
CHAPTER 5.5 / BOSS GUIDE
Bamboo-hatted Kim (Distorting / Distorted)
Lowering a Minus enemy's SP can make it more dangerous. Use Slash and Pride damage to it, and arrange attacks to break the Shield before “”.
- HP
- 1546
- Level
- 40
- Speed
- 2〜5
- Defense Lv.
- 42
- Deployment limit
- 6 Sinners
Information last checked:
ContentsTotal: 6 entries
3 things to understand first
- Aim for Level 40 and III or higher, prioritizing Slash and Pride. -focused teams can strengthen the enemy's Minus skills.
- Offset and attack before “” to break its Shield: 50 in 5.5-23, 200 in the final battle.
- Prepare to finish the final battle from around 20% HP. Concentrate strong skills and during and the closing phase.
GUIDEKeys to the fight
Turn numbers indicate a typical sequence. HP loss and Stagger can change the order, so also check the names of the skills the enemy is using.
Find a response based on how you lost
- Lowering the enemy's SP made it stronger
- Minus s are stronger on Tails. The enemy also has unusual SP rules: winning clashes lowers his SP. Recover by removing , choosing winning clashes for your team, or ing him before he acts.
- “” is too powerful to beat
- Power rises if the Combat Start Shield remains until use. Break it with earlier attacks, then clash against the base maximum of 25 in 5.5-23 or 28 in the final battle.
- The attacks meant to break the Shield were d
- Offset the enemy's with a defense skill. Preparing only a handler and a finisher clash handler is insufficient if the earlier attacks are d.
- The enemy healed just before defeat
- At 20% HP or lower in the final battle, patterns change to include an unredirectable “” and a . Assemble strong skills before 20% and finish him during .
Before deployment
Enable your main Slash/Pride damage dealers
- Aim for Level 40 and III or higher. Both encounters resist Blunt, Lust, and Gloom; prioritize leveled Slash/Pride attackers.
- Deploying 5 Sinners under the limit of 6 can give extra slots to the first deployed damage dealer. If reducing the team size, check that enough actions remain to Offset and handle dangerous clashes.
- Prepare both an early Shield breaker and a later clash handler for “”. Check actual attack order rather than only choosing fast Sinners.
5.5-23 · Opening
Build SP through Clashes you can win
- Assign winning clashes such as “” to main attackers. Each clash your team loses lowers enemy SP and strengthens Minus s; avoid multiple clashes with little chance of winning.
- Use defense or resistance against powerful attacks, Offset , and damage the boss. Once the main team's SP rises, focus damage toward .
- Check Slash resistance and remaining HP on the first Sinner to trigger “”. Avoid having the initiating attack leave your main attacker ed by the .
5.5-23 · Turn 4 “To Claim Their Bones”
Remove 50 Shield with earlier attacks
- “” gains 50 Shield at Combat Start. If any remains on use, Power +5; break it with clashes or one-sided attacks that resolve before the skill.
- Offset so it does not stop earlier attacks. Prepare or another skill that can beat the maximum of 25 after the Shield breaks.
- ing him before “” acts is another option. Concentrate damage during , defeat him, and enter the dungeon.
5.5-24 · Dungeon through final battle
Carry resources in and prepare for 200 Shield
- Prepare HP, SP, and resources before the final battle. Recheck resistance and “” rather than treating it as the same enemy from the previous stage.
- The area “” has 6 and 200 Shield; remaining Shield gives +10 Power for a maximum of 38. Resolve several Shield-breaking attacks first, then stop it with the later clash.
- Exploit the ×2 Pride multiplier and Slash weakness to reach the 60% HP . Do not exhaust every finisher against weak attacks; save damage for too.
Final battle · Around 20% HP
Finish before the dangerous single-target version
- At 20% HP or lower, increases every turn and no longer expires at Turn End. The single-target “” prioritizes low-HP Sinners and cannot be redirected.
- Finish from around 20% during or a turn with strong skills available. If follow-up damage is insufficient, also prepare healing for low-HP Sinners and protection.
- Allowing a kill doubles and enables healing. Do not take dangerous clashes with weak attacks even when little enemy HP remains.
NOTESUnique effects and cautions
Easy-to-miss details
- A single user does not make the fight impossible, but an entire team amplifies the disadvantage against Minus s.
- also uses Minus s. Do not assume its low displayed minimum means it is easy to beat.
- Making only the finisher clash handler too fast can start the clash before the Shield breaks. Always check attack order.
- 5.5-23, the finale, Normal, Hard, and Mirror variants have different values. This page covers the Normal story encounters.
While active, stores damage taken for “”' fixed damage. Normally expires at Turn End; at 20% HP or lower in the finale, gains 20 every turn and stops expiring.
Prevent the finisher from hitting with Shield remaining, then focus damage to avoid a prolonged closing phase.
