English translation in progress. Untranslated passages remain in Japanese.

Erlking Heathcliff / Every Catherine

CHAPTER 06 / BOSS GUIDE

Erlking Heathcliff / Every Catherine

6-48 · All WorldsStory guide

A long, 5-phase battle alternating between the Erlking and Catherine. Protect Heathcliff, bring the first pair of hands down together, and destroy Catherine's Shield as well on her second appearance.

HP
2439 → 1707(70%)
Level
45
Speed
2〜4
Defense Lv.
45
Deployment limit
6 Sinners

Information last checked:

ContentsTotal: 6 entries
  1. 01Keys to the fight
  2. 02Unique effects and cautions
  3. 03Recommended teams and preparation
  4. 04Basic stats
  5. 05Skills and how to respond
  6. 06Passives

3 things to understand first

  1. Heathcliff's death causes defeat. Aim for Lv.45 and III or higher, prioritizing his clashes and HP.
  2. On Catherine's first appearance, bring both hands to 1 HP on the same turn. On her second, also break the main body's 300 Shield.
  3. Continue handling area attacks after the final event. Heathcliff's survival effect does not protect the other Sinners.

GUIDEKeys to the fight

Turn numbers indicate a typical sequence. HP loss and Stagger can change the order, so also check the names of the skills the enemy is using.

Find a response based on how you lost

Defeated while other allies were still alive
Heathcliff's death is the defeat condition. Protect him until he gains his survival effect in the final phase. Even then, protection at 1 HP requires at least one other ally to remain alive. Also watch combinations of Identities that damage allies.
Cannot reduce Catherine's 1 HP
This is not a normal main-body kill. Bring both hands to 1 HP. On her second appearance, then destroy the 300 Shield the main body gains to advance.
A hand recovers after you thought it was defeated
The first pair's recovery triggers if only one hand is brought down early. Avoid overdamaging one hand; watch both HP values and bring them to 1 HP on the same turn.
A Sinner with becomes ed
Lightning weakens the enemy on Win, but a clash loss or unopposed attack inflicts and damage on its holder instead. Assign the holder to a winning clash.

Before deployment

Develop Heathcliff as a main combatant

  • Deployment limit: 6; Heathcliff is mandatory. Aim for Lv.45 and III or higher, with Blunt resistance and skills that can win clashes.
  • Build SP and resources during this regular stage. Give early winning clashes to your main combatants, and gather resources for healing too.
  • If few Identities are developed, a smaller team can concentrate slots on earlier deployment positions. Check that you still have enough actions for area attacks and multiple hands.

1. Erlking / 100–70% HP

Aim for the main body's transition rather than clearing every summon

  • Wild Hunt summons are replenished up to 4 at once. All retreat when the main body reaches around 1707 HP, so you do not need to kill every summon each time.
  • Using You'll Get Shoved In This Coffin Too buffs the entire enemy team next turn. Save strong skills for the repeated attacks, and summons to reduce incoming attacks.
  • The Erlking targets Heathcliff. Heathcliff's clash wins can lower the enemy's SP, but let faster allies intercept dangerous attacks. Advance at 70% HP.

2. Catherine / 1st appearance

Bring both hands to 1 HP together

  • The main body has 1 HP but is protected by 10 and 0.2 resistances while a hand remains. Split attacks between the hands. You do not need to deplete the initial 404 .
  • If only one hand reaches 1 HP, it heals at the end of the following turn based on the other hand's HP. Damage both first, then bring both to 1 HP on the same turn.
  • Heathcliff has favorable modifiers, including −3 to the enemy's Power. Beating “” adds to the hand, helping it.
  • Both hands at 1 HP trigger an event. Gloom and Envy are favored, and Heathcliff has a check modifier. Success also heals everyone's SP.

3. Erlking / 70–40% HP

Assign the Lightning holder to clashes

  • A random Sinner receives each turn. The Erlking loses 6 Power when clashing against that Sinner. Winning inflicts on the enemy, causing at 3.
  • If the Lightning holder makes an unopposed attack or loses a clash, they gain instead. Check the effects and take winning clashes.
  • Offset “” with a Defense to let attacks through. At around 975 main-body HP, advance to Catherine's second appearance.

4. Catherine / 2nd appearance

Handle both hands, then break the main body's Shield

  • Bring both hands to 1 HP again. This time they leave at 1 HP and lack the first appearance's hand-recovery passive.
  • The main body's is an area attack with max-HP-based damage. Stop it with a strong clasher to prevent forced on your side.
  • The event after the first turn favors Wrath and Envy, with a modifier for Heathcliff. Success also lowers both hands' Attack Power.
  • The turn after both hands are handled, the main body gains 300 Shield. Focus your saved attacks on it and fully break the Shield to enter the final phase.

5. Erlking / final phase

Advance the scripted sequence and endure while stopping area attacks

  • On entering the final phase, Heathcliff gains an effect that keeps him at 1 HP while at least one other ally is alive. The initial attack cannot be redirected or clashed with; advance to the event after Turn End rather than trying to stop it with a normal clash.
  • After the event, ordinary Identities gain . The Wild Hunt Identity retains Faded Promise with the survival effect added. Both require another ally to survive, so prioritize responding to area attacks.
  • “” has a maximum of 20 and 7. Save a strong to win, and recover HP and SP if needed.
  • The encounter ends when you deplete the main body's HP or reach the end of this phase's Turn 5. After the event, this means surviving roughly 4 more turns.

