
CHAPTER 05 / BOSS GUIDE
Ricardo
Choose which attacks to take and when to deal damage. Prepare in earlier Waves, then concentrate strong Blunt skills during .
- HP
- 3763 (goal: reach 50% HP)
- Level
- Unknown (50 or higher)
- Speed
- 2〜7
- Defense Lv.
- 60
- Deployment limit
- 6 Sinners
Information last checked:
ContentsTotal: 6 entries
3 things to understand first
- Keep at least one ally besides Ishmael alive, and let Ishmael take dangerous single-target attacks.
- Build SP and resources in the first 2 Waves, saving your main units' strong Blunt skills.
- During , Ricardo takes triple damage. Use this opening to him and reach 50% HP.
GUIDEKeys to the fight
Turn numbers indicate a typical sequence. HP loss and Stagger can change the order, so also check the names of the skills the enemy is using.
Find a response based on how you lost
- Even cannot win the es
- Ricardo's high makes his es stronger than the listed rolls suggest. Consider directing strong single-target attacks at Ishmael while Blunt attackers deal unopposed damage.
- The hair-coupon area attack wipes out your team
- First aim to him during the Test before it arrives. If you cannot, prepare Blunt/Wrath resistance and . Reducing HP damage does not remove the Threshold increase, so alone may not keep you safe.
- Ishmael is defeated
- Her survival condition applies only in 5-30 and requires another ally to remain alive. It cannot prevent an area attack from defeating everyone together. It does not support a plan where Ishmael survives alone indefinitely.
Waves 1–2
Build SP and save skills for the final Wave
- Win manageable es to build your main units' SP and the necessary resources. The EX condition is simply clearing the stage, so there is no need to rush.
- Against difficult attacks, unopposed attacks aimed at a Defense slot can the enemy before it acts. Avoid carrying or into next turn.
- Save strong Blunt skills at the end of Wave 2. Enter Wave 3 with HP remaining on allies besides Ishmael.
Wave 3 / first turn
Stop the adds and protect your main units
- Let Ishmael take Ricardo's strong attacks. While another ally is alive, her HP cannot fall below 1, but she can still suffer and statuses.
- Do not redirect attacks already aimed at Ishmael onto another main unit unnecessarily. For attacks that can be redirected, check and targeting arrows.
- The adds use strong attacks next turn. or defeat them with spare slots or area attacks, saving strong skills against Ricardo for the Test.
From “Make this Memorable” onward
Wait for Test of the Big Brother, then concentrate damage
- During the Test, Ricardo takes triple skill damage. Use multi- Blunt skills to reach his Threshold.
- Offset his with another Sinner's Defense so your main attackers can land their hits. Offsetting does not cancel the Test gained at Combat Start.
- The gap means you need not force everyone into losing es. Let a durable Sinner take attacks while your other main units attack unopposed.
- removes the Test. Choose subsequent skills based on his state and distance from 50% HP, as well as the remaining Test stacks.
From “Swear Vengeance” onward
Finish before the area attack
- When another grants the Test, use it as a fresh damage opening. Focus strong Blunt skills to reach 50% HP.
- When “” appears, its displayed 20–28 is not the full calculation. Account for the gap and buffs based on the target's SP.
- For a longer survival strategy, keep someone besides Ishmael resistant to Blunt and Wrath, with ongoing and healing. With a normal team, try ending the fight quickly first.
NOTESUnique effects and cautions
Easy-to-miss details
- Attacking Ricardo triggers his . Avoiding his es does not guarantee fragile attackers can deal damage safely.
- Offsetting does not remove Combat Start buffs. You can still use .
- Victory triggers at 50% HP or at the end of turn 9 of Wave 3. A survival strategy is possible, but waiting without suitable , healing, and resistances is dangerous.
- This guide is separate from Ricardo's Reflectrial. Do not apply Ishmael's survival condition here to other content.
Take triple skill damage and triple Threshold damage from Burst. Decrease by 1 at Turn End. Removed on . If it expires without , gain 5 next turn.
Concentrate strong Blunt skills during this window. After removes it, stop calculating damage with the triple multiplier.
