
CHAPTER 06 / BOSS GUIDE
Erlking Heathcliff / Every Catherine
A long, 5-phase battle alternating between the Erlking and Catherine. Protect Heathcliff, bring the first pair of hands down together, and destroy Catherine's Shield as well on her second appearance.
- HP
- 2439 → 1707(70%)
- Level
- 45
- Speed
- 2〜4
- Defense Lv.
- 45
- Deployment limit
- 6 Sinners
Information last checked:
ContentsTotal: 6 entries
3 things to understand first
- Heathcliff's death causes defeat. Aim for Lv.45 and III or higher, prioritizing his clashes and HP.
- On Catherine's first appearance, bring both hands to 1 HP on the same turn. On her second, also break the main body's 300 Shield.
- Continue handling area attacks after the final event. Heathcliff's survival effect does not protect the other Sinners.
GUIDEKeys to the fight
Turn numbers indicate a typical sequence. HP loss and Stagger can change the order, so also check the names of the skills the enemy is using.
Find a response based on how you lost
- Defeated while other allies were still alive
- Heathcliff's death is the defeat condition. Protect him until he gains his survival effect in the final phase. Even then, protection at 1 HP requires at least one other ally to remain alive. Also watch combinations of Identities that damage allies.
- Cannot reduce Catherine's 1 HP
- This is not a normal main-body kill. Bring both hands to 1 HP. On her second appearance, then destroy the 300 Shield the main body gains to advance.
- A hand recovers after you thought it was defeated
- The first pair's recovery triggers if only one hand is brought down early. Avoid overdamaging one hand; watch both HP values and bring them to 1 HP on the same turn.
- A Sinner with becomes ed
- Lightning weakens the enemy on Win, but a clash loss or unopposed attack inflicts and damage on its holder instead. Assign the holder to a winning clash.
Before deployment
Develop Heathcliff as a main combatant
- Deployment limit: 6; Heathcliff is mandatory. Aim for Lv.45 and III or higher, with Blunt resistance and skills that can win clashes.
- Build SP and resources during this regular stage. Give early winning clashes to your main combatants, and gather resources for healing too.
- If few Identities are developed, a smaller team can concentrate slots on earlier deployment positions. Check that you still have enough actions for area attacks and multiple hands.
1. Erlking / 100–70% HP
Aim for the main body's transition rather than clearing every summon
- Wild Hunt summons are replenished up to 4 at once. All retreat when the main body reaches around 1707 HP, so you do not need to kill every summon each time.
- Using You'll Get Shoved In This Coffin Too buffs the entire enemy team next turn. Save strong skills for the repeated attacks, and summons to reduce incoming attacks.
- The Erlking targets Heathcliff. Heathcliff's clash wins can lower the enemy's SP, but let faster allies intercept dangerous attacks. Advance at 70% HP.
2. Catherine / 1st appearance
Bring both hands to 1 HP together
- The main body has 1 HP but is protected by 10 and 0.2 resistances while a hand remains. Split attacks between the hands. You do not need to deplete the initial 404 .
- If only one hand reaches 1 HP, it heals at the end of the following turn based on the other hand's HP. Damage both first, then bring both to 1 HP on the same turn.
- Heathcliff has favorable modifiers, including −3 to the enemy's Power. Beating “” adds to the hand, helping it.
- Both hands at 1 HP trigger an event. Gloom and Envy are favored, and Heathcliff has a check modifier. Success also heals everyone's SP.
3. Erlking / 70–40% HP
Assign the Lightning holder to clashes
- A random Sinner receives each turn. The Erlking loses 6 Power when clashing against that Sinner. Winning inflicts on the enemy, causing at 3.
- If the Lightning holder makes an unopposed attack or loses a clash, they gain instead. Check the effects and take winning clashes.
- Offset “” with a Defense to let attacks through. At around 975 main-body HP, advance to Catherine's second appearance.
4. Catherine / 2nd appearance
Handle both hands, then break the main body's Shield
- Bring both hands to 1 HP again. This time they leave at 1 HP and lack the first appearance's hand-recovery passive.
- The main body's is an area attack with max-HP-based damage. Stop it with a strong clasher to prevent forced on your side.
- The event after the first turn favors Wrath and Envy, with a modifier for Heathcliff. Success also lowers both hands' Attack Power.
- The turn after both hands are handled, the main body gains 300 Shield. Focus your saved attacks on it and fully break the Shield to enter the final phase.
5. Erlking / final phase
Advance the scripted sequence and endure while stopping area attacks
- On entering the final phase, Heathcliff gains an effect that keeps him at 1 HP while at least one other ally is alive. The initial attack cannot be redirected or clashed with; advance to the event after Turn End rather than trying to stop it with a normal clash.
- After the event, ordinary Identities gain . The Wild Hunt Identity retains Faded Promise with the survival effect added. Both require another ally to survive, so prioritize responding to area attacks.
- “” has a maximum of 20 and 7. Save a strong to win, and recover HP and SP if needed.
- The encounter ends when you deplete the main body's HP or reach the end of this phase's Turn 5. After the event, this means surviving roughly 4 more turns.
NOTESUnique effects and cautions
Easy-to-miss details
- Heathcliff's death causes immediate defeat. Even the final phase's protection at 1 HP requires at least one other ally alive. Watch combinations of effects that attack allies too.
- Main-body HP floors and phase transitions limit damage. Even a large burst cannot necessarily finish the entire fight that turn.
- Do not bring only one of the first hands down and leave it. Remember the main-body Shield on the second appearance too.
- The final phase's turn count includes the initial turn before the event. It does not require another 5 turns after the event.
Increases all Sin resistance multipliers by value × 0.2 and causes at 3. Can affect both enemies and Sinners.
Use to inflict it on enemies; avoid accumulating it through incoming hits or failed Lightning actions yourself.
On Win, inflict and deal 7 damage to the enemy. On Lose or an unopposed attack, inflict it and the damage on self instead. Decreases by 1 at End.
Have the Sinner with Lightning take a winning clash.
The Erlking's Power −6 against a target with .
Consider assigning its holder to a high-Power area attack.
The remaining Shield value. The initial 404 and the 300 gained after handling the second pair of hands require different responses.
Prioritize hands on the first appearance; attack the main body to deplete the 300 on the second.
Gained after the final event. Grants effects including 3 and 5 each turn, and keeps Heathcliff at 1 HP while at least one other ally is alive. Determination on entering the final phase also protects him at 1 HP; Faded Promise provides the corresponding effect for the Wild Hunt Identity.
Does not guarantee the whole team's survival. Prevent area attacks from wiping out all other Sinners.
On the Erlking's final phase, raises maximum by 2 and grants and 3 each turn. Final Power +2 if Heathcliff is the main target. On Lose against him, gain 3 and 3 next turn.
Differs from Catherine's identically named passive. Keep checking actual Power and in the final phase.
PARTYRecommended teams and preparation
What to prepare first
- Aim for Lv.45 and III or higher. Check Heathcliff's development and Blunt resistance. Even when borrowing a strong support Identity, separately assess its survival after losing a clash.
- Prepare HP and SP recovery for a long fight, and that can stop the late area attack with a maximum of 20.
- Gloom and Envy attacks are effective. The hands are also weak to Wrath and Lust; build a team that can split damage using your developed roster.
Developed Heathcliff
His survival directly determines defeat. His clash wins also weaken enemies, and he receives event check modifiers.
High-power Clash specialist
Several Sinners with strong skills make the fight more reliable, letting you stop area attacks even when the Lightning holder changes.
Handling both hands / recovery
Split damage between left and right while maintaining HP and SP through the long fight.
One ally can fill several roles. First choose a main fighter who can win Clashes, then assign responsibilities for dangerous attacks and special mechanics.
