English translation in progress. Untranslated passages remain in Japanese.

Jia Mu / Muddled Heishou of the Corpse Palanquin

CHAPTER 08 / BOSS GUIDE

Jia Mu / Muddled Heishou of the Corpse Palanquin

8-33 · Joy, Anger, Sorrow, and PleasureStory guide

A 6-phase endurance fight. Protect Hong Lu early; after the Distortion, handle the Precious Jade, Palanquin, and elders in that order. Once is active, use Hong Lu's clash wins to replenish resources and sustain healing.

HP
1387
Level
55
Speed
2〜4
Defense Lv.(Before buffs)
59
Deployment limit
7 Sinners + 5 reserves

Information last checked:

ContentsTotal: 6 entries
  1. 01Keys to the fight
  2. 02Unique effects and cautions
  3. 03Recommended teams and preparation
  4. 04Basic stats
  5. 05Skills and how to respond
  6. 06Passives

3 things to understand first

  1. Hong Lu's death causes defeat until is gained. Use faster Sinners to redirect attacks.
  2. Destroy the Precious Jade before it explodes, extract the Palanquin, and reduce all 5 elders to 1 HP.
  3. Redirect the eye's powers attack away from Hong Lu as main target, and secure resources for healing.

GUIDEKeys to the fight

Turn numbers indicate a typical sequence. HP loss and Stagger can change the order, so also check the names of the skills the enemy is using.

Find a response based on how you lost

Hong Lu dies early and the fight ends
He is not immortal from the start. Use faster Sinners or to redirect dangerous attacks, and use SP/HP recovery early. Protect him until is gained.
The Distorted form's HP will not decrease
The Precious Jade, Palanquin, and elders supply Shield. Focus whichever source is currently present. Delaying the Jade's destruction does not extend the action cycle; it only shortens the time available to damage the boss.
Area attacks remain Unbreakable after destroying the Jade
also makes the eye's powers attack Unbreakable when Hong Lu is its main target. Redirect it to someone else. While the Jade is alive, redirection alone does not stop the s; destroy the Jade first.
The elders will not die, and the area attack wipes the team
Reducing them to 1 HP is enough. Leave elders with and convert all 5 before the Offering. Even 1 remaining strengthens the finisher.

Before deployment

Bring sustained healing and enough Speed to protect Hong Lu

  • Recommended Level 55; deploy 7 Sinners with 5 reserves. Hong Lu must deploy initially, and a borrowed Identity is available. Check healing , required resource affinities, and reserve levels.
  • Lust, Gluttony, Pride, and Envy work well. Do not build solely around affinities; prepare strong clashes, area attacks, and HP/SP recovery.
  • Check support combinations too. With Spiderweb Ryōshū and Ring Hong Lu, the allied effect associated with Ryōshū's can endanger Hong Lu. Check its conditions before using both during the opening, when his protection is not yet active.

Phase 1

Redirect attacks from Hong Lu and reduce Mu to 693 HP

  • The enemy focuses Hong Lu. Use faster Sinners to redirect dangerous attacks, with and healing to protect him. His death causes defeat.
  • Si and Hun are area attacks; You has 3 s. Heal because hits remain after clash wins. “” is a able and cannot be Offset by defense skills.
  • At 693 HP, the phase changes and the turn ends. This is shortly after the 762 threshold; avoid committing excessive powerful skills and save damage for the next Precious Jade.

Phase 2 · Nothingness

Destroy the Jade quickly and bring Hong Lu back

  • For ordinary Hong Lu Identities, winning the first “” does not prevent imprisonment. His Lord Identity's exclusive support can prevent it from this stage. The old Assist Defense bug that skipped imprisonment has been fixed; do not rely on it.
  • Focus Lust/Gluttony damage on the 171-HP Jade. Destroy it on its first action turn if possible, or its second at the latest. Its turn 3 explosion heavily buffs Mu.
  • While the Jade is alive, 200 Shield every turn makes the boss hard to damage. Defeating it grants healing, 3 of every resource, and enemy debuffs; Hong Lu returns next turn. The 5-turn cycle does not extend based on when it is destroyed, so earlier destruction creates more time to attack the boss.
  • The next phase begins around 4100 body HP. Maintain necessary clashes against area attacks and do not delay destroying the Jade.