Ishmael starts combat at -25 SP. At Turn Start, if her SP is below 0, gain 3 .
Negative SP lowers Heads odds on Plus s. Do not assign too many es to her based only on the power buff.
While another ally is alive, Ishmael's HP cannot fall below 1. She cannot retreat. This does not protect her if an area attack defeats her together with all remaining allies.
Always protect at least one survivor besides Ishmael. This condition does not carry into later fights such as Ahab.
PARTYRecommended teams and preparation
What to prepare first
- Aim for the recommended Level 40, starting with strong Blunt Identities. Check their skills and passives through III too.
- Ishmael is mandatory. Provided another ally survives, she can take attacks even if underleveled.
- Prioritize Blunt resistance and check Wrath/Envy Sin resistances too, including resistance changes after using .
- If few Sinners are trained, you can deploy 4–5 and gain extra action slots in deployment order. Keep your defender and Blunt damage rather than removing units indiscriminately.
Ishmael as the single-target defender
Secure and action slots to redirect attacks away from main attackers while also keeping other allies alive.
Blunt attacker for the Test window
Save high-power multi- skills for this opening. If borrowing Support, choose an Identity with suitable Blunt damage and resistances.
Evade offsetting / Protection / debuffs
Help main attackers land their hits, using or to limit damage when needed.
One ally can fill several roles. First choose a main fighter who can win Clashes, then assign responsibilities for dangerous attacks and special mechanics.
STATUSBasic stats
Stats for 5-30. Deployment limit: 6 Sinners.
RicardoPart: Body

- HP
- 3763 (goal: reach 50% HP)
- Level
- Unknown (50 or higher)
- Speed
- 2〜7
- Defense Lv.
- 60
- Stagger Thresholds
- 75% / 50% HP (thresholds reached during this strategy)
Physical resistances
Slash
- ×0.5
Pierce
- ×1.0
Blunt
- ×2.0
Sin Nullification
- Wrath
- ×1.0
- Lust
- ×1.0
- Sloth
- ×1.0
- Gluttony
- ×1.0
- Gloom
- ×1.0
- Pride
- ×1.0
- Envy
- ×1.0
- HP, Level, and other values appear as ??? in-game. HP, , and skill levels are based on measurements; skill levels are estimates.
- Victory triggers at the end of the turn when he first reaches 50% HP. You do not need to reduce him to 0 HP.
- Victory also triggers at the end of turn 9 of Wave 3, but this requires preparing to survive his area attacks.
- does not skip his action pattern. Use it as time to recover.
Sturdy Little Brother of the MiddlePart: Body

- HP
- 176
- Level
- 40
- Speed
- 1〜2
- Defense Lv.
- 37
- Stagger Thresholds
- HP45%(79)
Physical resistances
Slash
- ×0.5
Pierce
- ×1.0
Blunt
- ×2.0
Sin Nullification
- Wrath
- ×1.0
- Lust
- ×1.0
- Sloth
- ×1.0
- Gluttony
- ×1.0
- Gloom
- ×1.0
- Pride
- ×1.0
- Envy
- ×1.0
- Appear in the first 2 Waves and as Ricardo's allies. Weak to Blunt.
- Defeating them buffs the remaining Middle members, but leaving them alive to keep inflicting and debuffs is also dangerous.
Stern Little Brother of the MiddlePart: Body

- HP
- 176
- Level
- 40
- Speed
- 1〜2
- Defense Lv.
- 37
- Stagger Thresholds
- HP45%(79)
Physical resistances
Slash
- ×0.5
Pierce
- ×1.0
Blunt
- ×2.0
Sin Nullification
- Wrath
- ×1.0
- Lust
- ×1.0
- Sloth
- ×1.0
- Gluttony
- ×1.0
- Gloom
- ×1.0
- Pride
- ×1.0
- Envy
- ×1.0
- Appear in the first 2 Waves and as Ricardo's allies. Weak to Blunt.
- Defeating them buffs the remaining Middle members, but leaving them alive to keep inflicting and debuffs is also dangerous.
