English translation in progress. Untranslated passages remain in Japanese.

Fairy Gentleman (Canto IV)

CHAPTER 04 / BOSS GUIDE

Fairy Gentleman (Canto IV)

4-54 · The League of Nine in Memory, Floor 1Story guide

Focus damage on the Left Arm. If the fight lasts, use to convert into , nullify 's damage, and trigger . The opening and later versions of the same skill differ in whether they can .

HP
Overall 1354 / Left Arm 364
Level
33
Speed
2〜5
Defense Lv.
30
Deployment limit
7 Sinners

Information last checked:

ContentsTotal: 6 entries
  1. 01Keys to the fight
  2. 02Unique effects and cautions
  3. 03Recommended teams and preparation
  4. 04Basic stats
  5. 05Skills and how to respond
  6. 06Passives

3 things to understand first

  1. Focus Pierce, Pride, and Sloth damage on the lower-HP Left Arm. Prepare HP, SP, and resources within the dungeon.
  2. Turn 1's attack is unclashable and cannot be redirected. Its original target must use their own Defense and resistances.
  3. If the fight lasts, use to convert into . Taking the hit with deals 0 damage and removes 50 enemy HP; at 5 , it also s the enemy.

GUIDEKeys to the fight

Turn numbers indicate a typical sequence. HP loss and Stagger can change the order, so also check the names of the skills the enemy is using.

Find a response based on how you lost

You cannot with the opening attack
Only the turn-1 version is unclashable and cannot be redirected. Prepare the original target's or . The later skill with the same name can .
Building makes deal huge damage
normally increases your damage, but also increases damage taken from . Attack 's Defense to convert it into before the stronger attack on turn 5.
The enemy does not despite your Sinner having
Any can nullify the damage and remove 50 enemy HP, but requires at least 5 . Check the value before .
The enemy becomes stronger after is destroyed
If “” hits the respawned wine, the enemy gains healing and buffs. Check targeting lines; redirect it with a faster Sinner or destroy the wine first.

Dungeon preparation

Prepare Left Arm damage and a way to survive the opening hit

  • Prepare 7 Sinners, aiming for Level 35 and III or higher on your main units. Bring Pierce, Pride, and Sloth damage and skills you can focus on the Left Arm.
  • The opening attack is unclashable and cannot be redirected. Check each Sinner's Pierce resistance, Defense , and healing options.
  • At Combat Start, one random Sinner receives 5 . Check who receives it before choosing who will use the wine later.

Turns 1–2

Survive the opening Predation attack and focus on the Left Arm

  • Answer the opening “” with the original target's own or . An Attack cannot with it.
  • Beat the other weak Blunt attacks with regular skills to prevent and on hit. ing also builds .
  • Focus your remaining attacks on the Left Arm. Do not split damage under the assumption that winning es stops the overall and Body healing.

Turns 3–4 / if the fight lasts

Direct a Sinner with Morale Boost at the wine's Defense Skill

  • When appears, attack its Defense with a Sinner who has to convert the same amount into . If they can reach 5 , you can also aim for .
  • The wine is fragile. Check attacks and action order so another attack does not destroy it first. reduces Power, so avoid assigning the converted Sinner to an immediate high-power .
  • If Left Arm damage can end the fight quickly, you do not need to use every mechanic. Use the wine as preparation when your damage is insufficient and the fight reaches turn 5.

Predation from turn 5 onward

Let a Sinner with Tipsy take the hit to nullify Predation

  • The later “” can and be redirected. Target it with a Sinner's regular while they have . Redirecting an attack aimed at another Sinner requires higher than the enemy.
  • Taking the hit with reduces incoming damage to 0 and removes 50 Fairy Gentleman HP. At 5 or more , it also s him. Evading or winning an attacking does not trigger this [On Hit] .
  • The hit consumes and , so one Sinner may not nullify multiple attacks. Beat remaining attacks, or attacks you cannot redirect to a Sinner, with strong skills. Without , the enemy gains +5 Power and can roll 21. Targets with take increased damage, so choose someone with less of it.

Wine respawn / event

Deny the enemy the wine and finish during Stagger

  • If “” targets respawned , redirect and beat it with a faster Sinner, or destroy the wine first. A successful enemy hit grants 10% HP healing and buffs next turn.
  • After causing through , a Gluttony check event follows. Choose a Sinner based on the displayed success chance. Success gives that Sinner 10% HP healing, 2 , 2 , and 2 ; failure gives those benefits to the enemy.
  • Wear down the Left Arm, then concentrate attacks during to finish the enemy.

NOTESUnique effects and cautions

Easy-to-miss details

  • Opening and later attacks have different properties. Only the opening version is unclashable.
  • Any nullifies 's damage, but ing the enemy requires at least 5 .
  • consumes and on hit. Do not assume one application of can nullify multiple attacks.
  • “” heals [On Use]. Do not confuse this with an effect prevented by winning its .
  • Do not destroy before your chosen Sinner uses it. After it respawns, also prevent enemy hits that grant healing and buffs.

Each turn, gain equal to its value, up to 5. No benefit is gained while is present. Also increases damage taken from .

Use it for normal damage, then convert it into through the wine before arrives.

Reduce Power by its value, up to 5. When hits, incoming damage becomes 0 and the enemy loses 50 HP; at 5 or more, the enemy also s. Consumed on hit.

Use it on the Sinner taking . Avoid also assigning them to other high-power es while their power is reduced.

Indicates that Fairy Gentleman will use a powerful skill. The opening and later attacks differ in availability and buff amounts.

Even when skill names match, check the conditions on the version being used that turn.

