English translation in progress. Untranslated passages remain in Japanese.

Alriune (Canto X, Route B)

CHAPTER 10 / BOSS GUIDE

Alriune (Canto X, Route B)

10-04 · Sisyphus Department Store B, 4F: Lost Children CenterStory guide

Give the first to a strong Sinner and let them clash with major skills and attack the body. The others handle adds and normal skills while restoring SP. Prevent lethal attacks triggered by or Corrosion, protect the Assist Unit Pwie, and aim for a quick finish.

HP
2183
Level
55
Speed
2~4
Defense Lv.
57
Deployment limit
12 Sinners

Information last checked:

ContentsTotal: 6 entries
  1. 01Keys to the fight
  2. 02Unique effects and cautions
  3. 03Recommended teams and preparation
  4. 04Basic stats
  5. 05Skills and how to respond
  6. 06Passives

3 things to understand first

  1. Redirect “” to a strong Sinner to establish a major-clash specialist.
  2. Restore SP to prevent and Corrosion. Intercept attacks to keep Assist Unit Pwie alive.
  3. At 3 , win the major clash with the Wreath holder for 80% reduction.

GUIDEKeys to the fight

Turn numbers indicate a typical sequence. HP loss and Stagger can change the order, so also check the names of the skills the enemy is using.

Find a response based on how you lost

Normal attacks barely deal damage
The body takes 50% less skill damage from Sinners without the Wreath, but 150% more from its holder. Give it to a strong Sinner and have them attack the body. and damage are also nullified; do not rely solely on their ongoing damage.
SP dropped and a Sinner suddenly died
ked or Corroded Sinners face an Unclashable attack dealing fixed damage equal to 120% max HP; it does not activate defense. The attack is canceled if the target is no longer ked or Corroded, so restore SP first. Also watch for the additional 20 SP lost on .
Ⅰcannot win the area clash and everyone gets ed
“” gains +5 Final Power against a target without the Wreath. and further increase its Power. Use the Wreath holder's strongest skill for 80% reduction and immunity to from that skill's damage.
Ⅰignored a 0-damage skill and lost too much SP
Adds apply , , and even with 0 direct damage. The body's When flowers substitute... also removes 25 SP After Attack from targets without the Wreath. Check statuses and SP effects rather than prioritizing by displayed damage alone.
Ⅰlost despite having Sinners alive
Assist Unit Pwie's death causes defeat. Intercept attacks aimed at Pwie and use the Wreath holder's clash wins to restore SP to all allies.

Before the 4F dungeon battle

Prepare SP recovery and choose the Wreath recipient

  • Shop toward Customer Lv. 55 or higher and Onyx rank. Check current separately from Identity levels outside the dungeon. Even after reducing the body to half HP in the preceding encounter, it fully heals in the dungeon battle.
  • Choose the Sinner with the strongest clashes and direct damage to receive the Wreath. Both the body and adds nullify ongoing and damage; prioritize skill damage and SP recovery.
  • Assign the others to normal skills, adds, and SP recovery. Check to protect Pwie, and avoid repeatedly using at SP levels that risk Corrosion.

First Wreath and subsequent reapplications

Let a strong Sinner receive the Wreath

  • If nobody has , the body equips “”. On a major-attack turn, it is deferred to next turn. Check the equipped skills and assign your planned strong Sinner as recipient.
  • This skill is clashable regardless of , deals 0 direct damage, and does not trigger . It applies the Wreath After Attack and heals 20 SP On Hit. You do not have to use only a fast Sinner.
  • The Wreath removes all , gives +2 Power, and halves SP damage. It also heals 10 SP at Turn End, grants 5 next turn, and restores 5 SP to all allies including Pwie on a clash win.
  • The body takes 150% more skill damage from the Wreath holder. After covering the major clash, direct their spare strong attacks at the body. Deploying fewer Sinners can give the holder more actions, but first secure recovery and .

Regular turns

Wreath holder takes dangerous skills; others handle normal skills and adds

  • Assign “” and When flowers substitute... to the Wreath holder. The Wreath prevents their After Attack SP loss, and clash wins restore SP to all allies.
  • Sinners without the Wreath clash with weaker normal skills or One Who Emerged from the Earth. After Attack SP loss is separate from On Hit effects; check SP even on Sinners who won their clashes.
  • “” has 3 Atk Weight and randomly distributed attacks, but only the last hits all attack targets. Others besides the clash recipient may suffer and Burst; check everyone.
  • Adds build statuses even with 0 direct damage. and eliminate them before , , and accumulate. With , you can raise their and exploit their death on .

At 3 Petals: major-attack turn

Win the area clash with the Wreath holder

  • starts at 1 at Combat Start and increases by 1 at Turn End. At 3, the body uses “” This usually gives a three-turn cycle, but the body's resets it; check the Stack too.
  • The major skill has 7 Atk Weight, one , and a base maximum of 21. It gains +1 Final Power per combined 3 and Potency on the main target, up to +8, plus another +5 without the Wreath. Use the Wreath holder's strong skill or .
  • Winning grants 80% damage reduction, prevents from this skill's damage, and stops it triggering the target's . It also prevents the -based extra inflictions and Burst from On Hit Without Breaking.
  • resets to 0 after the skill. Heal the remaining Unbreakable damage, then and damage the body before the next major attack.

