
CHAPTER 06 / BOSS GUIDE
Nelly
Redirect enhanced attacks away from marked Sinners. Later, the captured Sinner must win the freeing . Similar skill names can require different defenders.
- HP
- 1960
- Level
- 45
- Speed
- 2〜3
- Defense Lv.
- 45
- Deployment limit
- 6 Sinners
Information last checked:
ContentsTotal: 6 entries
3 things to understand first
- Have a fast, unmarked Sinner intercept attacks strengthened against marked targets. Offset with a Defense .
- In the latter half, the bound Sinner must win against “” to remove the bind. Assign “” to an unbound Sinner instead.
- Do not let reach 3. Nelly's only removes values of 2 or less.
GUIDEKeys to the fight
Turn numbers indicate a typical sequence. HP loss and Stagger can change the order, so also check the names of the skills the enemy is using.
Find a response based on how you lost
- Suddenly losing clashes you would normally win
- Against a target with , Collapse gains +10 Power and Capture gains +8. Check bonuses against the current target, not just the listed base range.
- Unable to free a bound ally
- The bound Sinner must win the clash against “”. Another ally winning does not remove that Sinner's bind.
- Trying to remove the bind made it worse
- “” is a different skill that increases when used against a bound target. Assign it to an unbound Sinner.
- Extra enemy actions become overwhelming
- Successful evades add an action slot next turn. Offset with a Defense to also prevent the enemy's SP recovery.
Before deployment
Prepare Slash damage and high-Power skills to remove binds
- Bring 6 Sinners, aiming for Lv.45 and III or higher on your main team. Slash is effective; relying only on Pierce damage can prolong the fight.
- The bound Sinner must win, so do not concentrate all high-Power skills on one Sinner. Check each Sinner's and required resources.
- Bring Defense s to offset and fast Sinners who can intercept attacks aimed at marked allies.
Until the first Stagger
Redirect strengthened attacks to unmarked Sinners
- “” applies its mark On Use. If it lands, adjust the targets of subsequent attacks.
- Collapse and Capture gain substantial Power against marked targets. Have a fast, unmarked Sinner intercept them, and focus other Slash attacks on Nelly.
- Offset with a Defense . Repeated successful evades put you behind in both SP and action slots.
After the end of the first Stagger turn
Complete the event and switch to handling binds
- The event uses a Pride check. The source lists Favored 17 (displayed as 21), with a +10 modifier for Heathcliff. Choose the participant using the success chance on screen.
- Success grants the chosen Sinner 2 ; failure gives 2 . Watch the failed participant's next incoming hit.
- From this point, check who has and save a high-Power skill for that Sinner to remove it.
Latter half / after Binding Technique is applied
Let the bound Sinner remove the bind; assign Binding to someone else
- The bound Sinner must win against “” to remove the bind. Even a slow Sinner can clash if the attack originally targets them.
- Conversely, “” increases the value when used against a bound Sinner. Have a fast, unbound Sinner intercept it.
- increases at Turn End and causes persistent at 3. If removal is too slow, aim for the at 20% HP, but only removes values of 2 or less.
- Dissolution is also strengthened against bound targets late in the fight. Avoid its bonus condition when clashing, then focus the remaining attacks to finish Nelly.
NOTESUnique effects and cautions
Easy-to-miss details
- “” and “” are different skills. Do not assign ing to the Sinner you want to free.
- at 3 is not removed by even if Nelly is ed.
- Winning the clash does not cancel an On Use mark application.
- Dissolution deals 0 damage to unbound targets, but has an On Hit effect. Do not leave it unchecked as a safe unopposed attack.
Increases Power on certain skills; Capture also gains based on the number of marked targets.
Some marks apply On Use. Use unmarked Sinners to avoid the bonuses.
Maximum 3. Increases at Turn End and inflicts equal to its value next turn. At 3, causes that does not end.
The bound Sinner must beat “” to remove it. Nelly's removes it from everyone only at values of 2 or less.
PARTYRecommended teams and preparation
What to prepare first
- Prepare Slash attackers, HP recovery, and high-Power for removing binds. Do not fix the removal role to one Sinner in advance.
- Maintain SP and keep skills and resources that let every Sinner take a bind-removal clash.
Fast redirector
Redirect strengthened attacks to Sinners without marks or .
High-Power skills on each Sinner
Let the bound Sinner win the removal clash.
Slash damage and recovery
Aim for and finish the fight before binds progress too far.