SKILLSSkills and how to respond
Use the tabs to switch skills. Displayed Power excludes unique buffs and adjustments from Offense Level differences.
Ricardo
Punching
- Displayed Power
- 3〜9
- Base Power
- 3
- Coin Power
- +2
- No. of Coins
- 3
- AttackLevel
- 65Estimated
- Attack Weight
- 1
ⅠOn Hit Deal 3 additional Blunt damage.
ⅡOn Hit Deal 3 additional Blunt damage.
ⅢOn Hit Inflict 3 .
How to respond
Despite a displayed range of 3–9, its is high. Check predictions and choose between winning , , or having Ishmael take it.
Kicking
- Displayed Power
- 3〜12
- Base Power
- 3
- Coin Power
- +3
- No. of Coins
- 3
- AttackLevel
- 59Estimated
- Attack Weight
- 1
ⅠOn Hit Deal 5 additional Blunt damage.
ⅡOn Hit Deal 5 additional Blunt damage.
ⅢOn Hit Inflict 3 next turn.
How to respond
Keep next-turn off your main attackers. If you cannot stop it with a , choose who will take the hit.
Payback
- Displayed Power
- 4〜12
- Base Power
- 12
- Coin Power
- -4
- No. of Coins
- 2
- AttackLevel
- 60Estimated
- Attack Weight
- 1
ⅡOn Hit Reduce the target's SP by 5.
How to respond
Attacking Ricardo also triggers his . Avoid weak attacks from fragile Sinners before the Test, and check who receives the .
Domineer
- Displayed Power
- 5〜10
- Base Power
- 5
- Coin Power
- +5
- No. of Coins
- 1
- DefenseLevel
- 60Estimated
- Attack Weight
- 1
Combat Start Grant all enemies 1 . Inflict 2 on the 2 Sinners with the lowest SP.
How to respond
ing cannot cancel these Combat Start buffs and debuffs. Check predictions to see whether your main units' power has fallen.
Make this Memorable
- Displayed Power
- 10〜12
- Base Power
- 10
- Coin Power
- +2
- No. of Coins
- 1
- DefenseLevel
- 55Estimated
- Attack Weight
- 1
Combat Start Gain 2 . Gain 5 next turn.
How to respond
Offset the with a separate Defense slot, then concentrate Blunt skills. The Test applies at Combat Start and remains after offsetting.
Watch Your Back!
- Displayed Power
- 10〜22
- Base Power
- 10
- Coin Power
- +6
- No. of Coins
- 2
- AttackLevel
- 60Estimated
- Attack Weight
- 1
If the target's SP is below 0, gain +3 Power.
ⅠOn Hit Heal 10 own SP; inflict 2 and 2 on the target next turn.
ⅡOn Hit Reduce the target's SP by 20.
How to respond
A powerful single-target attack. Letting Ishmael take it while other main units attack is a useful alternative to forcing a losing .
Assemble
- Displayed Power
- 6〜14
- Base Power
- 6
- Coin Power
- +8
- No. of Coins
- 1
- AttackLevel
- 60Estimated
- Attack Weight
- 1
Combat Start Summon 2 adds next turn.
How to respond
The summon is not an [On Hit] effect. Plan for more Little Brothers next turn even if you stop this attack.
Swear Vengeance
- Displayed Power
- 15〜17
- Base Power
- 15
- Coin Power
- +2
- No. of Coins
- 1
- DefenseLevel
- 61Estimated
- Attack Weight
- 1
Combat Start Gain 2 . Gain 5 and 5 next turn.
How to respond
Offset with a Defense before attacking. The area attack is approaching, so aim for or 50% HP now.
MY HAIR COUPOOOOOOOOOOONS!!!
- Displayed Power
- 20〜28
- Base Power
- 20
- Coin Power
- +8
- No. of Coins
- 1
- AttackLevel
- 64Estimated
- Attack Weight
- 7
If the main target's SP is below 0, gain +5 Final Power.
ⅠOn Hit Raise the Threshold by 30 and inflict 1 next turn.
