
CHAPTER 04 / BOSS GUIDE
Lobotomy E.G.O::Sunshower - Dongbaek
This is a separate fight from Spicebush in 4-48. Use 7 Sinners to wear down the Shield, and attack Old Umbrellas when is active. Distinguish SP-based buffs and from flip probabilities.
- HP
- 500 + starting Shield of 1200
- Level
- 35
- Speed
- 3–5 / varies with status
- Defense Lv.
- 32
- Deployment limit
- 7 Sinners
Information last checked:
ContentsTotal: 6 entries
3 things to understand first
- Prepare 7 Sinners, aiming for Level 35 and III or higher on your main units. You need enough damage for a 1200 Shield as well as 500 HP.
- When is active, avoid repeatedly hitting Dongbaek. Defeat the 9-HP Old Umbrellas to gain and an attack buff next turn.
- At -45 SP, s her, but she recovers to maximum SP and gains buffs afterward. Low SP does not guarantee stronger negative- rolls.
GUIDEKeys to the fight
Turn numbers indicate a typical sequence. HP loss and Stagger can change the order, so also check the names of the skills the enemy is using.
Find a response based on how you lost
- She has 500 HP, but your attacks barely reduce it
- She starts with a 1200 Shield. Break through it before damaging her remaining HP. Check her weaknesses to Blunt, Gloom, and Pride.
- Your own HP suddenly drops when you hit her
- “” grants at Combat Start, reflecting 50% of damage taken. Attack Old Umbrellas instead when they are present.
- Lowering her SP does not make es easier
- Heads/Tails odds are fixed at 50% each. At -10 SP or lower, she also gains 2 . Low SP does not directly mean low power; look for the opening when s her.
- Blooming and Dueling advice does not match this fight
- Those are mechanics for the next encounter, Spicebush in 4-48. This fight in 4-47 revolves around Shield, SP, , and Old Umbrellas.
Before deployment
Prepare 7 combat-ready Sinners and answers to strong negative-Coin skills
- Aim for 7 Sinners at the recommended Level 35 and III or higher. This is the first fight with the higher deployment limit; using only your usual 5 leaves potential actions unused.
- Blunt, Gloom, and Pride are effective. Prepare strong regular skills and , plus SP and HP recovery for damage.
- “” has 7 and 26 Base Power. It can roll its maximum even at low SP, so save a winning skill and the resources to use it.
Opening / while the Shield remains
Win dangerous Clashes and use spare actions to deal damage
- Dongbaek normally has 4 slots against your 7 Sinners. Stop dangerous skills with es and use spare actions for unopposed attacks to wear down the Shield.
- “” stacks and on hit. “” also raises their Count, so keep them away from low-HP or low-SP Sinners.
- “” is a negative- Blunt attack, not a Defense . Choose its opponent based on Base Power and current rather than the enemy's SP.
Low Morale / Panic
Distinguish status buffs from Stagger openings
- She loses 10 SP at every Turn End, and also loses SP from losses or failed s. At -10 SP or lower, she gains 2 and 3 at the next Turn Start.
- When at -45 SP s her, concentrate your damage. You do not have to wait for an ordinary HP Threshold.
- After recovering, she restores SP to maximum and gains 2 and 2 . Prepare healing and strong es rather than assuming she will remain unable to act next turn.
Thorns / Old Umbrellas appear
Defeat Old Umbrellas while reflection is active
- “” grants , reflecting 50% of damage dealt to Dongbaek. Offsetting the Defense does not remove the reflection.
- Redirect attacks to the 9-HP Old Umbrellas and defeat them. This raises the enemy's Count, reduces all Sinners' , and grants and an attack buff next turn.
- The umbrellas disappear at Turn End, so do not postpone dealing with them until next turn. Check and before returning attacks to Dongbaek.
Sink It All
Stop the 26-Base-Power area attack, then check next turn's debuffs
- Use a powerful skill that can win against the area attack. Winning does not cancel its [On Use] effects: -30 SP, 5 , and the status applied next turn.
- On hit, it combines SP loss, , and . Prepare the HP of secondary targets as well as the primary target.
- If , , and are applied next turn, use that opening to focus damage on the Shield and Dongbaek.
NOTESUnique effects and cautions
Easy-to-miss details
- Blooming and Dueling from 4-48 do not appear here. Distinguish Sunshower from Spicebush.
- Dongbaek's Heads/Tails odds are fixed at 50% each regardless of SP. Judge SP loss separately from passive buffs and .
- is gained at Combat Start, so offsetting the Defense alone does not remove reflection.