STATUSBasic stats
Stats for 6-48. Deployment limit: 6 Sinners. 6-48 only. Lists the Erlking's 3 appearances and Catherine's 2 appearances with her hands separately. These forms do not appear simultaneously. Summons list both overall HP and part HP.
Erlking Heathcliff (1st appearance)Part: Body

- HP
- 2439 → 1707(70%)
- Level
- 45
- Speed
- 2〜4
- Defense Lv.
- 45
- Stagger Thresholds
- 75% / 45% / 0% (1829 / 1098 / 0)
Physical resistances
Slash
- ×1.0
Pierce
- ×1.0
Blunt
- ×1.0
Sin Nullification
- Wrath
- ×1.2
- Lust
- ×1.2
- Sloth
- ×1.0
- Gluttony
- ×1.0
- Gloom
- ×1.5
- Pride
- ×1.0
- Envy
- ×1.5
- The 3 appearances share overall HP. On returning, SP resets to 0 and below current HP are restored.
- Summons Wild Hunt units in sequence, up to 4 at once. At 70% HP, the main body leaves and its summons retreat too.
Erlking Heathcliff (2nd appearance)Part: Body

- HP
- 1707 → 975 (40%) / max 2439
- Level
- 45
- Speed
- 2〜4
- Defense Lv.
- 45
- Stagger Thresholds
- 75% / 45% / 0% (1829 / 1098 / 0)
Physical resistances
Slash
- ×1.0
Pierce
- ×1.0
Blunt
- ×1.0
Sin Nullification
- Wrath
- ×1.2
- Lust
- ×1.2
- Sloth
- ×1.0
- Gluttony
- ×1.0
- Gloom
- ×1.5
- Pride
- ×1.0
- Envy
- ×1.5
- The 3 appearances share overall HP. On returning, SP resets to 0 and below current HP are restored.
- Applies to a random Sinner each turn. At 40% HP, advances to Catherine's second appearance.
Erlking Heathcliff (3rd appearance)Part: Body

- HP
- 975 → finish / max 2439
- Level
- 45
- Speed
- 2–4 (maximum +2 from Broken Heart)
- Defense Lv.
- 45
- Stagger Thresholds
- 75% / 45% / 0% (1829 / 1098 / 0)
Physical resistances
Slash
- ×1.0
Pierce
- ×1.0
Blunt
- ×1.0
Sin Nullification
- Wrath
- ×1.2
- Lust
- ×1.2
- Sloth
- ×1.0
- Gluttony
- ×1.0
- Gloom
- ×1.5
- Pride
- ×1.0
- Envy
- ×1.5
- The 3 appearances share overall HP. On returning, SP resets to 0 and below current HP are restored.
- A scripted sequence and event occur on the first turn. After gaining , prepare for strong area attacks. The enemy dies instantly at the end of this phase's Turn 5.
Every Catherine (1st appearance)Part: Body

- HP
- 1
- Level
- 45
- Speed
- 2〜4
- Defense Lv.
- 45
- Stagger Thresholds
- Incapacitated when both hands reach 1 HP
Physical resistances
Slash
- ×0.8
Pierce
- ×0.8
Blunt
- ×0.8
Sin Nullification
- Wrath
- ×1.5
- Lust
- ×1.5
- Sloth
- ×1.0
- Gluttony
- ×1.0
- Gloom
- ×1.5
- Pride
- ×1.0
- Envy
- ×1.5
- If either hand has at least 2 HP, gains 10 and all resistances become 0.2. Listed resistances are after is removed.
- You do not need to deplete the initial 404 . Handling both hands advances to an event.
Right Hand of Every Catherine (1st appearance)Part: Right Hand

- HP
- 355 (stops at 1 HP)
- Level
- 45
- Speed
- 2〜4
- Defense Lv.
- 45
- Stagger Thresholds
- Staggered at 1 HP
Physical resistances
Slash
- ×0.8
Pierce
- ×0.8
Blunt
- ×0.8
Sin Nullification
- Wrath
- ×1.5
- Lust
- ×1.5
- Sloth
- ×1.0
- Gluttony
- ×1.0
- Gloom
- ×1.5
- Pride
- ×1.0
- Envy
- ×1.5
- At the end of the turn after this hand reaches 1 HP, if the other hand has at least 2 HP, heal for 50% of that other hand's remaining HP.
- Power −3 against Heathcliff; damage to him −50%. His death causes defeat.
Left Hand of Every Catherine (1st appearance)Part: Left Hand

- HP
- 355 (stops at 1 HP)
- Level
- 45
- Speed
- 2〜4
- Defense Lv.
- 45
- Stagger Thresholds
- Staggered at 1 HP
Physical resistances
Slash
- ×0.8
Pierce
- ×0.8
Blunt
- ×0.8
Sin Nullification
- Wrath
- ×1.5
- Lust
- ×1.5
- Sloth
- ×1.0
- Gluttony
- ×1.0
- Gloom
- ×1.5
- Pride
- ×1.0
- Envy
- ×1.5
- At the end of the turn after this hand reaches 1 HP, if the other hand has at least 2 HP, heal for 50% of that other hand's remaining HP.
- Power −3 against Heathcliff; damage to him −50%. His death causes defeat.
Every Catherine (2nd appearance)Part: Body

- HP
- 1
- Level
- 45
- Speed
- 2〜4
- Defense Lv.
- 45
- Stagger Thresholds
- Both hands at 1 HP → destroy 300 Shield to incapacitate
Physical resistances
Slash
- ×0.8
Pierce
- ×0.8
Blunt
- ×0.8
Sin Nullification
- Wrath
- ×1.5
- Lust
- ×1.5
- Sloth
- ×1.0
- Gluttony
- ×1.0
- Gloom
- ×1.5
- Pride
- ×1.0
- Envy
- ×1.5
- If either hand has at least 2 HP, gains 10 and all resistances become 0.2. Listed resistances are after is removed.
- Handling both hands is not enough on the second appearance. Deplete the 300 Shield from .
Right Hand of Every Catherine (2nd appearance)Part: Right Hand

- HP
- 355 (stops at 1 HP)
- Level
- 45
- Speed
- 2〜4
- Defense Lv.
- 45
- Stagger Thresholds
- Staggered at 1 HP
Physical resistances
Slash
- ×0.8
Pierce
- ×0.8
Blunt
- ×0.8
Sin Nullification
- Wrath
- ×1.5
- Lust
- ×1.5
- Sloth
- ×1.0
- Gluttony
- ×1.0
- Gloom
- ×1.5
- Pride
- ×1.0
- Envy
- ×1.5
- Leaves at 1 HP. Unlike the first appearance, no passive that heals one hand is listed.
- Power −3 against Heathcliff; damage to him −50%. His death causes defeat.
Left Hand of Every Catherine (2nd appearance)Part: Left Hand

- HP
- 355 (stops at 1 HP)
- Level
- 45
- Speed
- 2〜4
- Defense Lv.
- 45
- Stagger Thresholds
- Staggered at 1 HP
Physical resistances
Slash
- ×0.8
Pierce
- ×0.8
Blunt
- ×0.8
Sin Nullification
- Wrath
- ×1.5
- Lust
- ×1.5
- Sloth
- ×1.0
- Gluttony
- ×1.0
- Gloom
- ×1.5
- Pride
- ×1.0
- Envy
- ×1.5
- Leaves at 1 HP. Unlike the first appearance, no passive that heals one hand is listed.
- Power −3 against Heathcliff; damage to him −50%. His death causes defeat.
Hindley of the Wild HuntPart: Body
- HP
- Overall 276 / Body 225
- Level
- 45
- Speed
- 2〜5
- Defense Lv.