Phase 3 · Happiness

Have Hong Lu beat Precious Jade's Cradle to replenish resources

  • With , Hong Lu recovers 50% HP upon lethal damage while at least 1 other ally is alive. wins against Mu grant a total of 3 resources of the least-owned affinities. Keep other allies alive too.
  • Hong Lu winning against “” prevents imprisonment. also prevents it unconditionally once in this phase; do not treat that as repeatable protection.
  • With , the eye's powers attack becomes Unbreakable when Hong Lu is main target too. Redirect this one to another Sinner; use other skills for Hong Lu's resource generation.
  • The next phase begins around 2850–2900 body HP. The part table and walkthrough give different thresholds; check the actual phase display.

Phase 4 · Joy

Destroy the Palanquin to stop Shield and buffs

  • The Palanquin becomes active, supplying the body and Torso with Shield equal to 10% maximum HP and buffs for next turn. Focus and extract the 474-HP Palanquin rather than attacking only the Torso.
  • “” can be clashed regardless of . Win to halve its damage and limit area damage; this does not cancel the on-use Torso buffs.
  • The insect's death attack becomes Unbreakable below 50% body HP. Prepare a reliable clash winner and healing. Exploit Torso and after extracting the Palanquin, then progress around 1900–2000 HP.

Phase 5 · Sorrow

Reduce all 5 elders to 1 HP

  • “” creates 5 elders next turn and ends the turn after attacking. The summon is a Combat Start effect and cannot be stopped by a clash win.
  • Aim to reduce everyone to 1 HP within about 3 turns after spawning. Prioritize Earthly Elders, which provide attack buffs; stop spending actions on elders already at 1 HP. The body's slot weight of 3 can absorb area targeting capacity; check actual secondary targets.
  • If all 5 have , the Offering grants allies 200 Shield, and Mu can be ed after absorbing 5 . Even 1 remaining produces dangerous buffs.
  • Reducing elders to 1 HP grants SP and resources. Use these for healing and the remaining elders; enter the final phase around 700–720 body HP.

Phase 6 · Wrath

Prepare for the opening 2 area attacks and finish the fight

  • Hong Lu gains +5 Final Power, resource generation, and recovery from lethal damage while another ally survives. Heal to avoid losing every other Sinner.
  • The opening 2 insect's death attacks are Unbreakable with 3 . A clash win halves damage and prevents from the skill, but does not prevent or damage.
  • Without elders, the Offering grants 200 Shield. Keep winning strong clashes and damaging the boss; this phase ends by reducing body HP to 0.

NOTESUnique effects and cautions

Easy-to-miss details

  • Hong Lu's lethal-damage recovery starts only after is gained and requires at least 1 other living ally. It cannot be relied on during the opening or while he is the sole survivor.
  • “” ends the turn after attacking. Winning alone prevents imprisonment only when the support conditions are met.
  • For the eye's powers attack, separately check the Jade's presence and the / Hong Lu main-target condition.
  • The Jade's self-destruction does not grant defeat rewards. Prioritize destroying it with Sinners.
  • Winning clashes alone does not stop Shield from the Palanquin and elders. Handle the sources themselves.
  • Listed phase-transition HP values differ. Avoid plans requiring exact numbers; check the enemy's form, actions, and Hong Lu's support.
  • The Offering and similar skills end the turn after attacking. Heal beforehand rather than scheduling healing afterward.

Base and base +2.

The initial form's table is before buffs. Check level-difference clash bonuses in the prediction.

Base and base +4.

A post-Distortion buff, separate from the part table and skill-level differences.

Power -2 against Mu. Removed at 45 SP or a value of 0; decreases by 1 at Turn End.

Avoid building this on Hong Lu early and bring SP recovery.

At 3 at Turn End, becomes next turn.

Prevent one-sided hits on Hong Lu and dangerous skills' effects requiring hits without destruction.

The imprisoned Sinner cannot act, and their HP, SP, and buffs do not update. A corresponding Precious Jade is created.

Have Sinners destroy the Jade to gain its support and a next-turn return. After is gained, Hong Lu's clash wins can prevent imprisonment.

Created at 1. At Turn End, heal the imprisoned Sinner for 25% HP, reduce their SP by 20, and increase this value. At 3, use the self-destruct skill; dying by self-destruction inflicts 3 on the imprisoned Sinner next turn.

Destroy it before it explodes. Waiting for self-destruction does not grant the rewards for a Sinner defeating it.