- Old Umbrellas here have 9 HP and no actions. Do not use the 82 HP or Count effects of the Fox's umbrellas in the Canto IV dungeon.
Reflect 50% of damage taken to the attacker. Gained at Combat Start from “”.
Avoid repeatedly hitting Dongbaek; spend actions defeating Old Umbrellas or healing instead.
The Japanese status name and skill effect use different wordings for . The status description grants 2 , 2 , and 5 at Turn Start.
After “”, check the status actually applied and use it as an opening to attack.
At Turn End, take damage equal to this value, then halve the value.
Surviving the initial hit is not enough; heal so your Sinners can also survive Turn End damage.
PARTYRecommended teams and preparation
What to prepare first
- Prepare 7 main units around Level 35 and III or higher. Build around Blunt/Gloom damage and check your answer to a maximum roll of 26 and its resource costs.
- Prepare HP and SP recovery for , , and . Avoid having everyone attack Dongbaek while reflection is active.
High-power Clash specialist
Stop skills boosted by Low Morale and the 26-Base-Power area attack.
Shield-breaking damage
Use actions not needed for es to wear down the 1200 Shield and Dongbaek's HP.
Umbrella cleanup and healing
Avoid reflection damage while setting up next turn's buffs.
One ally can fill several roles. First choose a main fighter who can win Clashes, then assign responsibilities for dangerous attacks and special mechanics.
STATUSBasic stats
Stats for 4-47. Deployment limit: 7 Sinners. Dongbaek in 4-47 has 500 HP plus a starting Shield of 1200. The source's Part data lists fixed 50% Heads/Tails odds regardless of SP. Although another note suggests low SP strengthens negative s, this guide keeps odds separate from the Low Morale passive's power buff.
Dongbaek (Sunshower)Part: Body

- HP
- 500 + starting Shield of 1200
- Level
- 35
- Speed
- 3–5 / varies with status
- Defense Lv.
- 32
- Stagger Thresholds
- 0% (0) / Panic also causes Stagger
Physical resistances
Slash
- ×1.0
Pierce
- ×1.0
Blunt
- ×1.5
Sin Nullification
- Wrath
- ×0.5
- Lust
- ×0.5
- Sloth
- ×1.0
- Gluttony
- ×1.0
- Gloom
- ×2.0
- Pride
- ×1.5
- Envy
- ×1.0
- Heads/Tails odds are fixed at 50% each regardless of SP. Low Morale starts at -10 SP; starts at -45.
- In the usual pattern, turn 5 summons 4 Old Umbrellas and restores her SP to maximum. This recurs periodically, with timing shifted by .
Old Umbrella (4-47)Part: Body

- HP
- 9
- Level
- 34
- Speed
- 1〜4
- Defense Lv.
- 31
- Stagger Thresholds
- 50%(5)
Physical resistances
Slash
- ×1.0
Pierce
- ×1.0
Blunt
- ×1.5
Sin Nullification
- Wrath
- ×0.5
- Lust
- ×0.5
- Sloth
- ×1.0
- Gluttony
- ×1.0
- Gloom
- ×2.0
- Pride
- ×1.5
- Envy
- ×1.0
- Disappears at Turn End and has no action skills. Its HP and effects differ from the Old Umbrellas accompanying Drifting Fox.
- On defeat: Dongbaek gains +5 Count; all Sinners lose 2 and gain 1 and 2 next turn.
SKILLSSkills and how to respond
Use the tabs to switch skills. Displayed Power excludes unique buffs and adjustments from Offense Level differences.
7 regular skills. Negative- skills show the higher value as Base Power. “” has 26 Base Power, -10 Power, and 7 . The Japanese skill and status descriptions use different wordings for , so check the status actually applied next turn. Old Umbrellas have no listed skills; no attacks or Defense s have been added for them.
Dongbaek (Sunshower)
Stinging Memories
- Displayed Power
- 3〜12
- Base Power
- 3
- Coin Power
- +3
- No. of Coins
- 3
- AttackLevel
- 34Enemy Lv. -1
- Attack Weight
- 1
[ Win] Heal 8 SP.
[ Lose] Lose 5 SP.
ⅠOn Hit Inflict 2 and 2 .
ⅡOn Hit Inflict 2 and 2 .
ⅢOn Hit Inflict 2 and 2 .
How to respond
Each of its 3 s inflicts and on hit. Stop it with a winning regular skill to build your ally's SP. Avoid letting it hit a low-HP Sinner unopposed.
Thorny Memories
- Displayed Power
- 5〜13
- Base Power
- 5
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 34Enemy Lv. -1
- Attack Weight
- 1
[ Win] Heal 8 SP.