- 43
- Stagger Thresholds
- 70% / 30% / 0% (158 / 68 / 0)
Physical resistances
Slash
- ×1.0
Pierce
- ×1.0
Blunt
- ×1.0
Sin Nullification
- Wrath
- ×1.2
- Lust
- ×1.0
- Sloth
- ×0.8
- Gluttony
- ×1.0
- Gloom
- ×1.5
- Pride
- ×0.5
- Envy
- ×1.5
- Lists the source's overall and Body HP separately. These are 6-48 summons, separate from similarly named enemies in regular stages.
- Summoned in order: Josephine → Hindley → The Reaved Lamenter → Linton. Units can repeat, up to 4 at once.
Josephine of the Wild HuntPart: Body
- HP
- Overall 252 / Body 197
- Level
- 45
- Speed
- 2〜5
- Defense Lv.
- 43
- Stagger Thresholds
- 55% / 30% / 0% / −10% (108 / 59 / 0 / −20)
Physical resistances
Slash
- ×1.0
Pierce
- ×1.0
Blunt
- ×1.0
Sin Nullification
- Wrath
- ×1.2
- Lust
- ×1.5
- Sloth
- ×1.0
- Gluttony
- ×0.5
- Gloom
- ×1.0
- Pride
- ×0.8
- Envy
- ×1.5
- Lists the source's overall and Body HP separately. These are 6-48 summons, separate from similarly named enemies in regular stages.
- Summoned in order: Josephine → Hindley → The Reaved Lamenter → Linton. Units can repeat, up to 4 at once.
Linton of the Wild HuntPart: Body
- HP
- Overall 252 / Body 164
- Level
- 45
- Speed
- 2〜5
- Defense Lv.
- 42
- Stagger Thresholds
- 70% / 30% / 0% (115 / 49 / 0)
Physical resistances
Slash
- ×1.0
Pierce
- ×1.0
Blunt
- ×1.0
Sin Nullification
- Wrath
- ×1.0
- Lust
- ×1.2
- Sloth
- ×0.8
- Gluttony
- ×0.5
- Gloom
- ×1.5
- Pride
- ×1.0
- Envy
- ×1.5
- Lists the source's overall and Body HP separately. These are 6-48 summons, separate from similarly named enemies in regular stages.
- Summoned in order: Josephine → Hindley → The Reaved Lamenter → Linton. Units can repeat, up to 4 at once.
The Reaved Lamenter of the Wild HuntPart: Body
- HP
- Overall 367 / Body 236
- Level
- 45
- Speed
- 2〜5
- Defense Lv.
- 44
- Stagger Thresholds
- 75% / 45% / 0% (177 / 106 / 0)
Physical resistances
Slash
- ×1.0
Pierce
- ×1.0
Blunt
- ×1.0
Sin Nullification
- Wrath
- ×1.5
- Lust
- ×1.2
- Sloth
- ×0.5
- Gluttony
- ×1.0
- Gloom
- ×1.2
- Pride
- ×0.5
- Envy
- ×1.5
- Lists the source's overall and Body HP separately. These are 6-48 summons, separate from similarly named enemies in regular stages.
- Summoned in order: Josephine → Hindley → The Reaved Lamenter → Linton. Units can repeat, up to 4 at once.
SKILLSSkills and how to respond
Use the tabs to switch skills. Displayed Power excludes unique buffs and adjustments from Offense Level differences.
Listed Power is before conditional modifiers. Some s and effects are unspecified in the source and are marked unknown or annotated. Identically named attacks can differ by phase or hand; check the current user.
Erlking Heathcliff (1st appearance)
Greatsword Rend
- Displayed Power
- 4〜9
- Base Power
- 4
- Coin Power
- +5
- No. of Coins
- 1
- AttackLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
ⅠOn Hit Increase Count by 3 and inflict 3 .
How to respond
buildup also enables later and Power conditions. Stop it with a winning clash and protect Heathcliff's SP.
Smackdown
- Displayed Power
- 4〜13
- Base Power
- 4
- Coin Power
- +3
- No. of Coins
- 3
- AttackLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
[ Win] Gain and 1 next turn.
ⅠOn Hit Increase Count by 3. Inflict 3 .
ⅡOn Hit Inflict 3 .
On Hit Inflict equal to the target's .
How to respond
Losing the clash also strengthens next turn's attacks. Prioritize strong skills against it in the low-SP opening.
Heed My Call, Wuthering Heights
- Displayed Power
- 3〜6
- Base Power
- 3
- Coin Power
- +3
- No. of Coins
- 1
- AttackLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
[Unclashable]
On Use Create 1 Wild Hunt unit next turn.
How to respond
Summoning triggers On Use and cannot be stopped with a normal clash. Focus on advancing the main body to its next phase rather than clearing every summon.
You’ll Get Shoved In This Coffin Too
- Displayed Power
- 3〜7
- Base Power
- 3
- Coin Power
- +4
- No. of Coins
- 1
- AttackLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
[Unclashable]
Combat Start Increase Burst and Threshold-raising effects by 100% this turn.
On Use Grant 3 and 3 to all allies, including self, next turn.
How to respond
Buffs the entire enemy team next turn On Use. Prepare summon s and high-Power skills for the following repeated attacks.
Behead Heathcliffs
- Displayed Power
- 8〜13
- Base Power
- 8
- Coin Power
- +5
- No. of Coins
- 1
- AttackLevel
- 45Enemy Lv. +0
- Attack Weight
- Unknown
ⅠOn Hit Inflict 3 next turn.
On Hit Inflict 8 .
How to respond
Several appear early on the turn after the teamwide buffs. and make recovery difficult, so stop them with your main combatants and . for the first appearance is unspecified in the source.
Erlking Heathcliff (2nd appearance)
Greatsword Rend
- Displayed Power
- 4〜9
- Base Power
- 4
- Coin Power
- +5
- No. of Coins
- 1
- AttackLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
ⅠOn Hit Increase Count by 3 and inflict 3 .
How to respond
buildup also enables later and Power conditions. Stop it with a winning clash and protect Heathcliff's SP.
Smackdown
- Displayed Power
- 4〜13
- Base Power
- 4
- Coin Power
- +3
- No. of Coins
- 3
- AttackLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
[ Win] Gain and 1 next turn.
ⅠOn Hit Increase Count by 3. Inflict 3 .
ⅡOn Hit Inflict 3 .
On Hit Inflict equal to the target's .
How to respond
Losing the clash also strengthens next turn's attacks. Prioritize strong skills against it in the low-SP opening.
Behead Heathcliffs
- Displayed Power
- 8〜13
- Base Power
- 8
- Coin Power
- +5
- No. of Coins
- 1
- AttackLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
ⅠOn Hit Inflict 3 next turn.
On Hit Inflict 8 .
How to respond
Several appear early on the turn after the teamwide buffs. and make recovery difficult, so stop them with your main combatants and . for the first appearance is unspecified in the source.
Hollow Coffin Mace
- Displayed Power
- 4〜12
- Base Power
- 4
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 45Enemy Lv. +0
- Attack Weight
- 2
If the target has at least 5 , Power +1.
If the target has at least 5 , Power +1.
[ Win] Increase Count by 3.
Ⅰ[Heads Hit] Next Power +2.
How to respond
Power rises at 5 or more and at 5 or more . Check the current prediction, including status and effects.
Ride for Death, Dullahan
- Displayed Power
- 12〜15
- Base Power
- 12
- Coin Power
- +1
- No. of Coins
- 3
- AttackLevel
- 46Enemy Lv. +1
- Attack Weight
- 3
ⅡOn Hit Inflict 5 .
ⅢOn Hit Increase Count by 5.
How to respond
An area attack with 3. A Sinner with has an advantage in the clash; check the displayed effects when assigning it.
Withstand
- Displayed Power
- 15〜25
- Base Power
- 15
- Coin Power
- +10
- No. of Coins
- 1
- DefenseLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
On Use Gain 1 next turn.
