
CHAPTER 10 / BOSS GUIDE
Alriune (Canto X, Route B)
Give the first to a strong Sinner and let them clash with major skills and attack the body. The others handle adds and normal skills while restoring SP. Prevent lethal attacks triggered by or Corrosion, protect the Assist Unit Pwie, and aim for a quick finish.
- HP
- 2183
- Level
- 55
- Speed
- 2~4
- Defense Lv.
- 57
- Deployment limit
- 12 Sinners
Information last checked:
ContentsTotal: 6 entries
3 things to understand first
- Redirect “” to a strong Sinner to establish a major-clash specialist.
- Restore SP to prevent and Corrosion. Intercept attacks to keep Assist Unit Pwie alive.
- At 3 , win the major clash with the Wreath holder for 80% reduction.
GUIDEKeys to the fight
Turn numbers indicate a typical sequence. HP loss and Stagger can change the order, so also check the names of the skills the enemy is using.
Find a response based on how you lost
- Normal attacks barely deal damage
- The body takes 50% less skill damage from Sinners without the Wreath, but 150% more from its holder. Give it to a strong Sinner and have them attack the body. and damage are also nullified; do not rely solely on their ongoing damage.
- SP dropped and a Sinner suddenly died
- ked or Corroded Sinners face an Unclashable attack dealing fixed damage equal to 120% max HP; it does not activate defense. The attack is canceled if the target is no longer ked or Corroded, so restore SP first. Also watch for the additional 20 SP lost on .
- Ⅰcannot win the area clash and everyone gets ed
- “” gains +5 Final Power against a target without the Wreath. and further increase its Power. Use the Wreath holder's strongest skill for 80% reduction and immunity to from that skill's damage.
- Ⅰignored a 0-damage skill and lost too much SP
- Adds apply , , and even with 0 direct damage. The body's When flowers substitute... also removes 25 SP After Attack from targets without the Wreath. Check statuses and SP effects rather than prioritizing by displayed damage alone.
- Ⅰlost despite having Sinners alive
- Assist Unit Pwie's death causes defeat. Intercept attacks aimed at Pwie and use the Wreath holder's clash wins to restore SP to all allies.
Before the 4F dungeon battle
Prepare SP recovery and choose the Wreath recipient
- Shop toward Customer Lv. 55 or higher and Onyx rank. Check current separately from Identity levels outside the dungeon. Even after reducing the body to half HP in the preceding encounter, it fully heals in the dungeon battle.
- Choose the Sinner with the strongest clashes and direct damage to receive the Wreath. Both the body and adds nullify ongoing and damage; prioritize skill damage and SP recovery.
- Assign the others to normal skills, adds, and SP recovery. Check to protect Pwie, and avoid repeatedly using at SP levels that risk Corrosion.
First Wreath and subsequent reapplications
Let a strong Sinner receive the Wreath
- If nobody has , the body equips “”. On a major-attack turn, it is deferred to next turn. Check the equipped skills and assign your planned strong Sinner as recipient.
- This skill is clashable regardless of , deals 0 direct damage, and does not trigger . It applies the Wreath After Attack and heals 20 SP On Hit. You do not have to use only a fast Sinner.
- The Wreath removes all , gives +2 Power, and halves SP damage. It also heals 10 SP at Turn End, grants 5 next turn, and restores 5 SP to all allies including Pwie on a clash win.
- The body takes 150% more skill damage from the Wreath holder. After covering the major clash, direct their spare strong attacks at the body. Deploying fewer Sinners can give the holder more actions, but first secure recovery and .
Regular turns
Wreath holder takes dangerous skills; others handle normal skills and adds
- Assign “” and When flowers substitute... to the Wreath holder. The Wreath prevents their After Attack SP loss, and clash wins restore SP to all allies.
- Sinners without the Wreath clash with weaker normal skills or One Who Emerged from the Earth. After Attack SP loss is separate from On Hit effects; check SP even on Sinners who won their clashes.
- “” has 3 Atk Weight and randomly distributed attacks, but only the last hits all attack targets. Others besides the clash recipient may suffer and Burst; check everyone.