NOTESUnique effects and cautions

Easy-to-miss details

  • Heathcliff's death causes immediate defeat. Even the final phase's protection at 1 HP requires at least one other ally alive. Watch combinations of effects that attack allies too.
  • Main-body HP floors and phase transitions limit damage. Even a large burst cannot necessarily finish the entire fight that turn.
  • Do not bring only one of the first hands down and leave it. Remember the main-body Shield on the second appearance too.
  • The final phase's turn count includes the initial turn before the event. It does not require another 5 turns after the event.

Increases all Sin resistance multipliers by value × 0.2 and causes at 3. Can affect both enemies and Sinners.

Use to inflict it on enemies; avoid accumulating it through incoming hits or failed Lightning actions yourself.

On Win, inflict and deal 7 damage to the enemy. On Lose or an unopposed attack, inflict it and the damage on self instead. Decreases by 1 at End.

Have the Sinner with Lightning take a winning clash.

The Erlking's Power −6 against a target with .

Consider assigning its holder to a high-Power area attack.

The remaining Shield value. The initial 404 and the 300 gained after handling the second pair of hands require different responses.

Prioritize hands on the first appearance; attack the main body to deplete the 300 on the second.

Gained after the final event. Grants effects including 3 and 5 each turn, and keeps Heathcliff at 1 HP while at least one other ally is alive. Determination on entering the final phase also protects him at 1 HP; Faded Promise provides the corresponding effect for the Wild Hunt Identity.

Does not guarantee the whole team's survival. Prevent area attacks from wiping out all other Sinners.

On the Erlking's final phase, raises maximum by 2 and grants and 3 each turn. Final Power +2 if Heathcliff is the main target. On Lose against him, gain 3 and 3 next turn.

Differs from Catherine's identically named passive. Keep checking actual Power and in the final phase.

PARTYRecommended teams and preparation

What to prepare first

  • Aim for Lv.45 and III or higher. Check Heathcliff's development and Blunt resistance. Even when borrowing a strong support Identity, separately assess its survival after losing a clash.
  • Prepare HP and SP recovery for a long fight, and that can stop the late area attack with a maximum of 20.
  • Gloom and Envy attacks are effective. The hands are also weak to Wrath and Lust; build a team that can split damage using your developed roster.

Developed Heathcliff

His survival directly determines defeat. His clash wins also weaken enemies, and he receives event check modifiers.

High-power Clash specialist

Several Sinners with strong skills make the fight more reliable, letting you stop area attacks even when the Lightning holder changes.

Handling both hands / recovery

Split damage between left and right while maintaining HP and SP through the long fight.

One ally can fill several roles. First choose a main fighter who can win Clashes, then assign responsibilities for dangerous attacks and special mechanics.

STATUSBasic stats

Stats for 6-48. Deployment limit: 6 Sinners. 6-48 only. Lists the Erlking's 3 appearances and Catherine's 2 appearances with her hands separately. These forms do not appear simultaneously. Summons list both overall HP and part HP.

Erlking Heathcliff (1st appearance)Part: Body

Erlking Heathcliff (1st appearance) appearance
HP
2439 → 1707(70%)
Level
45
Speed
2〜4
Defense Lv.
45
Stagger Thresholds
75% / 45% / 0% (1829 / 1098 / 0)

Physical resistances

SlashSlash
×1.0
PiercePierce
×1.0
BluntBlunt
×1.0

Sin Nullification

Wrath
×1.2
Lust
×1.2
Sloth
×1.0
Gluttony
×1.0
Gloom
×1.5
Pride
×1.0
Envy
×1.5
  • The 3 appearances share overall HP. On returning, SP resets to 0 and below current HP are restored.
  • Summons Wild Hunt units in sequence, up to 4 at once. At 70% HP, the main body leaves and its summons retreat too.

Erlking Heathcliff (2nd appearance)Part: Body

Erlking Heathcliff (2nd appearance) appearance
HP
1707 → 975 (40%) / max 2439
Level
45
Speed
2〜4
Defense Lv.
45
Stagger Thresholds
75% / 45% / 0% (1829 / 1098 / 0)

Physical resistances

SlashSlash
×1.0
PiercePierce
×1.0
BluntBlunt
×1.0

Sin Nullification

Wrath
×1.2
Lust
×1.2
Sloth
×1.0
Gluttony
×1.0
Gloom
×1.5
Pride
×1.0
Envy
×1.5
  • The 3 appearances share overall HP. On returning, SP resets to 0 and below current HP are restored.
  • Applies to a random Sinner each turn. At 40% HP, advances to Catherine's second appearance.

Erlking Heathcliff (3rd appearance)Part: Body

Erlking Heathcliff (3rd appearance) appearance
HP
975 → finish / max 2439
Level
45
Speed
2–4 (maximum +2 from Broken Heart)
Defense Lv.
45
Stagger Thresholds
75% / 45% / 0% (1829 / 1098 / 0)

Physical resistances

SlashSlash
×1.0
PiercePierce
×1.0
BluntBlunt
×1.0

Sin Nullification

Wrath
×1.2
Lust
×1.2
Sloth
×1.0
Gluttony
×1.0
Gloom
×1.5
Pride
×1.0
Envy
×1.5
  • The 3 appearances share overall HP. On returning, SP resets to 0 and below current HP are restored.
  • A scripted sequence and event occur on the first turn. After gaining , prepare for strong area attacks. The enemy dies instantly at the end of this phase's Turn 5.