One ally can fill several roles. First choose a main fighter who can win Clashes, then assign responsibilities for dangerous attacks and special mechanics.
STATUSBasic stats
Stats for 6-45. Deployment limit: 6 Sinners. The 6-45 story version, separate from Mirror Dungeon and other variants. Lists alongside the action changes after the first .
NellyPart: Body

- HP
- 1960
- Level
- 45
- Speed
- 2〜3
- Defense Lv.
- 45
- Stagger Thresholds
- 75% / 20% / 0% (1470 / 392 / 0)
Physical resistances
Slash
- ×1.25
Pierce
- ×0.5
Blunt
- ×1.0
Sin Nullification
- Wrath
- ×1.0
- Lust
- ×1.0
- Sloth
- ×1.0
- Gluttony
- ×1.0
- Gloom
- ×1.0
- Pride
- ×1.0
- Envy
- ×1.0
- An event and action changes follow the first . Prioritize removing in the latter half.
- Weak to Slash; takes half damage from Pierce. Build around developed Slash attackers.
SKILLSSkills and how to respond
Use the tabs to switch skills. Displayed Power excludes unique buffs and adjustments from Offense Level differences.
Values are before conditional bonuses and reuse. “” is listed as 1 , but its effects are numbered II and III in the source; those effects are shown without numbers. The ing passive says “Combat End”, but check applications each turn in the latter half.
Nelly
Mark Interloper
- Displayed Power
- 3〜9
- Base Power
- 3
- Coin Power
- +3
- No. of Coins
- 2
- AttackLevel
- 46Enemy Lv. +1
- Attack Weight
- 1
On Use Inflict 1 .
ⅠOn Hit Inflict 1 next turn.
ⅡOn Hit Gain 1 next turn.
On Hit Gain 2 .
How to respond
applies On Use; winning the clash does not prevent the mark itself. Redirect subsequent strengthened attacks to unmarked Sinners.
Receiving Arts 1: The Hunt
- Displayed Power
- 3〜11
- Base Power
- 3
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 46Enemy Lv. +1
- Attack Weight
- 1
On Use If the target has , Power +1.
[ Win] Gain 1 next turn.
ⅠOn Hit Inflict 1 next turn.
On Hit Gain 3 .
ⅡOn Hit Gain 1 next turn.
On Hit Inflict .
How to respond
Gains +1 Power against marked targets. Win to prevent and enemy gain, and check next turn's action order.
Reverse Receiving Arts 1: The Hunt
- Displayed Power
- 3〜11
- Base Power
- 3
- Coin Power
- +4
- No. of Coins
- 2
- AttackLevel
- 46Enemy Lv. +1
- Attack Weight
- 1
On Use If the target has , Power +1.
[ Win] Gain 1 next turn.
ⅠOn Hit Inflict 1 next turn.
On Hit Gain 2 Count.
ⅡOn Hit Gain 1 next turn.
On Hit Inflict .
How to respond
Gains +1 Power against marked targets. makes later strengthened attacks harder to intercept, so prevent its hits.
Overwhelm Interloper
- Displayed Power
- 4〜13
- Base Power
- 4
- Coin Power
- +3
- No. of Coins
- 3
- AttackLevel
- 47Enemy Lv. +2
- Attack Weight
- 1
On Use If faster than the target, Power +2.
ⅠOn Hit Inflict 1 .
ⅡOn Hit Inflict 2 next turn.
ⅢOn Hit Inflict 2 next turn.
On Hit If the target has at least 3 negative effects, reuse this (up to once).
How to respond
Gains +2 Power if the enemy is faster. Reuses the final against targets with at least 3 types of negative effects; choose a Sinner with fewer debuffs.
Receiving Arts 2: Collapse
- Displayed Power
- 6〜16
- Base Power
- 6
- Coin Power
- +10
- No. of Coins
- 1
- AttackLevel
- 48Enemy Lv. +3
- Attack Weight
- 1
On Use If the target has , Power +10.
ⅠOn Hit If the target has no Threshold, deal 200 damage.
On Hit Raise the Threshold by 200.
How to respond
Gains +10 Power against marked targets. Intercept with a fast, unmarked Sinner. Hits raise the Threshold or deal heavy extra damage if no threshold remains.
Receiving Arts 7: Capture
- Displayed Power
- 6〜18
- Base Power
- 6
- Coin Power
- +3
- No. of Coins
- 4
- AttackLevel
- 47Enemy Lv. +2
- Attack Weight
- 1
Combat Start Increase by the number of enemies with .