- Adds build statuses even with 0 direct damage. and eliminate them before , , and accumulate. With , you can raise their and exploit their death on .
At 3 Petals: major-attack turn
Win the area clash with the Wreath holder
- starts at 1 at Combat Start and increases by 1 at Turn End. At 3, the body uses “” This usually gives a three-turn cycle, but the body's resets it; check the Stack too.
- The major skill has 7 Atk Weight, one , and a base maximum of 21. It gains +1 Final Power per combined 3 and Potency on the main target, up to +8, plus another +5 without the Wreath. Use the Wreath holder's strong skill or .
- Winning grants 80% damage reduction, prevents from this skill's damage, and stops it triggering the target's . It also prevents the -based extra inflictions and Burst from On Hit Without Breaking.
- resets to 0 after the skill. Heal the remaining Unbreakable damage, then and damage the body before the next major attack.
Each Turn Start and whenever SP is low
Check Panic, Corrosion, and attacks on Pwie first
- If a Sinner is ked or Corroded, the body uses “” at Turn Start. It targets the slowest first, up to twice per turn; Assist Units are excluded.
- This skill is Unclashable, cannot be redirected, and does not activate Defense s. It is canceled if the target is no longer ked or Corroded; restore SP before it acts. Do not plan to survive by simply taking it.
- On Hit, it deals fixed damage equal to 120% max HP. A kill creates an add next turn unless four already exist. Heal early to account for 's Turn End SP damage and the 20 SP lost on .
- Pwie is excluded from the lethal attack, but still causes defeat if killed by another attack. Check and intercept attacks aimed at Pwie as well as managing Sinners' SP.
Body at 40% HP and after Stagger
Finish with party SP recovery and Fragile
- The body's Threshold is at 40% HP (873). restores 20 SP to Sinners and Assist Units and gives the body 2 next turn. Concentrate the Wreath holder's damage to finish during this opening.
- At Turn Start after recovering from , resets to 1. Recheck and skills instead of predicting major attacks strictly on turns 3, 6, and 9.
- A long battle with unchecked add attacks and strains SP. Send the Wreath holder's strong attacks at the body while the others cover necessary clashes and healing; protect Pwie and finish.
NOTESUnique effects and cautions
Easy-to-miss details
- The body takes 50% less skill damage from Sinners without the Wreath and 150% more from its holder. Choosing the recipient is central to the fight.
- The lethal attack on or Corrosion is Unclashable, cannot be redirected, and does not activate defense. Remove its condition by restoring SP.
- Assist Unit Pwie's death causes defeat. Protect them from normal attacks even though the lethal skill excludes them.
- The body and adds nullify and damage. Adds die when ed.
- Even at 0 direct damage, statuses and SP loss remain. Check SP after winning too.
- 3 signals the major attack. The body's and the skill's end change its Stack; do not rely only on fixed turn numbers.
Removes all , gives +2 Power, and reduces SP damage by 50% (rounded down). At Turn End, heal 10 SP and gain 5 next turn. wins heal 5 SP to all allies, including Assist Units. Also excludes the holder from several of the body's After Attack SP losses.
Give the first Wreath to a strong Sinner and assign them major clashes and attacks on the body.
Maximum 30. At Turn End, take SP damage equal to Stack. Gain 1 after taking damage. On Burst, apply 1–2 to 3 other random allies. At 30, gain 2 , trigger Burst, take Gloom damage equal to on self, then remove this effect and cannot regain it that turn. On death, randomly distribute half the Stack, rounded down, among allies.
Heal for the expected Turn End SP loss and clash with adds that increase .
Maximum 3. Uses a powerful skill on a turn at 3; deals +(Stack ×10)% damage to ed targets. Gains 1 at Turn End and resets to 0 at the end of the major skill. At Turn Start after the body recovers from , resets to 1.
Save a strong clash from the Wreath holder for the major attack at 3. Protect ed Sinners from further attacks.
The body, its parts, and One Who Emerged from the Earth take no or damage.
Use the Wreath holder's skill damage rather than centering the strategy on ongoing or damage.