If Hong Lu is main target of the eye's powers attack, make all s Unbreakable independently of that skill's own condition.

Check especially after “” is used. Destroying the Jade alone does not remove this condition.

Hong Lu gains +1 Power. While another ally lives, lethal damage restores 50% HP. Prevents imprisonment once in the phase; +5 Power against the imprisonment skill. Winning prevents imprisonment and clears ; Mu loses 10 SP and gains 2 . wins against Mu grant a total of 3 scarce resources.

Support gained from phase 3. It does not guarantee opening survival; have Hong Lu handle “”.

Hong Lu gains +1 Final Power. On Win, heal the lowest-SP ally for 5 SP. The 50% HP recovery while another ally lives and 3 resources from wins against Mu continue.

From Joy, the buff increases Final Power. Continue healing and resource generation while handling the Palanquin.

Hong Lu gains +3 Final Power. Continues allied SP recovery on wins, 50% HP recovery while another ally lives, and 3 resources. When an ally dies, grant remaining allies 1 next turn at Turn End (once per turn).

Combine this with resources from elders and keep the other allies alive.

Hong Lu gains +5 Final Power. At Turn Start, heal all allies for 5 SP. Retains 50% HP recovery while another ally lives, 3 resources, and the buff on ally death. Damage increases by 30% of the cumulative percentage of HP lost (max 100%).

Supports final clashes and damage, but the survival condition fails if every other ally dies.

Held by elders. At Turn Start, give Mu's body and all parts Shield equal to 5% of their respective maximum HP.

Reduce them to 1 HP to convert to . Handle all 5 before the Offering.

Gained when elders reach 1 HP. Absorbed by a specific Mu skill; on Mu, each stack gives 1 , and 5 stacks cause .

Do not try to kill 1-HP elders; switch to those still holding .

PARTYRecommended teams and preparation

What to prepare first

  • Recommended Level 55. Deploy 7 Sinners including Hong Lu, with 5 reserves. Bring HP/SP recovery and skill affinities that supply their resources.
  • Combine , , Lust/Gluttony single-target damage, and area attacks for elders. No specific Identity or old bug is required.

Opening attack-redirection handlers

Protect Hong Lu before is gained and redirect the eye's powers attack away from him as main target.

Focused damage for the Jade and Palanquin

Cut off Shield sources early to create time to damage the body.

Healing and resource management

Use rewards from Hong Lu's wins, the Jade, and elders to recover from long-fight attrition.

Area attacks for elders

Reduce all 5 to 1 HP, checking the body's slot weight and actual secondary targets.

One ally can fill several roles. First choose a main fighter who can win Clashes, then assign responsibilities for dangerous attacks and special mechanics.

STATUSBasic stats

Stats for 8-33. Deployment limit: 7 Sinners, with 5 reserves in a Chain Battle. The regular 8-33 encounter. Hong Lu is required; deploy 7 Sinners with 5 reserves. Offense/Defense entries show base values before (+2), (+4), and other buffs. The Distorted body's 4759 HP is separate from the Torso's 4333 and Palanquin's 474 part HP. Listed phase-transition HP values differ: roughly 4100 / 2850–2900 / 1900–2000 / 700–720. Do not treat them as exact thresholds.

Jia MuPart: Phase 1 · Torso

Jia Mu appearance
HP
1387
Level
55
Speed
2〜4
Defense Lv.(Before buffs)
59
Stagger Thresholds
55% / 0% (762 / 0)

Physical resistances

SlashSlash
×1.2
PiercePierce
×1.0
BluntBlunt
×1.0

Sin Nullification

Wrath
×1.0
Lust
×1.2
Sloth
×0.75
Gluttony
×1.25
Gloom
×0.75
Pride
×1.0
Envy
×1.25
  • gives +2 base Offense/s. Using different skills further raises .
  • At 693 HP, enters the next phase and ends the turn. Do not exhaust strong skills immediately after ing her.

