English translation in progress. Untranslated passages remain in Japanese.

Ricardo

CHAPTER 05 / BOSS GUIDE

Ricardo

5-30 · The Big BrotherStory guide

Choose which attacks to take and when to deal damage. Prepare in earlier Waves, then concentrate strong Blunt skills during .

HP
3763 (goal: reach 50% HP)
Level
Unknown (50 or higher)
Speed
2〜7
Defense Lv.
60
Deployment limit
6 Sinners

Information last checked:

ContentsTotal: 6 entries
  1. 01Keys to the fight
  2. 02Unique effects and cautions
  3. 03Recommended teams and preparation
  4. 04Basic stats
  5. 05Skills and how to respond
  6. 06Passives

3 things to understand first

  1. Keep at least one ally besides Ishmael alive, and let Ishmael take dangerous single-target attacks.
  2. Build SP and resources in the first 2 Waves, saving your main units' strong Blunt skills.
  3. During , Ricardo takes triple damage. Use this opening to him and reach 50% HP.

GUIDEKeys to the fight

Turn numbers indicate a typical sequence. HP loss and Stagger can change the order, so also check the names of the skills the enemy is using.

Find a response based on how you lost

Even cannot win the es
Ricardo's high makes his es stronger than the listed rolls suggest. Consider directing strong single-target attacks at Ishmael while Blunt attackers deal unopposed damage.
The hair-coupon area attack wipes out your team
First aim to him during the Test before it arrives. If you cannot, prepare Blunt/Wrath resistance and . Reducing HP damage does not remove the Threshold increase, so alone may not keep you safe.
Ishmael is defeated
Her survival condition applies only in 5-30 and requires another ally to remain alive. It cannot prevent an area attack from defeating everyone together. It does not support a plan where Ishmael survives alone indefinitely.

Waves 1–2

Build SP and save skills for the final Wave

  • Win manageable es to build your main units' SP and the necessary resources. The EX condition is simply clearing the stage, so there is no need to rush.
  • Against difficult attacks, unopposed attacks aimed at a Defense slot can the enemy before it acts. Avoid carrying or into next turn.
  • Save strong Blunt skills at the end of Wave 2. Enter Wave 3 with HP remaining on allies besides Ishmael.

Wave 3 / first turn

Stop the adds and protect your main units

  • Let Ishmael take Ricardo's strong attacks. While another ally is alive, her HP cannot fall below 1, but she can still suffer and statuses.
  • Do not redirect attacks already aimed at Ishmael onto another main unit unnecessarily. For attacks that can be redirected, check and targeting arrows.
  • The adds use strong attacks next turn. or defeat them with spare slots or area attacks, saving strong skills against Ricardo for the Test.

From “Make this Memorable” onward

Wait for Test of the Big Brother, then concentrate damage

  • During the Test, Ricardo takes triple skill damage. Use multi- Blunt skills to reach his Threshold.
  • Offset his with another Sinner's Defense so your main attackers can land their hits. Offsetting does not cancel the Test gained at Combat Start.
  • The gap means you need not force everyone into losing es. Let a durable Sinner take attacks while your other main units attack unopposed.
  • removes the Test. Choose subsequent skills based on his state and distance from 50% HP, as well as the remaining Test stacks.

From “Swear Vengeance” onward

Finish before the area attack

  • When another grants the Test, use it as a fresh damage opening. Focus strong Blunt skills to reach 50% HP.
  • When “” appears, its displayed 20–28 is not the full calculation. Account for the gap and buffs based on the target's SP.
  • For a longer survival strategy, keep someone besides Ishmael resistant to Blunt and Wrath, with ongoing and healing. With a normal team, try ending the fight quickly first.

NOTESUnique effects and cautions

Easy-to-miss details

  • Attacking Ricardo triggers his . Avoiding his es does not guarantee fragile attackers can deal damage safely.
  • Offsetting does not remove Combat Start buffs. You can still use .
  • Victory triggers at 50% HP or at the end of turn 9 of Wave 3. A survival strategy is possible, but waiting without suitable , healing, and resistances is dangerous.
  • This guide is separate from Ricardo's Reflectrial. Do not apply Ishmael's survival condition here to other content.