Unusual SP rules: losing clashes raises the enemy's SP; winning clashes lowers it. Minus s tend to roll higher at lower SP.
Avoid pushing the enemy to low SP through or clashes your team loses.
Gained at Combat Start; strengthens clashes if still present on use. First encounter: 50 / +5. Final battle's area version: 200 / +10.
Arrange other attacks to remove it before the “” clash begins.
PARTYRecommended teams and preparation
What to prepare first
- Aim for Level 40 and III or higher with Slash/Pride damage dealers. If a Blunt-focused team lacks damage, review attack types too.
- Prepare Shield-breaking damage, an Offset, and powerful skills or to clash against “”.
- Use dungeon resources and Gifts in the finale. No solo strategy or specific Gift is required; start with a team that can the boss using your available main attackers.
Slash/Pride damage
Damage the boss and Shield, then progress from to defeat. Adjust deployment order if using fewer Sinners.
Evade Offset handler
Enable Shield-breaking attacks and preserve the intended attack order.
Finisher clash handler
Stop “” after breaking the Shield; also prepare for late s and unredirectable attacks.
One ally can fill several roles. First choose a main fighter who can win Clashes, then assign responsibilities for dangerous attacks and special mechanics.
STATUSBasic stats
Stats for 5.5-24. Deployment limit: 6 Sinners. Separately covers Normal 5.5-23 and the 5.5-24 dungeon final battle. The dungeon version appears first. Hard, BokGak, and Mirror Dungeon HP values and extra buffs are excluded.
Distorted Bamboo-hatted Kim (5.5-24)Part: Body

- HP
- 1546
- Level
- 40
- Speed
- 2〜5
- Defense Lv.
- 42
- Stagger Thresholds
- 60% / 0% (928 / 0)
Physical resistances
Slash
- ×1.2
Pierce
- ×1.0
Blunt
- ×0.5
Sin Nullification
- Wrath
- ×1.2
- Lust
- ×0.5
- Sloth
- ×0.5
- Gluttony
- ×1.0
- Gloom
- ×0.5
- Pride
- ×2.0
- Envy
- ×1.0
- The Normal dungeon final battle, distinct from the Level 50, 2647-HP Hard version.
- Patterns change at 20% HP (about 309) or lower. “” has a 6-Attack-Weight area version and an unredirectable single-target version.
- Build SP and resources in the dungeon before entering. Check actual skills as well as the cycle.
Distorting Bamboo-hatted Kim (5.5-23)Part: Body

- HP
- 941
- Level
- 40
- Speed
- 2〜5
- Defense Lv.
- 42
- Stagger Thresholds
- 60% / 20% / 0% (565 / 188 / 0)
Physical resistances
Slash
- ×1.5
Pierce
- ×1.0
Blunt
- ×0.75
Sin Nullification
- Wrath
- ×1.2
- Lust
- ×0.5
- Sloth
- ×0.75
- Gluttony
- ×1.0
- Gloom
- ×0.5
- Pride
- ×1.75
- Envy
- ×1.0
- The regular stage before the dungeon. SP and resources must be built during the encounter.
- Uses 5 attacks each turn plus or . “” has 50 Shield here; do not confuse it with the final battle's 200.
SKILLSSkills and how to respond
Use the tabs to switch skills. Displayed Power excludes unique buffs and adjustments from Offense Level differences.
Attacks, , and s all use Minus s. Displayed Power ranges reflect s alone; see effects for -dependent Power buffs. Its area version and single-target version at 20% HP or lower are distinct skills.
Distorted Bamboo-hatted Kim (5.5-24)
Draw of the Sword
- Displayed Power
- 2〜8
- Base Power
- 8
- Coin Power
- -3
- No. of Coins
- 2
- AttackLevel
- 43Enemy Lv. +3
- Attack Weight
- 1
On Use Gain 2 .
ⅠOn Hit Increase Count by 3.
ⅡOn Hit Increase Count by 3.
How to respond
2 Minus s with Base Power 8. Easier to beat than other opening attacks; use it to raise your main attackers' SP. Its on-use is gained even if you win.
Paralyzer
- Displayed Power
- 2〜11
- Base Power
- 11
- Coin Power
- -3
- No. of Coins
- 3
- AttackLevel
- 43Enemy Lv. +3
- Attack Weight
- 1
On Use Gain 2 .
ⅠOn Hit Increase Count by 3.
On Hit Gain 1 next turn
ⅡOn Hit Inflict 3 .
On Hit Inflict 1 next turn
ⅢOn Hit Inflict 3 .
On Hit Inflict 1 next turn
How to respond
A 3- attack stacking and next-turn . If your team loses, enemy SP falls and the enemy strengthens further; consider defense or ing him first when unable to win.
