
CHAPTER 08 / BOSS GUIDE
Jia Qiu (8-20)
Keep Hong Lu alive throughout and avoid unnecessary attacks on Zilu. In the second half, win 3 with Hong Lu himself to stop the Shield, then beat the finisher to create an opening.
- HP
- 2439
- Level
- 90
- Speed
- 3〜5
- Defense Lv. (adjusted)
- 55
- Deployment limit
- 7 Sinners + 5 reserves
Information last checked:
ContentsTotal: 6 entries
3 things to understand first
- Hong Lu's death causes immediate defeat. Bring 7 Sinners and 5 reserves, HP/SP recovery, and powerful skills for Hong Lu.
- Do not reduce Zilu to 85% HP or lower. Avoid weak one-sided attacks on Qiu while is active.
- In the second half, Hong Lu must win 3 clashes against “”. Heal beforehand for the following mass attack and duel.
GUIDEKeys to the fight
Turn numbers indicate a typical sequence. HP loss and Stagger can change the order, so also check the names of the skills the enemy is using.
Find a response based on how you lost
- Sudden defeat despite available reserves
- Hong Lu's death immediately ends the fight. Unlike 8-17, sacrificing him does not allow the fight to continue. Prioritize his HP and the resources he needs for .
- Attacking Qiu triggered Zilu's counterattack
- is active on turns with Blinkstep. It intercepts one-sided attacks on Qiu; at 2+, it becomes a powerful Unbreakable . Avoid weak follow-ups and prioritize regular clashes.
- The second-half Shield returns every turn
- Have Hong Lu win against “” to reach 3 . The Shield falls from 900 to 600 to 300 to none; there is no need to keep breaking it through raw damage alone.
- At 3 , everyone except Hong Lu stopped acting
- This is the scheduled mass attack, followed next turn by a duel with Hong Lu. If he wins against Tiangang Star - Form, the enemy loses 24 . Heal everyone and prepare Hong Lu's strong skills beforehand.
Before deployment
7 Sinners and 5 reserves, centered on Hong Lu and healing
- Aim for Level 55 and III or higher. Stock resources for Hong Lu's strong skills and Land of Illusion. His death causes immediate defeat.
- Use dungeon healing points and carried-over resources; do not exhaust every powerful skill in the opening wave. Blunt works well against the opening enemies; Gluttony, Lust, and Pride work well against Qiu.
- Hong Lu's exclusive support grants +1 Final Power to all skills and lets clash wins heal low-SP allies' SP. His Lord Identity uses different names for the support and effects.
Wave 1 · 4 Heishou
Use Blunt damage and build SP
- Face 2 Featherstrikers and 2 Umbrastrikers. Win clashes with regular skills to raise everyone's SP, including Hong Lu's.
- Blunt damage on one enemy at a time to and defeat it, limiting opening-wave attrition. Save resources for the later and healing.
Wave 2 · Qiu and Zilu
Clash against Qiu and avoid damaging Zilu
- Aim to reduce Qiu to 50% HP. Zilu cannot be killed, and reducing him to 85% HP or lower strengthens both enemies. Watch for accidental damage from area attacks.
- Win necessary clashes against Zilu so gives him . Avoid unnecessary follow-ups; spend actions reducing Qiu's HP.
- Check on turns with Blinkstep. Weak one-sided attacks on Qiu are intercepted. At 2+ , this becomes a strong Unbreakable ; using fewer attacks and more defense or healing is reasonable.
- At 50% HP, the turn ends immediately. Heal before crossing the threshold to prepare for the second half.
Second half · 0–3 Dialogues
Hong Lu must win against “Answer Me, Jia Baoyu” 3 times
- Qiu returns with 3403 HP and 30 SP, initially gaining 900 Shield every turn. Survive through healing and clashes while progressing .
- From the second turn of this half, “” appears on turns when Heishou temporarily join. It cannot be redirected; Hong Lu must win the clash with his own powerful skill.
- Each win grants 1 . After 3 wins, future Shield gains stop. Hong Lu's Lord Identity displays this as ; check the number on Hong Lu himself.
- The returning Heishou withdraw after 1 turn; do not waste damage trying to kill them. Prioritize Zilu's and Hong Lu's Dialogue clash.
After 3 Dialogues
Heal before the mass attack, then win Hong Lu's duel
- Next turn brings a 10 Unclashable, unredirectable attack. It targets everyone except Hong Lu; equip defense skills and prepare for the turn to end after the attack.
- The following turn brings Tiangang Star - Form against Hong Lu. At 3 , Power drops to 2 and its maximum becomes 13. Use his strong skills or for a reliable win.
- Winning inflicts 24 on the enemy and halves its damage; that attack cannot its targets. With 4 s and 7 , heal secondary targets beforehand too, and defend against the remaining hits.
- the boss once its Shield is gone and is reduced, bringing its second-half HP down to 50%.