Every Catherine (1st appearance)Part: Body

Every Catherine (1st appearance) appearance
HP
1
Level
45
Speed
2〜4
Defense Lv.
45
Stagger Thresholds
Incapacitated when both hands reach 1 HP

Physical resistances

SlashSlash
×0.8
PiercePierce
×0.8
BluntBlunt
×0.8

Sin Nullification

Wrath
×1.5
Lust
×1.5
Sloth
×1.0
Gluttony
×1.0
Gloom
×1.5
Pride
×1.0
Envy
×1.5
  • If either hand has at least 2 HP, gains 10 and all resistances become 0.2. Listed resistances are after is removed.
  • You do not need to deplete the initial 404 . Handling both hands advances to an event.

Right Hand of Every Catherine (1st appearance)Part: Right Hand

Right Hand of Every Catherine (1st appearance) appearance
HP
355 (stops at 1 HP)
Level
45
Speed
2〜4
Defense Lv.
45
Stagger Thresholds
Staggered at 1 HP

Physical resistances

SlashSlash
×0.8
PiercePierce
×0.8
BluntBlunt
×0.8

Sin Nullification

Wrath
×1.5
Lust
×1.5
Sloth
×1.0
Gluttony
×1.0
Gloom
×1.5
Pride
×1.0
Envy
×1.5
  • At the end of the turn after this hand reaches 1 HP, if the other hand has at least 2 HP, heal for 50% of that other hand's remaining HP.
  • Power −3 against Heathcliff; damage to him −50%. His death causes defeat.

Left Hand of Every Catherine (1st appearance)Part: Left Hand

Left Hand of Every Catherine (1st appearance) appearance
HP
355 (stops at 1 HP)
Level
45
Speed
2〜4
Defense Lv.
45
Stagger Thresholds
Staggered at 1 HP

Physical resistances

SlashSlash
×0.8
PiercePierce
×0.8
BluntBlunt
×0.8

Sin Nullification

Wrath
×1.5
Lust
×1.5
Sloth
×1.0
Gluttony
×1.0
Gloom
×1.5
Pride
×1.0
Envy
×1.5
  • At the end of the turn after this hand reaches 1 HP, if the other hand has at least 2 HP, heal for 50% of that other hand's remaining HP.
  • Power −3 against Heathcliff; damage to him −50%. His death causes defeat.

Every Catherine (2nd appearance)Part: Body

Every Catherine (2nd appearance) appearance
HP
1
Level
45
Speed
2〜4
Defense Lv.
45
Stagger Thresholds
Both hands at 1 HP → destroy 300 Shield to incapacitate

Physical resistances

SlashSlash
×0.8
PiercePierce
×0.8
BluntBlunt
×0.8

Sin Nullification

Wrath
×1.5
Lust
×1.5
Sloth
×1.0
Gluttony
×1.0
Gloom
×1.5
Pride
×1.0
Envy
×1.5
  • If either hand has at least 2 HP, gains 10 and all resistances become 0.2. Listed resistances are after is removed.
  • Handling both hands is not enough on the second appearance. Deplete the 300 Shield from .

Right Hand of Every Catherine (2nd appearance)Part: Right Hand

Right Hand of Every Catherine (2nd appearance) appearance
HP
355 (stops at 1 HP)
Level
45
Speed
2〜4
Defense Lv.
45
Stagger Thresholds
Staggered at 1 HP

Physical resistances

SlashSlash
×0.8
PiercePierce
×0.8
BluntBlunt
×0.8

Sin Nullification

Wrath
×1.5
Lust
×1.5
Sloth
×1.0
Gluttony
×1.0
Gloom
×1.5
Pride
×1.0
Envy
×1.5
  • Leaves at 1 HP. Unlike the first appearance, no passive that heals one hand is listed.
  • Power −3 against Heathcliff; damage to him −50%. His death causes defeat.

Left Hand of Every Catherine (2nd appearance)Part: Left Hand

Left Hand of Every Catherine (2nd appearance) appearance
HP
355 (stops at 1 HP)
Level
45
Speed
2〜4
Defense Lv.
45
Stagger Thresholds
Staggered at 1 HP

Physical resistances

SlashSlash
×0.8
PiercePierce
×0.8
BluntBlunt
×0.8

Sin Nullification

Wrath
×1.5
Lust
×1.5
Sloth
×1.0
Gluttony
×1.0
Gloom
×1.5
Pride
×1.0
Envy
×1.5
  • Leaves at 1 HP. Unlike the first appearance, no passive that heals one hand is listed.
  • Power −3 against Heathcliff; damage to him −50%. His death causes defeat.