Slay
- Displayed Power
- 4〜12
- Base Power
- 12
- Coin Power
- -4
- No. of Coins
- 2
- AttackLevel
- 43Enemy Lv. +3
- Attack Weight
- 1
On Clash Win Own Count +1
ⅠOn Hit Gain 1 and 1 Count
On Hit Inflict 3
ⅡOn Hit Gain 1 Slash next turn
On Hit Inflict 2 Slash Resist Down next turn
How to respond
Hits weaken Slash resistance, making later attacks more dangerous. Choose the handler from predictions including enemy and buffs.
Overthrow
- Displayed Power
- 2〜14
- Base Power
- 14
- Coin Power
- -4
- No. of Coins
- 3
- AttackLevel
- 43Enemy Lv. +3
- Attack Weight
- 1
On Clash Win Own Count +3
ⅠOn Hit Gain 3 and 1 Count
On Hit Count +1
ⅡOn Hit Gain 2 Slash next turn
On Hit Inflict 2 Slash Resist Down
ⅢOn Hit Inflict 5
On Hit Inflict 2 next turn
On Heads Hit Count +3
How to respond
3 Minus s with heavy and . Low SP favors high rolls; do not assign weak attacks based only on the win prediction.
To Claim Their Bones (area)
- Displayed Power
- 4〜28
- Base Power
- 28
- Coin Power
- -8
- No. of Coins
- 3
- AttackLevel
- 45Enemy Lv. +5
- Attack Weight
- 6
Combat Start Gain 200 Shield
On Use Own Count +3
On Use If any Shield remains, Power +10
ⅠOn Hit Inflict 3 Slash Resist Down
ⅡCritical damage +100%
On Hit Inflict 5 next turn
On Hit Inflict 10 and increase Count by 2
ⅢOn Hit If any Shield remains, deal fixed damage to each target equal to divided by
How to respond
The dungeon finale's area attack has 6 and reaches a maximum of 38 with its 200 Shield remaining. Break the Shield with earlier attacks, remove the bonus, then clash with a powerful skill.
Evade
- Displayed Power
- 4〜12
- Base Power
- 12
- Coin Power
- -8
- No. of Coins
- 1
- DefenseLevel
- 38Enemy Lv. -2
- Attack Weight
- 1
On Evade Gain 4
How to respond
Despite the displayed range of 4–12, this Minus skill has Base Power 12. Offset it with a defense skill so Shield-breaking attacks are not d.
Yield My Flesh
- Displayed Power
- 5〜10
- Base Power
- 10
- Coin Power
- -5
- No. of Coins
- 1
- AttackLevel
- 43Enemy Lv. +3
- Attack Weight
- 1
Gain equal to the damage taken from the skill that triggered this
How to respond
An ordinary that retaliates one-sidedly after being hit. Check Slash resistance and thresholds on the first attacker; do not lead with an ally near death.
Blade Dance
- Displayed Power
- 5〜11
- Base Power
- 11
- Coin Power
- -2
- No. of Coins
- 3
- AttackLevel
- 45Enemy Lv. +5
- Attack Weight
- 1
On Kill Gain 3 and 3 next turn
How to respond
A used at 20% HP or lower. Killing an ally also raises the enemy's Offense/s; concentrate damage on a turn when you can finish him.
To Claim Their Bones (20% HP or lower)
- Displayed Power
- 14〜29
- Base Power
- 29
- Coin Power
- -5
- No. of Coins
- 3
- AttackLevel
- 45Enemy Lv. +5
- Attack Weight
- 1
[Cannot be redirected]
Prioritize the target with the lowest current HP.
On Kill Double
On Kill Heal HP equal to
ⅢOn Hit Deal fixed damage equal to
How to respond
An unredirectable single-target attack prioritizing low-HP Sinners. Fixed damage and on-kill healing can restore the fight in his favor; aim to and finish him from just above 20% HP.
Distorting Bamboo-hatted Kim (5.5-23)
Draw of the Sword
- Displayed Power
- 2〜8
- Base Power
- 8
- Coin Power
- -3
- No. of Coins
- 2
- AttackLevel
- 43Enemy Lv. +3
- Attack Weight
- 1
On Use Gain 2 .
ⅠOn Hit Increase Count by 3.
ⅡOn Hit Increase Count by 3.
How to respond
2 Minus s with Base Power 8. Easier to beat than other opening attacks; use it to raise your main attackers' SP. Its on-use is gained even if you win.
Paralyzer
- Displayed Power
- 2〜11
- Base Power
- 11
- Coin Power
- -3
- No. of Coins
- 3
- AttackLevel
- 43Enemy Lv. +3
- Attack Weight
- 1
On Use Gain 2 .
ⅠOn Hit Increase Count by 3.
On Hit Gain 1 next turn
ⅡOn Hit Inflict 3 .