NOTESUnique effects and cautions
Easy-to-miss details
- Hong Lu's death causes immediate defeat even with reserves available.
- Weak one-sided attacks on Qiu while is active trigger Zilu's powerful counterattack.
- Do not reduce Zilu to 85% HP or lower. He does not need to be defeated and withdraws on entering the second half.
- The first-half turn ends immediately at 50% HP. Later healing will not resolve.
- progresses only through Hong Lu's own clash wins. The finisher's reduction also requires winning that clash.
- Unbreakable hits remain after winning against the finisher. prevention applies to that skill's damage; it does not prevent death from .
Qiu's base Offense and s -35. Deal +30% damage with one-sided attacks.
Displayed levels include the reduction. Letting attacks through without clashing causes greater damage.
Zilu's base Offense and s -20.
Distinguish base Level 75 from his current levels.
Heishou base Offense and s -5.
Use regular skills that win according to current opening-wave predictions.
Redirects one-sided attacks on allies to self and uses a special or . Zilu uses “” at 1 stack and Cloudsplitting Manifestation at 2+.
Avoid weak one-sided attacks on Qiu.
At Turn End, gain 5 next turn and reduce this status by 1.
Control Zilu's -difference bonuses with from winning clashes or a different clash handler.
A progression effect Hong Lu gains by winning clashes against the questions. heals 5 SP at Turn End and allows full HP recovery at 0 HP as many times as its value. His Lord Identity displays , which also grants 1 Final Power Up next turn after recovery.
Reach 3 to handle the Shield and finisher. Do not neglect Hong Lu's HP by relying on revival.
When activates at 3+ , reduce this status and raise the Threshold.
Protect the HP of Sinners with both and incoming damage.
When another Deathrite decreases, this status decreases; at 0, gain 6 next turn. The same-named passive also makes its holder deal 20% less damage to Qiu.
Keep it off key damage dealers and avoid spreading it across the team.
When activates from an attack by a target with 10+ , reduce this status and increase own Count.
Avoid repeated hits from a fast Zilu; use clashes and healing.
When its inflicter activates , reduce this status and other Deathrites.
Check Deathrite types and values.
A provisional rendering of the name used in the guide's second-half “” - Ripple entry. Its dedicated status section instead lists Wane; the source does not establish a separate effect for Extinguish.
Do not calculate on the assumption that it is identical to Wane; check the actual status display.
When activates while Deathrites are present, reduce this status, leading to next-turn .
When and Deathrites accumulate on one Sinner, reconsider next turn's clash assignments.
PARTYRecommended teams and preparation
What to prepare first
- Bring Hong Lu, healing, 7 Sinners and 5 reserves. Prepare Blunt for the opening wave, and Gluttony, Lust, and Pride for Qiu.
- Save Hong Lu's resources for and the duel. Keep checking his HP when accumulates.
Hong Lu's own powerful skills
The mandatory clash handler for progressing 3 times and winning the duel.
HP and SP recovery
Limit attrition from s and , preventing defeat through Hong Lu's death.
Clash and targeting management
Avoid triggering and spreading Deathrites across the whole team.
One ally can fill several roles. First choose a main fighter who can win Clashes, then assign responsibilities for dangerous attacks and special mechanics.
STATUSBasic stats
Stats for 8-20. Deployment limit: 7 Sinners, with 5 reserves in a Chain Battle. The final 8-20 dungeon encounter. Hong Lu is required; his death causes immediate defeat, including during the opening wave. Displayed Offense/s account for 35 on Qiu, 20 on Zilu, and 5 on the Heishou. First- and second-half HP values are 2439 and 3403 respectively; both phases progress at half HP.
Jia Qiu (first half)Part: Body

- HP
- 2439
- Level
- 90
- Speed
- 3〜5
- Defense Lv. (adjusted)
- 55
- Stagger Thresholds
- 30% / 0% (731 / 0)
Physical resistances
Slash
- ×0.8
Pierce
- ×0.8
Blunt
- ×0.8
Sin Nullification
- Wrath
- ×1.0
- Lust
- ×1.2
- Sloth
- ×0.75
- Gluttony
- ×1.3
- Gloom
- ×0.75
- Pride
- ×1.2
- Envy
- ×1.0
- At 50% HP, immediately ends the turn and enters the second half, before reaching the first-half threshold.
- Displayed levels include 's reductions. This is not a fight against an unmodified Level 90 enemy.
ZiluPart: Body

- HP
- 2209
- Level
- 75
- Speed
- 3–5 / 5 Haste from Strider【Mao】
- Defense Lv. (adjusted)
- 55
- Stagger Thresholds
- 50% / 0% (1104 / 0)
Physical resistances
Slash
- ×1.25
Pierce
- ×1.0
Blunt
- ×0.5
Sin Nullification
- Wrath
- ×1.0
- Lust
- ×1.0
- Sloth
- ×1.0
- Gluttony
- ×1.0
- Gloom
- ×1.0
- Pride
- ×1.0
- Envy
- ×1.0
- Strengthens at 85% HP or lower. At 60% or lower, gains 500 Shield at Turn Start and death prevention. Defeating him is not the objective.
