
CHAPTER 04 / BOSS GUIDE
Brazen Bull - Tearful (4-6)
You need not with every attack. Stop the easier “” to weaken the enemy, then break the revealed head for a major opening.
- HP
- 523
- Level
- 30
- Speed
- 1〜4
- Defense Lv.
- 37
- Deployment limit
- 5 Sinners
Information last checked:
ContentsTotal: 6 entries
3 things to understand first
- Prepare 5 Sinners, aiming for Level 30 and III or higher on your main units. Check their Blunt resistances and Gloom/Sloth damage options.
- Prioritize winning against “”. Each win weakens the Bull; after 3 wins, the Head appears next turn.
- Focus damage on the Head. ing it s all Parts next turn; breaking it also gives all Parts 3 for the rest of the battle.
GUIDEKeys to the fight
Turn numbers indicate a typical sequence. HP loss and Stagger can change the order, so also check the names of the skills the enemy is using.
Find a response based on how you lost
- Everyone is ing, but you keep losing
- The charging attacks roll up to 14 and 17. Use a Blunt-resistant Sinner's Defense against attacks you cannot beat, saving stronger skills and damage for the Head.
- You can only target the resistant Body, not the Head
- The Head appears the turn after you win 3 es against “”. It is normal for it to be unavailable at the start.
- The fight gets harder once the Head appears
- The Head uses skills that roll up to 18 and 20, and gains buffs from wins. Stop them with powerful , or defend while focusing your other attacks on the Head.
- keeps dealing damage until your Sinners fall
- “” increases Count. Redirect it away from low-HP allies with heavy , and prevent hits by winning the or Evading.
Before deployment
Prepare Blunt-resistant defenders and damage to break the Head
- Raise 5 Sinners toward the recommended Level 30, with III to unlock 3. Check resistances so your whole team is not weak to Blunt.
- Blunt, Gloom, and Sloth work well against the Body. Pierce and Pride work well against the Head, so select attackers for both Parts from your roster.
- Check which can beat the Head's maximum roll of 20, and save the resources to use them. Healing also helps manage damage.
Turn 1
Use resistances and Defense Skills against charges you cannot beat
- The opening includes charging attacks and “”. where you can win; otherwise, use a Blunt-resistant Sinner's Defense .
- Defense s do not guarantee zero damage. Check the target's HP, , and predicted damage before choosing who takes the hit.
- “” increases Count. Keep it away from Sinners already carrying heavy , and answer it with a strong skill or .
Turn 2 onward
Beat “Overflowing Sorrow” to reveal the Head
- “” rolls up to 11, making it easier to beat than the other attacks. Prioritize its to prevent SP loss and a raised Threshold.
- Each win gives the Bull 1 . From the next turn, it applies equal to its value, making other es easier too.
- End a turn with at least 3 to reveal the Head next turn. Save powerful skills so you can stop the Head's high rolls.
After the Head appears
Stagger and break the Head to create a team-wide opening
- Focus damage on the Head's weaknesses, including Pierce and Pride. It has 179 HP and lower Defense than the Body.
- Losing to the Head's skills also strengthens its attacks next turn. Use that can win, or defend with a resistant Sinner while directing unopposed attacks at the Head.
- ing the Head s all Parts next turn. Breaking it gives all Parts 3 for the rest of the battle. Land your remaining attacks that turn, then finish the Body.
NOTESUnique effects and cautions
Easy-to-miss details
- The Head does not appear in 4-3. This page's instructions for revealing it apply to 4-6.
- The Body and Head have different resistances. Focusing only Blunt damage on the Head is not always the best choice.
- weakens attacks at the next Turn Start. Winning its does not immediately weaken the remaining attacks that same turn.
- After the Head breaks, its slots disappear at Turn End. Return your attacks to the Body afterward.
The Bull gains this when it loses a with “”. At Turn Start, gain equal to its value. Having at least 3 at Turn End leads to the Head appearing.
Winning against this skill both weakens the enemy and helps reveal the Head.
The state in which the Head appears and the Bull's skill set changes.
