English translation in progress. Untranslated passages remain in Japanese.

Jia Qiu (8-20)

CHAPTER 08 / BOSS GUIDE

Jia Qiu (8-20)

8-20 · Second Hierarch Trial: What Hongyuan Needs MostStory guide

Keep Hong Lu alive throughout and avoid unnecessary attacks on Zilu. In the second half, win 3 with Hong Lu himself to stop the Shield, then beat the finisher to create an opening.

HP
2439
Level
90
Speed
3〜5
Defense Lv. (adjusted)
55
Deployment limit
7 Sinners + 5 reserves

Information last checked:

ContentsTotal: 6 entries
  1. 01Keys to the fight
  2. 02Unique effects and cautions
  3. 03Recommended teams and preparation
  4. 04Basic stats
  5. 05Skills and how to respond
  6. 06Passives

3 things to understand first

  1. Hong Lu's death causes immediate defeat. Bring 7 Sinners and 5 reserves, HP/SP recovery, and powerful skills for Hong Lu.
  2. Do not reduce Zilu to 85% HP or lower. Avoid weak one-sided attacks on Qiu while is active.
  3. In the second half, Hong Lu must win 3 clashes against “”. Heal beforehand for the following mass attack and duel.

GUIDEKeys to the fight

Turn numbers indicate a typical sequence. HP loss and Stagger can change the order, so also check the names of the skills the enemy is using.

Find a response based on how you lost

Sudden defeat despite available reserves
Hong Lu's death immediately ends the fight. Unlike 8-17, sacrificing him does not allow the fight to continue. Prioritize his HP and the resources he needs for .
Attacking Qiu triggered Zilu's counterattack
is active on turns with Blinkstep. It intercepts one-sided attacks on Qiu; at 2+, it becomes a powerful Unbreakable . Avoid weak follow-ups and prioritize regular clashes.
The second-half Shield returns every turn
Have Hong Lu win against “” to reach 3 . The Shield falls from 900 to 600 to 300 to none; there is no need to keep breaking it through raw damage alone.
At 3 , everyone except Hong Lu stopped acting
This is the scheduled mass attack, followed next turn by a duel with Hong Lu. If he wins against Tiangang Star - Form, the enemy loses 24 . Heal everyone and prepare Hong Lu's strong skills beforehand.

Before deployment

7 Sinners and 5 reserves, centered on Hong Lu and healing

  • Aim for Level 55 and III or higher. Stock resources for Hong Lu's strong skills and Land of Illusion. His death causes immediate defeat.
  • Use dungeon healing points and carried-over resources; do not exhaust every powerful skill in the opening wave. Blunt works well against the opening enemies; Gluttony, Lust, and Pride work well against Qiu.
  • Hong Lu's exclusive support grants +1 Final Power to all skills and lets clash wins heal low-SP allies' SP. His Lord Identity uses different names for the support and effects.

Wave 1 · 4 Heishou

Use Blunt damage and build SP

  • Face 2 Featherstrikers and 2 Umbrastrikers. Win clashes with regular skills to raise everyone's SP, including Hong Lu's.
  • Blunt damage on one enemy at a time to and defeat it, limiting opening-wave attrition. Save resources for the later and healing.

Wave 2 · Qiu and Zilu

Clash against Qiu and avoid damaging Zilu

  • Aim to reduce Qiu to 50% HP. Zilu cannot be killed, and reducing him to 85% HP or lower strengthens both enemies. Watch for accidental damage from area attacks.
  • Win necessary clashes against Zilu so gives him . Avoid unnecessary follow-ups; spend actions reducing Qiu's HP.
  • Check on turns with Blinkstep. Weak one-sided attacks on Qiu are intercepted. At 2+ , this becomes a strong Unbreakable ; using fewer attacks and more defense or healing is reasonable.
  • At 50% HP, the turn ends immediately. Heal before crossing the threshold to prepare for the second half.