Assist Unit Pwie also fights, and their death causes defeat. Excluded from 's skill targeting or Corrosion, but can still die to normal damage.
Intercept incoming attacks and restore SP through the Wreath holder's clash wins.
Raised through department-store shopping with eyeballs; determines dungeon Identity levels.
Prepare for Customer Lv. 55 or higher and Onyx rank. Check separately from Identity levels outside the dungeon.
PARTYRecommended teams and preparation
What to prepare first
- Aim for Customer Lv. 55 or higher and Onyx rank. Give the Wreath to one strong Sinner and save their skills and resources to win major clashes.
- Prioritize SP recovery, with HP healing and enough to protect Pwie. When using at low SP, check SP after its cost and the risk of Corrosion.
- The enemy has Blunt 1.2 and Wrath and Lust 1.2. Gloom and Envy are 0.5, Gluttony 0.75; choose sin affinities too. Ongoing and damage do not work, but the skills' own damage is not nullified.
High-Power, high-damage Wreath recipient
Handles major clashes, restores SP to all allies, and deals heavy damage to the body.
SP recovery
Restores SP lost to , After Attack effects, and additional loss on , preventing lethal attacks triggered by or Corrosion.
Add control and Pwie's protection
Prevents status application and intercepts attacks aimed at Pwie. ing adds with is another way to eliminate them.
One ally can fill several roles. First choose a main fighter who can win Clashes, then assign responsibilities for dangerous attacks and special mechanics.
STATUSBasic stats
Stats for 10-04. Deployment limit: 12 Sinners. Covers the Route B, 4F dungeon battle in Canto X. The body is Lv. 55 with 2,183 HP and base 57; One Who Emerged from the Earth is Lv. 50 with 254 HP and base 52. HP lost in the preceding encounter does not carry over: the body fully heals when this dungeon battle begins. Identity levels follow ; aim for Customer Lv. 55 or higher and Onyx rank. Identities below III are raised to III, but is unchanged. Up to 12 Sinners can deploy. The death of Assist Unit Pwie causes defeat.
AlriunePart: Body

- HP
- 2183
- Level
- 55
- Speed
- 2~4
- Defense Lv.
- 57
- Stagger Thresholds
- 40%(873)
Physical resistances
Slash
- ×1.0
Pierce
- ×1.0
Blunt
- ×1.2
Sin Nullification
- Wrath
- ×1.2
- Lust
- ×1.2
- Sloth
- ×1.0
- Gluttony
- ×0.75
- Gloom
- ×0.5
- Pride
- ×1.0
- Envy
- ×0.5
- Fully heals at the start of this dungeon battle. Immune to and damage.
- On , heals Sinners and Assist Units for 20 SP and gains 2 next turn.
One Who Emerged from the EarthPart: Body

- HP
- 254
- Level
- 50
- Speed
- 1~3
- Defense Lv.
- 52
- Stagger Thresholds
- 0%(0)
Physical resistances
Slash
- ×1.0
Pierce
- ×1.0
Blunt
- ×1.2
Sin Nullification
- Wrath
- ×1.2
- Lust
- ×1.2
- Sloth
- ×1.0
- Gluttony
- ×0.75
- Gloom
- ×0.5
- Pride
- ×1.0
- Envy
- ×0.5
- Immune to and damage. Dies when ed.
- Threshold rise from +100%. Applies statuses even with 0 direct damage.
SKILLSSkills and how to respond
Use the tabs to switch skills. Displayed Power excludes unique buffs and adjustments from Offense Level differences.
A skill dealing 0 direct damage can still deal SP damage or apply statuses. Distinguish After Attack SP loss from On Hit and On Hit Without Breaking effects. Only the third of the area-random attack “” hits every attack target. A fixed turn sequence is unconfirmed; check and skill names.
Alriune
Spring's Genesis
- Displayed Power
- 4〜12
- Base Power
- 4
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 55Enemy Lv. +0
- Attack Weight
- 1
After Attack Target loses 5 SP
- Excludes targets with
Ⅰ.
On Hit Increase Count by 3.
Ⅱ.
On Hit Count +3
How to respond
Two s. The After Attack loss of 5 SP excludes holders. Check remaining , Count, and SP even after a clash win.