On Use If at least 3 faster than the main target, inflict 2 Slash Fragility.
On Use If the target has , Power +8.
Turn End Remove all s.
ⅠOn Hit Gain 3 .
ⅡOn Hit Gain 2 Count.
ⅢOn Hit Inflict 2 next turn.
On Hit Inflict 2 next turn.
ⅣOn Hit Gain 1 next turn.
On Hit If the target has at least 4 negative effects, deal Slash damage equal to 30% of the damage dealt.
How to respond
rises with the number of marked Sinners, and a marked main target grants +8 Power. with an unmarked Sinner and check the other targets' HP too.
Interloper Apprehension
- Displayed Power
- 6〜16
- Base Power
- 6
- Coin Power
- +10
- No. of Coins
- 1
- AttackLevel
- 48Enemy Lv. +3
- Attack Weight
- 1
Prioritizes targets with .
[ Lose] If the target has , remove it.
ⅠOn Hit Inflict 5 .
On Hit Inflict 6 next turn.
On Hit If at least 3 faster than the target, reuse this (up to once).
The source numbers these effects II and III despite listing 1 . The effect numbers may be incorrect.
How to respond
A Sinner with removes it by winning against this skill. Do not intercept with another Sinner; use the bound Sinner's strong skill or .
Receiving Arts 3: Binding
- Displayed Power
- 5〜17
- Base Power
- 5
- Coin Power
- +3
- No. of Coins
- 4
- AttackLevel
- 47Enemy Lv. +2
- Attack Weight
- 1
On Use If the target has , Base Power +5.
On Use If the target has , inflict 1 .
ⅠOn Hit Inflict 1 .
On Hit Gain 3 .
ⅡOn Hit Inflict 1 .
On Hit Gain 2 Count.
ⅢOn Hit Inflict 2 next turn.
ⅣOn Hit Inflict 3 next turn.
On Hit If the target has at least 3 negative effects, reuse this (up to once).
How to respond
Gains Base Power against a Sinner with and increases it On Use. Have an unbound Sinner intercept this skill—the opposite assignment from the bind-removal skill.
Evade
- Displayed Power
- 6〜14
- Base Power
- 6
- Coin Power
- +8
- No. of Coins
- 1
- DefenseLevel
- 39Enemy Lv. -6
- Attack Weight
- 1
On Evade Heal 5 SP.
On Evade Gain 1 additional slot for next turn only (up to once).
How to respond
Successful evades heal the enemy's SP and add an action slot next turn. Offset with a Defense to reduce interference with unopposed attacks.
Receiving Arts 9: Dissolution
- Displayed Power
- 8〜18
- Base Power
- 8
- Coin Power
- +10
- No. of Coins
- 1
- AttackLevel
- 48Enemy Lv. +3
- Attack Weight
- 1
Prioritizes targets with .
If the target has , Power +10.
This skill deals 0 damage against targets without .
ⅠOn Hit the target.
How to respond
Gains +10 Power against targets with . If possible, redirect it to an unbound Sinner. It deals 0 damage without , but do not assume its On Hit is also disabled.
PASSIVESPassives
Nelly
Superiority
Condition: Win a clash against a slower target
On Win, heal 3 SP if faster than the target.
Impact on the fight
Losing with a slow Sinner also heals the enemy's SP. Check alongside the clash prediction.
The Uninvited
Condition: A Sinner is ed
If an enemy is ed, prioritize that enemy with Attack s. Deal +20% damage on hits against ed enemies.
Impact on the fight
Follow-up attacks concentrate on ed allies. Have fast allies intercept dangerous attacks.
Receiving Arts 9: Binding
Condition: Pattern change after the first
After the pattern changes, the passive's “Combat End” text describes applying next turn to 1 random Identity without it.
Impact on the fight
Check targets every turn in the latter half, and save a hand that lets the bound Sinner win the removal clash.
Release From Binds
Condition: Nelly is ed
When ed, remove all with a value of 2 or less.
Impact on the fight
Removes at 2 or less. ing Nelly after it reaches 3 cannot free the Sinner.
Panic Recovery
Condition: Turn End while ked
If ked at Turn End, reset SP to 0.
Impact on the fight
Use the opening created by low SP, but do not assume will continue next turn.
Fixed Panic
Condition: Type change effect
When gaining a buff that changes Type, Type stays unchanged. Apply the effects intended for targets without SP instead.
Impact on the fight
Win by preventing hits rather than relying on replacing Type.