Second half · 0–3 Dialogues

Hong Lu must win against “Answer Me, Jia Baoyu” 3 times

  • Qiu returns with 3403 HP and 30 SP, initially gaining 900 Shield every turn. Survive through healing and clashes while progressing .
  • From the second turn of this half, “” appears on turns when Heishou temporarily join. It cannot be redirected; Hong Lu must win the clash with his own powerful skill.
  • Each win grants 1 . After 3 wins, future Shield gains stop. Hong Lu's Lord Identity displays this as ; check the number on Hong Lu himself.
  • The returning Heishou withdraw after 1 turn; do not waste damage trying to kill them. Prioritize Zilu's and Hong Lu's Dialogue clash.

After 3 Dialogues

Heal before the mass attack, then win Hong Lu's duel

  • Next turn brings a 10 Unclashable, unredirectable attack. It targets everyone except Hong Lu; equip defense skills and prepare for the turn to end after the attack.
  • The following turn brings Tiangang Star - Form against Hong Lu. At 3 , Power drops to 2 and its maximum becomes 13. Use his strong skills or for a reliable win.
  • Winning inflicts 24 on the enemy and halves its damage; that attack cannot its targets. With 4 s and 7 , heal secondary targets beforehand too, and defend against the remaining hits.
  • the boss once its Shield is gone and is reduced, bringing its second-half HP down to 50%.

NOTESUnique effects and cautions

Easy-to-miss details

  • Hong Lu's death causes immediate defeat even with reserves available.
  • Weak one-sided attacks on Qiu while is active trigger Zilu's powerful counterattack.
  • Do not reduce Zilu to 85% HP or lower. He does not need to be defeated and withdraws on entering the second half.
  • The first-half turn ends immediately at 50% HP. Later healing will not resolve.
  • progresses only through Hong Lu's own clash wins. The finisher's reduction also requires winning that clash.
  • Unbreakable hits remain after winning against the finisher. prevention applies to that skill's damage; it does not prevent death from .

Qiu's base Offense and s -35. Deal +30% damage with one-sided attacks.

Displayed levels include the reduction. Letting attacks through without clashing causes greater damage.

Zilu's base Offense and s -20.

Distinguish base Level 75 from his current levels.

Heishou base Offense and s -5.

Use regular skills that win according to current opening-wave predictions.

Redirects one-sided attacks on allies to self and uses a special or . Zilu uses “” at 1 stack and Cloudsplitting Manifestation at 2+.

Avoid weak one-sided attacks on Qiu.

At Turn End, gain 5 next turn and reduce this status by 1.

Control Zilu's -difference bonuses with from winning clashes or a different clash handler.

A progression effect Hong Lu gains by winning clashes against the questions. heals 5 SP at Turn End and allows full HP recovery at 0 HP as many times as its value. His Lord Identity displays , which also grants 1 Final Power Up next turn after recovery.

Reach 3 to handle the Shield and finisher. Do not neglect Hong Lu's HP by relying on revival.

When activates at 3+ , reduce this status and raise the Threshold.

Protect the HP of Sinners with both and incoming damage.

When another Deathrite decreases, this status decreases; at 0, gain 6 next turn. The same-named passive also makes its holder deal 20% less damage to Qiu.

Keep it off key damage dealers and avoid spreading it across the team.

When activates from an attack by a target with 10+ , reduce this status and increase own Count.

Avoid repeated hits from a fast Zilu; use clashes and healing.

When its inflicter activates , reduce this status and other Deathrites.

Check Deathrite types and values.

A provisional rendering of the name used in the guide's second-half “” - Ripple entry. Its dedicated status section instead lists Wane; the source does not establish a separate effect for Extinguish.

Do not calculate on the assumption that it is identical to Wane; check the actual status display.

When activates while Deathrites are present, reduce this status, leading to next-turn .

When and Deathrites accumulate on one Sinner, reconsider next turn's clash assignments.

PARTYRecommended teams and preparation

What to prepare first

  • Bring Hong Lu, healing, 7 Sinners and 5 reserves. Prepare Blunt for the opening wave, and Gluttony, Lust, and Pride for Qiu.
  • Save Hong Lu's resources for and the duel. Keep checking his HP when accumulates.