Take triple skill damage and triple Threshold damage from Burst. Decrease by 1 at Turn End. Removed on . If it expires without , gain 5 next turn.

Concentrate strong Blunt skills during this window. After removes it, stop calculating damage with the triple multiplier.

Ishmael starts combat at -25 SP. At Turn Start, if her SP is below 0, gain 3 .

Negative SP lowers Heads odds on Plus s. Do not assign too many es to her based only on the power buff.

While another ally is alive, Ishmael's HP cannot fall below 1. She cannot retreat. This does not protect her if an area attack defeats her together with all remaining allies.

Always protect at least one survivor besides Ishmael. This condition does not carry into later fights such as Ahab.

PARTYRecommended teams and preparation

What to prepare first

  • Aim for the recommended Level 40, starting with strong Blunt Identities. Check their skills and passives through III too.
  • Ishmael is mandatory. Provided another ally survives, she can take attacks even if underleveled.
  • Prioritize Blunt resistance and check Wrath/Envy Sin resistances too, including resistance changes after using .
  • If few Sinners are trained, you can deploy 4–5 and gain extra action slots in deployment order. Keep your defender and Blunt damage rather than removing units indiscriminately.

Ishmael as the single-target defender

Secure and action slots to redirect attacks away from main attackers while also keeping other allies alive.

Blunt attacker for the Test window

Save high-power multi- skills for this opening. If borrowing Support, choose an Identity with suitable Blunt damage and resistances.

Evade offsetting / Protection / debuffs

Help main attackers land their hits, using or to limit damage when needed.

One ally can fill several roles. First choose a main fighter who can win Clashes, then assign responsibilities for dangerous attacks and special mechanics.

STATUSBasic stats

Stats for 5-30. Deployment limit: 6 Sinners.

RicardoPart: Body

Ricardo appearance
HP
3763 (goal: reach 50% HP)
Level
Unknown (50 or higher)
Speed
2〜7
Defense Lv.
60
Stagger Thresholds
75% / 50% HP (thresholds reached during this strategy)

Physical resistances

SlashSlash
×0.5
PiercePierce
×1.0
BluntBlunt
×2.0

Sin Nullification

Wrath
×1.0
Lust
×1.0
Sloth
×1.0
Gluttony
×1.0
Gloom
×1.0
Pride
×1.0
Envy
×1.0
  • HP, Level, and other values appear as ??? in-game. HP, , and skill levels are based on measurements; skill levels are estimates.
  • Victory triggers at the end of the turn when he first reaches 50% HP. You do not need to reduce him to 0 HP.
  • Victory also triggers at the end of turn 9 of Wave 3, but this requires preparing to survive his area attacks.
  • does not skip his action pattern. Use it as time to recover.

Sturdy Little Brother of the MiddlePart: Body

Sturdy Little Brother of the Middle appearance
HP
176
Level
40
Speed
1〜2
Defense Lv.
37
Stagger Thresholds
HP45%(79)

Physical resistances

SlashSlash
×0.5
PiercePierce
×1.0
BluntBlunt
×2.0

Sin Nullification

Wrath
×1.0
Lust
×1.0
Sloth
×1.0
Gluttony
×1.0
Gloom
×1.0
Pride
×1.0
Envy
×1.0
  • Appear in the first 2 Waves and as Ricardo's allies. Weak to Blunt.
  • Defeating them buffs the remaining Middle members, but leaving them alive to keep inflicting and debuffs is also dangerous.

Stern Little Brother of the MiddlePart: Body

Stern Little Brother of the Middle appearance
HP
176
Level
40
Speed
1〜2
Defense Lv.
37
Stagger Thresholds
HP45%(79)

Physical resistances

SlashSlash
×0.5
PiercePierce
×1.0
BluntBlunt
×2.0

Sin Nullification

Wrath
×1.0
Lust
×1.0
Sloth
×1.0
Gluttony
×1.0
Gloom
×1.0
Pride
×1.0
Envy
×1.0
  • Appear in the first 2 Waves and as Ricardo's allies. Weak to Blunt.
  • Defeating them buffs the remaining Middle members, but leaving them alive to keep inflicting and debuffs is also dangerous.

SKILLSSkills and how to respond

Use the tabs to switch skills. Displayed Power excludes unique buffs and adjustments from Offense Level differences.