- Withdraws when Qiu's first half ends. Reappears temporarily in the second half.
Jia Qiu (second half)Part: Body

- HP
- 3403
- Level
- 90
- Speed
- 3–5 / 10 for the mass attack after Dialogues
- Defense Lv. (adjusted)
- 55
- Stagger Thresholds
- 30% / 0% (1020 / 0)
Physical resistances
Slash
- ×0.8
Pierce
- ×0.8
Blunt
- ×0.8
Sin Nullification
- Wrath
- ×1.0
- Lust
- ×1.2
- Sloth
- ×0.75
- Gluttony
- ×1.3
- Gloom
- ×0.75
- Pride
- ×1.2
- Envy
- ×1.0
- Restores full HP and reaches 30 SP on transition. reduces the Shield gained each turn.
- The second half also ends at half HP. Do not budget resources around reducing him to 0.
Heishou Pack - Mao: FeatherstrikerPart: Body

- HP
- 267
- Level
- 60
- Speed
- 2〜5
- Defense Lv. (adjusted)
- 55
- Stagger Thresholds
- 75% / 50% / 25% (200 / 133 / 66)
Physical resistances
Slash
- ×0.5
Pierce
- ×1.0
Blunt
- ×2.0
Sin Nullification
- Wrath
- ×1.0
- Lust
- ×1.0
- Sloth
- ×1.0
- Gluttony
- ×1.0
- Gloom
- ×1.0
- Pride
- ×1.0
- Envy
- ×1.0
- 2 appear in the opening wave. Build SP and resources against them and the 2 Umbrastrikers.
- Heishou summoned in the second half withdraw after 1 turn. They are not elimination targets like the opening wave.
Heishou Pack - Mao: UmbrastrikerPart: Body

- HP
- 267
- Level
- 60
- Speed
- 2〜5
- Defense Lv. (adjusted)
- 55
- Stagger Thresholds
- 75% / 50% / 25% (200 / 133 / 66)
Physical resistances
Slash
- ×0.5
Pierce
- ×1.0
Blunt
- ×2.0
Sin Nullification
- Wrath
- ×1.0
- Lust
- ×1.0
- Sloth
- ×1.0
- Gluttony
- ×1.0
- Gloom
- ×1.0
- Pride
- ×1.0
- Envy
- ×1.0
- 2 appear in the opening wave. Resist Slash; weak to Blunt.
- Protect Hong Lu and raise SP through winning clashes.
SKILLSSkills and how to respond
Use the tabs to switch skills. Displayed Power excludes unique buffs and adjustments from Offense Level differences.
34 skills listed by user and form. Tiangang Star - Form displays values before the Power reduction; with 3 , its maximum is 13. The first-half “” has no confirmed ; the repeated I label is provisionally treated as II. appears as for Hong Lu's Lord Identity.
Jia Qiu (first half)
Question (問)
- Displayed Power
- 4〜11
- Base Power
- 4
- Coin Power
- +7
- No. of Coins
- 1
- AttackLevel
- 57Enemy Lv. +2−35
- Attack Weight
- 1
On Use If the target has 5+ , Power +1
ⅠOn Hit Increase Count by 3.
How to respond
Gains +1 Power against targets with 5+ . Win to prevent additional Count, and avoid concentrating attacks on Sinners with high .
Answer (答)
- Displayed Power
- 3〜11
- Base Power
- 3
- Coin Power
- +8
- No. of Coins
- 1
- AttackLevel
- 57Enemy Lv. +2−35
- Attack Weight
- 1
On Use If the target has 5+ , Power +1
ⅠOn Hit Inflict 4 .
How to respond
A single- skill that adds . Use a winning regular skill based on the current prediction, including the user's reduction.
Act Not With Impropriety (非禮勿動)
- Displayed Power
- 5〜13
- Base Power
- 5
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 57Enemy Lv. +2−35
- Attack Weight
- 1
On Use Power +1 for every 4 on the target (max 2)
On Use Power +1 for every 2 Count on the target (max 3)
ⅠOn Hit Inflict 4 .
On Hit After Clash Win Inflict 1 next turn
Ⅱ.
On Hit Inflict 2 next turn
On Hit Inflict
How to respond
The second is Unbreakable and inflicts . High strengthen it; choose someone who can survive the remaining hit after winning.
Evade
- Displayed Power
- 4〜14
- Base Power
- 4
- Coin Power
- +10
- No. of Coins
- 1
- DefenseLevel
- 55Enemy Lv. +0−35
- Attack Weight
- 1
If this skill is not used, gain 1 next turn
On Use Power +1 for every 2 on the target (max 3)
How to respond
Power increases with the target's . Offset it, or prevent its activation by not attacking with the targeted Sinner. If unused, the enemy gains 1 next turn.