When the Head appears, adjust for its weaknesses and reassign es to and break it.
At the next Turn Start, gain , , or equal to its value, then remove this effect.
Check next turn's predictions for Sinners hit by the Head's skills; do not keep assigning the same defender automatically.
PARTYRecommended teams and preparation
What to prepare first
- Aim for Level 30 and III or higher on your main units. Check Blunt resistance for attacks you cannot beat, strong ing , and HP healing.
- Select Blunt/Gloom damage for the Body and Pierce/Pride damage for the Head from your roster.
Blunt-resistant defender
Use Defense s against attacks you are unlikely to beat, preserving allies' actions and HP.
Overflowing Sorrow specialist
Reliably beat its maximum roll of 11 to weaken the Bull and reveal the Head.
Focused Head damage
and break the Head before its powerful skills build momentum, then use the all-Part to finish the fight.
One ally can fill several roles. First choose a main fighter who can win Clashes, then assign responsibilities for dangerous attacks and special mechanics.
STATUSBasic stats
Stats for 4-6. Deployment limit: 5 Sinners. The story encounter in 4-6. Its HP and action conditions differ from the drone encounter in 4-3, the Canto IV dungeon event, Luxcavation, and Mirror Dungeons. The Head is initially absent; end a turn with at least 3 to reveal it next turn.
Brazen Bull - Tearful (Body)Part: Body

- HP
- 523
- Level
- 30
- Speed
- 1〜4
- Defense Lv.
- 37
- Stagger Thresholds
- 25% / 0% (131 / 0)
Physical resistances
Slash
- ×0.5
Pierce
- ×0.5
Blunt
- ×1.25
Sin Nullification
- Wrath
- ×0.5
- Lust
- ×1.0
- Sloth
- ×1.5
- Gluttony
- ×0.5
- Gloom
- ×2.0
- Pride
- ×1.0
- Envy
- ×1.0
- The Body resists Slash and Pierce but is weak to Blunt. Gloom deals 2× damage; Sloth deals 1.5×.
- Each of the Body's skill slots has a weight of 2. Even a skill with multiple will not necessarily hit multiple slots.
Brazen Bull - Tearful (Head)Part: Head (appears after meeting the condition)

- HP
- 179
- Level
- 30
- Speed
- 3〜5
- Defense Lv.
- 26
- Stagger Thresholds
- 30%(54)
Physical resistances
Slash
- ×1.0
Pierce
- ×2.0
Blunt
- ×1.0
Sin Nullification
- Wrath
- ×0.5
- Lust
- ×1.0
- Sloth
- ×1.0
- Gluttony
- ×0.5
- Gloom
- ×1.5
- Pride
- ×2.0
- Envy
- ×1.0
- Its resistances differ from the Body's: Pierce and Pride are effective. Reassign your attackers when the Head appears.
- ing it s all Parts next turn. Breaking it reduces all Parts' Attack Power by 3 for the rest of the battle.
- You can keep attacking it on the turn it breaks. Its slots disappear at Turn End, preventing further attacks on the Head.
SKILLSSkills and how to respond
Use the tabs to switch skills. Displayed Power excludes unique buffs and adjustments from Offense Level differences.
The regular encounter's 6 skills. The two charging attacks are distinguished by count. Some and effects are listed as [Heads Hit], following the source footnotes. The Japanese description of duplicates another passive's description; its response also includes the footnote's interpretation.
Brazen Bull - Tearful (Body)
Ram (2 Coins)
- Displayed Power
- 4〜14
- Base Power
- 4
- Coin Power
- +5
- No. of Coins
- 2
- AttackLevel
- 29Enemy Lv. -1
- Attack Weight
- 1
ⅠOn Hit Inflict 3 .
Ⅱ[Heads Hit] Inflict 3 .
How to respond
A Blunt attack that rolls up to 14. If you cannot win, use a Blunt-resistant Sinner's Defense and save your winning skills and damage for other actions. Watch for added .