How to respond
Offset with a Defense to let other Sinners' attacks through. Do not assume offsetting always removes its On Use buff; check next turn's display too.
Erlking Heathcliff (3rd appearance)
Greatsword Rend
- Displayed Power
- 4〜9
- Base Power
- 4
- Coin Power
- +5
- No. of Coins
- 1
- AttackLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
ⅠOn Hit Increase Count by 3 and inflict 3 .
How to respond
buildup also enables later and Power conditions. Stop it with a winning clash and protect Heathcliff's SP.
Smackdown
- Displayed Power
- 4〜13
- Base Power
- 4
- Coin Power
- +3
- No. of Coins
- 3
- AttackLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
[ Win] Gain and 1 next turn.
ⅠOn Hit Increase Count by 3. Inflict 3 .
ⅡOn Hit Inflict 3 .
On Hit Inflict equal to the target's .
How to respond
Losing the clash also strengthens next turn's attacks. Prioritize strong skills against it in the low-SP opening.
Behead Heathcliffs
- Displayed Power
- 8〜13
- Base Power
- 8
- Coin Power
- +5
- No. of Coins
- 1
- AttackLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
ⅠOn Hit Inflict 3 next turn.
On Hit Inflict 8 .
How to respond
Several appear early on the turn after the teamwide buffs. and make recovery difficult, so stop them with your main combatants and . for the first appearance is unspecified in the source.
Hollow Coffin Mace
- Displayed Power
- 4〜12
- Base Power
- 4
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 45Enemy Lv. +0
- Attack Weight
- 2
If the target has at least 5 , Power +1.
If the target has at least 5 , Power +1.
[ Win] Increase Count by 3.
Ⅰ[Heads Hit] Next Power +2.
How to respond
Power rises at 5 or more and at 5 or more . Check the current prediction, including status and effects.
Ride for Death, Dullahan
- Displayed Power
- 12〜15
- Base Power
- 12
- Coin Power
- +1
- No. of Coins
- 3
- AttackLevel
- 46Enemy Lv. +1
- Attack Weight
- 3
ⅡOn Hit Inflict 5 .
ⅢOn Hit Increase Count by 5.
How to respond
An area attack with 3. A Sinner with has an advantage in the clash; check the displayed effects when assigning it.
Withstand
- Displayed Power
- 15〜25
- Base Power
- 15
- Coin Power
- +10
- No. of Coins
- 1
- DefenseLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
On Use Gain 1 next turn.
How to respond
Offset with a Defense to let other Sinners' attacks through. Do not assume offsetting always removes its On Use buff; check next turn's display too.
Sorrow and Lament In The Erlking's Wake.
- Displayed Power
- 4〜20
- Base Power
- 4
- Coin Power
- +4
- No. of Coins
- 4
- AttackLevel
- 45Enemy Lv. +0
- Attack Weight
- 7
ⅠOn Hit Inflict 4 and 4 .
ⅡOn Hit Increase and Count by 2.
ⅢOn Hit Inflict 4 and 4 .
ⅣOn Hit Increase and Count by 2.
How to respond
An area attack with 7 and a maximum of 20. A reason to save high-Power for the final phase. It also hits allies other than Heathcliff, so do not rely solely on his survival effect.
Every Heathcliff Must Die...
- Displayed Power
- 30〜40
- Base Power
- 30
- Coin Power
- +10
- No. of Coins
- 1
- AttackLevel
- 46Enemy Lv. +1
- Attack Weight
- 1
[Cannot be redirected]
[Unclashable]
Cannot become ed this turn.
ⅠOn Hit Deal damage equal to 100% of the target's max HP.
How to respond
A scripted attack near the ending that cannot be redirected or clashed with. Do not try to overpower it with as a regular instant-kill attack; advance Heathcliff's following event.
Every Catherine (1st appearance)
It's All Pointless
- Displayed Power
- 15〜25
- Base Power
- 15
- Coin Power
- +10
- No. of Coins
- 1
- DefenseLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
No additional unique effects.
How to respond
While hands remain, and resistances make the main body nearly impervious. On Catherine's first appearance, redirect main-body attacks to the hands. Attack the main body after its Shield appears on the second appearance.
For a World Without His Suffering
- Displayed Power
- 4〜8
- Base Power
- 4
- Coin Power
- +4
- No. of Coins
- 1
- AttackLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
[Unclashable]
Combat Start Grant 2 and 2 to all other allies.
Combat Start Gain (amount unspecified) and 5 next turn.
How to respond
Cannot be clashed with; buffs the hands and other allies at Combat Start. Bring both hands close to 1 HP before the next area attack.
Every Catherine Must Die
- Displayed Power
- 13〜23
- Base Power
- 13
- Coin Power
- +10
- No. of Coins
- 1
- AttackLevel
- 52Enemy Lv. +7
- Attack Weight
- 12
[Unclashable]
If all hands have 1 HP, damage becomes 0.
Combat Start Grant 2 and 2 to all other allies.
After Attack Gain 1 .
ⅠOn Hit Inflict .
How to respond
An Unclashable area attack. Damage becomes 0 when both hands have 1 HP, so adjust their remaining HP and attack order.
Right Hand of Every Catherine (1st appearance)
Tears of Sorrow
- Displayed Power
- 4〜9
- Base Power
- 4
- Coin Power
- +5
- No. of Coins
- 1
- AttackLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
No additional unique effects.
How to respond
Control follow-up damage while stopping necessary clashes so both hands reach 1 HP together.
Clutch of Tragedy
- Displayed Power
- 3〜11
- Base Power
- 3
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
ⅠOn Hit Inflict 1 next turn.
ⅡOn Hit Inflict 1 next turn.
How to respond
makes next-turn clashes harder to intercept. Protect fast clashers while damaging the hands.
Clutch of Despair
- Displayed Power
- 4〜14
- Base Power
- 4
- Coin Power
- +5
- No. of Coins
- 2
- AttackLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
ⅠOn Hit Inflict 2 next turn.
ⅡOn Hit Inflict 1 next turn.
How to respond
weakens later clashes. Assign a winning clasher while maintaining damage against both hands.
Misery is All That Remains...
- Displayed Power
- 10〜12
- Base Power
- 10
- Coin Power
- +2
- No. of Coins
- 1
- AttackLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
[ Lose] Gain 1 .
ⅠOn Hit Deal damage equal to 15% of max HP.
How to respond
Winning the clash inflicts on that hand. Weaken it without taking the On Hit damage equal to 15% max HP. The second left hand's On Hit effect is unspecified in the source; do not assume it is identical.
For a World Without His Suffering
- Displayed Power
- 4〜8
- Base Power
- 4
- Coin Power
- +4
- No. of Coins
- 1
- AttackLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
[Unclashable]
Combat Start Grant 2 and 2 to all other allies.
Combat Start Gain (amount unspecified) and 5 next turn.
How to respond
Cannot be clashed with; buffs the hands and other allies at Combat Start. Bring both hands close to 1 HP before the next area attack.
Left Hand of Every Catherine (1st appearance)
Tears of Sorrow
- Displayed Power
- 4〜9
- Base Power
- 4
- Coin Power
- +5
- No. of Coins
- 1
- AttackLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
No additional unique effects.
How to respond
Control follow-up damage while stopping necessary clashes so both hands reach 1 HP together.
Clutch of Tragedy
- Displayed Power
- 3〜11
- Base Power
- 3
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
ⅠOn Hit Inflict 1 next turn.
ⅡOn Hit Inflict 1 next turn.
How to respond
makes next-turn clashes harder to intercept. Protect fast clashers while damaging the hands.
Clutch of Despair
- Displayed Power
- 4〜14
- Base Power
- 4
- Coin Power
- +5
- No. of Coins
- 2
- AttackLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
ⅠOn Hit Inflict 2 next turn.
ⅡOn Hit Inflict 1 next turn.