Thunderstrike
- Displayed Power
- 4〜12
- Base Power
- 4
- Coin Power
- +8
- No. of Coins
- 1
- AttackLevel
- 57Enemy Lv. +2−35
- Attack Weight
- 1
On Use If the target has 5+ , Power +1
On Clash Win Count +2
ⅠOn Hit Inflict 4 .
On Hit Inflict
How to respond
Inflicts . Stronger against high- targets; redirect to someone who can win and prevent the hit.
Cut them Down, Mao
- Displayed Power
- 4〜16
- Base Power
- 4
- Coin Power
- +6
- No. of Coins
- 2
- AttackLevel
- 57Enemy Lv. +2−35
- Attack Weight
- 1
On Use Heal 10 SP
On Use If the target has 5+ , Power +1
On Clash Win Inflict 2
ⅠOn Hit Inflict 4 .
Ⅱ.
On Hit Count +2
On Hit Inflict
How to respond
The second is Unbreakable and may leave after a win. Account for the on-use 10 SP recovery, and avoid spreading new Deathrites to damage dealers who lack them.
I Must Push You Further
- Displayed Power
- 5〜25
- Base Power
- 5
- Coin Power
- +5
- No. of Coins
- 4
- AttackLevel
- UnknownValue unknown
- Attack Weight
- 1
On Use Power +1 for every 4 on the target (max 2)
On Use Power +1 for every 2 Count on the target (max 3)
On Clash Win Inflict 2 and increase Count by 2
Ⅰ.
On Hit Without Coin Destruction Count +4
Ⅱ.
On Hit Without Coin Destruction Inflict 3
Ⅲ.
Ⅳ.
Deal +5% damage for every 1 ( Potency + Count) on the target (max 20%)
On Hit Set all Deathrites on the target to 0
The source repeats I. The second instance is provisionally labeled II as an apparent numbering error.
How to respond
An attack with 4 s. The source repeats I; the second instance is provisionally treated as II. strengthens it, and its is unconfirmed, so the displayed maximum of 25 alone does not establish safety.
Do Not Meddle
- Displayed Power
- 4〜14
- Base Power
- 4
- Coin Power
- +5
- No. of Coins
- 2
- AttackLevel
- 57Enemy Lv. +2−35
- Attack Weight
- 1
Clashable Counter
On Use Power +1 for every 4 Count on the target (max 3)
On Clash Win Count +2
ⅠOn Hit Inflict 1
ⅡOn Hit Inflict 1
On Hit Inflict
How to respond
A able strengthened by Count. Handle it with a winning skill; do not trigger it first with a weak one-sided attack.
Zilu
Startling Strike
- Displayed Power
- 4〜11
- Base Power
- 4
- Coin Power
- +7
- No. of Coins
- 1
- AttackLevel
- 57Enemy Lv. +2−20
- Attack Weight
- 1
On Use If the target has 5+ , Power +1
ⅠOn Hit Inflict 2
How to respond
Stronger against high- targets. Win to prevent hits, but there is no need to pile on follow-ups to damage Zilu.
Perforating Kill
- Displayed Power
- 5〜11
- Base Power
- 5
- Coin Power
- +6
- No. of Coins
- 1
- AttackLevel
- 58Enemy Lv. +3−20
- Attack Weight
- 1
On Use If the target has 5+ , Power +1
On Use Gain 3
ⅠOn Hit Increase Count by 2.
On Hit If the target has , gain 1 next turn
How to respond
Gains on use for next-turn . Winning clashes also makes inflict on him, helping control his .
Etching Strike
- Displayed Power
- 5〜15
- Base Power
- 5
- Coin Power
- +5
- No. of Coins
- 2
- AttackLevel
- 59Enemy Lv. +4−20
- Attack Weight
- 1
On Use If the target has 5+ , Power +1
ⅠOn Hit Inflict 3 .
ⅡOn Hit Inflict 3 .
On Hit Inflict
How to respond
Inflicts , enabling the next Blinkstep's targeting priority and bonuses. Prevent the hit when possible.
Cursewrit Butcherblade - Blinkstep
- Displayed Power
- 5〜17
- Base Power
- 5
- Coin Power
- +4
- No. of Coins
- 3
- AttackLevel
- 60Enemy Lv. +5−20
- Attack Weight
- 1
Prioritizes targets with
Combat Start Gain 1
Deal +15% damage for every 2 difference between self and target (max 60%)
On Use Power +1 for every 5 on the target (max 2)
On Use Base Power +1 for every 2 Count on the target (max 3)
On Clash Win Count +2
Ⅰ.
On Hit Count +3
Ⅱ.
On Hit Inflict 5
Ⅲ.
On Hit If the target has , deal +50% damage
On Hit Inflict 5
On Hit Without Coin Destruction Reuse this once (max once per skill)
How to respond
All 3 s are Unbreakable, so increases even after a clash win. This turn also grants 1 at Combat Start; avoid weak one-sided attacks on Qiu and prioritize strong clashes and healing.