Ricardo

01

Punching

EnvyBluntBlunt
Displayed Power
3〜9
Base Power
3
Coin Power
+2
No. of Coins
3
AttackLevel
65Estimated
Attack Weight
1

ⅠOn Hit Deal 3 additional Blunt damage.

ⅡOn Hit Deal 3 additional Blunt damage.

ⅢOn Hit Inflict 3 .

How to respond

Despite a displayed range of 3–9, its is high. Check predictions and choose between winning , , or having Ishmael take it.

Sturdy Little Brother of the Middle

01

Right in the Solar Plexus

EnvyBluntBlunt
Displayed Power
5〜11
Base Power
5
Coin Power
+6
No. of Coins
1
AttackLevel
36Enemy Lv. -4
Attack Weight
1

Ⅰ[Heads Hit] Inflict 1 next turn.

How to respond

Prevent from weakening next turn's es. Also a manageable early for building SP.

Stern Little Brother of the Middle

01

Right in the Solar Plexus

EnvyBluntBlunt
Displayed Power
5〜11
Base Power
5
Coin Power
+6
No. of Coins
1
AttackLevel
36Enemy Lv. -4
Attack Weight
1

Ⅰ[Heads Hit] Inflict 1 next turn.

How to respond

Prevent from weakening next turn's es. Also a manageable early for building SP.

PASSIVESPassives

Ricardo

Enemy passives

Vengeance Tattoo

Condition: Whenever an allied Middle member is defeated

Gain 1 for the rest of the battle, up to 5.

Impact on the fight

Defeating Little Brothers also strengthens Ricardo. Follow add cleanup with focused damage during the Test.

Enemy passives

The Big Brother

Condition: Turn Start

Heal 10 SP for all enemies, including this unit.

Impact on the fight

A longer fight lets the enemy maintain high SP. Aim for and Blunt damage rather than trying to break them through es alone.

Enemy passives

Chains of Loyalty

Condition: An allied Middle member is defeated

Gain 1 next turn, up to 2.

Impact on the fight

The turn after defeating a Little Brother is stronger than usual. Recheck predictions.

Enemy passives

Domineer

Condition: A skill attacking Ricardo deals less than 12 damage

Reduce the attacker's SP by 10.

Impact on the fight

Scattering weak attacks costs SP. Build your plan around strong Blunt attacks during the Test.

Enemy passives

Brush it Off

Condition: Enters

At the next Turn Start, remove and reset SP to 0.

Impact on the fight

Do not assume SP loss alone will keep him disabled for long.

Enemy passives

In the World of Bristly

Condition: Loses 3 es

Gain 6 next turn.

Impact on the fight

Winning manageable es still helps, but do not force extra losing es just to chase this effect.

Enemy passives

Fixed Panic

Condition: Receives an effect that changes Type

Type stays unchanged; apply the effects intended for enemies without SP instead.

Impact on the fight

Do not base the strategy on changing Type.

Sturdy Little Brother of the Middle

Enemy passives

Vengeance Tattoo

Condition: Whenever an allied Middle member is defeated

Gain 1 for the rest of the battle, up to 5.

Impact on the fight

Check the remaining Little Brothers' attacks too.

Enemy passives

Little Vengeance

Condition: On Lose

Gain 1 Minus Boost next turn, up to twice per turn.

Impact on the fight

Negative- becomes dangerous when low SP and buffs combine.

Enemy passives

Chains of Loyalty

Condition: An allied Middle member is defeated

Gain 1 next turn.

Impact on the fight

Fewer enemies does not necessarily mean weaker es.

Stern Little Brother of the Middle

Enemy passives

Vengeance Tattoo

Condition: Whenever an allied Middle member is defeated

Gain 1 for the rest of the battle, up to 5.

Impact on the fight

Check the remaining Little Brothers' attacks too.

Enemy passives

Little Vengeance

Condition: On Lose

Gain 1 Minus Boost next turn, up to twice per turn.

Impact on the fight

Negative- becomes dangerous when low SP and buffs combine.

Enemy passives

Chains of Loyalty

Condition: An allied Middle member is defeated

Gain 1 next turn.

Impact on the fight

Fewer enemies does not necessarily mean weaker es.

Updates may change enemy stats, effects, or behavior. Also check the information shown during battle.

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