How to respond
weakens later clashes. Assign a winning clasher while maintaining damage against both hands.
Misery is All That Remains...
- Displayed Power
- 10〜12
- Base Power
- 10
- Coin Power
- +2
- No. of Coins
- 1
- AttackLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
[ Lose] Gain 1 .
ⅠOn Hit Deal damage equal to 15% of max HP.
How to respond
Winning the clash inflicts on that hand. Weaken it without taking the On Hit damage equal to 15% max HP. The second left hand's On Hit effect is unspecified in the source; do not assume it is identical.
Every Catherine (2nd appearance)
It's All Pointless
- Displayed Power
- 15〜25
- Base Power
- 15
- Coin Power
- +10
- No. of Coins
- 1
- DefenseLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
No additional unique effects.
How to respond
While hands remain, and resistances make the main body nearly impervious. On Catherine's first appearance, redirect main-body attacks to the hands. Attack the main body after its Shield appears on the second appearance.
For a World Without His Suffering
- Displayed Power
- 4〜8
- Base Power
- 4
- Coin Power
- +4
- No. of Coins
- 1
- AttackLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
[Unclashable]
Combat Start Grant 2 and 2 to all other allies.
Combat Start Gain (amount unspecified) and 5 next turn.
How to respond
Cannot be clashed with; buffs the hands and other allies at Combat Start. Bring both hands close to 1 HP before the next area attack.
Every Catherine Must Die
- Displayed Power
- 13〜23
- Base Power
- 13
- Coin Power
- +10
- No. of Coins
- 1
- AttackLevel
- 52Enemy Lv. +7
- Attack Weight
- 12
[Unclashable]
If all hands have 1 HP, damage becomes 0.
Combat Start Grant 2 and 2 to all other allies.
After Attack Gain 1 .
ⅠOn Hit Inflict .
How to respond
An Unclashable area attack. Damage becomes 0 when both hands have 1 HP, so adjust their remaining HP and attack order.
Breaking Heart
- Displayed Power
- 8〜14
- Base Power
- 8
- Coin Power
- +6
- No. of Coins
- 1
- AttackLevel
- 48Enemy Lv. +3
- Attack Weight
- 3
After Attack Gain 1 .
ⅠOn Hit Deal damage equal to 15% of max HP.
On Hit Inflict .
How to respond
The main body's area attack on the second appearance. Stop its On Hit fixed damage and to avoid forced on your side.
Right Hand of Every Catherine (2nd appearance)
Tears of Sorrow
- Displayed Power
- 4〜9
- Base Power
- 4
- Coin Power
- +5
- No. of Coins
- 1
- AttackLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
No additional unique effects.
How to respond
Control follow-up damage while stopping necessary clashes so both hands reach 1 HP together.
Clutch of Tragedy
- Displayed Power
- 3〜11
- Base Power
- 3
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
ⅠOn Hit Inflict 1 next turn.
ⅡOn Hit Inflict 1 next turn.
How to respond
makes next-turn clashes harder to intercept. Protect fast clashers while damaging the hands.
Clutch of Despair
- Displayed Power
- 4〜14
- Base Power
- 4
- Coin Power
- +5
- No. of Coins
- 2
- AttackLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
ⅠOn Hit Inflict 2 next turn.
ⅡOn Hit Inflict 1 next turn.
How to respond
weakens later clashes. Assign a winning clasher while maintaining damage against both hands.
Meaningless Writhing
- Displayed Power
- 5〜13
- Base Power
- 5
- Coin Power
- +8
- No. of Coins
- 1
- AttackLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
ⅠOn Hit Inflict 3 next turn.
How to respond
Prevent 3 next turn. Keep it off clashers needed late in the process of handling both hands.
Misery is All That Remains...
- Displayed Power
- 10〜12
- Base Power
- 10
- Coin Power
- +2
- No. of Coins
- 1
- AttackLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
[ Lose] Gain 1 .
ⅠOn Hit Deal damage equal to 15% of max HP.
How to respond
Winning the clash inflicts on that hand. Weaken it without taking the On Hit damage equal to 15% max HP. The second left hand's On Hit effect is unspecified in the source; do not assume it is identical.
Soul Out of Reach
- Displayed Power
- 2〜12
- Base Power
- 2
- Coin Power
- +10
- No. of Coins
- 1
- DefenseLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
No additional unique effects.
How to respond
Offset with a Defense to let attacks hit the hands. Allocate damage by watching both HP values instead of bringing only one down early.
Left Hand of Every Catherine (2nd appearance)
Tears of Sorrow
- Displayed Power
- 4〜9
- Base Power
- 4
- Coin Power
- +5
- No. of Coins
- 1
- AttackLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
No additional unique effects.
How to respond
Control follow-up damage while stopping necessary clashes so both hands reach 1 HP together.
Clutch of Tragedy
- Displayed Power
- 3〜11
- Base Power
- 3
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
ⅠOn Hit Inflict 1 next turn.
ⅡOn Hit Inflict 1 next turn.
How to respond
makes next-turn clashes harder to intercept. Protect fast clashers while damaging the hands.
Clutch of Despair
- Displayed Power
- 4〜14
- Base Power
- 4
- Coin Power
- +5
- No. of Coins
- 2
- AttackLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
ⅠOn Hit Inflict 2 next turn.
ⅡOn Hit Inflict 1 next turn.
How to respond
weakens later clashes. Assign a winning clasher while maintaining damage against both hands.
Meaningless Writhing
- Displayed Power
- 5〜13
- Base Power
- 5
- Coin Power
- +8
- No. of Coins
- 1
- AttackLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
ⅠOn Hit Inflict 3 next turn.
How to respond
Prevent 3 next turn. Keep it off clashers needed late in the process of handling both hands.
Misery is All That Remains...
- Displayed Power
- 10〜12
- Base Power
- 10
- Coin Power
- +2
- No. of Coins
- 1
- AttackLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
[ Lose] Gain 1 .
How to respond
Winning the clash inflicts on that hand. Weaken it without taking the On Hit damage equal to 15% max HP. The second left hand's On Hit effect is unspecified in the source; do not assume it is identical.
Soul Out of Reach
- Displayed Power
- 2〜12
- Base Power
- 2
- Coin Power
- +10
- No. of Coins
- 1
- DefenseLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
No additional unique effects.
How to respond
Offset with a Defense to let attacks hit the hands. Allocate damage by watching both HP values instead of bringing only one down early.
Hindley of the Wild Hunt
Damn Pl...
- Displayed Power
- 3〜9
- Base Power
- 3
- Coin Power
- +3
- No. of Coins
- 2
- AttackLevel
- 48Enemy Lv. +3
- Attack Weight
- 1
ⅠOn Hit Gain 1 next turn.
ⅡOn Hit Gain 1 next turn.
How to respond
Prevent hit-triggered buffs for next turn. Balance actions spent on summons against damage to the main body.
I'll Remo...
- Displayed Power
- 4〜10
- Base Power
- 4
- Coin Power
- +3
- No. of Coins
- 2
- AttackLevel
- 48Enemy Lv. +3
- Attack Weight
- 1
[ Win] Gain +1 Base Power.
ⅠOn Hit If the target has , deal additional Blunt damage equal to 20% of damage dealt.
ⅡOn Hit If the target has , deal additional Blunt damage equal to 20% of damage dealt.
How to respond
Hits enable healing and buffs. Exploit its weaknesses, such as Wrath, and focus damage during .
... ove You
- Displayed Power
- 5〜15
- Base Power
- 5
- Coin Power
- +5
- No. of Coins
- 2
- AttackLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
Prioritize the target with the most negative effects.
[ Win] Gain +1 Power per 3 target , up to 3.
ⅠOn Hit Inflict 1 .
On Hit Inflict 1 next turn.
On Hit Inflict 2 next turn.