On Hit Inflict 1 next turn
ⅢOn Hit Inflict 3 .
On Hit Inflict 1 next turn
How to respond
A 3- attack stacking and next-turn . If your team loses, enemy SP falls and the enemy strengthens further; consider defense or ing him first when unable to win.
Slay
- Displayed Power
- 4〜12
- Base Power
- 12
- Coin Power
- -4
- No. of Coins
- 2
- AttackLevel
- 43Enemy Lv. +3
- Attack Weight
- 1
On Clash Win Own Count +1
ⅠOn Hit Gain 1 and 1 Count
On Hit Inflict 3
ⅡOn Hit Gain 1 Slash next turn
On Hit Inflict 2 Slash Resist Down next turn
How to respond
Hits weaken Slash resistance, making later attacks more dangerous. Choose the handler from predictions including enemy and buffs.
Overthrow
- Displayed Power
- 2〜14
- Base Power
- 14
- Coin Power
- -4
- No. of Coins
- 3
- AttackLevel
- 43Enemy Lv. +3
- Attack Weight
- 1
On Clash Win Own Count +3
ⅠOn Hit Gain 3 and 1 Count
On Hit Count +1
ⅡOn Hit Gain 2 Slash next turn
On Hit Inflict 2 Slash Resist Down
ⅢOn Hit Inflict 5
On Hit Inflict 2 next turn
On Heads Hit Count +3
How to respond
3 Minus s with heavy and . Low SP favors high rolls; do not assign weak attacks based only on the win prediction.
To Claim Their Bones
- Displayed Power
- 1〜25
- Base Power
- 25
- Coin Power
- -8
- No. of Coins
- 3
- AttackLevel
- 43Enemy Lv. +3
- Attack Weight
- 3
Combat Start Gain 50 Shield
On Use If any Shield remains, Power +5
ⅠOn Hit Inflict 3 Slash Resist Down
ⅡCritical damage +100%
On Hit Inflict 10 and increase Count by 2
ⅢOn Hit If any Shield remains, deal fixed damage to each target equal to divided by
How to respond
The 5.5-23 area attack. With 50 Shield remaining, +5 Power raises its maximum to 30. Resolve other clashes or one-sided attacks first to break the Shield, or stop it by ing him.
Evade
- Displayed Power
- 4〜12
- Base Power
- 12
- Coin Power
- -8
- No. of Coins
- 1
- DefenseLevel
- 38Enemy Lv. -2
- Attack Weight
- 1
On Evade Gain 4
How to respond
Despite the displayed range of 4–12, this Minus skill has Base Power 12. Offset it with a defense skill so Shield-breaking attacks are not d.
Yield My Flesh
- Displayed Power
- 5〜10
- Base Power
- 10
- Coin Power
- -5
- No. of Coins
- 1
- AttackLevel
- 43Enemy Lv. +3
- Attack Weight
- 1
Gain equal to the damage taken from the skill that triggered this
How to respond
An ordinary that retaliates one-sidedly after being hit. Check Slash resistance and thresholds on the first attacker; do not lead with an ally near death.
PASSIVESPassives
Distorted Bamboo-hatted Kim (5.5-24)
Resentful Scabbard
Condition: Turns with “” in an attack slot
At Turn Start, gain if “” is in an attack slot. Remove at Turn End
Impact on the fight
Damage taken builds for “”' fixed damage. Do not let the finisher hit with Shield remaining.
Blade Dance
Condition: 20% HP or lower
At 20% HP remaining, change patterns.
At 20% HP or lower, gain 20 each turn starting next turn. is no longer removed.
Impact on the fight
now increases every turn and no longer expires. Finish during or concentrate powerful attacks on the same turn.
Growing Resentment
Condition: Taking damage
When taking damage, gain 1 next turn (5 times per turn)
Impact on the fight
The reduction comes with the downside of strengthening Minus attacks through lower SP. Stacking alone does not make this encounter favorable.
Fixed Panic
Condition: Receives an effect that changes Type
When gaining a buff that changes type, the type stays unchanged. Apply the effects intended for targets without SP instead
Impact on the fight
Replacing type is unavailable. Remember that lowering SP does not weaken this enemy in the usual way.
Distorting Bamboo-hatted Kim (5.5-23)
Resentful Scabbard
Condition: Turns with “” in an attack slot
At Turn Start, gain if “” is in an attack slot. Remove at Turn End
Impact on the fight
Damage taken builds for “”' fixed damage. Do not let the finisher hit with Shield remaining.
Fixed Panic
Condition: Receives an effect that changes Type
Effects that would change Type do not change it. Instead, apply the effects intended for targets without SP.
Impact on the fight
Replacing type is unavailable. Remember that lowering SP does not weaken this enemy in the usual way.