Muddled Heishou of the Corpse Palanquin [混覺轀輬黑獸]Part: Body / Torso

Muddled Heishou of the Corpse Palanquin [混覺轀輬黑獸] appearance
HP
Body 4759 / Torso 4333
Level
55
Speed
2〜4
Defense Lv.(Before buffs)
63
Stagger Thresholds
0% (0) / Staggered by Palanquin extraction or 5 Imperfect Immortality

Physical resistances

SlashSlash
×1.0
PiercePierce
×1.0
BluntBlunt
×1.0

Sin Nullification

Wrath
×1.0
Lust
×1.2
Sloth
×0.75
Gluttony
×1.25
Gloom
×0.75
Pride
×1.25
Envy
×1.25
  • From phase 2, gives +4 base Offense/s. Do not confuse this with the part table's +8 .
  • Each slot takes 3 . The body can draw area attacks' targeting capacity away from adds; check actual secondary targets.
  • Body HP determines phase transitions. Do not use Torso part HP as the threshold.

Muddled Heishou of the Corpse Palanquin · PalanquinPart: Extractable Palanquin

Muddled Heishou of the Corpse Palanquin · Palanquin appearance
HP
474
Level
55
Speed
3〜6
Defense Lv.(Before buffs)
56
Stagger Thresholds
30% / 0% (142 / 0)

Physical resistances

SlashSlash
×1.2
PiercePierce
×1.2
BluntBlunt
×1.2

Sin Nullification

Wrath
×1.0
Lust
×1.2
Sloth
×0.75
Gluttony
×1.25
Gloom
×0.75
Pride
×1.25
Envy
×1.25
  • Cannot be attacked until phase 3 begins. Becomes active in the Joy phase and supplies Shield and Torso buffs.
  • Extract it at 0 HP to the Torso and inflict next turn. Some skills prevent until they are used.

Baoyu, the Precious JadePart: Jade imprisoning a Sinner

Baoyu, the Precious Jade appearance
HP
171
Level
55
Speed
2〜4
Defense Lv.
59
Stagger Thresholds
None

Physical resistances

SlashSlash
×1.0
PiercePierce
×1.0
BluntBlunt
×1.0

Sin Nullification

Wrath
×1.0
Lust
×1.5
Sloth
×1.0
Gluttony
×1.5
Gloom
×1.0
Pride
×1.0
Envy
×1.0
  • Created with 1 . Destroy it with the allies still able to act before it explodes.
  • A Sinner defeating it grants resources, healing, and enemy debuffs. Hong Lu returns next turn.

Heavenly ElderPart: Summoned elders · 5 in total

Heavenly Elder appearance
HP
112 each (minimum 1)
Level
55
Speed
2〜4
Defense Lv.
55
Stagger Thresholds
30% / 0% (33 / 0)

Physical resistances

SlashSlash
×1.25
PiercePierce
×1.25
BluntBlunt
×1.25

Sin Nullification

Wrath
×1.0
Lust
×1.0
Sloth
×1.25
Gluttony
×1.25
Gloom
×0.75
Pride
×1.0
Envy
×1.0
  • At 1 HP, becomes . HP does not reach 0.
  • Stop attacking at 1 HP and switch to elders that still have .

Earthly ElderPart: Summoned elders · 5 in total

Earthly Elder appearance
HP
112 each (minimum 1)
Level
55
Speed
2〜4
Defense Lv.
55
Stagger Thresholds
30% / 0% (33 / 0)

Physical resistances

SlashSlash
×1.25
PiercePierce
×1.25
BluntBlunt
×1.25

Sin Nullification

Wrath
×1.0
Lust
×1.0
Sloth
×1.25
Gluttony
×1.25
Gloom
×0.75
Pride
×1.0
Envy
×1.0
  • At 1 HP, becomes . HP does not reach 0.
  • Prioritize this elder because its on-use effects strengthen Mu's attacks.

Brain ElderPart: Summoned elders · 5 in total

Brain Elder appearance
HP
112 each (minimum 1)
Level
55
Speed
2〜4
Defense Lv.
55
Stagger Thresholds
30% / 0% (33 / 0)

Physical resistances

SlashSlash
×1.25
PiercePierce
×1.25
BluntBlunt
×1.25

Sin Nullification

Wrath
×1.0
Lust
×1.0
Sloth
×1.25
Gluttony
×1.25
Gloom
×0.75
Pride
×1.0
Envy
×1.0
  • At 1 HP, becomes . HP does not reach 0.
  • Stop attacking at 1 HP and switch to elders that still have .

SKILLSSkills and how to respond

Use the tabs to switch skills. Displayed Power excludes unique buffs and adjustments from Offense Level differences.

Full skill names appear in the skill list; the walkthrough shortens the long names to the eye's powers attack or the insect's death attack. Conditional s are listed in effects, separately from fixed s. The Palanquin and Torso share a defense skill name but have different listings.

