
CHAPTER 04 / BOSS GUIDE
Fairy Gentleman (Canto IV)
Focus damage on the Left Arm. If the fight lasts, use to convert into , nullify 's damage, and trigger . The opening and later versions of the same skill differ in whether they can .
- HP
- Overall 1354 / Left Arm 364
- Level
- 33
- Speed
- 2〜5
- Defense Lv.
- 30
- Deployment limit
- 7 Sinners
Information last checked:
ContentsTotal: 6 entries
3 things to understand first
- Focus Pierce, Pride, and Sloth damage on the lower-HP Left Arm. Prepare HP, SP, and resources within the dungeon.
- Turn 1's attack is unclashable and cannot be redirected. Its original target must use their own Defense and resistances.
- If the fight lasts, use to convert into . Taking the hit with deals 0 damage and removes 50 enemy HP; at 5 , it also s the enemy.
GUIDEKeys to the fight
Turn numbers indicate a typical sequence. HP loss and Stagger can change the order, so also check the names of the skills the enemy is using.
Find a response based on how you lost
- You cannot with the opening attack
- Only the turn-1 version is unclashable and cannot be redirected. Prepare the original target's or . The later skill with the same name can .
- Building makes deal huge damage
- normally increases your damage, but also increases damage taken from . Attack 's Defense to convert it into before the stronger attack on turn 5.
- The enemy does not despite your Sinner having
- Any can nullify the damage and remove 50 enemy HP, but requires at least 5 . Check the value before .
- The enemy becomes stronger after is destroyed
- If “” hits the respawned wine, the enemy gains healing and buffs. Check targeting lines; redirect it with a faster Sinner or destroy the wine first.
Dungeon preparation
Prepare Left Arm damage and a way to survive the opening hit
- Prepare 7 Sinners, aiming for Level 35 and III or higher on your main units. Bring Pierce, Pride, and Sloth damage and skills you can focus on the Left Arm.
- The opening attack is unclashable and cannot be redirected. Check each Sinner's Pierce resistance, Defense , and healing options.
- At Combat Start, one random Sinner receives 5 . Check who receives it before choosing who will use the wine later.
Turns 1–2
Survive the opening Predation attack and focus on the Left Arm
- Answer the opening “” with the original target's own or . An Attack cannot with it.
- Beat the other weak Blunt attacks with regular skills to prevent and on hit. ing also builds .
- Focus your remaining attacks on the Left Arm. Do not split damage under the assumption that winning es stops the overall and Body healing.
Turns 3–4 / if the fight lasts
Direct a Sinner with Morale Boost at the wine's Defense Skill
- When appears, attack its Defense with a Sinner who has to convert the same amount into . If they can reach 5 , you can also aim for .
- The wine is fragile. Check attacks and action order so another attack does not destroy it first. reduces Power, so avoid assigning the converted Sinner to an immediate high-power .
- If Left Arm damage can end the fight quickly, you do not need to use every mechanic. Use the wine as preparation when your damage is insufficient and the fight reaches turn 5.
Predation from turn 5 onward
Let a Sinner with Tipsy take the hit to nullify Predation
- The later “” can and be redirected. Target it with a Sinner's regular while they have . Redirecting an attack aimed at another Sinner requires higher than the enemy.
- Taking the hit with reduces incoming damage to 0 and removes 50 Fairy Gentleman HP. At 5 or more , it also s him. Evading or winning an attacking does not trigger this [On Hit] .
- The hit consumes and , so one Sinner may not nullify multiple attacks. Beat remaining attacks, or attacks you cannot redirect to a Sinner, with strong skills. Without , the enemy gains +5 Power and can roll 21. Targets with take increased damage, so choose someone with less of it.
Wine respawn / event
Deny the enemy the wine and finish during Stagger
- If “” targets respawned , redirect and beat it with a faster Sinner, or destroy the wine first. A successful enemy hit grants 10% HP healing and buffs next turn.
- After causing through , a Gluttony check event follows. Choose a Sinner based on the displayed success chance. Success gives that Sinner 10% HP healing, 2 , 2 , and 2 ; failure gives those benefits to the enemy.
- Wear down the Left Arm, then concentrate attacks during to finish the enemy.
NOTESUnique effects and cautions
Easy-to-miss details
- Opening and later attacks have different properties. Only the opening version is unclashable.
- Any nullifies 's damage, but ing the enemy requires at least 5 .
- consumes and on hit. Do not assume one application of can nullify multiple attacks.
- “” heals [On Use]. Do not confuse this with an effect prevented by winning its .
