English translation in progress. Untranslated passages remain in Japanese.

Effloresced E.G.O::GasHarpoon

CHAPTER 05 / BOSS GUIDE

Effloresced E.G.O::GasHarpoon

5-36 · Into the Darkness, Floor 3: Final BattleStory guide

Break Pip's , win es with marked Sinners against Starbuck, and break Queequeg's Shield. Reduce each form's Ego and damage it during .

HP
660 (per form)
Level
40
Speed
2〜3
Defense Lv.
38
Deployment limit
6 Sinners

Information last checked:

ContentsTotal: 6 entries
  1. 01Keys to the fight
  2. 02Unique effects and cautions
  3. 03Recommended teams and preparation
  4. 04Basic stats
  5. 05Skills and how to respond
  6. 06Passives

3 things to understand first

  1. Ishmael is mandatory. Aim for Level 40 and III or higher on your main units, entering with HP and resources prepared.
  2. Reduce each form's Ego to 0 to cause . Check marked Sinners and action order rather than automatically choosing only by odds.
  3. In the final form, fully break the Shield in 1 turn. Use for Sloth resistance in an earlier form, saving strong skills and healing.

GUIDEKeys to the fight

Turn numbers indicate a typical sequence. HP loss and Stagger can change the order, so also check the names of the skills the enemy is using.

Find a response based on how you lost

Pip's keeps returning
“” is reused even after a failed . First win against “” to lower Defense Power, then break subsequent s to reduce Ego.
does not decrease
A Sinner with must win the . The mark is applied [On Use] for next turn, so check its actual recipient each turn.
SP and damage keep falling in the final form
A remaining Shield increases Ego, sustaining s and SP damage. Recheck Sloth/Pierce resistance, healing, and your plan to concentrate damage in the same turn.
Reducing HP does not end the fight
This is a sequence of 3 forms, transitioning at 1 HP. Reaching 1 HP on Queequeg triggers the final event. Avoid spending all resources in earlier forms.

Before deployment

Prepare Ishmael and the final form's resistances and damage

  • Ishmael cannot be removed from the team or retreat. While other Sinners survive, she endures at 1 HP, but this does not prevent an area attack from defeating everyone together.
  • Aim for Level 40 and III or higher on your main units. Pierce, Pride, and Envy are effective, so build from your trained roster.
  • The final is Sloth/Pierce. changes Sin resistances, so prepare Sloth resistance during Pip or Starbuck and save resources for healing and final-form damage.

Form 1 / Pip

Lower Defense Power first, then break the Evade

  • Win against “” with a fast Sinner to apply 2 . Then attack “”; each failed reduces Ego by 1.
  • “” can be reused up to 2 times even after failing. Unlike ordinary , breaking it once does not guarantee all following attacks hit.
  • “” consumes 3 Ego [On Use], but high Ego increases its power and . Stop the area attack with powerful skills or .
  • At 0 Ego at Turn End, the boss s next turn. You can also use HP , then reduce it to 1 HP to advance.

Form 2 / Starbuck

Assign Clashes to Sinners with Prey Mark

  • “” and “” apply next turn's [On Use]. Winning cannot prevent it, so check who will receive the mark next.
  • Winning with a marked Sinner reduces Ego by the number of enemy s destroyed. “” has 5 s, making it a strong way to reduce Ego.
  • “” gains +1 Power against unmarked Sinners. Save a winning for the marked Sinner and protect their HP and SP.
  • Use 0-Ego or HP to advance. The next form requires Shield breaking, so check your remaining strong skills before transitioning.

Form 3 / Queequeg

Prepare for Counters and break the Shield in 1 turn

  • “” grants a Shield at Combat Start. At 30 Ego, it equals 25% of Max HP, or 165, making the opening demanding. Concentrate your main units' attacks in the same turn to fully break it.
  • The is reused according to Ego, and attacking while the Shield remains also costs SP. Preserve your damage dealers with Sloth/Pierce resistance and healing.
  • At Turn End, no Shield means -10 Ego; a remaining Shield means +5. “” consumes 5 [On Use], but still win its to prevent Forced on hit.
  • Ishmael performs the event check. Check the predicted success and continue to later checks even on failure. Use 0-Ego or 50% HP openings to reach the ending event at 1 HP.

NOTESUnique effects and cautions

Easy-to-miss details

  • Avoiding s by attacking too little leaves the Shield intact and increases Ego. Prepare both defenders and damage dealers.
  • works against normal s. does not weaken them in the same way.
  • Reaching 1 HP through Turn End damage such as may briefly delay transitions in the first 2 forms.
  • Even with Ishmael's 1-HP protection, an area attack defeating all other allies simultaneously can still cause defeat.