ⅡOn Hit Deal +30% damage per 2 target , up to 120%.
[Heads Hit] If the target has at least 3 negative effects, reuse this once at most.
How to respond
Especially dangerous against Sinners with heavy . Redirect and clash to prevent a chain of and .
Guard
- Displayed Power
- 5〜10
- Base Power
- 5
- Coin Power
- +5
- No. of Coins
- 1
- DefenseLevel
- 42Enemy Lv. -3
- Attack Weight
- 1
Combat Start Gain 20 additional Shield per other living ally.
How to respond
More survivors mean a thicker Shield. You do not need to kill everyone, so avoid wasting too much damage on its defense.
Josephine of the Wild Hunt
...nocking
- Displayed Power
- 3〜11
- Base Power
- 3
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 50Enemy Lv. +5
- Attack Weight
- 1
On Use If the target has at least 5 Potency, inflict 1 .
ⅠOn Hit Inflict 4 .
On Hit Inflict 1 next turn.
ⅡOn Hit Inflict 4 .
On Hit Inflict 1 next turn.
How to respond
Combines with next-turn and . Protect the actions of your reliable clashers.
...to Clean
- Displayed Power
- 3〜11
- Base Power
- 3
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 50Enemy Lv. +5
- Attack Weight
- 1
On Use If the target has 10 SP or less, inflict 2 .
[ Win] Inflict 1 .
ⅠOn Hit Inflict 1 next turn.
ⅡOn Hit Increase Count by 3.
On Hit Inflict 2 next turn.
How to respond
Winning the clash alone cannot prevent its On Use . Avoid assigning a low-SP Sinner and prevent the additional On Hit debuffs.
...of Dust
- Displayed Power
- 5〜14
- Base Power
- 5
- Coin Power
- +3
- No. of Coins
- 3
- AttackLevel
- 50Enemy Lv. +5
- Attack Weight
- 1
Combat Start Grant 3 and heal 15 SP for all allies, including self.
Combat Start Inflict 1 on all other allies.
ⅠOn Hit Deal additional Gloom damage equal to the target's Potency. Reduce Count by 1.
ⅡOn Hit Deal additional Gloom damage equal to the target's Potency. Reduce Count by 1.
ⅢOn Hit Deal additional Gloom damage equal to the target's Potency. Reduce Count by 1.
On Hit Inflict 4 .
On Hit If the target has at least 3 Count, reuse this up to 2 times.
How to respond
The Combat Start ally buffs activate even if you win the clash. Reuse against targets with heavy is dangerous; aim for redirection and an early .
Slipp...
- Displayed Power
- 10〜30
- Base Power
- 10
- Coin Power
- +20
- No. of Coins
- 1
- DefenseLevel
- 47Enemy Lv. +2
- Attack Weight
- 1
At Turn End, if Shield remains, lower the Threshold by 50.
How to respond
Leaving Shield raises the difficulty of reaching its Threshold by lowering it. If a kill is difficult, damage the main body to end the summoning phase instead.
Linton of the Wild Hunt
Marc...
- Displayed Power
- 3〜11
- Base Power
- 3
- Coin Power
- +8
- No. of Coins
- 1
- AttackLevel
- 47Enemy Lv. +2
- Attack Weight
- 1
ⅠOn Hit Inflict 2 next turn.
How to respond
Prevent next-turn . Secure responses to the Erlking's dangerous clashes, then use spare actions to summons.
...te
- Displayed Power
- 4〜11
- Base Power
- 4
- Coin Power
- +7
- No. of Coins
- 1
- AttackLevel
- 47Enemy Lv. +2
- Attack Weight
- 1
On Use If the target has at least 2 negative effects, Base Power +1.
ⅠOn Hit Inflict 3 next turn.
How to respond
Gains Power against Sinners with many negative effects. Intercept with someone with healthy HP and SP.
Cou...oit
- Displayed Power
- 4〜14
- Base Power
- 4
- Coin Power
- +5
- No. of Coins
- 2
- AttackLevel
- 47Enemy Lv. +2
- Attack Weight
- 1
On Use If the target has at least 5 negative effects, Base Power +2.
On Use If the target has at least 5 negative effects, damage +30%.
ⅠOn Hit Inflict 2 .
ⅡOn Hit Inflict 2 next turn.
On Hit If the target has at least 5 negative effects, reuse this (2 times).
On Hit Remove 1 random removable negative effect from the target.
How to respond
Watch its bonuses and reuse against targets with at least 5 debuffs. Do not let it hit a low-HP Sinner with many debuffs unopposed.
・・・
- Displayed Power
- 5〜13
- Base Power
- 5
- Coin Power
- +8
- No. of Coins
- 1
- DefenseLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
On Evade Heal 5 SP (up to 2 times).
How to respond
Offset with a Defense . Do not spend all needed for the Erlking's high-Power attacks just to kill summons.
The Reaved Lamenter of the Wild Hunt
I'll Remo...
- Displayed Power
- 4〜10
- Base Power
- 4
- Coin Power
- +3
- No. of Coins
- 2
- AttackLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
Heal overall and by 10% of damage dealt by this Attack .
ⅠOn Hit Gain 1 .
ⅡOn Hit Gain 1 .
[Heads Hit] Gain 1 next turn.
How to respond
Hits enable healing and buffs. Exploit its weaknesses, such as Wrath, and focus damage during .
... Bastard
- Displayed Power
- 5〜11
- Base Power
- 5
- Coin Power
- +3
- No. of Coins
- 2
- AttackLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
If faster than the target, gain +2 Power.
ⅠOn Hit Inflict 4 and increase Count by 2.
ⅡOn Hit Inflict 4 and increase Count by 2.
On Hit If at least 3 faster than the target, reuse this once at most.
How to respond
The difference strengthens its clash and reuse. Check current Power before assigning a slow Sinner.
This is My...
- Displayed Power
- 4〜16
- Base Power
- 4
- Coin Power
- +3
- No. of Coins
- 4
- AttackLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
Prioritize the target with the lowest current HP.
On Use If the target is below 70% of Max HP, gain +2 Power.
ⅠOn Hit Gain 1 next turn.
On Hit Inflict 1 .
ⅡOn Hit Inflict 5 and increase Count by 2.
ⅢOn Hit Inflict 5 and increase Count by 2.
ⅣOn Hit If the target's “skill” is at least 20 (source wording; the intended value is unclear), damage +100%.
On Kill Reuse this skill once at most.
How to respond
A 4- attack targeting low-HP Sinners. Protect them through healing or redirection, and prevent kill-triggered reuse. Its unclear extra-damage condition means the displayed maximum does not guarantee a safe hit.
Gua...
- Displayed Power
- 10〜30
- Base Power
- 10
- Coin Power
- +20
- No. of Coins
- 1
- DefenseLevel
- 45Enemy Lv. +0
- Attack Weight
- 1
At Turn End, if Shield remains, gain 4 next turn.
How to respond
Remaining Shield grants 4 next turn. If focusing attacks on it, fully break the Shield that turn; otherwise prioritize advancing the main body's phase.
PASSIVESPassives
Erlking Heathcliff (1st appearance)
Self-loathing
Condition: Always active
Heathcliff becomes the target of all skills. If Heathcliff dies, the user wins the encounter.
Impact on the fight
Heathcliff's death causes defeat. Protect his HP until the final phase, including against accidents caused by ally attacks or .
Antagonism
Condition: The target's current HP exceeds the enemy's
If the target's current HP exceeds the user's, Power +2 and damage +20%.
Impact on the fight
More likely to activate as the main body loses HP. Recheck the clash prediction when redirecting to a Sinner with high remaining HP.
Long-awaited Moment
Condition: results / hits against Heathcliff
On Win, heal 5 SP. On Lose against Heathcliff, lose 10 SP and gain 2 next turn (up to once per turn). If no attack hits Heathcliff during the turn, lose 5 SP at Turn End.