Autumn's Passing
- Displayed Power
- 3〜13
- Base Power
- 3
- Coin Power
- +5
- No. of Coins
- 2
- AttackLevel
- 55Enemy Lv. +0
- Attack Weight
- 1
After Attack Target loses 5 SP
- Excludes targets with
ⅠOn Hit Inflict 2
ⅡOn Hit Inflict 2
How to respond
Two normal Pierce s. Sinners without the Wreath should clash with this or the adds while the holder handles major skills. Also watch the After Attack loss of 5 SP.
A Doll Who Yearned to be Human
- Displayed Power
- 6〜16
- Base Power
- 6
- Coin Power
- +5
- No. of Coins
- 2
- AttackLevel
- 55Enemy Lv. +0
- Attack Weight
- 1
On Use Final Power +1 per combined 3 and Potency on the target (max 2)
After Attack Target loses 10 SP
- Excludes targets with
ⅠOn Hit Trigger Burst; reduce the target's Count by 1
ⅡOn Hit Deal SP damage equal to the target's Potency
How to respond
Combined and Potency grants up to +2 Final Power. Use the Wreath holder to avoid the 10 SP loss, and prevent Burst and SP damage equal to Potency.
A Human Who Yearned to be a Doll
- Displayed Power
- 4〜16
- Base Power
- 4
- Coin Power
- +4
- No. of Coins
- 3
- AttackLevel
- 56Enemy Lv. +1
- Attack Weight
- 3
Unfocused Volley
On Use Final Power +1 per combined 3 and Potency on the target (max 2)
After Attack Target loses 10 SP
- Excludes targets with
Ⅰ.
On Hit Inflict 5
Ⅱ.
On Hit Inflict 5
Ⅲ.
This hits every attack target
On Hit Inflict 1
On Hit Trigger Burst; reduce the target's Count by 1
How to respond
Three s with randomly distributed area attacks; the third hits every attack target. It spreads and Burst, so check all recipients even after winning.
Fragrant Laurel Wreath
- Displayed Power
- 5〜10
- Base Power
- 5
- Coin Power
- +5
- No. of Coins
- 1
- AttackLevel
- 53Enemy Lv. -2
- Attack Weight
- 1
Can clash with this skill regardless of
This skill deals no damage and does not trigger the target's
After Attack Apply to the target (once per turn)
Ⅰ.
On Hit Heal the target for 20 SP
How to respond
able regardless of , with 0 damage and no activation. Applies the Wreath to the recipient After Attack. Choose a strong Sinner to receive it and handle later major clashes and attacks.
Bearing the hope to return to dust...
- Displayed Power
- 15〜21
- Base Power
- 15
- Coin Power
- +6
- No. of Coins
- 1
- AttackLevel
- 55Enemy Lv. +0
- Attack Weight
- 7
On Use Final Power +1 per combined 3 and Potency on the main target (max 8)
On Use If the main target lacks , Final Power +5
[ Lose]
- Damage -80%
- The target cannot be ed by this skill's damage
- Does not trigger the target's
After Attack Target loses 10 SP
- Excludes targets with
[ End] Reset own to 0
Ⅰ.
On Hit Without Breaking Inflict Potency equal to the target's (applied separately)
On Hit Without Breaking Inflict Potency equal to the target's (applied separately)
On Hit without Coin Destruction Trigger Burst; reduce the target's Count by 1
How to respond
Unbreakable with 7 Atk Weight. Gains +5 Final Power against a target without the Wreath and up to +8 from and . Win with the Wreath holder's strong skill for 80% reduction, prevention, and no activation.
... It shall go back to the grave with all that desires to live
- Displayed Power
- 4〜8
- Base Power
- 4
- Coin Power
- +4
- No. of Coins
- 1
- AttackLevel
- 55Enemy Lv. +0
- Attack Weight
- 1
[Unclashable] [Cannot be redirected]
This skill prevents the target's Defense from activating
If the target is neither ked nor Corroded, this attack is canceled
ⅠOn Hit Deal fixed damage equal to 120% of the target's max HP
How to respond
Unclashable, cannot be redirected, and does not activate defense. Canceled if the target is no longer ked or Corroded; restore SP before it acts to remove the condition. On Hit, deals fixed damage equal to 120% max HP.