Hindley of the Wild HuntPart: Body

HP
Overall 276 / Body 225
Level
45
Speed
2〜5
Defense Lv.
43
Stagger Thresholds
70% / 30% / 0% (158 / 68 / 0)

Physical resistances

SlashSlash
×1.0
PiercePierce
×1.0
BluntBlunt
×1.0

Sin Nullification

Wrath
×1.2
Lust
×1.0
Sloth
×0.8
Gluttony
×1.0
Gloom
×1.5
Pride
×0.5
Envy
×1.5
  • Lists the source's overall and Body HP separately. These are 6-48 summons, separate from similarly named enemies in regular stages.
  • Summoned in order: Josephine → Hindley → The Reaved Lamenter → Linton. Units can repeat, up to 4 at once.

Josephine of the Wild HuntPart: Body

HP
Overall 252 / Body 197
Level
45
Speed
2〜5
Defense Lv.
43
Stagger Thresholds
55% / 30% / 0% / −10% (108 / 59 / 0 / −20)

Physical resistances

SlashSlash
×1.0
PiercePierce
×1.0
BluntBlunt
×1.0

Sin Nullification

Wrath
×1.2
Lust
×1.5
Sloth
×1.0
Gluttony
×0.5
Gloom
×1.0
Pride
×0.8
Envy
×1.5
  • Lists the source's overall and Body HP separately. These are 6-48 summons, separate from similarly named enemies in regular stages.
  • Summoned in order: Josephine → Hindley → The Reaved Lamenter → Linton. Units can repeat, up to 4 at once.

Linton of the Wild HuntPart: Body

HP
Overall 252 / Body 164
Level
45
Speed
2〜5
Defense Lv.
42
Stagger Thresholds
70% / 30% / 0% (115 / 49 / 0)

Physical resistances

SlashSlash
×1.0
PiercePierce
×1.0
BluntBlunt
×1.0

Sin Nullification

Wrath
×1.0
Lust
×1.2
Sloth
×0.8
Gluttony
×0.5
Gloom
×1.5
Pride
×1.0
Envy
×1.5
  • Lists the source's overall and Body HP separately. These are 6-48 summons, separate from similarly named enemies in regular stages.
  • Summoned in order: Josephine → Hindley → The Reaved Lamenter → Linton. Units can repeat, up to 4 at once.

The Reaved Lamenter of the Wild HuntPart: Body

HP
Overall 367 / Body 236
Level
45
Speed
2〜5
Defense Lv.
44
Stagger Thresholds
75% / 45% / 0% (177 / 106 / 0)

Physical resistances

SlashSlash
×1.0
PiercePierce
×1.0
BluntBlunt
×1.0

Sin Nullification

Wrath
×1.5
Lust
×1.2
Sloth
×0.5
Gluttony
×1.0
Gloom
×1.2
Pride
×0.5
Envy
×1.5
  • Lists the source's overall and Body HP separately. These are 6-48 summons, separate from similarly named enemies in regular stages.
  • Summoned in order: Josephine → Hindley → The Reaved Lamenter → Linton. Units can repeat, up to 4 at once.

SKILLSSkills and how to respond

Use the tabs to switch skills. Displayed Power excludes unique buffs and adjustments from Offense Level differences.

Listed Power is before conditional modifiers. Some s and effects are unspecified in the source and are marked unknown or annotated. Identically named attacks can differ by phase or hand; check the current user.

Erlking Heathcliff (1st appearance)

01

Greatsword Rend

EnvyBluntBlunt
Displayed Power
4〜9
Base Power
4
Coin Power
+5
No. of Coins
1
AttackLevel
45Enemy Lv. +0
Attack Weight
1

ⅠOn Hit Increase Count by 3 and inflict 3 .

How to respond

buildup also enables later and Power conditions. Stop it with a winning clash and protect Heathcliff's SP.

Erlking Heathcliff (2nd appearance)

01

Greatsword Rend

EnvyBluntBlunt
Displayed Power
4〜9
Base Power
4
Coin Power
+5
No. of Coins
1
AttackLevel
45Enemy Lv. +0
Attack Weight
1

ⅠOn Hit Increase Count by 3 and inflict 3 .

How to respond

buildup also enables later and Power conditions. Stop it with a winning clash and protect Heathcliff's SP.

Erlking Heathcliff (3rd appearance)

01

Greatsword Rend

EnvyBluntBlunt
Displayed Power
4〜9
Base Power
4
Coin Power
+5
No. of Coins
1
AttackLevel
45Enemy Lv. +0
Attack Weight
1

ⅠOn Hit Increase Count by 3 and inflict 3 .

How to respond

buildup also enables later and Power conditions. Stop it with a winning clash and protect Heathcliff's SP.

Every Catherine (1st appearance)

01

It's All Pointless

LustGuard
Displayed Power
15〜25
Base Power
15
Coin Power
+10
No. of Coins
1
DefenseLevel
45Enemy Lv. +0
Attack Weight
1

No additional unique effects.

How to respond

While hands remain, and resistances make the main body nearly impervious. On Catherine's first appearance, redirect main-body attacks to the hands. Attack the main body after its Shield appears on the second appearance.

Right Hand of Every Catherine (1st appearance)

01

Tears of Sorrow

WrathSlashSlash
Displayed Power
4〜9
Base Power
4
Coin Power
+5
No. of Coins
1
AttackLevel
45Enemy Lv. +0
Attack Weight
1

No additional unique effects.

How to respond

Control follow-up damage while stopping necessary clashes so both hands reach 1 HP together.

