Clashes, then assign responsibilities for dangerous attacks and special mechanics.

STATUSBasic stats

Stats for 9-37. Deployment limit: 3 Sinners. Faust, Sinclair, and Ishmael are the three required Sinners. Everyone, including the NPCs, shares the remaining s. Albina carries her current HP into the second half. lowers Callisto's Offense and s by 20; she gains 7 while Albina can fight. is listed at 74 HP, but use the individual unit's display. Unconfirmed resistances are marked unknown.

Albina · Iron MaidenPart: Phase 1 · Torso

Albina · Iron Maiden appearance
HP
1352
Level
65
Speed
1〜3
Defense Lv.
65
Stagger Thresholds
80%(1081)

Physical resistances

SlashSlash
×0.8
PiercePierce
×1.0
BluntBlunt
×1.2

Sin Nullification

Wrath
×1.0
Lust
×0.8
Sloth
×1.2
Gluttony
×1.2
Gloom
×0.8
Pride
×1.0
Envy
×1.0
  • Once per encounter, clears and immediately ends the turn when ed. “” precedes the second half.
  • Unlike 9-18, progression does not use the 60% HP condition. Watch for the transition triggered by .

The Ring Corporist Automanikin - ResearcherPart: Phase 1 · Torso

The Ring Corporist Automanikin - Researcher appearance
HP
309
Level
57
Speed
1〜2
Defense Lv.
56
Stagger Thresholds
60%(185)

Physical resistances

SlashSlash
×1.25
PiercePierce
×1.0
BluntBlunt
×0.75

Sin Nullification

Wrath
×1.25
Lust
×0.75
Sloth
×1.0
Gluttony
×1.0
Gloom
×1.0
Pride
×1.0
Envy
×1.0
  • Withdraws when the second half begins. Defeating them earlier earns SP and reduces incoming and buffs.

The Ring Corporist Automanikin - CombatantPart: Phase 1 · Torso

The Ring Corporist Automanikin - Combatant appearance
HP
309
Level
57
Speed
1〜2
Defense Lv.
56
Stagger Thresholds
60%(185)

Physical resistances

SlashSlash
×1.25
PiercePierce
×1.0
BluntBlunt
×0.75

Sin Nullification

Wrath
×1.25
Lust
×0.75
Sloth
×1.0
Gluttony
×1.0
Gloom
×1.0
Pride
×1.0
Envy
×1.0
  • Withdraws when the second half begins. Defeating them earlier earns SP and reduces incoming and buffs.

The Ring Nursefather - CallistoPart: Phase 2 · Torso

The Ring Nursefather - Callisto appearance
HP
2819
Level
83
Speed
1〜3
Defense Lv. (adjusted)
64
Stagger Thresholds
50% (1,409) / Clears the first Stagger

Physical resistances

SlashSlash
×0.8
PiercePierce
×1.0
BluntBlunt
×1.2

Sin Nullification

Wrath
×1.0
Lust
×0.8
Sloth
×1.2
Gluttony
×1.2
Gloom
×0.8
Pride
×1.0
Envy
×1.0
  • lowers Offense and s by 20. At Turn Start, gains 7 if Albina can fight. This differs from the Mirror Dungeon version's 70% final damage reduction.
  • The Closing Time event begins around half HP. You do not need to reduce HP to 0.

Albina · Armor RemovedPart: Phase 2 · Torso

Albina · Armor Removed appearance
HP
1,352 (carries over current HP from the first half)
Level
65
Speed
1〜3
Defense Lv.
65
Stagger Thresholds
40%(540)

Physical resistances

SlashSlash
×0.8
PiercePierce
×1.0
BluntBlunt
×1.2

Sin Nullification

Wrath
×1.0
Lust
×0.8
Sloth
×1.2
Gluttony
×1.2
Gloom
×0.8
Pride
×1.0
Envy
×1.0
  • This is not a fresh, full HP bar. Incapacitate her before focusing on Callisto in the second half.
  • Even skills with the same names have different differences and gain conditions from the first half.

Corpus TheaterPart: A unit corresponding to a captured ally

Corpus Theater appearance
HP
74
Level
40
Speed
1
Defense Lv.
41
Stagger Thresholds
80%(59)

Physical resistances

SlashSlash
×1.0
PiercePierce
Unknown
BluntBlunt
×2.0

Sin Nullification

Wrath
×2.0
Lust
Unknown
Sloth
Unknown
Gluttony
Unknown
Gloom
Unknown
Pride
Unknown
Envy
Unknown
  • is effective alongside Wrath and Blunt damage. Do not assume unconfirmed resistances are neutral.
  • If anyone other than Callisto defeats it, the ally returns next turn. If Callisto defeats it, the captured ally is incapacitated.