Hong Lu's own powerful skills

The mandatory clash handler for progressing 3 times and winning the duel.

HP and SP recovery

Limit attrition from s and , preventing defeat through Hong Lu's death.

Clash and targeting management

Avoid triggering and spreading Deathrites across the whole team.

One ally can fill several roles. First choose a main fighter who can win Clashes, then assign responsibilities for dangerous attacks and special mechanics.

STATUSBasic stats

Stats for 8-20. Deployment limit: 7 Sinners, with 5 reserves in a Chain Battle. The final 8-20 dungeon encounter. Hong Lu is required; his death causes immediate defeat, including during the opening wave. Displayed Offense/s account for 35 on Qiu, 20 on Zilu, and 5 on the Heishou. First- and second-half HP values are 2439 and 3403 respectively; both phases progress at half HP.

Jia Qiu (first half)Part: Body

Jia Qiu (first half) appearance
HP
2439
Level
90
Speed
3〜5
Defense Lv. (adjusted)
55
Stagger Thresholds
30% / 0% (731 / 0)

Physical resistances

SlashSlash
×0.8
PiercePierce
×0.8
BluntBlunt
×0.8

Sin Nullification

Wrath
×1.0
Lust
×1.2
Sloth
×0.75
Gluttony
×1.3
Gloom
×0.75
Pride
×1.2
Envy
×1.0
  • At 50% HP, immediately ends the turn and enters the second half, before reaching the first-half threshold.
  • Displayed levels include 's reductions. This is not a fight against an unmodified Level 90 enemy.

ZiluPart: Body

Zilu appearance
HP
2209
Level
75
Speed
3–5 / 5 Haste from Strider【Mao】
Defense Lv. (adjusted)
55
Stagger Thresholds
50% / 0% (1104 / 0)

Physical resistances

SlashSlash
×1.25
PiercePierce
×1.0
BluntBlunt
×0.5

Sin Nullification

Wrath
×1.0
Lust
×1.0
Sloth
×1.0
Gluttony
×1.0
Gloom
×1.0
Pride
×1.0
Envy
×1.0
  • Strengthens at 85% HP or lower. At 60% or lower, gains 500 Shield at Turn Start and death prevention. Defeating him is not the objective.
  • Withdraws when Qiu's first half ends. Reappears temporarily in the second half.

Jia Qiu (second half)Part: Body

Jia Qiu (second half) appearance
HP
3403
Level
90
Speed
3–5 / 10 for the mass attack after Dialogues
Defense Lv. (adjusted)
55
Stagger Thresholds
30% / 0% (1020 / 0)

Physical resistances

SlashSlash
×0.8
PiercePierce
×0.8
BluntBlunt
×0.8

Sin Nullification

Wrath
×1.0
Lust
×1.2
Sloth
×0.75
Gluttony
×1.3
Gloom
×0.75
Pride
×1.2
Envy
×1.0
  • Restores full HP and reaches 30 SP on transition. reduces the Shield gained each turn.
  • The second half also ends at half HP. Do not budget resources around reducing him to 0.

Heishou Pack - Mao: FeatherstrikerPart: Body

Heishou Pack - Mao: Featherstriker appearance
HP
267
Level
60
Speed
2〜5
Defense Lv. (adjusted)
55
Stagger Thresholds
75% / 50% / 25% (200 / 133 / 66)

Physical resistances

SlashSlash
×0.5
PiercePierce
×1.0
BluntBlunt
×2.0

Sin Nullification

Wrath
×1.0
Lust
×1.0
Sloth
×1.0
Gluttony
×1.0
Gloom
×1.0
Pride
×1.0
Envy
×1.0
  • 2 appear in the opening wave. Build SP and resources against them and the 2 Umbrastrikers.
  • Heishou summoned in the second half withdraw after 1 turn. They are not elimination targets like the opening wave.