Cursewrit
- Displayed Power
- 5〜17
- Base Power
- 5
- Coin Power
- +4
- No. of Coins
- 3
- AttackLevel
- 55Enemy Lv. +0−20
- Attack Weight
- 1
Clashable Counter
On Use If self is at least 3 faster than the target, Power +1
On Use If the target has , inflict +1 Count with this skill
ⅠOn Hit Increase Count by 2.
ⅡOn Hit Count +1
ⅢOn Hit Count +1
How to respond
A able strengthened by difference and . Win with a suitable skill to prevent extra Count.
Incomplete Seal Release: <Tianjiu Star's Blade>
- Displayed Power
- 4〜22
- Base Power
- 4
- Coin Power
- +6
- No. of Coins
- 3
- AttackLevel
- 60Enemy Lv. +5−20
- Attack Weight
- 1
Deal +20% damage for every 2 difference between self and target (max 60%)
On Use Power +1 for every 5 on the target
On Use Power +1 for every 2 Count on the target (max 3)
Ⅰ.
On Hit Count +2
Ⅱ.
On Hit Inflict 5
Ⅲ.
On Hit Inflict
How to respond
3 s inflict . and difference strengthen it; choose a Sinner with fewer statuses and prepare healing.
Swiftfeet Protection
- Displayed Power
- 4〜14
- Base Power
- 4
- Coin Power
- +10
- No. of Coins
- 1
- DefenseLevel
- 55Enemy Lv. +0−20
- Attack Weight
- 1
(Activated by )
able
Before Use At 2+ , activate as “”
On Use This skill's increases for every 5% cumulative HP lost in this encounter (max 10)
On Use Cannot be ed by damage until this skill ends
Ⅰ.
How to respond
A able activated at 1 . Intercepts one-sided attacks on Qiu. Avoid accidentally triggering it with weak skills; prioritize clashes against Qiu.
Ascendant Heishou - Mao Technique: Cloudsplitting Manifestation
- Displayed Power
- 4〜22
- Base Power
- 4
- Coin Power
- +6
- No. of Coins
- 3
- AttackLevel
- 60Enemy Lv. +5−20
- Attack Weight
- 1
(Transforms from “” through that skill's effect.)
Clashable Counter
Deal +20% damage for every 2 difference between self and target (max 60%)
On Use Power +1 for every 5 on the target
On Use Power +1 for every 2 Count on the target (max 3)
Ⅰ.
On Hit Count +2
Ⅱ.
On Hit Inflict 5
Ⅲ.
On Hit Inflict
How to respond
An Unbreakable replacing the at 2+ . Especially dangerous on turns with 2 Blinksteps. Do not trigger it with weak one-sided attacks on Qiu.
Jia Qiu (second half)
I Ask Again
- Displayed Power
- 4〜11
- Base Power
- 4
- Coin Power
- +7
- No. of Coins
- 1
- AttackLevel
- 57Enemy Lv. +2−35
- Attack Weight
- 1
On Use If the target has 5+ , Power +1
On Clash Win Count +2
Ⅰ.
On Hit Inflict 2
How to respond
Its single is Unbreakable, so can remain after a win. Protect low-HP Sinners while waiting for .
Act Not With Impropriety (非禮勿動)
- Displayed Power
- 4〜12
- Base Power
- 4
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 57Enemy Lv. +2−35
- Attack Weight
- 1
On Use If the target has 5+ , Power +1
On Clash Win Count +2
ⅠOn Hit Inflict 2
ⅡOn Hit Inflict 2 .
On Hit Inflict
How to respond
Prevent additional . Strengthened at 5+ ; assign the clash using predictions that include current statuses.
You Will Not Meddle
- Displayed Power
- 4〜12
- Base Power
- 4
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 57Enemy Lv. +2−35
- Attack Weight
- 1
On Use If the target has 5+ , Power +1
On Clash Win Count +2
ⅠOn Hit Inflict 2
ⅡOn Hit Inflict 2 .
On Hit Inflict
How to respond
Prevent additional . Win the clash rather than spreading it to damage dealers who do not yet have Deathrites.
Thunderstrike - Ripple (波)
- Displayed Power
- 7〜20
- Base Power
- 7
- Coin Power
- +13
- No. of Coins
- 1
- AttackLevel
- 57Enemy Lv. +2−35
- Attack Weight
- 3
Prioritizes the target with the most distinct Deathrite types
On Use Power +1 for every 2 on the main target (max 4)
ⅠOn Hit Increase Count by 3.
On Hit If the target has 2+ Deathrite types, inflict
How to respond
3 , with s strengthened by Potency. Prioritizes targets with more Deathrites; check secondary targets' HP and healing too.