- Do not destroy before your chosen Sinner uses it. After it respawns, also prevent enemy hits that grant healing and buffs.
Each turn, gain equal to its value, up to 5. No benefit is gained while is present. Also increases damage taken from .
Use it for normal damage, then convert it into through the wine before arrives.
Reduce Power by its value, up to 5. When hits, incoming damage becomes 0 and the enemy loses 50 HP; at 5 or more, the enemy also s. Consumed on hit.
Use it on the Sinner taking . Avoid also assigning them to other high-power es while their power is reduced.
Indicates that Fairy Gentleman will use a powerful skill. The opening and later attacks differ in availability and buff amounts.
Even when skill names match, check the conditions on the version being used that turn.
PARTYRecommended teams and preparation
What to prepare first
- Aim for Level 35 and III or higher on your main units. Focus Pierce, Pride, and Sloth damage on the Left Arm.
- Check Pierce resistance and Defense s for the opening attack, plus a -to- converter for a longer fight.
Focused Left Arm damage
Wear down the enemy through the lower-HP Part rather than splitting damage into the healing Body.
Tipsy setup
Convert through the wine to nullify and create a opening.
Fast redirector
Adjust targets for later attacks and enemy skills aimed at the wine.
One ally can fill several roles. First choose a main fighter who can win Clashes, then assign responsibilities for dangerous attacks and special mechanics.
STATUSBasic stats
Stats for 4-54. Deployment limit: 7 Sinners. The regular encounter on Floor 1 of the Canto IV dungeon. Overall HP is 1354; Left Arm HP is 364 and Body HP is 849. likewise has 11 overall HP and 2 HP on its Barrel Part. Do not substitute Luxcavation or Mirror Dungeon HP and power values.
Fairy Gentleman (Left Arm)Part: Left Arm

- HP
- Overall 1354 / Left Arm 364
- Level
- 33
- Speed
- 2〜5
- Defense Lv.
- 30
- Stagger Thresholds
- 0%(0)
Physical resistances
Slash
- ×1.0
Pierce
- ×2.0
Blunt
- ×0.5
Sin Nullification
- Wrath
- ×1.0
- Lust
- ×0.5
- Sloth
- ×1.5
- Gluttony
- ×0.75
- Gloom
- ×1.0
- Pride
- ×2.0
- Envy
- ×0.5
- The usual focus target, with less HP than the Body. Pierce and Pride are effective.
- Many skills grant during es. Decide who will convert it through Fairy Wine before .
Fairy Gentleman (Body)Part: Body

- HP
- Body 849 / Overall 1354
- Level
- 33
- Speed
- 2〜4
- Defense Lv.
- 30
- Stagger Thresholds
- 35% / 0% (297 / 0)
Physical resistances
Slash
- ×1.0
Pierce
- ×2.0
Blunt
- ×0.5
Sin Nullification
- Wrath
- ×1.0
- Lust
- ×0.5
- Sloth
- ×1.5
- Gluttony
- ×0.75
- Gloom
- ×1.0
- Pride
- ×2.0
- Envy
- ×0.5
- “” heals overall and Body HP [On Use]. Winning its does not cancel the healing.
- The opening attack differs from the version used from turn 5 onward. Check whether it can , along with and values.
Fairy WinePart: Wine Barrel

- HP
- Overall 11 / Barrel 2
- Level
- 33
- Speed
- 1
- Defense Lv.
- 28
- Stagger Thresholds
- None
Physical resistances
Slash
- ×1.0
Pierce
- ×1.0
Blunt
- ×1.0
Sin Nullification
- Wrath
- ×1.0
- Lust
- ×0.5
- Sloth
- ×2.0
- Gluttony
- ×0.75
- Gloom
- ×1.0
- Pride
- ×1.5
- Envy
- ×0.5
- Normally appears on turn 3. If absent at Turn Start, it appears 2 turns later. After destruction, it normally respawns 3 turns later.
- Uses a Defense that converts into . After respawning, it also becomes a target for Fairy Gentleman's attacks.
SKILLSSkills and how to respond
Use the tabs to switch skills. Displayed Power excludes unique buffs and adjustments from Offense Level differences.
8 skills from the regular encounter. “” has an opening version that is unclashable and cannot be redirected, plus a later version that can . The listed damage bonus per is +100% for the later version and +10% for the opening version. Displayed power excludes conditional bonuses such as +5 Power against targets without .
Fairy Gentleman (Left Arm)
Wanna Get Drunk?
- Displayed Power
- 4〜10
- Base Power
- 4
- Coin Power
- +6
- No. of Coins
- 1
- AttackLevel
- 31Enemy Lv. -2
- Attack Weight
- 1
During the , inflict 1 .