Left Hand of Every Catherine (1st appearance)

01

Tears of Sorrow

WrathSlashSlash
Displayed Power
4〜9
Base Power
4
Coin Power
+5
No. of Coins
1
AttackLevel
45Enemy Lv. +0
Attack Weight
1

No additional unique effects.

How to respond

Control follow-up damage while stopping necessary clashes so both hands reach 1 HP together.

Every Catherine (2nd appearance)

01

It's All Pointless

LustGuard
Displayed Power
15〜25
Base Power
15
Coin Power
+10
No. of Coins
1
DefenseLevel
45Enemy Lv. +0
Attack Weight
1

No additional unique effects.

How to respond

While hands remain, and resistances make the main body nearly impervious. On Catherine's first appearance, redirect main-body attacks to the hands. Attack the main body after its Shield appears on the second appearance.

Right Hand of Every Catherine (2nd appearance)

01

Tears of Sorrow

WrathSlashSlash
Displayed Power
4〜9
Base Power
4
Coin Power
+5
No. of Coins
1
AttackLevel
45Enemy Lv. +0
Attack Weight
1

No additional unique effects.

How to respond

Control follow-up damage while stopping necessary clashes so both hands reach 1 HP together.

Left Hand of Every Catherine (2nd appearance)

01

Tears of Sorrow

WrathSlashSlash
Displayed Power
4〜9
Base Power
4
Coin Power
+5
No. of Coins
1
AttackLevel
45Enemy Lv. +0
Attack Weight
1

No additional unique effects.

How to respond

Control follow-up damage while stopping necessary clashes so both hands reach 1 HP together.

Hindley of the Wild Hunt

01

Damn Pl...

PrideBluntBlunt
Displayed Power
3〜9
Base Power
3
Coin Power
+3
No. of Coins
2
AttackLevel
48Enemy Lv. +3
Attack Weight
1

ⅠOn Hit Gain 1 next turn.

ⅡOn Hit Gain 1 next turn.

How to respond

Prevent hit-triggered buffs for next turn. Balance actions spent on summons against damage to the main body.

Josephine of the Wild Hunt

01

...nocking

GloomSlashSlash
Displayed Power
3〜11
Base Power
3
Coin Power
+4
No. of Coins
2
AttackLevel
50Enemy Lv. +5
Attack Weight
1

On Use If the target has at least 5 Potency, inflict 1 .

ⅠOn Hit Inflict 4 .

On Hit Inflict 1 next turn.

ⅡOn Hit Inflict 4 .

On Hit Inflict 1 next turn.

How to respond

Combines with next-turn and . Protect the actions of your reliable clashers.

Linton of the Wild Hunt

01

Marc...

GloomSlashSlash
Displayed Power
3〜11
Base Power
3
Coin Power
+8
No. of Coins
1
AttackLevel
47Enemy Lv. +2
Attack Weight
1

ⅠOn Hit Inflict 2 next turn.

How to respond

Prevent next-turn . Secure responses to the Erlking's dangerous clashes, then use spare actions to summons.

The Reaved Lamenter of the Wild Hunt

01

I'll Remo...

GluttonySlashSlash
Displayed Power
4〜10
Base Power
4
Coin Power
+3
No. of Coins
2
AttackLevel
45Enemy Lv. +0
Attack Weight
1

Heal overall and by 10% of damage dealt by this Attack .

ⅠOn Hit Gain 1 .

ⅡOn Hit Gain 1 .

[Heads Hit] Gain 1 next turn.

How to respond

Hits enable healing and buffs. Exploit its weaknesses, such as Wrath, and focus damage during .

PASSIVESPassives

Erlking Heathcliff (1st appearance)

Enemy passives

Self-loathing

Condition: Always active

Heathcliff becomes the target of all skills. If Heathcliff dies, the user wins the encounter.

Impact on the fight

Heathcliff's death causes defeat. Protect his HP until the final phase, including against accidents caused by ally attacks or .

Enemy passives

Antagonism

Condition: The target's current HP exceeds the enemy's

If the target's current HP exceeds the user's, Power +2 and damage +20%.

Impact on the fight

More likely to activate as the main body loses HP. Recheck the clash prediction when redirecting to a Sinner with high remaining HP.

Enemy passives

Long-awaited Moment

Condition: results / hits against Heathcliff

On Win, heal 5 SP. On Lose against Heathcliff, lose 10 SP and gain 2 next turn (up to once per turn). If no attack hits Heathcliff during the turn, lose 5 SP at Turn End.

Impact on the fight

Heathcliff's clash wins lower the enemy's SP and . Do not assign him clashes he cannot safely win.

Enemy passives

Heart of Vengeance

Condition: Turn Start / recovery

At Turn Start, heal 15 SP unless at −45 SP. If ked at Turn End, recover next turn and reset SP to 0. If was removed at Turn End, gain 2 at the next Turn Start.

Impact on the fight

SP and attack buffs return after . Weakening it with does not guarantee safety next turn.

Enemy passives

Fixed Panic

Condition: Receives an effect that changes Type

When gaining a buff that changes Type, Type stays unchanged. Apply the effects intended for targets without SP instead.

Impact on the fight

Replacing Type is not an option. Prioritize normal clashes and HP management.

Erlking Heathcliff (2nd appearance)

Enemy passives

Self-loathing

Condition: Always active

Heathcliff becomes the target of all skills. If Heathcliff dies, the user wins the encounter.