Pin Down
- Displayed Power
- 4〜14
- Base Power
- 4
- Coin Power
- +10
- No. of Coins
- 1
- AttackLevel
- 29Enemy Lv. -1
- Attack Weight
- 1
ⅠOn Hit Increase Count by 3.
How to respond
Increases Count by 3. Landing on a Sinner already carrying heavy prolongs the damage, so prevent the hit with a winning skill or .
Charge In (3 Coins)
- Displayed Power
- 5〜17
- Base Power
- 5
- Coin Power
- +4
- No. of Coins
- 3
- AttackLevel
- 32Enemy Lv. +2
- Attack Weight
- 1
ⅠOn Hit Inflict 2 .
On Hit Raise the target's Threshold by 20% of damage dealt.
Ⅱ[Heads Hit] Inflict 2 .
On Hit Raise the target's Threshold by 20% of damage dealt.
Ⅲ[Heads Hit] Inflict 2 .
On Hit Raise the target's Threshold by 20% of damage dealt.
How to respond
Rolls up to 17 and raises the target's Threshold as well as inflicting . Avoid forcing low-HP Sinners into losing es; use a powerful skill or a resistant defender.
Overflowing Sorrow
- Displayed Power
- 7〜11
- Base Power
- 7
- Coin Power
- +4
- No. of Coins
- 1
- AttackLevel
- 25Enemy Lv. -5
- Attack Weight
- 1
[ Lose] Gain 1 .
ⅠOn Hit Reduce the target's SP by 15.
On Hit Raise the target's Threshold by 50% of damage dealt.
How to respond
Prioritize winning this . It gives the Bull , weakening its attacks from next turn and revealing the Head at a total of 3. Letting it hit costs 15 SP and raises the target's Threshold.
Brazen Bull - Tearful (Head)
Heated Cries
- Displayed Power
- 8〜18
- Base Power
- 8
- Coin Power
- +10
- No. of Coins
- 1
- AttackLevel
- 32Enemy Lv. +2
- Attack Weight
- 1
[ Win] Gain and 1 next turn.
ⅠOn Hit Inflict 1 .
[Heads Hit] Increase Count by 3.
How to respond
The Head's Blunt attack, rolling up to 18. Losing gives the enemy and next turn. Use a winning , or defend while focusing other unopposed attacks on the Head.
Heated Screams
- Displayed Power
- 4〜20
- Base Power
- 4
- Coin Power
- +8
- No. of Coins
- 2
- AttackLevel
- 32Enemy Lv. +2
- Attack Weight
- 1
[ Win] Gain and 1 next turn.
ⅠOn Hit Inflict 1 .
[Heads Hit] Inflict 2 .
ⅡOn Hit Inflict 1 .
[Heads Hit] Inflict 2 .
How to respond
A 2- attack that rolls up to 20; losing the lets the enemy keep building buffs. Reassign it to a stronger skill. If an earlier attack can or break the Head, use that opening.
PASSIVESPassives
Brazen Bull - Tearful (Body)
Downed by the Horns
Condition: Head broken
When the Head is broken, all Parts become ed next turn. All Parts then gain 3 for the rest of the battle.
Impact on the fight
Target the Head to all Parts next turn and apply lasting 3 . Use the rest of the breaking turn for follow-up attacks too.
Expanding Sorrow
Condition: At least 3 at Turn End
At Turn End, if is at least 3, the Head appears next turn and the skill pattern changes.
Impact on the fight
Win against “” 3 times to reveal the Head next turn. Save powerful skills and damage before it appears.
Inconsolable Sorrow
Condition: After the Head breaks; at least 3
At Turn End, if is at least 3, the Head appears next turn and the skill pattern changes.
Impact on the fight
The Japanese description says the Head is created, but the source footnote interprets this as a next-turn after the Head breaks. Do not plan around repeatedly revealing new Heads.
Brazen Bull - Tearful (Head)
Taken by the Horns
Condition: Head ed
When the Head becomes ed, all Parts become ed next turn.
Impact on the fight
Simply ing the Head also s all Parts next turn. Focus damage on breaking it from there.