ⅠOn Hit Inflict 5 and increase Count by 2.
How to respond
The ing Sinner gains 1 . Win to prevent on hit while building to convert through Fairy Wine later.
This is All I Got!
- Displayed Power
- 4〜10
- Base Power
- 4
- Coin Power
- +3
- No. of Coins
- 2
- AttackLevel
- 31Enemy Lv. -2
- Attack Weight
- 1
During the , inflict 2 .
Prioritize targets with .
ⅡOn Hit Trigger Burst a number of times equal to the target's Count.
How to respond
Prioritizes targets with ; its second triggers Burst according to their Count. Keep it away from low-HP Sinners with heavy and assign a winning skill.
Fairy Gentleman (Body)
Let's Share the Drink!
- Displayed Power
- 5〜11
- Base Power
- 5
- Coin Power
- +6
- No. of Coins
- 1
- AttackLevel
- 31Enemy Lv. -2
- Attack Weight
- 1
During the , inflict 2 .
On Use Heal 5% HP.
ⅠOn Hit Inflict 2 next turn.
How to respond
ing grants 2 . The skill heals overall and Body HP by 5% [On Use], so winning does not stop the healing. Focusing damage on the lower-HP Left Arm is a straightforward approach.
I'll Have This! (Unclashable)
- Displayed Power
- 6〜14
- Base Power
- 6
- Coin Power
- +8
- No. of Coins
- 1
- AttackLevel
- 31Enemy Lv. -2
- Attack Weight
- 1
[Unclashable]
Cannot be redirected
Prioritize targets with .
If the target has no , gain +5 Power.
ⅠOn Hit If the target has , deal +10% damage per stack.
On Hit If the target has , deal 0 damage and lose 50 own HP.
On Hit Consume all or .
How to respond
Turn 1's attack is unclashable and cannot be redirected. Prepare the original target's , , and Pierce resistance. The attack is stronger without , and damage increases with .
I'll Have This! (Clashable)
- Displayed Power
- 6〜16
- Base Power
- 6
- Coin Power
- +10
- No. of Coins
- 1
- AttackLevel
- 31Enemy Lv. -2
- Attack Weight
- 1
Prioritize targets with .
If the target has no , gain +5 Power.
ⅠOn Hit If the target has , deal +100% damage per stack.
On Hit If the target has , deal 0 damage and lose 50 own HP.
On Hit Consume all or .
How to respond
The stronger attack from turn 5 onward deals much more damage to targets with . A Sinner with takes 0 damage and removes 50 enemy HP; at 5 , the enemy also s. If is unavailable, win the with a strong skill.
Not This Time!
- Displayed Power
- 5〜12
- Base Power
- 5
- Coin Power
- +7
- No. of Coins
- 1
- AttackLevel
- 31Enemy Lv. -2
- Attack Weight
- 1
Prioritize Fairy Wine as a target.
ⅠOn Hit If attacking Fairy Wine, heal 10% HP and gain 2 , 2 , and 2 next turn.
How to respond
Prioritizes Fairy Wine and grants healing and buffs next turn on hit. Redirect and win with a faster Sinner, or destroy the wine first to prevent the enemy from landing the hit.
You Like This Brew?
- Displayed Power
- 5〜13
- Base Power
- 5
- Coin Power
- +8
- No. of Coins
- 1
- DefenseLevel
- 31Enemy Lv. -2
- Attack Weight
- 1
On Use Gain 1 next turn.
How to respond
The rolls up to 13. If it repeatedly avoids regular attacks, offset it with a Defense . First reserve enough actions for wine conversion and handling.
Fairy Wine
Fairy Wine
- Displayed Power
- 1〜1
- Base Power
- 1
- Coin Power
- +0
- No. of Coins
- 1
- DefenseLevel
- 34Enemy Lv. +1
- Attack Weight
- 1
On Use Convert the opponent's into the same amount of .
How to respond
Attack this Defense with a Sinner who has to convert it into the same amount of . Do not destroy the wine with another faster attack before deciding who will use it.
PASSIVESPassives
Fairy Gentleman (Body)
Booze Makes You Hicc!
Condition: hits a target with at least 5
If “” hits a target with at least 5 , become ed.
Impact on the fight
Even 1–4 nullifies the damage and removes 50 enemy HP, but requires 5.
Stimulating Smell, Isn't It?
Condition: Wave Start
An unidentifiable scent from within creates a feeling of elation. At Wave Start, inflict 5 on one random Sinner.
Impact on the fight
Check which random Sinner has 5 and consider using them for wine conversion.