PARTYRecommended teams and preparation

What to prepare first

  • Aim for Level 35 and III or higher on your main units. Focus Pierce, Pride, and Sloth damage on the Left Arm.
  • Check Pierce resistance and Defense s for the opening attack, plus a -to- converter for a longer fight.

Focused Left Arm damage

Wear down the enemy through the lower-HP Part rather than splitting damage into the healing Body.

Tipsy setup

Convert through the wine to nullify and create a opening.

Fast redirector

Adjust targets for later attacks and enemy skills aimed at the wine.

One ally can fill several roles. First choose a main fighter who can win Clashes, then assign responsibilities for dangerous attacks and special mechanics.

STATUSBasic stats

Stats for 4-54. Deployment limit: 7 Sinners. The regular encounter on Floor 1 of the Canto IV dungeon. Overall HP is 1354; Left Arm HP is 364 and Body HP is 849. likewise has 11 overall HP and 2 HP on its Barrel Part. Do not substitute Luxcavation or Mirror Dungeon HP and power values.

Fairy Gentleman (Left Arm)Part: Left Arm

Fairy Gentleman (Left Arm) appearance
HP
Overall 1354 / Left Arm 364
Level
33
Speed
2〜5
Defense Lv.
30
Stagger Thresholds
0%(0)

Physical resistances

SlashSlash
×1.0
PiercePierce
×2.0
BluntBlunt
×0.5

Sin Nullification

Wrath
×1.0
Lust
×0.5
Sloth
×1.5
Gluttony
×0.75
Gloom
×1.0
Pride
×2.0
Envy
×0.5
  • The usual focus target, with less HP than the Body. Pierce and Pride are effective.
  • Many skills grant during es. Decide who will convert it through Fairy Wine before .

Fairy Gentleman (Body)Part: Body

Fairy Gentleman (Body) appearance
HP
Body 849 / Overall 1354
Level
33
Speed
2〜4
Defense Lv.
30
Stagger Thresholds
35% / 0% (297 / 0)

Physical resistances

SlashSlash
×1.0
PiercePierce
×2.0
BluntBlunt
×0.5

Sin Nullification

Wrath
×1.0
Lust
×0.5
Sloth
×1.5
Gluttony
×0.75
Gloom
×1.0
Pride
×2.0
Envy
×0.5
  • “” heals overall and Body HP [On Use]. Winning its does not cancel the healing.
  • The opening attack differs from the version used from turn 5 onward. Check whether it can , along with and values.

Fairy WinePart: Wine Barrel

Fairy Wine appearance
HP
Overall 11 / Barrel 2
Level
33
Speed
1
Defense Lv.
28
Stagger Thresholds
None

Physical resistances

SlashSlash
×1.0
PiercePierce
×1.0
BluntBlunt
×1.0

Sin Nullification

Wrath
×1.0
Lust
×0.5
Sloth
×2.0
Gluttony
×0.75
Gloom
×1.0
Pride
×1.5
Envy
×0.5
  • Normally appears on turn 3. If absent at Turn Start, it appears 2 turns later. After destruction, it normally respawns 3 turns later.
  • Uses a Defense that converts into . After respawning, it also becomes a target for Fairy Gentleman's attacks.

SKILLSSkills and how to respond

Use the tabs to switch skills. Displayed Power excludes unique buffs and adjustments from Offense Level differences.

8 skills from the regular encounter. “” has an opening version that is unclashable and cannot be redirected, plus a later version that can . The listed damage bonus per is +100% for the later version and +10% for the opening version. Displayed power excludes conditional bonuses such as +5 Power against targets without .

Fairy Gentleman (Left Arm)

01

Wanna Get Drunk?

GluttonyBluntBlunt
Displayed Power
4〜10
Base Power
4
Coin Power
+6
No. of Coins
1
AttackLevel
31Enemy Lv. -2
Attack Weight
1

During the , inflict 1 .

ⅠOn Hit Inflict 5 and increase Count by 2.

How to respond

The ing Sinner gains 1 . Win to prevent on hit while building to convert through Fairy Wine later.

Fairy Gentleman (Body)

01

Let's Share the Drink!

GluttonyBluntBlunt
Displayed Power
5〜11
Base Power
5
Coin Power
+6
No. of Coins
1
AttackLevel
31Enemy Lv. -2
Attack Weight
1

During the , inflict 2 .

On Use Heal 5% HP.

ⅠOn Hit Inflict 2 next turn.

How to respond

ing grants 2 . The skill heals overall and Body HP by 5% [On Use], so winning does not stop the healing. Focusing damage on the lower-HP Left Arm is a straightforward approach.

Fairy Wine

01

Fairy Wine

Guard
Displayed Power
1〜1
Base Power
1
Coin Power
+0
No. of Coins
1
DefenseLevel
34Enemy Lv. +1
Attack Weight
1

On Use Convert the opponent's into the same amount of .

How to respond

Attack this Defense with a Sinner who has to convert it into the same amount of . Do not destroy the wine with another faster attack before deciding who will use it.

PASSIVESPassives

Fairy Gentleman (Body)

Enemy passives

Booze Makes You Hicc!

Condition: hits a target with at least 5

If “” hits a target with at least 5 , become ed.

Impact on the fight

Even 1–4 nullifies the damage and removes 50 enemy HP, but requires 5.

Enemy passives

Stimulating Smell, Isn't It?

Condition: Wave Start

An unidentifiable scent from within creates a feeling of elation. At Wave Start, inflict 5 on one random Sinner.

Impact on the fight

Check which random Sinner has 5 and consider using them for wine conversion.

Updates may change enemy stats, effects, or behavior. Also check the information shown during battle.

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