Heishou - Mao Linkstrike - Bladestorm
- Displayed Power
- 3〜15
- Base Power
- 3
- Coin Power
- +3
- No. of Coins
- 4
- AttackLevel
- 57Enemy Lv. +2−35
- Attack Weight
- 1
On Use Heal 10 SP
On Use Power +1 for every 5 on the target (max 2)
On Clash Win Inflict 2
Ⅰ.
On Hit Count +3
Ⅱ.
On Hit Inflict 2
Ⅲ.
On Hit Inflict 2
Ⅳ.
On Hit Inflict
How to respond
All 4 s are Unbreakable, so and may remain after winning. Heal beforehand and rotate clash handlers according to their statuses.
Heed Me, Zilu
- Displayed Power
- 4〜16
- Base Power
- 4
- Coin Power
- +3
- No. of Coins
- 4
- AttackLevel
- 57Enemy Lv. +2−35
- Attack Weight
- 1
On Use Heal 10 SP
On Use Power +1 for every 5 on the target (max 2)
On Clash Win Inflict 2
Ⅰ.
On Hit Count +3
Ⅱ.
On Hit Inflict 2
Ⅲ.
On Hit Inflict 2
Ⅳ.
On Hit Inflict
How to respond
All 4 s are Unbreakable, with on the last. Account for on-use SP recovery and damage after the hits.
Deathrite Deluge
- Displayed Power
- 7〜20
- Base Power
- 7
- Coin Power
- +13
- No. of Coins
- 1
- AttackLevel
- 57Enemy Lv. +2−35
- Attack Weight
- 1
[Cannot be redirected]
Prioritizes the target with the most Deathrite types
On Use Power +1 for each Deathrite type on the target (max 3)
Ⅰ.
Deal +5% damage for every 1 ( Potency + Count + number of Deathrite types) on the target (max 200%)
On Hit Set all Deathrites on the target to 0
How to respond
Cannot be redirected. The Sinner with the most Deathrites needs a strong skill. and Deathrites make it dangerous; 1 remains after winning, so heal beforehand.
Answer Me, Jia Baoyu
- Displayed Power
- 3〜11
- Base Power
- 3
- Coin Power
- +2
- No. of Coins
- 4
- AttackLevel
- 57Enemy Lv. +2−35
- Attack Weight
- 1
[Cannot be redirected]
Prioritizes Hong Lu
On Clash Win Count +4
On Clash Lose If the target is Hong Lu, inflict 1
Ⅰ.
On Hit Without Coin Destruction Inflict 2
Ⅱ.
On Hit Without Coin Destruction Inflict 2
Ⅲ.
On Hit Without Coin Destruction Inflict 2
Ⅳ.
On Hit Without Coin Destruction Inflict 2
How to respond
Hong Lu gains 1 by personally winning the clash; another Sinner cannot substitute. Prepare Land of Illusion or another skill that wins comfortably, and succeed 3 times.
Tiangang Star - Form (格)
- Displayed Power
- 5〜37
- Base Power
- 5
- Coin Power
- +8
- No. of Coins
- 4
- AttackLevel
- 57Enemy Lv. +2−35
- Attack Weight
- 7
Prioritizes Hong Lu
Power -2 for every 1 on the target
On Clash Lose This attack cannot targets. Gain 24 for the rest of the encounter
On Clash Lose Deal 50% less damage
Ⅰ.
On Hit Without Coin Destruction Inflict 2
Ⅱ.
On Hit Without Coin Destruction Inflict 2
Ⅲ.
On Hit Without Coin Destruction Inflict 2
Ⅳ.
On Hit Without Coin Destruction Deal +5% damage for every 1 ( Potency + Count + number of Deathrites) on the target (max 100%)
How to respond
At 3 , Power becomes 8 − 6 = 2, reducing the base displayed maximum of 37 to 13 under those conditions. If Hong Lu wins, the enemy loses 24 and deals half damage. Prepare everyone for 4 s and 7 .
Like a Roaring Storm
- Displayed Power
- 5〜13
- Base Power
- 5
- Coin Power
- +8
- No. of Coins
- 1
- AttackLevel
- 57Enemy Lv. +2−35
- Attack Weight
- 6
[Unclashable]
[Cannot be redirected]
This skill attacks everyone except Hong Lu
Next turn, use Heishou - Mao to the other Identities except Hong Lu, and recover from
After Attack End the turn
ⅠOn Hit Increase Count by 2.
How to respond
Unclashable and unredirectable; targets everyone except Hong Lu and ends the turn afterward. Limit damage with or and prepare Hong Lu to win next turn's finisher alone.
Heishou Pack - Mao: Featherstriker
Startling Strike
- Displayed Power
- 4〜11
- Base Power
- 4
- Coin Power
- +7
- No. of Coins
- 1
- AttackLevel
- 57Enemy Lv. +2−5
- Attack Weight
- 1
On Use If the target has 3+ , Power +1
ⅠOn Hit Increase Count by 2.
How to respond
An opening-wave enemy for building SP. Stop its attacks with winning regular skills and focus Blunt damage to defeat enemies one at a time.