Heishou Pack - Mao: UmbrastrikerPart: Body

Heishou Pack - Mao: Umbrastriker appearance
HP
267
Level
60
Speed
2〜5
Defense Lv. (adjusted)
55
Stagger Thresholds
75% / 50% / 25% (200 / 133 / 66)

Physical resistances

SlashSlash
×0.5
PiercePierce
×1.0
BluntBlunt
×2.0

Sin Nullification

Wrath
×1.0
Lust
×1.0
Sloth
×1.0
Gluttony
×1.0
Gloom
×1.0
Pride
×1.0
Envy
×1.0
  • 2 appear in the opening wave. Resist Slash; weak to Blunt.
  • Protect Hong Lu and raise SP through winning clashes.

SKILLSSkills and how to respond

Use the tabs to switch skills. Displayed Power excludes unique buffs and adjustments from Offense Level differences.

34 skills listed by user and form. Tiangang Star - Form displays values before the Power reduction; with 3 , its maximum is 13. The first-half “” has no confirmed ; the repeated I label is provisionally treated as II. appears as for Hong Lu's Lord Identity.

Jia Qiu (first half)

01

Question (問)

GluttonyBluntBlunt
Displayed Power
4〜11
Base Power
4
Coin Power
+7
No. of Coins
1
AttackLevel
57Enemy Lv. +2−35
Attack Weight
1

On Use If the target has 5+ , Power +1

ⅠOn Hit Increase Count by 3.

How to respond

Gains +1 Power against targets with 5+ . Win to prevent additional Count, and avoid concentrating attacks on Sinners with high .

Zilu

01

Startling Strike

LustSlashSlash
Displayed Power
4〜11
Base Power
4
Coin Power
+7
No. of Coins
1
AttackLevel
57Enemy Lv. +2−20
Attack Weight
1

On Use If the target has 5+ , Power +1

ⅠOn Hit Inflict 2

How to respond

Stronger against high- targets. Win to prevent hits, but there is no need to pile on follow-ups to damage Zilu.

Jia Qiu (second half)

01

I Ask Again

GluttonyBluntBlunt
Displayed Power
4〜11
Base Power
4
Coin Power
+7
No. of Coins
1
AttackLevel
57Enemy Lv. +2−35
Attack Weight
1

On Use If the target has 5+ , Power +1

On Clash Win Count +2

Ⅰ.

On Hit Inflict 2

How to respond

Its single is Unbreakable, so can remain after a win. Protect low-HP Sinners while waiting for .

Heishou Pack - Mao: Featherstriker

01

Startling Strike

LustSlashSlash
Displayed Power
4〜11
Base Power
4
Coin Power
+7
No. of Coins
1
AttackLevel
57Enemy Lv. +2−5
Attack Weight
1

On Use If the target has 3+ , Power +1

ⅠOn Hit Increase Count by 2.

How to respond

An opening-wave enemy for building SP. Stop its attacks with winning regular skills and focus Blunt damage to defeat enemies one at a time.

Heishou Pack - Mao: Umbrastriker

01

Pursuit

LustSlashSlash
Displayed Power
4〜11
Base Power
4
Coin Power
+7
No. of Coins
1
AttackLevel
57Enemy Lv. +2−5
Attack Weight
1

On Use If the target has 3+ , Power +1

ⅠOn Hit Inflict 2

How to respond

Win with a low- Sinner and prevent hits on Hong Lu. Focus Blunt damage to finish the enemy.

PASSIVESPassives

Jia Qiu (first half)

Enemy passives

Effloresced E.G.O::Érlì

Condition: Start of the form

At the start of the first turn, heal 30 SP and gain

Impact on the fight

reduces Offense and s by 35. The table already includes this; do not assess required leveling from base Level 90 alone.

Enemy passives

This is where your path ends

Condition: Hong Lu's death

When Hong Lu dies, end the encounter

Impact on the fight

Causes immediate defeat. Unlike 8-17, sacrificing Hong Lu cannot be used to recover the fight.

Enemy passives

Infinite Song of Erudition

Condition: Attacking Deathrite-afflicted targets / Deathrite activation

After attacking, heal 5 SP for each Deathrite on the target.