Impact on the fight
Heathcliff's clash wins lower the enemy's SP and . Do not assign him clashes he cannot safely win.
Heart of Vengeance
Condition: Turn Start / recovery
At Turn Start, heal 15 SP unless at −45 SP. If ked at Turn End, recover next turn and reset SP to 0. If was removed at Turn End, gain 2 at the next Turn Start.
Impact on the fight
SP and attack buffs return after . Weakening it with does not guarantee safety next turn.
Fixed Panic
Condition: Receives an effect that changes Type
When gaining a buff that changes Type, Type stays unchanged. Apply the effects intended for targets without SP instead.
Impact on the fight
Replacing Type is not an option. Prioritize normal clashes and HP management.
Erlking Heathcliff (2nd appearance)
Self-loathing
Condition: Always active
Heathcliff becomes the target of all skills. If Heathcliff dies, the user wins the encounter.
Impact on the fight
Heathcliff's death causes defeat. Protect his HP until the final phase, including against accidents caused by ally attacks or .
Antagonism
Condition: The target's current HP exceeds the enemy's
If the target's current HP exceeds the user's, Power +2 and damage +20%.
Impact on the fight
More likely to activate as the main body loses HP. Recheck the clash prediction when redirecting to a Sinner with high remaining HP.
Long-awaited Moment
Condition: results / hits against Heathcliff
On Win, heal 5 SP. On Lose against Heathcliff, lose 10 SP and gain 2 next turn (up to once per turn). If no attack hits Heathcliff during the turn, lose 5 SP at Turn End.
Impact on the fight
Heathcliff's clash wins lower the enemy's SP and . Do not assign him clashes he cannot safely win.
Heart of Vengeance
Condition: Turn Start / recovery
At Turn Start, heal 15 SP unless at −45 SP. If ked at Turn End, recover next turn and reset SP to 0. If was removed at Turn End, gain 2 at the next Turn Start.
Impact on the fight
SP and attack buffs return after . Weakening it with does not guarantee safety next turn.
Fixed Panic
Condition: Receives an effect that changes Type
When gaining a buff that changes Type, Type stays unchanged. Apply the effects intended for targets without SP instead.
Impact on the fight
Replacing Type is not an option. Prioritize normal clashes and HP management.
Erlking Heathcliff (3rd appearance)
Self-loathing
Condition: Always active
Heathcliff becomes the target of all skills. If Heathcliff dies, the user wins the encounter.
Impact on the fight
Heathcliff's death causes defeat. Protect his HP until the final phase, including against accidents caused by ally attacks or .
Antagonism
Condition: The target's current HP exceeds the enemy's
If the target's current HP exceeds the user's, Power +2 and damage +20%.
Impact on the fight
More likely to activate as the main body loses HP. Recheck the clash prediction when redirecting to a Sinner with high remaining HP.
Long-awaited Moment
Condition: results / hits against Heathcliff
On Win, heal 5 SP. On Lose against Heathcliff, lose 10 SP and gain 2 next turn (up to once per turn). If no attack hits Heathcliff during the turn, lose 5 SP at Turn End.
Impact on the fight
Heathcliff's clash wins lower the enemy's SP and . Do not assign him clashes he cannot safely win.
Heart of Vengeance
Condition: Turn Start / recovery
At Turn Start, heal 15 SP unless at −45 SP. If ked at Turn End, recover next turn and reset SP to 0. If was removed at Turn End, gain 2 at the next Turn Start.
Impact on the fight
SP and attack buffs return after . Weakening it with does not guarantee safety next turn.
Fixed Panic
Condition: Receives an effect that changes Type
When gaining a buff that changes Type, Type stays unchanged. Apply the effects intended for targets without SP instead.
Impact on the fight
Replacing Type is not an option. Prioritize normal clashes and HP management.
Every Catherine (1st appearance)
A Distant Identity
Condition: Both hands have 1 HP
At Turn End, becomes incapacitated when both hands have 1 HP.
Impact on the fight
On Catherine's first appearance, both hands reaching 1 HP is the condition to advance. Do not try to kill the 1-HP main body with regular attacks.
Broken Heart
Condition: A hand remains alive at Turn Start
At Turn Start, if any hand has at least 2 HP, gain 10 and change all resistances to 0.2. If both hands have 1 HP at Turn Start, remove and restore normal resistances.
Impact on the fight
Do not waste main-body damage while the hands remain. is removed after the hands are handled.
For Every Heathcliff
Condition: Fighting Heathcliff
Power −3 against Heathcliff and damage to him −50%. Heathcliff's death causes defeat for your team.
Impact on the fight
Heathcliff has favorable modifiers. Strong skills let him handle hand clashes too, but keeping him alive comes first.
Fixed Panic
Condition: Receives an effect that changes Type
When gaining a buff that changes Type, Type stays unchanged. Apply the effects intended for targets without SP instead.
Impact on the fight
Replacing Type is not an option. Prioritize normal clashes and HP management.
Panic Recovery
Condition: ked at Turn End
If ked, reset SP to 0 at Turn End.
Impact on the fight
cannot hold it for multiple turns indefinitely; use the opening to focus damage.
Right Hand of Every Catherine (1st appearance)
For Every Heathcliff
Condition: Fighting Heathcliff
Power −3 against Heathcliff and damage to him −50%. Heathcliff's death causes defeat for your team.
Impact on the fight
Heathcliff has favorable modifiers. Strong skills let him handle hand clashes too, but keeping him alive comes first.
Deep Bereavement
Condition: A hand has 1 HP
While at 1 HP, becomes ed and cannot fall below 1 HP.
Impact on the fight
A hand at 1 HP stops acting due to . Redirect attacks to the other hand.
Misery-severing Hand
Condition: After only one hand reaches 1 HP
At the end of the turn after reaching 1 HP, if the other hand has at least 2 HP, heal for 50% of that other hand's remaining HP, rounded down.
Impact on the fight
If the other hand remains, the first hand recovers. Keep their HP close and aim to bring both down on the same turn.
Left Hand of Every Catherine (1st appearance)
For Every Heathcliff
Condition: Fighting Heathcliff
Power −3 against Heathcliff and damage to him −50%. Heathcliff's death causes defeat for your team.
Impact on the fight
Heathcliff has favorable modifiers. Strong skills let him handle hand clashes too, but keeping him alive comes first.
Deep Bereavement
Condition: A hand has 1 HP
While at 1 HP, becomes ed and cannot fall below 1 HP.
Impact on the fight
A hand at 1 HP stops acting due to . Redirect attacks to the other hand.
Misery-severing Hand
Condition: After only one hand reaches 1 HP
At the end of the turn after reaching 1 HP, if the other hand has at least 2 HP, heal for 50% of that other hand's remaining HP, rounded down.
Impact on the fight
If the other hand remains, the first hand recovers. Keep their HP close and aim to bring both down on the same turn.
Every Catherine (2nd appearance)
Cold Body
Condition: Always active
HP cannot fall below 1.
Impact on the fight
The second appearance is not defeated simply because the main body has 1 HP. Handle both hands and the Shield.
A Shaky Ego
Condition: Both hands have 1 HP
At Turn End, if both hands have 1 HP, gain a Shield (300 ) next turn. Removing the entire Shield incapacitates the user.
Impact on the fight
On the second appearance, you must also break the main body's 300 Shield. Save damage for after handling the hands.
Broken Heart
Condition: A hand remains alive at Turn Start
At Turn Start, if any hand has at least 2 HP, gain 10 and change all resistances to 0.2. If both hands have 1 HP at Turn Start, remove and restore normal resistances.
Impact on the fight
Do not waste main-body damage while the hands remain. is removed after the hands are handled.
For Every Heathcliff
Condition: Fighting Heathcliff
Power −3 against Heathcliff and damage to him −50%. Heathcliff's death causes defeat for your team.