Each Turn Start and whenever SP is low

Check Panic, Corrosion, and attacks on Pwie first

  • If a Sinner is ked or Corroded, the body uses “” at Turn Start. It targets the slowest first, up to twice per turn; Assist Units are excluded.
  • This skill is Unclashable, cannot be redirected, and does not activate Defense s. It is canceled if the target is no longer ked or Corroded; restore SP before it acts. Do not plan to survive by simply taking it.
  • On Hit, it deals fixed damage equal to 120% max HP. A kill creates an add next turn unless four already exist. Heal early to account for 's Turn End SP damage and the 20 SP lost on .
  • Pwie is excluded from the lethal attack, but still causes defeat if killed by another attack. Check and intercept attacks aimed at Pwie as well as managing Sinners' SP.

Body at 40% HP and after Stagger

Finish with party SP recovery and Fragile

  • The body's Threshold is at 40% HP (873). restores 20 SP to Sinners and Assist Units and gives the body 2 next turn. Concentrate the Wreath holder's damage to finish during this opening.
  • At Turn Start after recovering from , resets to 1. Recheck and skills instead of predicting major attacks strictly on turns 3, 6, and 9.
  • A long battle with unchecked add attacks and strains SP. Send the Wreath holder's strong attacks at the body while the others cover necessary clashes and healing; protect Pwie and finish.

NOTESUnique effects and cautions

Easy-to-miss details

  • The body takes 50% less skill damage from Sinners without the Wreath and 150% more from its holder. Choosing the recipient is central to the fight.
  • The lethal attack on or Corrosion is Unclashable, cannot be redirected, and does not activate defense. Remove its condition by restoring SP.
  • Assist Unit Pwie's death causes defeat. Protect them from normal attacks even though the lethal skill excludes them.
  • The body and adds nullify and damage. Adds die when ed.
  • Even at 0 direct damage, statuses and SP loss remain. Check SP after winning too.
  • 3 signals the major attack. The body's and the skill's end change its Stack; do not rely only on fixed turn numbers.

Removes all , gives +2 Power, and reduces SP damage by 50% (rounded down). At Turn End, heal 10 SP and gain 5 next turn. wins heal 5 SP to all allies, including Assist Units. Also excludes the holder from several of the body's After Attack SP losses.

Give the first Wreath to a strong Sinner and assign them major clashes and attacks on the body.

Maximum 30. At Turn End, take SP damage equal to Stack. Gain 1 after taking damage. On Burst, apply 1–2 to 3 other random allies. At 30, gain 2 , trigger Burst, take Gloom damage equal to on self, then remove this effect and cannot regain it that turn. On death, randomly distribute half the Stack, rounded down, among allies.

Heal for the expected Turn End SP loss and clash with adds that increase .

Maximum 3. Uses a powerful skill on a turn at 3; deals +(Stack ×10)% damage to ed targets. Gains 1 at Turn End and resets to 0 at the end of the major skill. At Turn Start after the body recovers from , resets to 1.

Save a strong clash from the Wreath holder for the major attack at 3. Protect ed Sinners from further attacks.

The body, its parts, and One Who Emerged from the Earth take no or damage.

Use the Wreath holder's skill damage rather than centering the strategy on ongoing or damage.

Assist Unit Pwie also fights, and their death causes defeat. Excluded from 's skill targeting or Corrosion, but can still die to normal damage.

Intercept incoming attacks and restore SP through the Wreath holder's clash wins.

Raised through department-store shopping with eyeballs; determines dungeon Identity levels.

Prepare for Customer Lv. 55 or higher and Onyx rank. Check separately from Identity levels outside the dungeon.

PARTYRecommended teams and preparation

What to prepare first

  • Aim for Customer Lv. 55 or higher and Onyx rank. Give the Wreath to one strong Sinner and save their skills and resources to win major clashes.
  • Prioritize SP recovery, with HP healing and enough to protect Pwie. When using at low SP, check SP after its cost and the risk of Corrosion.
  • The enemy has Blunt 1.2 and Wrath and Lust 1.2. Gloom and Envy are 0.5, Gluttony 0.75; choose sin affinities too. Ongoing and damage do not work, but the skills' own damage is not nullified.

High-Power, high-damage Wreath recipient

Handles major clashes, restores SP to all allies, and deals heavy damage to the body.

SP recovery

Restores SP lost to , After Attack effects, and additional loss on , preventing lethal attacks triggered by or Corrosion.

Add control and Pwie's protection

Prevents status application and intercepts attacks aimed at Pwie. ing adds with is another way to eliminate them.

One ally can fill several roles. First choose a main fighter who can win Clashes, then assign responsibilities for dangerous attacks and special mechanics.