Starts at 20. Lose 1 on failed and 3 when using “”. If at 0 at Turn End, become ed next turn.

Apply first, then arrange attacks to break s.

Starts at 20. When ing with a Sinner carrying , decreases by the number of s destroyed.

Save winning skills for marked Sinners.

Starts at 30. At Turn End, lose 10 without a Shield or gain 5 if it remains. “” consumes 5 [On Use].

Aim to break the Shield each turn and trigger at 0 Ego.

Prioritized by Pequod crew attacks; takes +50% damage from them.

Maintain the marked specialist's HP and SP.

PARTYRecommended teams and preparation

What to prepare first

  • Aim for Level 40 and III or higher on your main units. Check whether regular skills can handle dangerous es of 11–15 or higher, reserving for attacks raised further by conditional buffs.
  • Ishmael is mandatory. The Pequod Captain has special effects here, but no specific Identity is required to clear the fight.
  • Prepare for Sloth resistance, HP/SP healing, and multi- attacks that concentrate damage on the Shield.

Marked Clash specialist

Stop “” to remove substantial Ego. The marked Sinner changes each turn, so prepare several possible specialists.

Shield-breaking damage

Focus Pierce, Pride, or Envy on the final form. s that let attackers keep acting after s matter too.

Healing / powerful E.G.O

Stop area attacks and restore HP/SP lost to s to sustain your damage.

One ally can fill several roles. First choose a main fighter who can win Clashes, then assign responsibilities for dangerous attacks and special mechanics.

STATUSBasic stats

Stats for 5-36. Deployment limit: 6 Sinners. The Canto V story encounter. Each of the 3 forms has 660 HP. Offense and s include at form start. These form bonuses are estimates in the source: +1 for Pip and +2 for the other 2 forms. SP and in-battle buffs are not fixed to these values.

GasHarpoon (Pip's Ego)Part: Body

GasHarpoon (Pip's Ego) appearance
HP
660 (per form)
Level
40
Speed
2〜3
Defense Lv.
38
Stagger Thresholds
50% / 0% HP (330 / 0) / also Staggers at 0 Ego

Physical resistances

SlashSlash
×1.0
PiercePierce
×1.2
BluntBlunt
×1.0

Sin Nullification

Wrath
×1.2
Lust
×1.0
Sloth
×1.0
Gluttony
×1.0
Gloom
×1.0
Pride
×1.5
Envy
×1.5
  • Transitions at 1 HP. On entering Starbuck and Queequeg, statuses are removed but SP carries over.
  • Starts with 20 . Lose 1 on a failed and 3 when using “”.

GasHarpoon (Starbuck's Ego)Part: Body

GasHarpoon (Starbuck's Ego) appearance
HP
660 (per form)
Level
40
Speed
2〜3
Defense Lv.
39
Stagger Thresholds
50% / 0% HP (330 / 0) / also Staggers at 0 Ego

Physical resistances

SlashSlash
×1.0
PiercePierce
×1.2
BluntBlunt
×1.0

Sin Nullification

Wrath
×1.2
Lust
×1.0
Sloth
×1.0
Gluttony
×1.0
Gloom
×1.0
Pride
×1.5
Envy
×1.5
  • Transitions at 1 HP. On entering Starbuck and Queequeg, statuses are removed but SP carries over.
  • Starts with 20 . Losing a to a marked target reduces it by the number of s destroyed.

GasHarpoon (Queequeg's Ego)Part: Body

GasHarpoon (Queequeg's Ego) appearance
HP
660 (per form)
Level
40
Speed
2〜3
Defense Lv.
39
Stagger Thresholds
50% / 0% HP (330 / 0) / also Staggers at 0 Ego

Physical resistances

SlashSlash
×1.0
PiercePierce
×1.2
BluntBlunt
×1.0

Sin Nullification

Wrath
×1.2
Lust
×1.0
Sloth
×1.0
Gluttony
×1.0
Gloom
×1.0
Pride
×1.5
Envy
×1.5
  • Transitions at 1 HP. On entering Starbuck and Queequeg, statuses are removed but SP carries over.
  • Starts with 30 . At Turn End, lose 10 if no Shield remains; otherwise gain 5.

SKILLSSkills and how to respond

Use the tabs to switch skills. Displayed Power excludes unique buffs and adjustments from Offense Level differences.

Displayed power excludes conditional buffs. Check each effect for Ego-based power, , and reuse. s and HP differ from Mirror Dungeon versions.

GasHarpoon (Pip's Ego)

01

Strike Me Down!