SKILLSSkills and how to respond

Use the tabs to switch skills. Displayed Power excludes unique buffs and adjustments from Offense Level differences.

Both Automanikins' Liberation of Bones have inconsistent Power ranges and listings, so Base Power and displayed Power are marked unconfirmed. “” after the armor is removed is treated as having 1 Atk Weight. Check the actual predictions and targets before skills resolve.

Albina · Iron Maiden

01

Butcher - Ribs

GluttonySlashSlash
Displayed Power
4〜10
Base Power
4
Coin Power
+3
No. of Coins
2
AttackLevel
63Enemy Lv. -2
Attack Weight
1

On Use If the target has at least 6 , Power +1.

ⅠOn Hit Inflict 4 .

ⅡOn Hit Inflict 1 next turn.

On Hit Gain 1 next turn

How to respond

Gains Power at 6 or more . Avoid repeated hits on a Sinner with high ; clash with a regular skill that can win.

The Ring Corporist Automanikin - Researcher

01

Pierce

SlothPiercePierce
Displayed Power
6〜10
Base Power
6
Coin Power
+4
No. of Coins
1
AttackLevel
57Enemy Lv. +0
Attack Weight
1

ⅠOn Hit Increase Count by 3.

How to respond

A single-target skill that increases Count. Resolve it before Liberation of Bones to consume the enemy's buff at the end of this attack.

The Ring Corporist Automanikin - Combatant

01

Jab

SlothPiercePierce
Displayed Power
6〜10
Base Power
6
Coin Power
+4
No. of Coins
1
AttackLevel
57Enemy Lv. +0
Attack Weight
1

ⅠOn Hit Inflict 4 .

How to respond

A single-target skill that inflicts Potency. ing with it before Liberation of Bones can consume the enemy's buff.

The Ring Nursefather - Callisto

01

Installation Art no. 3: Improvised Ribcage

LustPiercePierceCannot be redirected; Unclashable; prevents Defense Skills from activating
Displayed Power
4〜10
Base Power
4
Coin Power
+6
No. of Coins
1
AttackLevel
63Enemy Lv. +0−20
Attack Weight
1

[Unclashable] [Cannot be redirected]

Prioritizes enemies with higher levels

This skill prevents Defense s from activating

On Use Power +1 per 8 on the target (max 2)

ⅠOn Hit Deal SP damage instead of HP damage

On Hit Heal the user for 15 SP

On Hit the target and turn them into next turn

How to respond

Unclashable, cannot be redirected, and prevents Defense s from activating. Destroy the corresponding to the captured Sinner to bring them back next turn. Check Alisa's rescue target too.

Albina · Armor Removed

01

Butcher - Ribs

GluttonySlashSlash
Displayed Power
4〜10
Base Power
4
Coin Power
+3
No. of Coins
2
AttackLevel
65Enemy Lv. +0
Attack Weight
1

On Use If the target has at least 6 , Power +1.

ⅠOn Hit Inflict 4 .

ⅡOn Hit Inflict 1 next turn.

On Hit Gain 1 next turn

How to respond

Removing the armor also changes the difference. Check -based Power increases and focus on Albina.

PASSIVESPassives

Albina · Iron Maiden

Enemy passives

Fascia, My Precious Artwork

Condition: 2 ; preparing a powerful attack

At Turn End with 2 , remove it next turn and gain .

At Turn Start with , use a powerful attack this turn.

Before using the powerful attack, gain 1 when damaged by an attack skill.

Impact on the fight

The weakening method changes depending on whether Albina is armored. Check her current form.

Enemy passives

Corpus Spent as Material

Condition: Status effect damage

Take 30% less HP/SP damage and Threshold increase from , , , and .

Take 50% less damage.

Impact on the fight

Reduces damage from and other statuses. Do not simply wait for statuses to work; weaken major skills and focus your attacks.

Enemy passives

Panic Recovery

Condition: Turn End while ked

If ked at Turn End, reset SP to 0.

Impact on the fight

SP returns to 0. Maintaining alone is not a complete strategy.

Enemy passives

Fixed Panic

Condition: Replacing type

When gaining a buff that changes Type, Type stays unchanged. Apply the effects intended for targets without SP instead.