Impact on the fight

Heathcliff's death causes defeat. Protect his HP until the final phase, including against accidents caused by ally attacks or .

Enemy passives

Antagonism

Condition: The target's current HP exceeds the enemy's

If the target's current HP exceeds the user's, Power +2 and damage +20%.

Impact on the fight

More likely to activate as the main body loses HP. Recheck the clash prediction when redirecting to a Sinner with high remaining HP.

Enemy passives

Long-awaited Moment

Condition: results / hits against Heathcliff

On Win, heal 5 SP. On Lose against Heathcliff, lose 10 SP and gain 2 next turn (up to once per turn). If no attack hits Heathcliff during the turn, lose 5 SP at Turn End.

Impact on the fight

Heathcliff's clash wins lower the enemy's SP and . Do not assign him clashes he cannot safely win.

Enemy passives

Heart of Vengeance

Condition: Turn Start / recovery

At Turn Start, heal 15 SP unless at −45 SP. If ked at Turn End, recover next turn and reset SP to 0. If was removed at Turn End, gain 2 at the next Turn Start.

Impact on the fight

SP and attack buffs return after . Weakening it with does not guarantee safety next turn.

Enemy passives

Fixed Panic

Condition: Receives an effect that changes Type

When gaining a buff that changes Type, Type stays unchanged. Apply the effects intended for targets without SP instead.

Impact on the fight

Replacing Type is not an option. Prioritize normal clashes and HP management.

Erlking Heathcliff (3rd appearance)

Enemy passives

Self-loathing

Condition: Always active

Heathcliff becomes the target of all skills. If Heathcliff dies, the user wins the encounter.

Impact on the fight

Heathcliff's death causes defeat. Protect his HP until the final phase, including against accidents caused by ally attacks or .

Enemy passives

Antagonism

Condition: The target's current HP exceeds the enemy's

If the target's current HP exceeds the user's, Power +2 and damage +20%.

Impact on the fight

More likely to activate as the main body loses HP. Recheck the clash prediction when redirecting to a Sinner with high remaining HP.

Enemy passives

Long-awaited Moment

Condition: results / hits against Heathcliff

On Win, heal 5 SP. On Lose against Heathcliff, lose 10 SP and gain 2 next turn (up to once per turn). If no attack hits Heathcliff during the turn, lose 5 SP at Turn End.

Impact on the fight

Heathcliff's clash wins lower the enemy's SP and . Do not assign him clashes he cannot safely win.

Enemy passives

Heart of Vengeance

Condition: Turn Start / recovery

At Turn Start, heal 15 SP unless at −45 SP. If ked at Turn End, recover next turn and reset SP to 0. If was removed at Turn End, gain 2 at the next Turn Start.

Impact on the fight

SP and attack buffs return after . Weakening it with does not guarantee safety next turn.

Enemy passives

Fixed Panic

Condition: Receives an effect that changes Type

When gaining a buff that changes Type, Type stays unchanged. Apply the effects intended for targets without SP instead.

Impact on the fight

Replacing Type is not an option. Prioritize normal clashes and HP management.

Every Catherine (1st appearance)

Enemy passives

A Distant Identity

Condition: Both hands have 1 HP

At Turn End, becomes incapacitated when both hands have 1 HP.

Impact on the fight

On Catherine's first appearance, both hands reaching 1 HP is the condition to advance. Do not try to kill the 1-HP main body with regular attacks.

Enemy passives

Broken Heart

Condition: A hand remains alive at Turn Start

At Turn Start, if any hand has at least 2 HP, gain 10 and change all resistances to 0.2. If both hands have 1 HP at Turn Start, remove and restore normal resistances.

Impact on the fight

Do not waste main-body damage while the hands remain. is removed after the hands are handled.

Enemy passives

For Every Heathcliff

Condition: Fighting Heathcliff

Power −3 against Heathcliff and damage to him −50%. Heathcliff's death causes defeat for your team.

Impact on the fight

Heathcliff has favorable modifiers. Strong skills let him handle hand clashes too, but keeping him alive comes first.

Enemy passives

Fixed Panic

Condition: Receives an effect that changes Type

When gaining a buff that changes Type, Type stays unchanged. Apply the effects intended for targets without SP instead.

Impact on the fight

Replacing Type is not an option. Prioritize normal clashes and HP management.

Enemy passives

Panic Recovery

Condition: ked at Turn End

If ked, reset SP to 0 at Turn End.

Impact on the fight

cannot hold it for multiple turns indefinitely; use the opening to focus damage.

Right Hand of Every Catherine (1st appearance)

Enemy passives

For Every Heathcliff

Condition: Fighting Heathcliff

Power −3 against Heathcliff and damage to him −50%. Heathcliff's death causes defeat for your team.

Impact on the fight

Heathcliff has favorable modifiers. Strong skills let him handle hand clashes too, but keeping him alive comes first.

Enemy passives

Deep Bereavement

Condition: A hand has 1 HP

While at 1 HP, becomes ed and cannot fall below 1 HP.

Impact on the fight

A hand at 1 HP stops acting due to . Redirect attacks to the other hand.

Enemy passives

Misery-severing Hand

Condition: After only one hand reaches 1 HP

At the end of the turn after reaching 1 HP, if the other hand has at least 2 HP, heal for 50% of that other hand's remaining HP, rounded down.