PridePiercePierce
Displayed Power
3〜11
Base Power
3
Coin Power
+4
No. of Coins
2
AttackLevel
41Enemy Lv. +1
Attack Weight
1

ⅠOn Hit Inflict 3 .

On Hit Increase Count by 3.

ⅡOn Hit Inflict 3 .

On Hit Increase Count by 3.

How to respond

Both s increase . Stop it with a winning before subsequent attacks repeatedly trigger .

GasHarpoon (Starbuck's Ego)

01

Strike Me Down!

PridePiercePierce
Displayed Power
3〜11
Base Power
3
Coin Power
+4
No. of Coins
2
AttackLevel
42Enemy Lv. +2
Attack Weight
1

ⅠOn Hit Inflict 3 .

On Hit Increase Count by 3.

ⅡOn Hit Inflict 3 .

On Hit Increase Count by 3.

How to respond

Both s increase . Stop it with a winning before subsequent attacks repeatedly trigger .

GasHarpoon (Queequeg's Ego)

01

Strike Me Down!

PridePiercePierce
Displayed Power
3〜11
Base Power
3
Coin Power
+4
No. of Coins
2
AttackLevel
42Enemy Lv. +2
Attack Weight
1

ⅠOn Hit Inflict 3 .

On Hit Increase Count by 3.

ⅡOn Hit Inflict 3 .

On Hit Increase Count by 3.

How to respond

Both s increase . Stop it with a winning before subsequent attacks repeatedly trigger .

PASSIVESPassives

GasHarpoon (Pip's Ego)

Enemy passives

Price of Nobility

Condition: Gains another person's effects

Offense and s increase. Losing es with certain skills reduces SP.

Impact on the fight

After a form change, check actual predictions and buffs rather than relying on the previous form's values.

Enemy passives

Ahab

Condition: Turn Start / recovery from

At Turn Start, heal 15 SP unless at -45 SP. At Turn End, if in , remove it and reset SP to 0; gain 2 and 2 next turn.

Impact on the fight

If using SP loss, also prepare for recovery and stronger s after .

Enemy passives

Pip's Sin and Innocence

Condition: Form start / Turn End

Gain 20 Ego. At Turn End, heal 3 SP per Ego. If at 0 Ego, become ed next turn.

Impact on the fight

Reduce Ego through failed s and “”. The status description lists different healing timing; this entry follows the passive description.

GasHarpoon (Starbuck's Ego)

Enemy passives

Price of Nobility

Condition: Gains another person's effects

Offense and s increase. Losing es with certain skills reduces SP.

Impact on the fight

After a form change, check actual predictions and buffs rather than relying on the previous form's values.

Enemy passives

Ahab

Condition: Turn Start / recovery from

At Turn Start, heal 15 SP unless at -45 SP. At Turn End, if in , remove it and reset SP to 0; gain 2 and 2 next turn.

Impact on the fight

If using SP loss, also prepare for recovery and stronger s after .

Enemy passives

Starbuck's Fears

Condition: Form start / loses a to a marked target

Start at 20 Ego. Losing to a marked opponent removes stacks equal to s destroyed. At Turn Start, gain 1 per 5 Ego. At Turn End with 0 Ego, become ed next turn.

Impact on the fight

High Ego also means more . Win es with marked Sinners to weaken it first. The ratio differs from the status description, so check the in-battle display too.

Enemy passives

Puncturing Harpoon

Condition: Critical Hit in this form

Increase negative effect values inflicted by skills by 1.

Impact on the fight

Prevent hits through es rather than repeatedly taking and debuffs.

GasHarpoon (Queequeg's Ego)

Enemy passives

Price of Nobility

Condition: Gains another person's effects

Offense and s increase. Losing es with certain skills reduces SP.

Impact on the fight

After a form change, check actual predictions and buffs rather than relying on the previous form's values.

Enemy passives

Ahab

Condition: Turn Start / recovery from

At Turn Start, heal 15 SP unless at -45 SP. At Turn End, if in , remove it and reset SP to 0; gain 2 and 2 next turn.

Impact on the fight

If using SP loss, also prepare for recovery and stronger s after .

Enemy passives

Queequeg's Atonement

Condition: Form start / Turn End

Start at 30 Ego. At Turn End, gain 5 if Shield remains or lose 10 otherwise. At 0 Ego, become ed next turn.

Impact on the fight

Concentrating enough damage to fully break the Shield in one turn matters more than a single large hit.

Enemy passives

The Indomitable Harpooneer

Condition: HP decreases

Deal +1% skill damage per 0.75% HP lost, up to 100% extra damage at 25% HP.

Impact on the fight

s grow more dangerous late in the fight. Attack during and avoid prolonging it.

Updates may change enemy stats, effects, or behavior. Also check the information shown during battle.

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