Impact on the fight

Do not assume changing Type will disable dangerous skills.

Enemy passives

Armor of Protection & Repression

Condition: Turn Start while not ed

At Turn Start while not ed, gain 2 , 10 , and Shield equal to 10% current HP.

For each use of “” this encounter, reduce these gains by 1 , 5 , and 5 percentage points of Shield.

Impact on the fight

Work around the early defenses by clearing Automanikins first. Using “” weakens the defensive buffs.

Enemy passives

Iron Maiden - Spikes

Condition: Taking damage from a final while not ed

While not ed, when damaged by an attacker's final :

- Deal Pierce damage to the attacker equal to 20% of that 's damage and inflict 2 (max 100 damage per skill).

- This effect's damage cannot .

Impact on the fight

Avoid “”'s reflection and concentrate attacks on turns preparing “”.

Enemy passives

Iron Maiden - Defibrillation

Condition: When ed; once per encounter

When ed, clear and end the turn (once per encounter)

Impact on the fight

Unlike 9-18, itself triggers progression. After is cleared and the turn ends, do not keep attacking into “”.

The Ring Corporist Automanikin - Researcher

Enemy passives

The Ring Nursefather's Artwork

Condition: Main target has at least three types of negative effects

If the main target has 3 or more types of negative effects, Final Power +1

Impact on the fight

The enemy gains Power. Avoid concentrating attacks on Sinners with accumulated and debuffs.

The Ring Corporist Automanikin - Combatant

Enemy passives

The Ring Nursefather's Artwork

Condition: Main target has at least three types of negative effects

If the main target has 3 or more types of negative effects, Final Power +1

Impact on the fight

The enemy gains Power. Avoid concentrating attacks on Sinners with accumulated and debuffs.

The Ring Nursefather - Callisto

Enemy passives

Magnum Opus: Tibia

Condition: 206 Bones, 5 Blood, and preparation for a powerful attack

At Turn End, with 206 and 5 , consume both amounts and gain 1 .

At Turn Start with , use a powerful attack this turn.

When damaged by an Attack while preparing to use the powerful attack, gain 1 and 1 Power Down (once per skill, up to 3 times per turn).

Tibia: a masterpiece carved and completed by pouring in every part of her own body.

Impact on the fight

When Tibia's Melody appears, prepare three separate early attacks and the NPC's clash.

Enemy passives

Allow Me to Briefly Enjoy My Pupil's Exhibition

Condition: Start with Assist Defense active

With Assist Defense active, reduce it by 1 at Start (once per skill)

Impact on the fight

with Callisto directly to reduce Assist Defense and let early attacks reach Albina's major skill.

Enemy passives

The Aesthetics of Harvesting and Trimming the Ingredient On-site

Condition: End of a skill that dealt damage

At End, if the skill dealt damage, gain 30 and 1 per target

Impact on the fight

Hits supply ingredients. Stop dangerous skills and check preparation for major attacks every turn.

Enemy passives

Please, Do Stop Running and Be Seated

Condition: Fastest allies at Turn End

At Turn End, inflict next turn on the fastest Sinner and assistant

Impact on the fight

Fast Sinners receive . Check whether early attackers can still win required clashes.

Enemy passives

Corpus-centric Art

Condition: On entry and buffs from hits

On entry, heal 30 SP.

On an Attack hit, if the user inflicts a negative effect and gains a positive effect simultaneously, heal 4 SP at Attack End.

- If this recovery occurs at max SP, gain 1 Power Up next turn (once per turn).

An art that shapes combat using the opponent's bones and muscles as on-site materials. As the process continues, even small bone fragments become increasingly intricate weapons.

Impact on the fight

Starts at 30 SP. Check current SP as well as the base values.

Enemy passives

All of My Corpus has been Given to Tibia

Condition: Status effects, , and

HP and SP damage from , , , and are reduced by 30%.

damage taken is reduced by 50%.

At Turn Start, if ed, clear . Then gain 2 Wrath Fragility and disable “” through the next turn (once per encounter).

At Turn End, gain 1 next turn per 4 on self (max 15).

Impact on the fight

The first is cleared. Use to lower , but check actions after is cleared too.

Enemy passives

Artwork Pleasing to the Senses

Condition: expires

When expires, heal the following units for 30 SP and grant them 2 and 2 next turn:

- The Ring Nursefather - Callisto

- The Ring Apprentice - Albina

-

Impact on the fight

The major attack is followed by enemy SP recovery and Offense/ buffs. Prepare for the next regular skills too.