Impact on the fight
Heathcliff has favorable modifiers. Strong skills let him handle hand clashes too, but keeping him alive comes first.
Fixed Panic
Condition: Receives an effect that changes Type
When gaining a buff that changes Type, Type stays unchanged. Apply the effects intended for targets without SP instead.
Impact on the fight
Replacing Type is not an option. Prioritize normal clashes and HP management.
Panic Recovery
Condition: ked at Turn End
If ked, reset SP to 0 at Turn End.
Impact on the fight
cannot hold it for multiple turns indefinitely; use the opening to focus damage.
Right Hand of Every Catherine (2nd appearance)
For Every Heathcliff
Condition: Fighting Heathcliff
Power −3 against Heathcliff and damage to him −50%. Heathcliff's death causes defeat for your team.
Impact on the fight
Heathcliff has favorable modifiers. Strong skills let him handle hand clashes too, but keeping him alive comes first.
Deep Bereavement
Condition: A hand has 1 HP
While at 1 HP, becomes ed and cannot fall below 1 HP.
Impact on the fight
A hand at 1 HP stops acting due to . Redirect attacks to the other hand.
Left Hand of Every Catherine (2nd appearance)
For Every Heathcliff
Condition: Fighting Heathcliff
Power −3 against Heathcliff and damage to him −50%. Heathcliff's death causes defeat for your team.
Impact on the fight
Heathcliff has favorable modifiers. Strong skills let him handle hand clashes too, but keeping him alive comes first.
Deep Bereavement
Condition: A hand has 1 HP
While at 1 HP, becomes ed and cannot fall below 1 HP.
Impact on the fight
A hand at 1 HP stops acting due to . Redirect attacks to the other hand.
Hindley of the Wild Hunt
Panic Recovery
Condition: ked at Turn End
If ked, reset SP to 0 at Turn End.
Impact on the fight
cannot hold it for multiple turns indefinitely; use the opening to focus damage.
Bod... ...st
Condition: Under the listed effect's conditions
At Turn End, if at −10 SP or below, gain 3 next turn.
Impact on the fight
Summon strength varies with HP, , SP, and the target's debuffs. Stop dangerous attacks and direct damage toward the main body's phase transition.
Threa...
Condition: During a clash
During a clash, Power −1 and take 10 damage (cannot reduce HP to 0).
Impact on the fight
The summon loses 1 Power and damages itself, but this cannot kill it. Weaken it with winning clashes.
Opp... tta
Condition: On Lose / once per turn
On Lose, gain 3 (once per turn).
Impact on the fight
Winning still raises the summon's . Recheck the prediction rather than assuming the next clash has the same conditions.
Josephine of the Wild Hunt
Panic Recovery
Condition: ked at Turn End
If ked, reset SP to 0 at Turn End.
Impact on the fight
cannot hold it for multiple turns indefinitely; use the opening to focus damage.
ies...
Condition: ed at Turn End
At Turn End, if ed, recover from and heal 20 SP. Gain 1 next turn (maximum 1).
Impact on the fight
may not last into the next turn as usual. Land follow-up attacks during the turn you it.
Yo...
Condition: Under the listed effect's conditions
If recovering from at Turn End, gain 1 next turn.
Impact on the fight
Summon strength varies with HP, , SP, and the target's debuffs. Stop dangerous attacks and direct damage toward the main body's phase transition.
ool...
Condition: Under the listed effect's conditions
If faster than the target, Power +2.
Impact on the fight
Summon strength varies with HP, , SP, and the target's debuffs. Stop dangerous attacks and direct damage toward the main body's phase transition.
oice...!
Condition: Under the listed effect's conditions
If all s of an Attack hit and all its s are Heads, heal 10 SP.
Impact on the fight
Summon strength varies with HP, , SP, and the target's debuffs. Stop dangerous attacks and direct damage toward the main body's phase transition.
Threa...
Condition: During a clash
During a clash, Power −1 and take 10 damage (cannot reduce HP to 0).
Impact on the fight
The summon loses 1 Power and damages itself, but this cannot kill it. Weaken it with winning clashes.
Opp... tta
Condition: On Lose / once per turn
On Lose, gain 3 (once per turn).
Impact on the fight
Winning still raises the summon's . Recheck the prediction rather than assuming the next clash has the same conditions.
Linton of the Wild Hunt
Panic Recovery
Condition: ked at Turn End
If ked at Turn End, reset SP to 0.
Impact on the fight
cannot hold it for multiple turns indefinitely; use the opening to focus damage.
Tou...
Condition: Under the listed effect's conditions
If all s of an Attack hit and all its s are Heads, heal 10 SP.
Impact on the fight
Summon strength varies with HP, , SP, and the target's debuffs. Stop dangerous attacks and direct damage toward the main body's phase transition.
Hou...
Condition: Under the listed effect's conditions
On using an Attack , if the target has 70 HP or less, Base Power +1 and damage +20%.
Impact on the fight
Summon strength varies with HP, , SP, and the target's debuffs. Stop dangerous attacks and direct damage toward the main body's phase transition.
...erding
Condition: Under the listed effect's conditions
On Use, if faster than the target, Power +2 and damage +20%.
Impact on the fight
Summon strength varies with HP, , SP, and the target's debuffs. Stop dangerous attacks and direct damage toward the main body's phase transition.
Threa...
Condition: During a clash
During a clash, Power −1 and take 10 damage (cannot reduce HP to 0).
Impact on the fight
The summon loses 1 Power and damages itself, but this cannot kill it. Weaken it with winning clashes.
Opp... tta
Condition: On Lose / once per turn
On Lose, gain 3 (once per turn).
Impact on the fight
Winning still raises the summon's . Recheck the prediction rather than assuming the next clash has the same conditions.
The Reaved Lamenter of the Wild Hunt
Panic Recovery
Condition: ked at Turn End
If ked at Turn End, reset SP to 0.
Impact on the fight
cannot hold it for multiple turns indefinitely; use the opening to focus damage.
Fixed Panic
Condition: Receives an effect that changes Type
Effects that would change Type do not change it. Instead, apply the effects intended for targets without SP.
Impact on the fight
Replacing Type is not an option. Prioritize normal clashes and HP management.
...rity
Condition: Under the listed effect's conditions
After reaching 65% HP or below, gain 1 and 1 HP Healing Boost on Win. After reaching 40% HP or below, gain 1 and 1 HP Healing Boost On Use. Once a threshold has been met, its condition continues to apply even after healing.
Impact on the fight
Summon strength varies with HP, , SP, and the target's debuffs. Stop dangerous attacks and direct damage toward the main body's phase transition.
Dir...
Condition: Under the listed effect's conditions
After recovering from the first , on Win, attack hits deal additional Wrath damage equal to 10% of the damage dealt.
Impact on the fight
Summon strength varies with HP, , SP, and the target's debuffs. Stop dangerous attacks and direct damage toward the main body's phase transition.
Pred...
Condition: Defeat a Sinner
On defeating an enemy, heal overall and part HP by 200. Gain 1 , 3 , and 2 next turn.
Impact on the fight
Do not allow unopposed hits on low-HP allies, preventing the large heal and buffs.
...ked
Condition: Marked Prey is present
Prioritize targets with Marked Prey.
Impact on the fight
Protect the marked Sinner's HP and have another sufficiently fast ally take the clash.
Threa...
Condition: During a clash
During a clash, Power −1 and take 10 damage (cannot reduce HP to 0).
Impact on the fight
The summon loses 1 Power and damages itself, but this cannot kill it. Weaken it with winning clashes.
Opp... tta
Condition: On Lose / once per turn
On Lose, gain 3 (once per turn).
Impact on the fight
Winning still raises the summon's . Recheck the prediction rather than assuming the next clash has the same conditions.