[ Lose] Lose 5 SP.
ⅠOn Hit Increase Count by 2.
ⅡOn Hit Increase Count by 2.
How to respond
Increases and Count. Protect Sinners already carrying these statuses to limit subsequent extra damage.
Self-defense
- Displayed Power
- 5〜10
- Base Power
- 10
- Coin Power
- -5
- No. of Coins
- 1
- AttackLevel
- 34Enemy Lv. -1
- Attack Weight
- 1
[ Lose] Lose 8 SP and gain 3 .
ⅠOn Hit Inflict 2 and 2 next turn.
How to respond
Despite its name, this is a Blunt attack. It starts at 10 Base Power and subtracts 5 on Heads, so Tails still rolls its maximum of 10. Beating it reduces the enemy's SP by 8, but does not change her odds.
Aching Heart
- Displayed Power
- 5〜13
- Base Power
- 13
- Coin Power
- -4
- No. of Coins
- 2
- AttackLevel
- 38Enemy Lv. +3
- Attack Weight
- 1
ⅠOn Hit Inflict 3 .
ⅡOn Hit Increase Count by 3.
On Hit Raise the target's Threshold by 50% of damage dealt.
How to respond
13 Base Power with two -4 s. On hit, it increases Count and raises the Threshold. Low Morale's also applies, so choose a strong opponent using the current prediction.
Sink It All
- Displayed Power
- 16〜26
- Base Power
- 26
- Coin Power
- -10
- No. of Coins
- 1
- AttackLevel
- 38Enemy Lv. +3
- Attack Weight
- 7
On Use Lose 30 SP and gain 5 . Gain next turn.
ⅠOn Hit Reduce the target's SP by 15.
On Hit Inflict 8 and 8 .
How to respond
26 Base Power, -10 Power, and 7 . Stop it with a high-Base-Power or another strong skill. Winning does not cancel its [On Use] self-inflicted effects or next-turn status. Prepare for SP loss, , and on hit.
Get It Away
- Displayed Power
- 3〜8
- Base Power
- 8
- Coin Power
- -5
- No. of Coins
- 1
- DefenseLevel
- 38Enemy Lv. +3
- Attack Weight
- 1
On Evade Fail Lose 8 SP.
How to respond
An with 8 Base Power and -5 Power. Offset it with a Defense to let unopposed attacks through more easily. A failed lowers her SP, but low SP does not change its Heads/Tails odds.
Don't Touch Me...!
- Displayed Power
- 15〜20
- Base Power
- 20
- Coin Power
- -5
- No. of Coins
- 1
- DefenseLevel
- 38Enemy Lv. +3
- Attack Weight
- 1
Combat Start Gain .
How to respond
At Combat Start, gain and reflect 50% of damage taken to the attacker. Offsetting does not remove ; attack the summoned Old Umbrellas instead to gain buffs next turn.
PASSIVESPassives
Dongbaek (Sunshower)
Lobotomy E.G.O
Condition: Combat Start
Start the battle with a 1200-HP Shield.
Impact on the fight
She has a 1200 Shield in addition to 500 HP. Do not judge the damage still needed from the visible HP alone.
Perilous Mind
Condition: Turn End
Lose 10 SP at every Turn End.
Impact on the fight
SP falls every turn, leading to Low Morale and . Watch for status buffs and rather than changes to odds.
Perilous Heart
Condition: Turn Start during Low Morale
At Turn Start, if in Low Morale, gain 2 and 3 .
Impact on the fight
Grants 2 and 3 . Her reduced makes reassignment easier, but do not overlook the increase in power.
Faltering Heart
Condition: at -45 SP
Become ed while in .
Impact on the fight
s her, creating an opening for damage. Prepare for her SP recovery and buffs afterward.
Determination
Condition: Recovery from
When recovering from , restore SP to maximum and gain 2 and 2 .
Impact on the fight
Restores SP to maximum and grants 2 and 2 . Do not assume will keep her disabled indefinitely.
Fixed Panic
Condition: Type change effect
Effects that would change Type do not change it. Instead, apply the effects intended for targets without SP.
Impact on the fight
Win through es, her own SP loss, and breaking the Shield rather than overriding her Type.
Old Umbrella (4-47)
Walled Heart
Condition: Old Umbrella defeated
Whenever this unit is destroyed, increase Dongbaek's Count by 5 and reduce all Sinners' by 2. All Sinners gain 1 and 2 next turn.
Impact on the fight
Raises the enemy's Count by 5 and reduces all Sinners' by 2. It also grants 1 and 2 next turn, making umbrellas useful targets while is active.