On Hit, if Deathrites on the target activated, heal 3 SP for each activated Deathrite.

Impact on the fight

Restores the enemy's SP. Avoid spreading Deathrites across the whole team; maintain winning clash handlers and healing.

Enemy passives

Fixed Panic

Condition: Type change effect

When gaining a buff that changes Type, Type stays unchanged. Apply the effects intended for targets without SP instead.

Impact on the fight

Progress through clashes, , and healing rather than relying on changing its type.

Enemy passives

Deteriorate (削貶)

Condition: Target has 4+ negative effects

If the target has 4+ negative effects, Power +1

Impact on the fight

Gains +1 Power against heavily debuffed Sinners. Check current status counts when choosing the clash handler.

Enemy passives

Deathrite [Halt (勿動)]

Condition: Attacking a target with the matching Deathrite

Deal +10% damage to targets with

Impact on the fight

The same-named status activates through and ; this passive increases the enemy's damage. Distinguish the status from the passive.

Enemy passives

Deathrite [Impede (掣肘)]

Condition: Being attacked by a Sinner with the matching Deathrite

Take 20% less damage from targets with

Impact on the fight

That Sinner deals 20% less damage to Qiu. Avoid allowing it onto key damage dealers unnecessarily.

Enemy passives

Panic Recovery

Condition: Turn End while ked

If ked at Turn End, reset SP to 0.

Impact on the fight

Check current predictions rather than assuming low SP persists next turn.

Zilu

Enemy passives

Shin (心) Radiance

Condition: Zilu at 85% / 60% HP

At the start of the first turn, heal 30 SP.

At 85% HP or lower, change attack patterns.

At 60% HP or lower, gain 500 Shield at Turn Start.

Afterward, HP cannot fall below 0.

Impact on the fight

Enemy actions strengthen at 85% HP or lower. Do not excessively damage an unkillable target; attack Qiu instead.

Enemy passives

Fixed Panic

Condition: Type change effect

When gaining a buff that changes Type, Type stays unchanged. Apply the effects intended for targets without SP instead.

Impact on the fight

Progress through clashes, , and healing rather than relying on changing its type.

Enemy passives

Vigor [Mao]

Condition: Hits on targets / difference

On Hit against an enemy with , increase the target's Count by 2 (max 6 per turn)

Impact on the fight

Effects vary by user. Check each skill's statuses and difference, and protect high- Sinners.

Enemy passives

Strider [Mao]

Condition: difference / hits on targets

When attacking a slower target, inflict +2 or Count and deal +10% damage

Impact on the fight

Check each user's effects. Zilu also gains through ; make him gain by winning clashes.

Enemy passives

Dominator [Mao]

Condition: Faster than the target

On Use, if self is at least 2 faster than the target, Power +1

Impact on the fight

s strengthen against slower Sinners. Use a faster clash handler or .

Enemy passives

Estimation

Condition: Zilu losing clashes

At Turn End, gain 1 next turn for each clash lost (max 6)

Impact on the fight

Each lost clash adds next-turn . Control his by winning clashes rather than inflicting unnecessary damage.

Enemy passives

Panic Recovery

Condition: Turn End while ked

If ked at Turn End, reset SP to 0.

Impact on the fight

Check current predictions rather than assuming low SP persists next turn.

Jia Qiu (second half)

Enemy passives

This is where your path ends

Condition: Hong Lu's death

When Hong Lu dies, end the encounter

Impact on the fight

Causes immediate defeat. Unlike 8-17, sacrificing Hong Lu cannot be used to recover the fight.

Enemy passives

Infinite Song of Erudition

Condition: Attacking Deathrite-afflicted targets / Deathrite activation

After attacking, heal 5 SP for each Deathrite on the target.

On Hit, if Deathrites on the target activated, heal 3 SP for each activated Deathrite.

Impact on the fight

Restores the enemy's SP. Avoid spreading Deathrites across the whole team; maintain winning clash handlers and healing.

Enemy passives

Effloresced E.G.O::Érlì

Condition: Start of the form

At the start of the first turn, gain

Impact on the fight

reduces Offense and s by 35. The table already includes this; do not assess required leveling from base Level 90 alone.