STATUSBasic stats

Stats for 10-04. Deployment limit: 12 Sinners. Covers the Route B, 4F dungeon battle in Canto X. The body is Lv. 55 with 2,183 HP and base 57; One Who Emerged from the Earth is Lv. 50 with 254 HP and base 52. HP lost in the preceding encounter does not carry over: the body fully heals when this dungeon battle begins. Identity levels follow ; aim for Customer Lv. 55 or higher and Onyx rank. Identities below III are raised to III, but is unchanged. Up to 12 Sinners can deploy. The death of Assist Unit Pwie causes defeat.

AlriunePart: Body

Alriune appearance
HP
2183
Level
55
Speed
2~4
Defense Lv.
57
Stagger Thresholds
40%(873)

Physical resistances

SlashSlash
×1.0
PiercePierce
×1.0
BluntBlunt
×1.2

Sin Nullification

Wrath
×1.2
Lust
×1.2
Sloth
×1.0
Gluttony
×0.75
Gloom
×0.5
Pride
×1.0
Envy
×0.5
  • Fully heals at the start of this dungeon battle. Immune to and damage.
  • On , heals Sinners and Assist Units for 20 SP and gains 2 next turn.

One Who Emerged from the EarthPart: Body

One Who Emerged from the Earth appearance
HP
254
Level
50
Speed
1~3
Defense Lv.
52
Stagger Thresholds
0%(0)

Physical resistances

SlashSlash
×1.0
PiercePierce
×1.0
BluntBlunt
×1.2

Sin Nullification

Wrath
×1.2
Lust
×1.2
Sloth
×1.0
Gluttony
×0.75
Gloom
×0.5
Pride
×1.0
Envy
×0.5
  • Immune to and damage. Dies when ed.
  • Threshold rise from +100%. Applies statuses even with 0 direct damage.

SKILLSSkills and how to respond

Use the tabs to switch skills. Displayed Power excludes unique buffs and adjustments from Offense Level differences.

A skill dealing 0 direct damage can still deal SP damage or apply statuses. Distinguish After Attack SP loss from On Hit and On Hit Without Breaking effects. Only the third of the area-random attack “” hits every attack target. A fixed turn sequence is unconfirmed; check and skill names.

Alriune

01

Spring's Genesis

GluttonyPiercePierce
Displayed Power
4〜12
Base Power
4
Coin Power
+4
No. of Coins
2
AttackLevel
55Enemy Lv. +0
Attack Weight
1

After Attack Target loses 5 SP

- Excludes targets with

Ⅰ.

On Hit Increase Count by 3.

Ⅱ.

On Hit Count +3

How to respond

Two s. The After Attack loss of 5 SP excludes holders. Check remaining , Count, and SP even after a clash win.

One Who Emerged from the Earth

01

Flower Mound

EnvyPiercePierce
Displayed Power
4〜12
Base Power
4
Coin Power
+4
No. of Coins
2
AttackLevel
50Enemy Lv. +0
Attack Weight
1

This skill's damage is fixed at 0

ⅠOn Hit Inflict 1

ⅡOn Hit Inflict 1

How to respond

Even at 0 direct damage, both s apply On Hit. with an available Sinner to prevent sustained SP loss.

PASSIVESPassives

Alriune

Enemy passives

A Doll Molded from Clay

Condition: Start of the dungeon battle and throughout combat

At Stage Start, fully recover HP.

The body and its parts take no or damage.

Impact on the fight

Even if reduced to half HP in the preceding encounter, fully heals for the dungeon battle. Use direct skill damage rather than relying mainly on or damage.

Enemy passives

Unwithering Flower

Condition: Combat Start, , and the body's

At Combat Start, gain 1 .

When ed:

- Gain 2 next turn.

- Heal Sinners and Assist Units for 20 SP.

- At Turn Start after recovering from , reset to 1.

At Turn Start, if no enemy has , equip “”.

- If “” is equipped, equip it next turn instead.

Take 50% less skill damage from enemies without .

Take 150% more skill damage from enemies with .

Impact on the fight

The Wreath holder's damage increases greatly. ing the body restores 20 SP to everyone, and its 2 next turn creates another damage opening.

Enemy passives

Spring's Advent

Condition: Sinner , , and Corrosion

When an enemy becomes ed, deal 20 SP damage to them.

At Turn Start, use “” on ked or Corroded enemies (up to twice per turn, slowest first; excludes Assist Units).

If that skill kills its target, create one One Who Emerged from the Earth next turn.

- Do not create another if four already exist in battle.

Impact on the fight

costs another 20 SP. Starting a turn ked or Corroded invites a lethal attack; restore SP and protect Sinners at risk of too.

One Who Emerged from the Earth

Enemy passives

From the Earth

Condition: Add damage taken and

Takes no or damage.

Threshold rise from +100%.

Dies when ed.

Impact on the fight

and do not work, but raises by 100% more. Since adds die on , Burst can eliminate them.

Updates may change enemy stats, effects, or behavior. Also check the information shown during battle.

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