When flowers substitute all the desire in everyone's hearts...
- Displayed Power
- 12〜21
- Base Power
- 12
- Coin Power
- +9
- No. of Coins
- 1
- AttackLevel
- 55Enemy Lv. +0
- Attack Weight
- 1
Can clash with this skill regardless of
This skill deals no damage
After Attack Target loses 25 SP
- Excludes targets with
Ⅰ.
On Hit Without Coin Destruction Inflict 10
How to respond
able regardless of and deals 0 direct damage. Assign the Wreath holder to avoid losing 25 SP After Attack; win to also prevent 10 .
One Who Emerged from the Earth
Flower Mound
- Displayed Power
- 4〜12
- Base Power
- 4
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 50Enemy Lv. +0
- Attack Weight
- 1
This skill's damage is fixed at 0
ⅠOn Hit Inflict 1
ⅡOn Hit Inflict 1
How to respond
Even at 0 direct damage, both s apply On Hit. with an available Sinner to prevent sustained SP loss.
A Crack in the Heart
- Displayed Power
- 4〜12
- Base Power
- 4
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 50Enemy Lv. +0
- Attack Weight
- 1
This skill's damage is fixed at 0
On Use Final Power +1 per combined 3 negative effect Potency on the target (max 2)
ⅠOn Hit Inflict 4 .
On Hit Inflict 4
ⅡOn Hit Inflict 1 next turn.
How to respond
Deals 0 direct damage but applies , , and next turn. The target's combined negative effect Potency increases its Power; avoid letting a weakened Sinner take it.
Entangling Despair
- Displayed Power
- 4〜12
- Base Power
- 4
- Coin Power
- +8
- No. of Coins
- 1
- AttackLevel
- 50Enemy Lv. +0
- Attack Weight
- 1
This skill's damage is fixed at 0
On Use Final Power +1 per combined 3 negative effect Potency on the target (max 3)
[ Lose]
- Does not trigger the target's
Ⅰ.
On Hit without Coin Destruction Trigger Burst; reduce the target's Count by 1
On Hit Without Breaking Deal SP damage equal to the target's Potency
How to respond
Despite the , winning prevents activation and the On Hit Without Breaking extra effects. Do not ignore it just because direct damage is 0.
PASSIVESPassives
Alriune
A Doll Molded from Clay
Condition: Start of the dungeon battle and throughout combat
At Stage Start, fully recover HP.
The body and its parts take no or damage.
Impact on the fight
Even if reduced to half HP in the preceding encounter, fully heals for the dungeon battle. Use direct skill damage rather than relying mainly on or damage.
Unwithering Flower
Condition: Combat Start, , and the body's
At Combat Start, gain 1 .
When ed:
- Gain 2 next turn.
- Heal Sinners and Assist Units for 20 SP.
- At Turn Start after recovering from , reset to 1.
At Turn Start, if no enemy has , equip “”.
- If “” is equipped, equip it next turn instead.
Take 50% less skill damage from enemies without .
Take 150% more skill damage from enemies with .
Impact on the fight
The Wreath holder's damage increases greatly. ing the body restores 20 SP to everyone, and its 2 next turn creates another damage opening.
Spring's Advent
Condition: Sinner , , and Corrosion
When an enemy becomes ed, deal 20 SP damage to them.
At Turn Start, use “” on ked or Corroded enemies (up to twice per turn, slowest first; excludes Assist Units).
If that skill kills its target, create one One Who Emerged from the Earth next turn.
- Do not create another if four already exist in battle.
Impact on the fight
costs another 20 SP. Starting a turn ked or Corroded invites a lethal attack; restore SP and protect Sinners at risk of too.
One Who Emerged from the Earth
From the Earth
Condition: Add damage taken and
Takes no or damage.
Threshold rise from +100%.
Dies when ed.
Impact on the fight
and do not work, but raises by 100% more. Since adds die on , Burst can eliminate them.