How to respond
The gap makes this especially powerful. Aim to him before it arrives. Surviving it requires Blunt/Wrath resistance or ; Ishmael alone cannot protect everyone.
Sturdy Little Brother of the Middle
Right in the Solar Plexus
- Displayed Power
- 5〜11
- Base Power
- 5
- Coin Power
- +6
- No. of Coins
- 1
- AttackLevel
- 36Enemy Lv. -4
- Attack Weight
- 1
Ⅰ[Heads Hit] Inflict 1 next turn.
How to respond
Prevent from weakening next turn's es. Also a manageable early for building SP.
We Remember!
- Displayed Power
- 4〜14
- Base Power
- 4
- Coin Power
- +5
- No. of Coins
- 2
- AttackLevel
- 36Enemy Lv. -4
- Attack Weight
- 1
[ Lose] Gain 1 next turn.
ⅠOn Hit Inflict 2 next turn.
ⅡOn Hit Deal additional fixed damage equal to the number of allied Middle members defeated this Wave.
How to respond
Check next turn's buffs even after winning. More defeated Little Brothers also means more fixed damage.
Skull Crushing
- Displayed Power
- 5〜17
- Base Power
- 5
- Coin Power
- +6
- No. of Coins
- 2
- AttackLevel
- 36Enemy Lv. -4
- Attack Weight
- 1
Ⅰ[Heads Hit] Inflict 1 next turn.
ⅡOn Hit Inflict 2 next turn.
How to respond
Stop it with a strong skill or the enemy before it acts. Avoid forcing a weak skill into the and taking its debuffs.
Ready to Write
- Displayed Power
- 10〜18
- Base Power
- 10
- Coin Power
- +8
- No. of Coins
- 1
- DefenseLevel
- 36Enemy Lv. -4
- Attack Weight
- 1
Turn End If Shield remains, gain 1 next turn.
How to respond
Besides stopping Attack s, you can target its Defense slot to or defeat it.
Vengeance
- Displayed Power
- 8〜12
- Base Power
- 12
- Coin Power
- -2
- No. of Coins
- 2
- AttackLevel
- 36Enemy Lv. -4
- Attack Weight
- 1
[ Lose] Gain 1 next turn.
ⅡOn Hit Inflict 2 next turn. [Tails Hit] Raise the Threshold by 8.
How to respond
Its negative s roll higher more often at low SP. Choose its opponent based on enemy SP and current predictions.
Multifold Retribution
- Displayed Power
- 8〜13
- Base Power
- 8
- Coin Power
- +5
- No. of Coins
- 1
- AttackLevel
- 36Enemy Lv. -4
- Attack Weight
- 1
ⅠOn Hit Raise the Threshold by 30, deal 20 fixed damage, and inflict 3 next turn.
How to respond
Do not hit a ing enemy with a fragile main attacker. Consider ing or defeating it before it attacks, or letting Ishmael take the .
Stern Little Brother of the Middle
Right in the Solar Plexus
- Displayed Power
- 5〜11
- Base Power
- 5
- Coin Power
- +6
- No. of Coins
- 1
- AttackLevel
- 36Enemy Lv. -4
- Attack Weight
- 1
Ⅰ[Heads Hit] Inflict 1 next turn.
How to respond
Prevent from weakening next turn's es. Also a manageable early for building SP.
Write Their Sins!
- Displayed Power
- 4〜14
- Base Power
- 4
- Coin Power
- +5
- No. of Coins
- 2
- AttackLevel
- 36Enemy Lv. -4
- Attack Weight
- 1
[ Lose] Gain 1 next turn.
ⅠOn Hit Inflict 2 next turn.
ⅡOn Hit Deal additional fixed damage equal to the number of allied Middle members defeated this Wave.
How to respond
Check next turn's buffs even after winning. More defeated Little Brothers also means more fixed damage.
Skull Bursting
- Displayed Power
- 3〜17
- Base Power
- 3
- Coin Power
- +7
- No. of Coins
- 2
- AttackLevel
- 36Enemy Lv. -4
- Attack Weight
- 1
Ⅰ[Heads Hit] Inflict 1 next turn.
ⅡOn Hit Inflict 1 next turn.