Enemy passives

Focus

Condition: Transition to the second half

Begin the phase retaining half the , , , , and held at phase transition.

Impact on the fight

Some statuses carry over at half strength. Do not exhaust powerful skills assuming all first-half buildup remains.

Enemy passives

I still await your answer.

Condition: Second-half Turn Start

At the start of each turn, gain 900 Shield on the body and parts.

- Gain 300 less for every 1 on Hong Lu.

At 3+ on Hong Lu, gain no further Shield for the rest of the encounter.

Impact on the fight

The 900 Shield falls by 300 per and stops at 3. First progress with Hong Lu himself.

Enemy passives

Fixed Panic

Condition: Type change effect

When gaining a buff that changes Type, Type stays unchanged. Apply the effects intended for targets without SP instead.

Impact on the fight

Progress through clashes, , and healing rather than relying on changing its type.

Enemy passives

Diminish (貶)

Condition: Target has 3+ Deathrite types

If the target has 3+ Deathrite types, Power +1

Impact on the fight

The enemy gains +1 Power. Avoid adding Deathrites the target does not yet have.

Enemy passives

Panic Recovery

Condition: Turn End while ked

If ked at Turn End, reset SP to 0.

Impact on the fight

Check current predictions rather than assuming low SP persists next turn.

Heishou Pack - Mao: Featherstriker

Enemy passives

Jia Qiu's Test

Condition: Opening-wave start / Hong Lu's death

At the start of the first turn, gain .

When Hong Lu dies, end the encounter.

Impact on the fight

Displayed levels include the reduction of 5. Hong Lu's death causes defeat even during the opening wave.

Enemy passives

Strider [Mao]

Condition: difference / hits on targets

On Hit against an enemy with , increase the target's Count by 1 (max 3 times per turn)

Impact on the fight

Check each user's effects. Zilu also gains through Strider【Mao】; make him gain by winning clashes.

Enemy passives

Vigor [Mao]

Condition: Hits on targets / difference

When attacking a slower target, inflict +1 or Count

Impact on the fight

Effects vary by user. Check each skill's statuses and difference, and protect high- Sinners.

Enemy passives

Dominator [Mao]

Condition: Faster than the target

If self is at least 3 faster than the target, Power +1

Impact on the fight

s strengthen against slower Sinners. Use a faster clash handler or .

Enemy passives

Failed Ambush

Condition: Adds losing clashes

At Turn End, if a clash was lost this turn, gain 2 next turn

Impact on the fight

Gain 2 next turn. Win opening-wave clashes to build SP and reduce enemy actions.

Heishou Pack - Mao: Umbrastriker

Enemy passives

Jia Qiu's Test

Condition: Opening-wave start / Hong Lu's death

At the start of the first turn, gain .

When Hong Lu dies, end the encounter.

Impact on the fight

Displayed levels include the reduction of 5. Hong Lu's death causes defeat even during the opening wave.

Enemy passives

Strider [Mao]

Condition: difference / hits on targets

On Hit against an enemy with , increase the target's Count by 1 (max 3 times per turn)

Impact on the fight

Check each user's effects. Zilu also gains through Strider【Mao】; make him gain by winning clashes.

Enemy passives

Vigor [Mao]

Condition: Hits on targets / difference

When attacking a slower target, inflict +1 or Count

Impact on the fight

Effects vary by user. Check each skill's statuses and difference, and protect high- Sinners.

Enemy passives

Dominator [Mao]

Condition: Faster than the target

If self is at least 3 faster than the target, Power +1

Impact on the fight

s strengthen against slower Sinners. Use a faster clash handler or .

Enemy passives

Failed Ambush

Condition: Adds losing clashes

At Turn End, if a clash was lost this turn, gain 2 next turn

Impact on the fight

Gain 2 next turn. Win opening-wave clashes to build SP and reduce enemy actions.

Updates may change enemy stats, effects, or behavior. Also check the information shown during battle.

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