Impact on the fight

If the other hand remains, the first hand recovers. Keep their HP close and aim to bring both down on the same turn.

Left Hand of Every Catherine (1st appearance)

Enemy passives

For Every Heathcliff

Condition: Fighting Heathcliff

Power −3 against Heathcliff and damage to him −50%. Heathcliff's death causes defeat for your team.

Impact on the fight

Heathcliff has favorable modifiers. Strong skills let him handle hand clashes too, but keeping him alive comes first.

Enemy passives

Deep Bereavement

Condition: A hand has 1 HP

While at 1 HP, becomes ed and cannot fall below 1 HP.

Impact on the fight

A hand at 1 HP stops acting due to . Redirect attacks to the other hand.

Enemy passives

Misery-severing Hand

Condition: After only one hand reaches 1 HP

At the end of the turn after reaching 1 HP, if the other hand has at least 2 HP, heal for 50% of that other hand's remaining HP, rounded down.

Impact on the fight

If the other hand remains, the first hand recovers. Keep their HP close and aim to bring both down on the same turn.

Every Catherine (2nd appearance)

Enemy passives

Cold Body

Condition: Always active

HP cannot fall below 1.

Impact on the fight

The second appearance is not defeated simply because the main body has 1 HP. Handle both hands and the Shield.

Enemy passives

A Shaky Ego

Condition: Both hands have 1 HP

At Turn End, if both hands have 1 HP, gain a Shield (300 ) next turn. Removing the entire Shield incapacitates the user.

Impact on the fight

On the second appearance, you must also break the main body's 300 Shield. Save damage for after handling the hands.

Enemy passives

Broken Heart

Condition: A hand remains alive at Turn Start

At Turn Start, if any hand has at least 2 HP, gain 10 and change all resistances to 0.2. If both hands have 1 HP at Turn Start, remove and restore normal resistances.

Impact on the fight

Do not waste main-body damage while the hands remain. is removed after the hands are handled.

Enemy passives

For Every Heathcliff

Condition: Fighting Heathcliff

Power −3 against Heathcliff and damage to him −50%. Heathcliff's death causes defeat for your team.

Impact on the fight

Heathcliff has favorable modifiers. Strong skills let him handle hand clashes too, but keeping him alive comes first.

Enemy passives

Fixed Panic

Condition: Receives an effect that changes Type

When gaining a buff that changes Type, Type stays unchanged. Apply the effects intended for targets without SP instead.

Impact on the fight

Replacing Type is not an option. Prioritize normal clashes and HP management.

Enemy passives

Panic Recovery

Condition: ked at Turn End

If ked, reset SP to 0 at Turn End.

Impact on the fight

cannot hold it for multiple turns indefinitely; use the opening to focus damage.

Right Hand of Every Catherine (2nd appearance)

Enemy passives

For Every Heathcliff

Condition: Fighting Heathcliff

Power −3 against Heathcliff and damage to him −50%. Heathcliff's death causes defeat for your team.

Impact on the fight

Heathcliff has favorable modifiers. Strong skills let him handle hand clashes too, but keeping him alive comes first.

Enemy passives

Deep Bereavement

Condition: A hand has 1 HP

While at 1 HP, becomes ed and cannot fall below 1 HP.

Impact on the fight

A hand at 1 HP stops acting due to . Redirect attacks to the other hand.

Left Hand of Every Catherine (2nd appearance)

Enemy passives

For Every Heathcliff

Condition: Fighting Heathcliff

Power −3 against Heathcliff and damage to him −50%. Heathcliff's death causes defeat for your team.

Impact on the fight

Heathcliff has favorable modifiers. Strong skills let him handle hand clashes too, but keeping him alive comes first.

Enemy passives

Deep Bereavement

Condition: A hand has 1 HP

While at 1 HP, becomes ed and cannot fall below 1 HP.

Impact on the fight

A hand at 1 HP stops acting due to . Redirect attacks to the other hand.

Hindley of the Wild Hunt

Enemy passives

Panic Recovery

Condition: ked at Turn End

If ked, reset SP to 0 at Turn End.

Impact on the fight

cannot hold it for multiple turns indefinitely; use the opening to focus damage.

Enemy passives

Bod... ...st

Condition: Under the listed effect's conditions

At Turn End, if at −10 SP or below, gain 3 next turn.

Impact on the fight

Summon strength varies with HP, , SP, and the target's debuffs. Stop dangerous attacks and direct damage toward the main body's phase transition.

Enemy passives

Threa...

Condition: During a clash

During a clash, Power −1 and take 10 damage (cannot reduce HP to 0).

Impact on the fight

The summon loses 1 Power and damages itself, but this cannot kill it. Weaken it with winning clashes.

Enemy passives

Opp... tta

Condition: On Lose / once per turn

On Lose, gain 3 (once per turn).

Impact on the fight

Winning still raises the summon's . Recheck the prediction rather than assuming the next clash has the same conditions.

Josephine of the Wild Hunt

Enemy passives

Panic Recovery

Condition: ked at Turn End

If ked, reset SP to 0 at Turn End.

Impact on the fight

cannot hold it for multiple turns indefinitely; use the opening to focus damage.

Enemy passives

ies...

Condition: ed at Turn End

At Turn End, if ed, recover from and heal 20 SP. Gain 1 next turn (maximum 1).