Enemy passives

Transcend the Corpus

Condition: Callisto below 50% HP

If HP falls below 50%, clear and end the turn.

- At the start of the next turn after this effect activates, equip “” in the last slot.

Impact on the fight

Clears , immediately ends the turn, and proceeds to Closing Time. Continue to Alisa's ending event instead of trying to reduce HP to 0.

Enemy passives

Panic Recovery

Condition: Turn End while ked

If ked at Turn End, reset SP to 0.

Impact on the fight

SP returns to 0. Maintaining alone is not a complete strategy.

Enemy passives

Fixed Panic

Condition: Replacing type

When gaining a buff that changes Type, Type stays unchanged. Apply the effects intended for targets without SP instead.

Impact on the fight

Do not assume changing Type will disable dangerous skills.

Albina · Armor Removed

Enemy passives

Fascia, My Precious Artwork

Condition: 2 ; preparing a powerful attack

At Turn End, if is at 2, remove it next turn and gain .

At Turn Start with , use a powerful attack this turn.

Before using that attack, when damaged by an Attack , gain 1 and 1 Power Down (once per skill, up to 3 times per turn).

Impact on the fight

The weakening method changes depending on whether Albina is armored. Check her current form.

Enemy passives

Visitors Must Respect the Rules of the Gallery

Condition: Start with Assist Defense active

With Assist Defense active, reduce it by 1 at Start (once per skill)

Impact on the fight

Have the fastest Sinner clash with Albina directly and exhaust her assistance before attacking Callisto.

Enemy passives

Corporism

Condition: Hits that both inflict a negative effect and grant a buff

On an Attack hit, if the user inflicts a negative effect and gains a positive effect simultaneously, heal 4 SP.

- If this recovery occurs at max SP, gain 1 next turn (up to twice per turn).

Impact on the fight

Allowing hits also restores SP. Use resistance and healing to handle s that remain after a clash win.

Enemy passives

The Pulse and Beat of Corpus-turned-Ingredient

Condition: Status effects and

HP damage, SP damage, and Threshold advancement from , , , and are reduced by 30%.

damage taken is reduced by 50%.

At Turn End, gain 1 next turn per 4 on self (max 15).

Fascia, made from Albina's blood and flesh.

Albina has only her brain left, while Fascia lacks only a brain.

This poses the question of which one truly possesses the body.

Impact on the fight

works well with the NPCs and lowers , but prioritize required clashes and removing assistance.

Enemy passives

With this Artwork, I will Prove Myself before the Maestro

Condition: When Callisto enters

When the Ring Nursefather appears, if the user's SP is below 20, set it to 20

Impact on the fight

Albina's SP returns to 20 if it is lower. Do not use her first-half SP for predictions.

Enemy passives

Panic Recovery

Condition: Turn End while ked

If ked at Turn End, reset SP to 0.

Impact on the fight

SP returns to 0. Maintaining alone is not a complete strategy.

Enemy passives

Fixed Panic

Condition: Replacing type

When gaining a buff that changes Type, Type stays unchanged. Apply the effects intended for targets without SP instead.

Impact on the fight

Do not assume changing Type will disable dangerous skills.

Corpus Theater

Enemy passives

Ingredient Harvest

Condition: Callisto defeats

If the Ring Nursefather defeats , its linked character is incapacitated

Impact on the fight

The captured ally is incapacitated. Have a Sinner or NPC destroy it first.

Enemy passives

Escape from the Art

Condition: Someone other than Callisto defeats

If anyone other than the Ring Nursefather defeats , apply the following:

- Its linked character returns next turn; if their SP is below 10, set it to 10.

- Lower the Ring Nursefather's and Ring Apprentice's SP by 10.

- Gain 2 of every resource.

Impact on the fight

The ally returns next turn, and you gain 2 resources of every affinity. Avoid wasting too many actions on the same rescue as Alisa.

Enemy passives

Flammable Material

Condition: on

Take twice as much damage

Impact on the fight

Takes double damage. Use it to help Alisa rescue allies.

Enemy passives

Bondage

Condition: While trapped in

Apply the following to the character linked to :

- Cannot act.

- Buffs, HP, and SP do not update.

Impact on the fight

The captured character cannot act. Rescue them with the remaining Sinners and NPCs.

Updates may change enemy stats, effects, or behavior. Also check the information shown during battle.

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