Jia Mu

01

Completed Heixian Bolus - Wei [未]

SlothSlashSlash
Displayed Power
3〜11
Base Power
3
Coin Power
+4
No. of Coins
2
AttackLevel(Before buffs)
57Enemy Lv. +2
Attack Weight
1

On Use If the target's total and is 5+, Power +1

On Use If total and Count is 7+, gain 5 and 2 Count

ⅠOn Hit Inflict 3 .

ⅡOn Hit Inflict 3 .

How to respond

and increase Power and . Avoid accumulating statuses on Hong Lu; redirect the clash to another Sinner.

Muddled Heishou of the Corpse Palanquin [混覺轀輬黑獸]

01

Precious Jade's Cradle [寶玉搖籃]

GloomBluntBluntCannot be redirected
Displayed Power
5〜13
Base Power
5
Coin Power
+8
No. of Coins
1
AttackLevel(Before buffs)
59Enemy Lv. +4
Attack Weight
1

[Cannot be redirected]

Prioritizes Hong Lu

If the target is Hong Lu, damage is fixed at 0

After Attack If the target is Hong Lu, him and turn him into next turn. Then end the turn

Ⅰ.

How to respond

Unredirectable and targets Hong Lu. Early on, winning does not stop post-attack imprisonment. With , Hong Lu can win to prevent it; his Lord Identity's exclusive support can prevent it earlier. Ends the turn after attacking.

Muddled Heishou of the Corpse Palanquin · Palanquin

01

Be honored to be in audience of such a great man

SlothBluntBlunt
Displayed Power
5〜15
Base Power
5
Coin Power
+10
No. of Coins
1
AttackLevel(Before buffs)
59Enemy Lv. +4
Attack Weight
7

Can be clashed regardless of ; cannot be ed until this skill is used

On Use Grant the Torso part 2 , 2 , and 2 next turn

On Use Restore own SP to 30

On Clash Lose Deal 50% less damage; this skill's damage cannot targets

Ⅰ.

On Hit Without Coin Destruction Inflict 10

How to respond

The Palanquin's Unbreakable attack with 7 . Can be clashed regardless of . Winning halves damage but does not stop on-use Torso buffs for next turn. Prioritize destroying the Palanquin itself.

Baoyu, the Precious Jade

01

I greet you now

GloomBluntBlunt
Displayed Power
4〜12
Base Power
4
Coin Power
+8
No. of Coins
1
AttackLevel
55Enemy Lv. +0
Attack Weight
1

Ⅰ.

On Hit Without Coin Destruction Deal 5 SP damage to the target

On Hit Without Coin Destruction Inflict 1 next turn

How to respond

An Unbreakable single-target skill. Winning prevents the SP damage and requiring a hit without destruction, but destroying the Jade remains the priority.

Heavenly Elder

01

Please me

GloomBluntBlunt
Displayed Power
5〜13
Base Power
5
Coin Power
+8
No. of Coins
1
AttackLevel
55Enemy Lv. +0
Attack Weight
1

If the target has 50%+ HP, Power +2

On Use Heal Jia Mu for 10 SP

ⅠOn Hit Inflict 3 .

How to respond

Recovers Mu's SP on use; a clash win alone does not prevent it. Reduce it to 1 HP when possible to stop its actions.

Earthly Elder

01

Give me your vitality

GluttonyBluntBlunt
Displayed Power
4〜16
Base Power
4
Coin Power
+6
No. of Coins
2
AttackLevel
55Enemy Lv. +0
Attack Weight
1

If the target has 50%+ HP, Power +2

ⅠOn Hit Heal 20% of maximum HP

On Hit Inflict 2

ⅡOn Hit Heal 20% of maximum HP

On Hit Inflict 2

How to respond

A 2- skill that heals the user on hit. Power increases against a main target with 50%+ HP. Win and reduce the elder to 1 HP that turn.

Brain Elder

01

Give me your vitality

GluttonyBluntBlunt
Displayed Power
4〜16
Base Power
4
Coin Power
+6
No. of Coins
2
AttackLevel
55Enemy Lv. +0
Attack Weight
1

If the target has 50%+ HP, Power +2

ⅠOn Hit Heal 20% of maximum HP

On Hit Inflict 2

ⅡOn Hit Heal 20% of maximum HP

On Hit Inflict 2

How to respond

Heals itself on hit. Win clashes and focus damage to reduce it to 1 HP, also excluding it from healing targets.