Impact on the fight

may not last into the next turn as usual. Land follow-up attacks during the turn you it.

Enemy passives

Yo...

Condition: Under the listed effect's conditions

If recovering from at Turn End, gain 1 next turn.

Impact on the fight

Summon strength varies with HP, , SP, and the target's debuffs. Stop dangerous attacks and direct damage toward the main body's phase transition.

Enemy passives

ool...

Condition: Under the listed effect's conditions

If faster than the target, Power +2.

Impact on the fight

Summon strength varies with HP, , SP, and the target's debuffs. Stop dangerous attacks and direct damage toward the main body's phase transition.

Enemy passives

oice...!

Condition: Under the listed effect's conditions

If all s of an Attack hit and all its s are Heads, heal 10 SP.

Impact on the fight

Summon strength varies with HP, , SP, and the target's debuffs. Stop dangerous attacks and direct damage toward the main body's phase transition.

Enemy passives

Threa...

Condition: During a clash

During a clash, Power −1 and take 10 damage (cannot reduce HP to 0).

Impact on the fight

The summon loses 1 Power and damages itself, but this cannot kill it. Weaken it with winning clashes.

Enemy passives

Opp... tta

Condition: On Lose / once per turn

On Lose, gain 3 (once per turn).

Impact on the fight

Winning still raises the summon's . Recheck the prediction rather than assuming the next clash has the same conditions.

Linton of the Wild Hunt

Enemy passives

Panic Recovery

Condition: ked at Turn End

If ked at Turn End, reset SP to 0.

Impact on the fight

cannot hold it for multiple turns indefinitely; use the opening to focus damage.

Enemy passives

Tou...

Condition: Under the listed effect's conditions

If all s of an Attack hit and all its s are Heads, heal 10 SP.

Impact on the fight

Summon strength varies with HP, , SP, and the target's debuffs. Stop dangerous attacks and direct damage toward the main body's phase transition.

Enemy passives

Hou...

Condition: Under the listed effect's conditions

On using an Attack , if the target has 70 HP or less, Base Power +1 and damage +20%.

Impact on the fight

Summon strength varies with HP, , SP, and the target's debuffs. Stop dangerous attacks and direct damage toward the main body's phase transition.

Enemy passives

...erding

Condition: Under the listed effect's conditions

On Use, if faster than the target, Power +2 and damage +20%.

Impact on the fight

Summon strength varies with HP, , SP, and the target's debuffs. Stop dangerous attacks and direct damage toward the main body's phase transition.

Enemy passives

Threa...

Condition: During a clash

During a clash, Power −1 and take 10 damage (cannot reduce HP to 0).

Impact on the fight

The summon loses 1 Power and damages itself, but this cannot kill it. Weaken it with winning clashes.

Enemy passives

Opp... tta

Condition: On Lose / once per turn

On Lose, gain 3 (once per turn).

Impact on the fight

Winning still raises the summon's . Recheck the prediction rather than assuming the next clash has the same conditions.

The Reaved Lamenter of the Wild Hunt

Enemy passives

Panic Recovery

Condition: ked at Turn End

If ked at Turn End, reset SP to 0.

Impact on the fight

cannot hold it for multiple turns indefinitely; use the opening to focus damage.

Enemy passives

Fixed Panic

Condition: Receives an effect that changes Type

Effects that would change Type do not change it. Instead, apply the effects intended for targets without SP.

Impact on the fight

Replacing Type is not an option. Prioritize normal clashes and HP management.

Enemy passives

...rity

Condition: Under the listed effect's conditions

After reaching 65% HP or below, gain 1 and 1 HP Healing Boost on Win. After reaching 40% HP or below, gain 1 and 1 HP Healing Boost On Use. Once a threshold has been met, its condition continues to apply even after healing.

Impact on the fight

Summon strength varies with HP, , SP, and the target's debuffs. Stop dangerous attacks and direct damage toward the main body's phase transition.

Enemy passives

Dir...

Condition: Under the listed effect's conditions

After recovering from the first , on Win, attack hits deal additional Wrath damage equal to 10% of the damage dealt.

Impact on the fight

Summon strength varies with HP, , SP, and the target's debuffs. Stop dangerous attacks and direct damage toward the main body's phase transition.

Enemy passives

Pred...

Condition: Defeat a Sinner

On defeating an enemy, heal overall and part HP by 200. Gain 1 , 3 , and 2 next turn.

Impact on the fight

Do not allow unopposed hits on low-HP allies, preventing the large heal and buffs.

Enemy passives

...ked

Condition: Marked Prey is present

Prioritize targets with Marked Prey.

Impact on the fight

Protect the marked Sinner's HP and have another sufficiently fast ally take the clash.

Enemy passives

Threa...

Condition: During a clash

During a clash, Power −1 and take 10 damage (cannot reduce HP to 0).

Impact on the fight

The summon loses 1 Power and damages itself, but this cannot kill it. Weaken it with winning clashes.

Enemy passives

Opp... tta

Condition: On Lose / once per turn

On Lose, gain 3 (once per turn).

Impact on the fight

Winning still raises the summon's . Recheck the prediction rather than assuming the next clash has the same conditions.

Updates may change enemy stats, effects, or behavior. Also check the information shown during battle.

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