Restraint
- Displayed Power
- 4〜14
- Base Power
- 4
- Coin Power
- +5
- No. of Coins
- 2
- AttackLevel
- 58Enemy Lv. +3−5
- Attack Weight
- 1
On Use If the target has 4+ , Base Power +1
ⅠOn Hit Inflict 2
Ⅱ.
On Hit Inflict 2
On Hit Without Coin Destruction Reuse this (self ÷ 3) times (max 2)
How to respond
Increases Count. Win to prevent later damage and protect Hong Lu's HP.
Feather Strike
- Displayed Power
- 4〜16
- Base Power
- 4
- Coin Power
- +4
- No. of Coins
- 3
- AttackLevel
- 59Enemy Lv. +4−5
- Attack Weight
- 1
Power +1 for every 2 faster than the target (max 3)
On Use If the target has 4+ , Power +1
[ Win] Increase Count by 3.
ⅠOn Hit Count +1
ⅡOn Hit Inflict 2 .
On Hit Inflict
Ⅲ.
If the target has , deal +50% damage
On Hit Without Coin Destruction Gain 3 Strider【Mao】
On Hit After Clash Win Reuse this once (max once per skill)
How to respond
A 3- attack that inflicts and Deathrites. Account for -difference bonuses and stop it with a strong clash handler.
Windup
- Displayed Power
- 4〜12
- Base Power
- 4
- Coin Power
- +8
- No. of Coins
- 1
- AttackLevel
- 55Enemy Lv. +0−5
- Attack Weight
- 1
Clashable Counter
On Use Gain 3 next turn
How to respond
Focus damage on enemies that can be killed rather than those using defense skills. When summoned for only 1 turn in the second half, there is no need to kill them.
Heishou Pack - Mao: Umbrastriker
PASSIVESPassives
Jia Qiu (first half)
Effloresced E.G.O::Érlì
Condition: Start of the form
At the start of the first turn, heal 30 SP and gain
Impact on the fight
reduces Offense and s by 35. The table already includes this; do not assess required leveling from base Level 90 alone.
This is where your path ends
Condition: Hong Lu's death
When Hong Lu dies, end the encounter
Impact on the fight
Causes immediate defeat. Unlike 8-17, sacrificing Hong Lu cannot be used to recover the fight.
Infinite Song of Erudition
Condition: Attacking Deathrite-afflicted targets / Deathrite activation
After attacking, heal 5 SP for each Deathrite on the target.
On Hit, if Deathrites on the target activated, heal 3 SP for each activated Deathrite.
Impact on the fight
Restores the enemy's SP. Avoid spreading Deathrites across the whole team; maintain winning clash handlers and healing.
Fixed Panic
Condition: Type change effect
When gaining a buff that changes Type, Type stays unchanged. Apply the effects intended for targets without SP instead.
Impact on the fight
Progress through clashes, , and healing rather than relying on changing its type.
Deteriorate (削貶)
Condition: Target has 4+ negative effects
If the target has 4+ negative effects, Power +1
Impact on the fight
Gains +1 Power against heavily debuffed Sinners. Check current status counts when choosing the clash handler.
Deathrite [Halt (勿動)]
Condition: Attacking a target with the matching Deathrite
Deal +10% damage to targets with
Impact on the fight
The same-named status activates through and ; this passive increases the enemy's damage. Distinguish the status from the passive.
Deathrite [Impede (掣肘)]
Condition: Being attacked by a Sinner with the matching Deathrite
Take 20% less damage from targets with
Impact on the fight
That Sinner deals 20% less damage to Qiu. Avoid allowing it onto key damage dealers unnecessarily.
Panic Recovery
Condition: Turn End while ked
If ked at Turn End, reset SP to 0.
Impact on the fight
Check current predictions rather than assuming low SP persists next turn.
Zilu
Shin (心) Radiance
Condition: Zilu at 85% / 60% HP
At the start of the first turn, heal 30 SP.
At 85% HP or lower, change attack patterns.
At 60% HP or lower, gain 500 Shield at Turn Start.
Afterward, HP cannot fall below 0.
Impact on the fight
Enemy actions strengthen at 85% HP or lower. Do not excessively damage an unkillable target; attack Qiu instead.
Fixed Panic
Condition: Type change effect
When gaining a buff that changes Type, Type stays unchanged. Apply the effects intended for targets without SP instead.
Impact on the fight
Progress through clashes, , and healing rather than relying on changing its type.
Vigor [Mao]
Condition: Hits on targets / difference
On Hit against an enemy with , increase the target's Count by 2 (max 6 per turn)
Impact on the fight
Effects vary by user. Check each skill's statuses and difference, and protect high- Sinners.
Strider [Mao]
Condition: difference / hits on targets
When attacking a slower target, inflict +2 or Count and deal +10% damage
Impact on the fight
Check each user's effects. Zilu also gains through ; make him gain by winning clashes.