PASSIVESPassives

Jia Mu

Enemy passives

Fixed Panic

Condition: Replacing type

When gaining a buff that changes Type, Type stays unchanged. Apply the effects intended for targets without SP instead.

Impact on the fight

Even with , do not assume replacing type will disable her.

Enemy passives

Golden Bough Assimilation - Malattunement

Condition: Combat Start

At Combat Start, gain

Impact on the fight

Adds 2 to base Offense/s. The table is before this effect; check actual clash predictions.

Enemy passives

Hongyuan has always been a putty in the hands of the revered Xianren

Condition: On recovery from

If ked at Turn End, recover from next turn and reset SP to 0.

When ends, gain 2 and 2 at the next Turn Start; if Hong Lu has , heal 15 SP.

Impact on the fight

recovery resets SP to 0 and adds Power buffs. Do not plan to keep her disabled through alone.

Enemy passives

Little Baoyu, the lineage of Family Hierarchs cannot end here...

Condition: Hong Lu's death / choosing attack targets

Hong Lu's death causes defeat. All skills prioritize Hong Lu.

Impact on the fight

Hong Lu must survive the opening. Redirect attacks with faster Sinners and prioritize healing.

Enemy passives

Who shall serve the elders, who shall convey the revered Xianhuang Worm's will to Hongyuan then?!!!

Condition: Hitting Hong Lu after winning a clash

On Hit After Win against Hong Lu, inflict 1 (once per skill)

Impact on the fight

Prevent from progressing into . Redirect attacks Hong Lu cannot beat to another Sinner.

Enemy passives

Forbidden Pill of Hongyuan - Completed Heixian Bolus [全黑仙丸]

Condition: Using different skill types / at most 3 times per turn

Each time a different skill type is used, gain 1 and 1 (3 times per turn)

Impact on the fight

The enemy's rises and falls. Do not judge the final attack only from the starting values.

Muddled Heishou of the Corpse Palanquin [混覺轀輬黑獸]

Enemy passives

Fixed Panic

Condition: Replacing type

When gaining a buff that changes Type, Type stays unchanged. Apply the effects intended for targets without SP instead.

Impact on the fight

Even with , do not assume replacing type will disable her.

Enemy passives

Watch this little girl...!

Condition: Hong Lu's death / surviving summons

Hong Lu's death causes defeat. At Turn Start, heal 10 SP if a unit summoned by self is present

Impact on the fight

protects Hong Lu only while at least 1 other ally survives. Keep the other Sinners alive too.

Enemy passives

Golden Bough Assimilation - Distortion

Condition: Phase 2 start

At the start of phase 2, gain

Impact on the fight

Include the +4 base Offense/s from in predictions. Distinguish these from the table's pre-buff values.

Enemy passives

Every Family Hierarch has the duty to surrender their bodies to the Xianhuang Worm and his honored will

Condition: Distorted form recovering from

If ked at Turn End, recover from next turn and reset SP to 0.

When ends:

- Gain 2 , 2 , and 1 at the next Turn Start.

- Heal 15 SP if a summoned unit is present.

Heal 15 SP if Hong Lu has .

Impact on the fight

Summons and also restore SP. Prioritize the Precious Jade and elders.

Enemy passives

Rot and Decay in the Husk of Gold and Jade [金玉其外 敗絮其中]

Condition: 10+ / 5+ negative status types

Take +10% damage while afflicted with 10+ .

Take +10% damage while afflicted with 5+ negative effects.

Impact on the fight

Exploit increased damage taken, but do not disrupt mechanic assignments just to stack statuses.

Enemy passives

A Family Hierarch without the revered Xianhuang Worm will never serve Hongyuan

Condition: Part at 0 HP

At 0 HP, the Torso part becomes ed next turn.

Afterward, this part is extracted and the Torso gains 2 .

Impact on the fight

Destroying and extracting the Palanquin can the Torso and inflict 2 next turn. This does not mean body HP need not reach 0.

Muddled Heishou of the Corpse Palanquin · Palanquin

Enemy passives

Rot and Decay in the Husk of Gold and Jade [金玉其外 敗絮其中]

Condition: 10+ / 5+ negative status types

Take +10% damage while afflicted with 10+ .

Take +10% damage while afflicted with 5+ negative effects.