How to respond
Stop it with a strong skill or the enemy before it acts. Avoid forcing a weak skill into the and taking its debuffs.
Ready to Write
- Displayed Power
- 10〜18
- Base Power
- 10
- Coin Power
- +8
- No. of Coins
- 1
- DefenseLevel
- 36Enemy Lv. -4
- Attack Weight
- 1
Turn End If Shield remains, gain 1 next turn.
How to respond
Besides stopping Attack s, you can target its Defense slot to or defeat it.
Vengeance
- Displayed Power
- 8〜12
- Base Power
- 12
- Coin Power
- -2
- No. of Coins
- 2
- AttackLevel
- 36Enemy Lv. -4
- Attack Weight
- 1
[ Lose] Gain 1 next turn.
ⅡOn Hit Inflict 2 next turn. [Tails Hit] Raise the Threshold by 8.
How to respond
Its negative s roll higher more often at low SP. Choose its opponent based on enemy SP and current predictions.
Multifold Retribution
- Displayed Power
- 8〜13
- Base Power
- 8
- Coin Power
- +5
- No. of Coins
- 1
- AttackLevel
- 36Enemy Lv. -4
- Attack Weight
- 1
ⅠOn Hit Raise the Threshold by 30, deal 20 fixed damage, and inflict 3 next turn.
How to respond
Do not hit a ing enemy with a fragile main attacker. Consider ing or defeating it before it attacks, or letting Ishmael take the .
PASSIVESPassives
Ricardo
Vengeance Tattoo
Condition: Whenever an allied Middle member is defeated
Gain 1 for the rest of the battle, up to 5.
Impact on the fight
Defeating Little Brothers also strengthens Ricardo. Follow add cleanup with focused damage during the Test.
The Big Brother
Condition: Turn Start
Heal 10 SP for all enemies, including this unit.
Impact on the fight
A longer fight lets the enemy maintain high SP. Aim for and Blunt damage rather than trying to break them through es alone.
Chains of Loyalty
Condition: An allied Middle member is defeated
Gain 1 next turn, up to 2.
Impact on the fight
The turn after defeating a Little Brother is stronger than usual. Recheck predictions.
Domineer
Condition: A skill attacking Ricardo deals less than 12 damage
Reduce the attacker's SP by 10.
Impact on the fight
Scattering weak attacks costs SP. Build your plan around strong Blunt attacks during the Test.
Brush it Off
Condition: Enters
At the next Turn Start, remove and reset SP to 0.
Impact on the fight
Do not assume SP loss alone will keep him disabled for long.
In the World of Bristly
Condition: Loses 3 es
Gain 6 next turn.
Impact on the fight
Winning manageable es still helps, but do not force extra losing es just to chase this effect.
Fixed Panic
Condition: Receives an effect that changes Type
Type stays unchanged; apply the effects intended for enemies without SP instead.
Impact on the fight
Do not base the strategy on changing Type.
Sturdy Little Brother of the Middle
Vengeance Tattoo
Condition: Whenever an allied Middle member is defeated
Gain 1 for the rest of the battle, up to 5.
Impact on the fight
Check the remaining Little Brothers' attacks too.
Little Vengeance
Condition: On Lose
Gain 1 Minus Boost next turn, up to twice per turn.
Impact on the fight
Negative- becomes dangerous when low SP and buffs combine.
Chains of Loyalty
Condition: An allied Middle member is defeated
Gain 1 next turn.
Impact on the fight
Fewer enemies does not necessarily mean weaker es.
Stern Little Brother of the Middle
Vengeance Tattoo
Condition: Whenever an allied Middle member is defeated
Gain 1 for the rest of the battle, up to 5.
Impact on the fight
Check the remaining Little Brothers' attacks too.
Little Vengeance
Condition: On Lose
Gain 1 Minus Boost next turn, up to twice per turn.
Impact on the fight
Negative- becomes dangerous when low SP and buffs combine.
Chains of Loyalty
Condition: An allied Middle member is defeated
Gain 1 next turn.
Impact on the fight
Fewer enemies does not necessarily mean weaker es.