Dominator [Mao]
Condition: Faster than the target
On Use, if self is at least 2 faster than the target, Power +1
Impact on the fight
s strengthen against slower Sinners. Use a faster clash handler or .
Estimation
Condition: Zilu losing clashes
At Turn End, gain 1 next turn for each clash lost (max 6)
Impact on the fight
Each lost clash adds next-turn . Control his by winning clashes rather than inflicting unnecessary damage.
Panic Recovery
Condition: Turn End while ked
If ked at Turn End, reset SP to 0.
Impact on the fight
Check current predictions rather than assuming low SP persists next turn.
Jia Qiu (second half)
This is where your path ends
Condition: Hong Lu's death
When Hong Lu dies, end the encounter
Impact on the fight
Causes immediate defeat. Unlike 8-17, sacrificing Hong Lu cannot be used to recover the fight.
Infinite Song of Erudition
Condition: Attacking Deathrite-afflicted targets / Deathrite activation
After attacking, heal 5 SP for each Deathrite on the target.
On Hit, if Deathrites on the target activated, heal 3 SP for each activated Deathrite.
Impact on the fight
Restores the enemy's SP. Avoid spreading Deathrites across the whole team; maintain winning clash handlers and healing.
Effloresced E.G.O::Érlì
Condition: Start of the form
At the start of the first turn, gain
Impact on the fight
reduces Offense and s by 35. The table already includes this; do not assess required leveling from base Level 90 alone.
Focus
Condition: Transition to the second half
Begin the phase retaining half the , , , , and held at phase transition.
Impact on the fight
Some statuses carry over at half strength. Do not exhaust powerful skills assuming all first-half buildup remains.
I still await your answer.
Condition: Second-half Turn Start
At the start of each turn, gain 900 Shield on the body and parts.
- Gain 300 less for every 1 on Hong Lu.
At 3+ on Hong Lu, gain no further Shield for the rest of the encounter.
Impact on the fight
The 900 Shield falls by 300 per and stops at 3. First progress with Hong Lu himself.
Fixed Panic
Condition: Type change effect
When gaining a buff that changes Type, Type stays unchanged. Apply the effects intended for targets without SP instead.
Impact on the fight
Progress through clashes, , and healing rather than relying on changing its type.
Diminish (貶)
Condition: Target has 3+ Deathrite types
If the target has 3+ Deathrite types, Power +1
Impact on the fight
The enemy gains +1 Power. Avoid adding Deathrites the target does not yet have.
Panic Recovery
Condition: Turn End while ked
If ked at Turn End, reset SP to 0.
Impact on the fight
Check current predictions rather than assuming low SP persists next turn.
Heishou Pack - Mao: Featherstriker
Jia Qiu's Test
Condition: Opening-wave start / Hong Lu's death
At the start of the first turn, gain .
When Hong Lu dies, end the encounter.
Impact on the fight
Displayed levels include the reduction of 5. Hong Lu's death causes defeat even during the opening wave.
Strider [Mao]
Condition: difference / hits on targets
On Hit against an enemy with , increase the target's Count by 1 (max 3 times per turn)
Impact on the fight
Check each user's effects. Zilu also gains through Strider【Mao】; make him gain by winning clashes.
Vigor [Mao]
Condition: Hits on targets / difference
When attacking a slower target, inflict +1 or Count
Impact on the fight
Effects vary by user. Check each skill's statuses and difference, and protect high- Sinners.
Dominator [Mao]
Condition: Faster than the target
If self is at least 3 faster than the target, Power +1
Impact on the fight
s strengthen against slower Sinners. Use a faster clash handler or .
Failed Ambush
Condition: Adds losing clashes
At Turn End, if a clash was lost this turn, gain 2 next turn
Impact on the fight
Gain 2 next turn. Win opening-wave clashes to build SP and reduce enemy actions.
Heishou Pack - Mao: Umbrastriker
Jia Qiu's Test
Condition: Opening-wave start / Hong Lu's death
At the start of the first turn, gain .
When Hong Lu dies, end the encounter.
Impact on the fight
Displayed levels include the reduction of 5. Hong Lu's death causes defeat even during the opening wave.
Strider [Mao]
Condition: difference / hits on targets
On Hit against an enemy with , increase the target's Count by 1 (max 3 times per turn)
Impact on the fight
Check each user's effects. Zilu also gains through Strider【Mao】; make him gain by winning clashes.
Vigor [Mao]
Condition: Hits on targets / difference
When attacking a slower target, inflict +1 or Count
Impact on the fight
Effects vary by user. Check each skill's statuses and difference, and protect high- Sinners.
Dominator [Mao]
Condition: Faster than the target
If self is at least 3 faster than the target, Power +1
Impact on the fight
s strengthen against slower Sinners. Use a faster clash handler or .
Failed Ambush
Condition: Adds losing clashes
At Turn End, if a clash was lost this turn, gain 2 next turn
Impact on the fight
Gain 2 next turn. Win opening-wave clashes to build SP and reduce enemy actions.