Impact on the fight

Exploit increased damage taken, but do not disrupt mechanic assignments just to stack statuses.

Enemy passives

A Family Hierarch without the revered Xianhuang Worm will never serve Hongyuan

Condition: Part at 0 HP

At 0 HP, the Torso part becomes ed next turn.

Afterward, this part is extracted and the Torso gains 2 .

Impact on the fight

Destroying and extracting the Palanquin can the Torso and inflict 2 next turn. This does not mean body HP need not reach 0.

Baoyu, the Precious Jade

Enemy passives

Witness Me, O Revered Xianren!

Condition: Turn Start while the Jade is alive

While this unit is alive, Jia Mu's body and all parts gain 200 Shield at Turn Start

Impact on the fight

Focus the Jade instead of the body to cut off the Shield source.

Enemy passives

Duties of the Precious Jade

Condition: While the Jade is alive

While this unit is alive, apply the following effect to the imprisoned character:

- Cannot act.

Impact on the fight

Hong Lu cannot act. Ensure other Sinners have enough actions to remove its 171 HP.

Enemy passives

Departure

Condition: Defeating the Jade

When this unit is defeated, the imprisoned character returns to combat next turn.

Impact on the fight

Hong Lu returns next turn. Do not plan for him to act on the turn the Jade is defeated.

Enemy passives

Refute the Evil; Restore Justice [破邪顯正]

Condition: A Sinner defeating the Jade

When Sinners defeat this unit:

- All allies heal 10 SP and gain 2 next turn.

- Inflict 5 , 3 , and 5 on Jia Mu for 2 turns starting next turn.

- Restore the imprisoned character's SP to 45; on return, they gain 2 .

- Gain 3 of every resource.

Impact on the fight

Grants allied healing, 3 of every resource, and debuffs on Mu. This differs substantially from self-destruction; prioritize defeating it.

Heavenly Elder

Enemy passives

O The Supreme Xianren of Immortality

Condition: Elders spawning / surviving

Holds

Impact on the fight

Supplies Shield every turn. Do not focus the body solely based on its apparent remaining HP.

Enemy passives

Let us be eternally free from aging and death

Condition: Elders at 1 HP

HP cannot fall below 1.

At 1 HP, replace with .

Impact on the fight

They do not need to die; at 1 HP they gain . Check all 5.

Enemy passives

Knowledge of Immortality

Condition: Damage reducing HP to 1 / once per elder

When damage reduces HP to 1, heal the attacking Sinner for 10 SP and grant 3 resources of a random affinity among the least-owned resources (once while this unit is alive)

Impact on the fight

Grants SP recovery and scarce resources. Spend them on the remaining elders and healing.

Earthly Elder

Enemy passives

O The Supreme Xianren of Immortality

Condition: Elders spawning / surviving

Holds

Impact on the fight

Supplies Shield every turn. Do not focus the body solely based on its apparent remaining HP.

Enemy passives

Let us be eternally free from aging and death

Condition: Elders at 1 HP

HP cannot fall below 1.

At 1 HP, replace with .

Impact on the fight

They do not need to die; at 1 HP they gain . Check all 5.

Enemy passives

Knowledge of Immortality

Condition: Damage reducing HP to 1 / once per elder

When damage reduces HP to 1, heal the attacking Sinner for 10 SP and grant 3 resources of a random affinity among the least-owned resources (once while this unit is alive)

Impact on the fight

Grants SP recovery and scarce resources. Spend them on the remaining elders and healing.

Brain Elder

Enemy passives

O The Supreme Xianren of Immortality

Condition: Elders spawning / surviving

Holds

Impact on the fight

Supplies Shield every turn. Do not focus the body solely based on its apparent remaining HP.

Enemy passives

Let us be eternally free from aging and death

Condition: Elders at 1 HP

HP cannot fall below 1.

At 1 HP, replace with .

Impact on the fight

They do not need to die; at 1 HP they gain . Check all 5.

Enemy passives

Knowledge of Immortality

Condition: Damage reducing HP to 1 / once per elder

When damage reduces HP to 1, heal the attacking Sinner for 10 SP and grant 3 resources of a random affinity among the least-owned resources (once while this unit is alive)

Impact on the fight

Grants SP recovery and scarce resources. Spend them on the remaining elders and healing.

Updates may change enemy stats, effects, or behavior. Also check the information shown during battle.

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